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render_base: Make use of [[nodiscard]] where applicable

This commit is contained in:
Lioncash 2020-11-17 07:16:00 -05:00
parent b928fca114
commit a78021580d

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@ -38,7 +38,7 @@ public:
virtual ~RendererBase();
/// Initialize the renderer
virtual bool Init() = 0;
[[nodiscard]] virtual bool Init() = 0;
/// Shutdown the renderer
virtual void ShutDown() = 0;
@ -49,43 +49,43 @@ public:
// Getter/setter functions:
// ------------------------
f32 GetCurrentFPS() const {
[[nodiscard]] f32 GetCurrentFPS() const {
return m_current_fps;
}
int GetCurrentFrame() const {
[[nodiscard]] int GetCurrentFrame() const {
return m_current_frame;
}
RasterizerInterface& Rasterizer() {
[[nodiscard]] RasterizerInterface& Rasterizer() {
return *rasterizer;
}
const RasterizerInterface& Rasterizer() const {
[[nodiscard]] const RasterizerInterface& Rasterizer() const {
return *rasterizer;
}
Core::Frontend::GraphicsContext& Context() {
[[nodiscard]] Core::Frontend::GraphicsContext& Context() {
return *context;
}
const Core::Frontend::GraphicsContext& Context() const {
[[nodiscard]] const Core::Frontend::GraphicsContext& Context() const {
return *context;
}
Core::Frontend::EmuWindow& GetRenderWindow() {
[[nodiscard]] Core::Frontend::EmuWindow& GetRenderWindow() {
return render_window;
}
const Core::Frontend::EmuWindow& GetRenderWindow() const {
[[nodiscard]] const Core::Frontend::EmuWindow& GetRenderWindow() const {
return render_window;
}
RendererSettings& Settings() {
[[nodiscard]] RendererSettings& Settings() {
return renderer_settings;
}
const RendererSettings& Settings() const {
[[nodiscard]] const RendererSettings& Settings() const {
return renderer_settings;
}