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hwrasterizer: Use proper cached fb addr/size

This commit is contained in:
tfarley 2016-02-03 15:52:34 -05:00
parent 7497675a83
commit a15f4d1590
2 changed files with 34 additions and 42 deletions

View file

@ -36,7 +36,7 @@ static bool IsPassThroughTevStage(const Pica::Regs::TevStageConfig& stage) {
stage.GetAlphaMultiplier() == 1);
}
RasterizerOpenGL::RasterizerOpenGL() : last_fb_color_addr(0), last_fb_depth_addr(0) { }
RasterizerOpenGL::RasterizerOpenGL() : cached_fb_color_addr(0), cached_fb_depth_addr(0) { }
RasterizerOpenGL::~RasterizerOpenGL() { }
void RasterizerOpenGL::InitObjects() {
@ -169,16 +169,14 @@ void RasterizerOpenGL::DrawTriangles() {
// Flush the resource cache at the current depth and color framebuffer addresses for render-to-texture
const auto& regs = Pica::g_state.regs;
PAddr cur_fb_color_addr = regs.framebuffer.GetColorBufferPhysicalAddress();
u32 cur_fb_color_size = Pica::Regs::BytesPerColorPixel(regs.framebuffer.color_format)
* regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight();
u32 cached_fb_color_size = Pica::Regs::BytesPerColorPixel(fb_color_texture.format)
* fb_color_texture.width * fb_color_texture.height;
PAddr cur_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress();
u32 cur_fb_depth_size = Pica::Regs::BytesPerDepthPixel(regs.framebuffer.depth_format)
* regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight();
u32 cached_fb_depth_size = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format)
* fb_depth_texture.width * fb_depth_texture.height;
res_cache.InvalidateInRange(cur_fb_color_addr, cur_fb_color_size, true);
res_cache.InvalidateInRange(cur_fb_depth_addr, cur_fb_depth_size, true);
res_cache.InvalidateInRange(cached_fb_color_addr, cached_fb_color_size, true);
res_cache.InvalidateInRange(cached_fb_depth_addr, cached_fb_depth_size, true);
}
void RasterizerOpenGL::FlushFramebuffer() {
@ -291,38 +289,34 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
void RasterizerOpenGL::FlushRegion(PAddr addr, u32 size) {
const auto& regs = Pica::g_state.regs;
PAddr cur_fb_color_addr = regs.framebuffer.GetColorBufferPhysicalAddress();
u32 cur_fb_color_size = Pica::Regs::BytesPerColorPixel(regs.framebuffer.color_format)
* regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight();
u32 cached_fb_color_size = Pica::Regs::BytesPerColorPixel(fb_color_texture.format)
* fb_color_texture.width * fb_color_texture.height;
PAddr cur_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress();
u32 cur_fb_depth_size = Pica::Regs::BytesPerDepthPixel(regs.framebuffer.depth_format)
* regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight();
u32 cached_fb_depth_size = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format)
* fb_depth_texture.width * fb_depth_texture.height;
// If source memory region overlaps 3DS framebuffers, commit them before the copy happens
if (MathUtil::IntervalsIntersect(addr, size, cur_fb_color_addr, cur_fb_color_size))
if (MathUtil::IntervalsIntersect(addr, size, cached_fb_color_addr, cached_fb_color_size))
CommitColorBuffer();
if (MathUtil::IntervalsIntersect(addr, size, cur_fb_depth_addr, cur_fb_depth_size))
if (MathUtil::IntervalsIntersect(addr, size, cached_fb_depth_addr, cached_fb_depth_size))
CommitDepthBuffer();
}
void RasterizerOpenGL::InvalidateRegion(PAddr addr, u32 size) {
const auto& regs = Pica::g_state.regs;
PAddr cur_fb_color_addr = regs.framebuffer.GetColorBufferPhysicalAddress();
u32 cur_fb_color_size = Pica::Regs::BytesPerColorPixel(regs.framebuffer.color_format)
* regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight();
u32 cached_fb_color_size = Pica::Regs::BytesPerColorPixel(fb_color_texture.format)
* fb_color_texture.width * fb_color_texture.height;
PAddr cur_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress();
u32 cur_fb_depth_size = Pica::Regs::BytesPerDepthPixel(regs.framebuffer.depth_format)
* regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight();
u32 cached_fb_depth_size = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format)
* fb_depth_texture.width * fb_depth_texture.height;
// If modified memory region overlaps 3DS framebuffers, reload their contents into OpenGL
if (MathUtil::IntervalsIntersect(addr, size, cur_fb_color_addr, cur_fb_color_size))
if (MathUtil::IntervalsIntersect(addr, size, cached_fb_color_addr, cached_fb_color_size))
ReloadColorBuffer();
if (MathUtil::IntervalsIntersect(addr, size, cur_fb_depth_addr, cur_fb_depth_size))
if (MathUtil::IntervalsIntersect(addr, size, cached_fb_depth_addr, cached_fb_depth_size))
ReloadDepthBuffer();
// Notify cache of flush in case the region touches a cached resource
@ -514,10 +508,10 @@ void RasterizerOpenGL::SetShader() {
void RasterizerOpenGL::SyncFramebuffer() {
const auto& regs = Pica::g_state.regs;
PAddr cur_fb_color_addr = regs.framebuffer.GetColorBufferPhysicalAddress();
PAddr new_fb_color_addr = regs.framebuffer.GetColorBufferPhysicalAddress();
Pica::Regs::ColorFormat new_fb_color_format = regs.framebuffer.color_format;
PAddr cur_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress();
PAddr new_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress();
Pica::Regs::DepthFormat new_fb_depth_format = regs.framebuffer.depth_format;
bool fb_size_changed = fb_color_texture.width != static_cast<GLsizei>(regs.framebuffer.GetWidth()) ||
@ -529,10 +523,10 @@ void RasterizerOpenGL::SyncFramebuffer() {
bool depth_fb_prop_changed = fb_depth_texture.format != new_fb_depth_format ||
fb_size_changed;
bool color_fb_modified = last_fb_color_addr != cur_fb_color_addr ||
bool color_fb_modified = cached_fb_color_addr != new_fb_color_addr ||
color_fb_prop_changed;
bool depth_fb_modified = last_fb_depth_addr != cur_fb_depth_addr ||
bool depth_fb_modified = cached_fb_depth_addr != new_fb_depth_addr ||
depth_fb_prop_changed;
// Commit if framebuffer modified in any way
@ -572,13 +566,13 @@ void RasterizerOpenGL::SyncFramebuffer() {
// Load buffer data again if fb modified in any way
if (color_fb_modified) {
last_fb_color_addr = cur_fb_color_addr;
cached_fb_color_addr = new_fb_color_addr;
ReloadColorBuffer();
}
if (depth_fb_modified) {
last_fb_depth_addr = cur_fb_depth_addr;
cached_fb_depth_addr = new_fb_depth_addr;
ReloadDepthBuffer();
}
@ -723,7 +717,7 @@ void RasterizerOpenGL::SyncDrawState() {
MICROPROFILE_DEFINE(OpenGL_FramebufferReload, "OpenGL", "FB Reload", MP_RGB(70, 70, 200));
void RasterizerOpenGL::ReloadColorBuffer() {
u8* color_buffer = Memory::GetPhysicalPointer(Pica::g_state.regs.framebuffer.GetColorBufferPhysicalAddress());
u8* color_buffer = Memory::GetPhysicalPointer(cached_fb_color_addr);
if (color_buffer == nullptr)
return;
@ -758,13 +752,11 @@ void RasterizerOpenGL::ReloadColorBuffer() {
}
void RasterizerOpenGL::ReloadDepthBuffer() {
PAddr depth_buffer_addr = Pica::g_state.regs.framebuffer.GetDepthBufferPhysicalAddress();
if (depth_buffer_addr == 0)
if (cached_fb_depth_addr == 0)
return;
// TODO: Appears to work, but double-check endianness of depth values and order of depth-stencil
u8* depth_buffer = Memory::GetPhysicalPointer(depth_buffer_addr);
u8* depth_buffer = Memory::GetPhysicalPointer(cached_fb_depth_addr);
if (depth_buffer == nullptr)
return;
@ -827,8 +819,8 @@ Common::Profiling::TimingCategory buffer_commit_category("Framebuffer Commit");
MICROPROFILE_DEFINE(OpenGL_FramebufferCommit, "OpenGL", "FB Commit", MP_RGB(70, 70, 200));
void RasterizerOpenGL::CommitColorBuffer() {
if (last_fb_color_addr != 0) {
u8* color_buffer = Memory::GetPhysicalPointer(last_fb_color_addr);
if (cached_fb_color_addr != 0) {
u8* color_buffer = Memory::GetPhysicalPointer(cached_fb_color_addr);
if (color_buffer != nullptr) {
Common::Profiling::ScopeTimer timer(buffer_commit_category);
@ -863,9 +855,9 @@ void RasterizerOpenGL::CommitColorBuffer() {
}
void RasterizerOpenGL::CommitDepthBuffer() {
if (last_fb_depth_addr != 0) {
if (cached_fb_depth_addr != 0) {
// TODO: Output seems correct visually, but doesn't quite match sw renderer output. One of them is wrong.
u8* depth_buffer = Memory::GetPhysicalPointer(last_fb_depth_addr);
u8* depth_buffer = Memory::GetPhysicalPointer(cached_fb_depth_addr);
if (depth_buffer != nullptr) {
Common::Profiling::ScopeTimer timer(buffer_commit_category);

View file

@ -278,8 +278,8 @@ private:
OpenGLState state;
PAddr last_fb_color_addr;
PAddr last_fb_depth_addr;
PAddr cached_fb_color_addr;
PAddr cached_fb_depth_addr;
// Hardware rasterizer
std::array<SamplerInfo, 3> texture_samplers;