diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index d4cdb4ab2a..7850ae103f 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -90,9 +90,7 @@ void GPU::WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params)
 }
 
 void GPU::ProcessCommandList(GPUVAddr address, u32 size) {
-    // TODO(Subv): PhysicalToVirtualAddress is a misnomer, it converts a GPU VAddr into an
-    // application VAddr.
-    const VAddr head_address = memory_manager->PhysicalToVirtualAddress(address);
+    const VAddr head_address = memory_manager->GpuToCpuAddress(address);
     VAddr current_addr = head_address;
     while (current_addr < head_address + size * sizeof(CommandHeader)) {
         const CommandHeader header = {Memory::Read32(current_addr)};
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 35773a6956..8d7d627b8b 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -145,7 +145,7 @@ void Maxwell3D::ProcessQueryGet() {
     GPUVAddr sequence_address = regs.query.QueryAddress();
     // Since the sequence address is given as a GPU VAddr, we have to convert it to an application
     // VAddr before writing.
-    VAddr address = memory_manager.PhysicalToVirtualAddress(sequence_address);
+    VAddr address = memory_manager.GpuToCpuAddress(sequence_address);
 
     // TODO(Subv): Support the other query units.
     ASSERT_MSG(regs.query.query_get.unit == Regs::QueryUnit::Crop,
@@ -225,8 +225,7 @@ void Maxwell3D::ProcessCBData(u32 value) {
     // Don't allow writing past the end of the buffer.
     ASSERT(regs.const_buffer.cb_pos + sizeof(u32) <= regs.const_buffer.cb_size);
 
-    VAddr address =
-        memory_manager.PhysicalToVirtualAddress(buffer_address + regs.const_buffer.cb_pos);
+    VAddr address = memory_manager.GpuToCpuAddress(buffer_address + regs.const_buffer.cb_pos);
 
     Memory::Write32(address, value);
 
@@ -238,7 +237,7 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
     GPUVAddr tic_base_address = regs.tic.TICAddress();
 
     GPUVAddr tic_address_gpu = tic_base_address + tic_index * sizeof(Texture::TICEntry);
-    VAddr tic_address_cpu = memory_manager.PhysicalToVirtualAddress(tic_address_gpu);
+    VAddr tic_address_cpu = memory_manager.GpuToCpuAddress(tic_address_gpu);
 
     Texture::TICEntry tic_entry;
     Memory::ReadBlock(tic_address_cpu, &tic_entry, sizeof(Texture::TICEntry));
@@ -268,7 +267,7 @@ Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const {
     GPUVAddr tsc_base_address = regs.tsc.TSCAddress();
 
     GPUVAddr tsc_address_gpu = tsc_base_address + tsc_index * sizeof(Texture::TSCEntry);
-    VAddr tsc_address_cpu = memory_manager.PhysicalToVirtualAddress(tsc_address_gpu);
+    VAddr tsc_address_cpu = memory_manager.GpuToCpuAddress(tsc_address_gpu);
 
     Texture::TSCEntry tsc_entry;
     Memory::ReadBlock(tsc_address_cpu, &tsc_entry, sizeof(Texture::TSCEntry));
@@ -293,7 +292,7 @@ std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderSt
          current_texture < tex_info_buffer_end; current_texture += sizeof(Texture::TextureHandle)) {
 
         Texture::TextureHandle tex_handle{
-            Memory::Read32(memory_manager.PhysicalToVirtualAddress(current_texture))};
+            Memory::Read32(memory_manager.GpuToCpuAddress(current_texture))};
 
         Texture::FullTextureInfo tex_info{};
         // TODO(Subv): Use the shader to determine which textures are actually accessed.
diff --git a/src/video_core/memory_manager.cpp b/src/video_core/memory_manager.cpp
index 2e1edee030..3f21071c00 100644
--- a/src/video_core/memory_manager.cpp
+++ b/src/video_core/memory_manager.cpp
@@ -8,90 +8,90 @@
 
 namespace Tegra {
 
-PAddr MemoryManager::AllocateSpace(u64 size, u64 align) {
-    boost::optional<PAddr> paddr = FindFreeBlock(size, align);
-    ASSERT(paddr);
+GPUVAddr MemoryManager::AllocateSpace(u64 size, u64 align) {
+    boost::optional<GPUVAddr> gpu_addr = FindFreeBlock(size, align);
+    ASSERT(gpu_addr);
 
     for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
-        ASSERT(PageSlot(*paddr + offset) == static_cast<u64>(PageStatus::Unmapped));
-        PageSlot(*paddr + offset) = static_cast<u64>(PageStatus::Allocated);
+        ASSERT(PageSlot(*gpu_addr + offset) == static_cast<u64>(PageStatus::Unmapped));
+        PageSlot(*gpu_addr + offset) = static_cast<u64>(PageStatus::Allocated);
     }
 
-    return *paddr;
+    return *gpu_addr;
 }
 
-PAddr MemoryManager::AllocateSpace(PAddr paddr, u64 size, u64 align) {
+GPUVAddr MemoryManager::AllocateSpace(GPUVAddr gpu_addr, u64 size, u64 align) {
     for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
-        ASSERT(PageSlot(paddr + offset) == static_cast<u64>(PageStatus::Unmapped));
-        PageSlot(paddr + offset) = static_cast<u64>(PageStatus::Allocated);
+        ASSERT(PageSlot(gpu_addr + offset) == static_cast<u64>(PageStatus::Unmapped));
+        PageSlot(gpu_addr + offset) = static_cast<u64>(PageStatus::Allocated);
     }
 
-    return paddr;
+    return gpu_addr;
 }
 
-PAddr MemoryManager::MapBufferEx(VAddr vaddr, u64 size) {
-    boost::optional<PAddr> paddr = FindFreeBlock(size, PAGE_SIZE);
-    ASSERT(paddr);
+GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, u64 size) {
+    boost::optional<GPUVAddr> gpu_addr = FindFreeBlock(size, PAGE_SIZE);
+    ASSERT(gpu_addr);
 
     for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
-        ASSERT(PageSlot(*paddr + offset) == static_cast<u64>(PageStatus::Unmapped));
-        PageSlot(*paddr + offset) = vaddr + offset;
+        ASSERT(PageSlot(*gpu_addr + offset) == static_cast<u64>(PageStatus::Unmapped));
+        PageSlot(*gpu_addr + offset) = cpu_addr + offset;
     }
 
-    return *paddr;
+    return *gpu_addr;
 }
 
-PAddr MemoryManager::MapBufferEx(VAddr vaddr, PAddr paddr, u64 size) {
-    ASSERT((paddr & PAGE_MASK) == 0);
+GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size) {
+    ASSERT((gpu_addr & PAGE_MASK) == 0);
 
     for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
-        ASSERT(PageSlot(paddr + offset) == static_cast<u64>(PageStatus::Allocated));
-        PageSlot(paddr + offset) = vaddr + offset;
+        ASSERT(PageSlot(gpu_addr + offset) == static_cast<u64>(PageStatus::Allocated));
+        PageSlot(gpu_addr + offset) = cpu_addr + offset;
     }
 
-    return paddr;
+    return gpu_addr;
 }
 
-boost::optional<PAddr> MemoryManager::FindFreeBlock(u64 size, u64 align) {
-    PAddr paddr = 0;
+boost::optional<GPUVAddr> MemoryManager::FindFreeBlock(u64 size, u64 align) {
+    GPUVAddr gpu_addr = 0;
     u64 free_space = 0;
     align = (align + PAGE_MASK) & ~PAGE_MASK;
 
-    while (paddr + free_space < MAX_ADDRESS) {
-        if (!IsPageMapped(paddr + free_space)) {
+    while (gpu_addr + free_space < MAX_ADDRESS) {
+        if (!IsPageMapped(gpu_addr + free_space)) {
             free_space += PAGE_SIZE;
             if (free_space >= size) {
-                return paddr;
+                return gpu_addr;
             }
         } else {
-            paddr += free_space + PAGE_SIZE;
+            gpu_addr += free_space + PAGE_SIZE;
             free_space = 0;
-            paddr = Common::AlignUp(paddr, align);
+            gpu_addr = Common::AlignUp(gpu_addr, align);
         }
     }
 
     return {};
 }
 
-VAddr MemoryManager::PhysicalToVirtualAddress(PAddr paddr) {
-    VAddr base_addr = PageSlot(paddr);
+VAddr MemoryManager::GpuToCpuAddress(GPUVAddr gpu_addr) {
+    VAddr base_addr = PageSlot(gpu_addr);
     ASSERT(base_addr != static_cast<u64>(PageStatus::Unmapped));
-    return base_addr + (paddr & PAGE_MASK);
+    return base_addr + (gpu_addr & PAGE_MASK);
 }
 
-bool MemoryManager::IsPageMapped(PAddr paddr) {
-    return PageSlot(paddr) != static_cast<u64>(PageStatus::Unmapped);
+bool MemoryManager::IsPageMapped(GPUVAddr gpu_addr) {
+    return PageSlot(gpu_addr) != static_cast<u64>(PageStatus::Unmapped);
 }
 
-VAddr& MemoryManager::PageSlot(PAddr paddr) {
-    auto& block = page_table[(paddr >> (PAGE_BITS + PAGE_TABLE_BITS)) & PAGE_TABLE_MASK];
+VAddr& MemoryManager::PageSlot(GPUVAddr gpu_addr) {
+    auto& block = page_table[(gpu_addr >> (PAGE_BITS + PAGE_TABLE_BITS)) & PAGE_TABLE_MASK];
     if (!block) {
         block = std::make_unique<PageBlock>();
         for (unsigned index = 0; index < PAGE_BLOCK_SIZE; index++) {
             (*block)[index] = static_cast<u64>(PageStatus::Unmapped);
         }
     }
-    return (*block)[(paddr >> PAGE_BITS) & PAGE_BLOCK_MASK];
+    return (*block)[(gpu_addr >> PAGE_BITS) & PAGE_BLOCK_MASK];
 }
 
 } // namespace Tegra
diff --git a/src/video_core/memory_manager.h b/src/video_core/memory_manager.h
index b73e283f84..4710cb21f6 100644
--- a/src/video_core/memory_manager.h
+++ b/src/video_core/memory_manager.h
@@ -18,20 +18,20 @@ class MemoryManager final {
 public:
     MemoryManager() = default;
 
-    PAddr AllocateSpace(u64 size, u64 align);
-    PAddr AllocateSpace(PAddr paddr, u64 size, u64 align);
-    PAddr MapBufferEx(VAddr vaddr, u64 size);
-    PAddr MapBufferEx(VAddr vaddr, PAddr paddr, u64 size);
-    VAddr PhysicalToVirtualAddress(PAddr paddr);
+    GPUVAddr AllocateSpace(u64 size, u64 align);
+    GPUVAddr AllocateSpace(GPUVAddr gpu_addr, u64 size, u64 align);
+    GPUVAddr MapBufferEx(VAddr cpu_addr, u64 size);
+    GPUVAddr MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size);
+    VAddr GpuToCpuAddress(GPUVAddr gpu_addr);
 
     static constexpr u64 PAGE_BITS = 16;
     static constexpr u64 PAGE_SIZE = 1 << PAGE_BITS;
     static constexpr u64 PAGE_MASK = PAGE_SIZE - 1;
 
 private:
-    boost::optional<PAddr> FindFreeBlock(u64 size, u64 align = 1);
-    bool IsPageMapped(PAddr paddr);
-    VAddr& PageSlot(PAddr paddr);
+    boost::optional<GPUVAddr> FindFreeBlock(u64 size, u64 align = 1);
+    bool IsPageMapped(GPUVAddr gpu_addr);
+    VAddr& PageSlot(GPUVAddr gpu_addr);
 
     enum class PageStatus : u64 {
         Unmapped = 0xFFFFFFFFFFFFFFFFULL,
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 82001e7b41..8568d67627 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -233,7 +233,7 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
         // Fetch program code from memory
         GLShader::ProgramCode program_code;
         const u64 gpu_address{gpu.regs.code_address.CodeAddress() + shader_config.offset};
-        const VAddr cpu_address{gpu.memory_manager.PhysicalToVirtualAddress(gpu_address)};
+        const VAddr cpu_address{gpu.memory_manager.GpuToCpuAddress(gpu_address)};
         Memory::ReadBlock(cpu_address, program_code.data(), program_code.size() * sizeof(u64));
         GLShader::ShaderSetup setup{std::move(program_code)};
 
@@ -395,7 +395,7 @@ void RasterizerOpenGL::DrawArrays() {
     if (is_indexed) {
         const auto& memory_manager = Core::System().GetInstance().GPU().memory_manager;
         const VAddr index_data_addr{
-            memory_manager->PhysicalToVirtualAddress(regs.index_array.StartAddress())};
+            memory_manager->GpuToCpuAddress(regs.index_array.StartAddress())};
         Memory::ReadBlock(index_data_addr, offseted_buffer, index_buffer_size);
 
         index_buffer_offset = buffer_offset;
@@ -659,7 +659,7 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr
         buffer_draw_state.enabled = true;
         buffer_draw_state.bindpoint = current_bindpoint + bindpoint;
 
-        VAddr addr = gpu.memory_manager->PhysicalToVirtualAddress(buffer.address);
+        VAddr addr = gpu.memory_manager->GpuToCpuAddress(buffer.address);
         std::vector<u8> data(used_buffer.GetSize() * sizeof(float));
         Memory::ReadBlock(addr, data.data(), data.size());
 
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 7410471cc6..46f0f25aaf 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -1028,7 +1028,7 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
     auto& gpu = Core::System::GetInstance().GPU();
 
     SurfaceParams params;
-    params.addr = gpu.memory_manager->PhysicalToVirtualAddress(config.tic.Address());
+    params.addr = gpu.memory_manager->GpuToCpuAddress(config.tic.Address());
     params.width = config.tic.Width();
     params.height = config.tic.Height();
     params.is_tiled = config.tic.IsTiled();
@@ -1106,7 +1106,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
     color_params.block_height = Tegra::Texture::TICEntry::DefaultBlockHeight;
     SurfaceParams depth_params = color_params;
 
-    color_params.addr = memory_manager->PhysicalToVirtualAddress(config.Address());
+    color_params.addr = memory_manager->GpuToCpuAddress(config.Address());
     color_params.pixel_format = SurfaceParams::PixelFormatFromRenderTargetFormat(config.format);
     color_params.component_type = SurfaceParams::ComponentTypeFromRenderTarget(config.format);
     color_params.UpdateParams();
diff --git a/src/yuzu/debugger/graphics/graphics_surface.cpp b/src/yuzu/debugger/graphics/graphics_surface.cpp
index 5fada74be9..5cadb807ec 100644
--- a/src/yuzu/debugger/graphics/graphics_surface.cpp
+++ b/src/yuzu/debugger/graphics/graphics_surface.cpp
@@ -378,7 +378,7 @@ void GraphicsSurfaceWidget::OnUpdate() {
     // TODO: Implement a good way to visualize alpha components!
 
     QImage decoded_image(surface_width, surface_height, QImage::Format_ARGB32);
-    VAddr address = gpu.memory_manager->PhysicalToVirtualAddress(surface_address);
+    VAddr address = gpu.memory_manager->GpuToCpuAddress(surface_address);
 
     auto unswizzled_data =
         Tegra::Texture::UnswizzleTexture(address, surface_format, surface_width, surface_height);
@@ -437,7 +437,7 @@ void GraphicsSurfaceWidget::SaveSurface() {
             pixmap->save(&file, "PNG");
     } else if (selectedFilter == bin_filter) {
         auto& gpu = Core::System::GetInstance().GPU();
-        VAddr address = gpu.memory_manager->PhysicalToVirtualAddress(surface_address);
+        VAddr address = gpu.memory_manager->GpuToCpuAddress(surface_address);
 
         const u8* buffer = Memory::GetPointer(address);
         ASSERT_MSG(buffer != nullptr, "Memory not accessible");