Merge pull request #8088 from bunnei/fixup-nvflinger
Follow-up fixes for NVFlinger rewrite
This commit is contained in:
commit
99654721eb
9 changed files with 136 additions and 547 deletions
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@ -21,7 +21,7 @@ Status BufferItemConsumer::AcquireBuffer(BufferItem* item, std::chrono::nanoseco
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return Status::BadValue;
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}
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std::unique_lock lock(mutex);
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std::scoped_lock lock(mutex);
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if (const auto status = AcquireBufferLocked(item, present_when); status != Status::NoError) {
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if (status != Status::NoBufferAvailable) {
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@ -40,7 +40,7 @@ Status BufferItemConsumer::AcquireBuffer(BufferItem* item, std::chrono::nanoseco
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}
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Status BufferItemConsumer::ReleaseBuffer(const BufferItem& item, Fence& release_fence) {
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std::unique_lock lock(mutex);
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std::scoped_lock lock(mutex);
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if (const auto status = AddReleaseFenceLocked(item.buf, item.graphic_buffer, release_fence);
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status != Status::NoError) {
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@ -1,206 +0,0 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/hle/kernel/k_writable_event.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/service/kernel_helpers.h"
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#include "core/hle/service/nvflinger/buffer_queue.h"
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namespace Service::NVFlinger {
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BufferQueue::BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_,
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KernelHelpers::ServiceContext& service_context_)
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: id(id_), layer_id(layer_id_), service_context{service_context_} {
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buffer_wait_event = service_context.CreateEvent("BufferQueue:WaitEvent");
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}
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BufferQueue::~BufferQueue() {
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service_context.CloseEvent(buffer_wait_event);
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}
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void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer) {
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ASSERT(slot < buffer_slots);
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LOG_WARNING(Service, "Adding graphics buffer {}", slot);
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{
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std::unique_lock lock{free_buffers_mutex};
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free_buffers.push_back(slot);
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}
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free_buffers_condition.notify_one();
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buffers[slot] = {
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.slot = slot,
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.status = Buffer::Status::Free,
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.igbp_buffer = igbp_buffer,
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.transform = {},
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.crop_rect = {},
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.swap_interval = 0,
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.multi_fence = {},
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};
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buffer_wait_event->GetWritableEvent().Signal();
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}
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std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::DequeueBuffer(u32 width,
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u32 height) {
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// Wait for first request before trying to dequeue
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{
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std::unique_lock lock{free_buffers_mutex};
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free_buffers_condition.wait(lock, [this] { return !free_buffers.empty() || !is_connect; });
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}
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if (!is_connect) {
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// Buffer was disconnected while the thread was blocked, this is most likely due to
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// emulation being stopped
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return std::nullopt;
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}
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std::unique_lock lock{free_buffers_mutex};
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auto f_itr = free_buffers.begin();
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auto slot = buffers.size();
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while (f_itr != free_buffers.end()) {
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const Buffer& buffer = buffers[*f_itr];
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if (buffer.status == Buffer::Status::Free && buffer.igbp_buffer.width == width &&
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buffer.igbp_buffer.height == height) {
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slot = *f_itr;
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free_buffers.erase(f_itr);
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break;
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}
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++f_itr;
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}
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if (slot == buffers.size()) {
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return std::nullopt;
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}
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buffers[slot].status = Buffer::Status::Dequeued;
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return {{buffers[slot].slot, &buffers[slot].multi_fence}};
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}
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const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const {
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ASSERT(slot < buffers.size());
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ASSERT(buffers[slot].status == Buffer::Status::Dequeued);
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ASSERT(buffers[slot].slot == slot);
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return buffers[slot].igbp_buffer;
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}
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void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform,
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const Common::Rectangle<int>& crop_rect, u32 swap_interval,
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Service::Nvidia::MultiFence& multi_fence) {
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ASSERT(slot < buffers.size());
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ASSERT(buffers[slot].status == Buffer::Status::Dequeued);
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ASSERT(buffers[slot].slot == slot);
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buffers[slot].status = Buffer::Status::Queued;
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buffers[slot].transform = transform;
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buffers[slot].crop_rect = crop_rect;
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buffers[slot].swap_interval = swap_interval;
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buffers[slot].multi_fence = multi_fence;
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std::unique_lock lock{queue_sequence_mutex};
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queue_sequence.push_back(slot);
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}
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void BufferQueue::CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& multi_fence) {
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ASSERT(slot < buffers.size());
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ASSERT(buffers[slot].status != Buffer::Status::Free);
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ASSERT(buffers[slot].slot == slot);
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buffers[slot].status = Buffer::Status::Free;
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buffers[slot].multi_fence = multi_fence;
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buffers[slot].swap_interval = 0;
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{
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std::unique_lock lock{free_buffers_mutex};
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free_buffers.push_back(slot);
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}
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free_buffers_condition.notify_one();
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buffer_wait_event->GetWritableEvent().Signal();
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}
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std::optional<std::reference_wrapper<const BufferQueue::Buffer>> BufferQueue::AcquireBuffer() {
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std::unique_lock lock{queue_sequence_mutex};
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std::size_t buffer_slot = buffers.size();
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// Iterate to find a queued buffer matching the requested slot.
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while (buffer_slot == buffers.size() && !queue_sequence.empty()) {
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const auto slot = static_cast<std::size_t>(queue_sequence.front());
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ASSERT(slot < buffers.size());
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if (buffers[slot].status == Buffer::Status::Queued) {
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ASSERT(buffers[slot].slot == slot);
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buffer_slot = slot;
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}
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queue_sequence.pop_front();
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}
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if (buffer_slot == buffers.size()) {
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return std::nullopt;
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}
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buffers[buffer_slot].status = Buffer::Status::Acquired;
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return {{buffers[buffer_slot]}};
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}
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void BufferQueue::ReleaseBuffer(u32 slot) {
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ASSERT(slot < buffers.size());
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ASSERT(buffers[slot].status == Buffer::Status::Acquired);
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ASSERT(buffers[slot].slot == slot);
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buffers[slot].status = Buffer::Status::Free;
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{
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std::unique_lock lock{free_buffers_mutex};
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free_buffers.push_back(slot);
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}
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free_buffers_condition.notify_one();
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buffer_wait_event->GetWritableEvent().Signal();
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}
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void BufferQueue::Connect() {
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std::unique_lock lock{queue_sequence_mutex};
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queue_sequence.clear();
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is_connect = true;
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}
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void BufferQueue::Disconnect() {
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buffers.fill({});
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{
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std::unique_lock lock{queue_sequence_mutex};
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queue_sequence.clear();
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}
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buffer_wait_event->GetWritableEvent().Signal();
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is_connect = false;
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free_buffers_condition.notify_one();
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}
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u32 BufferQueue::Query(QueryType type) {
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LOG_WARNING(Service, "(STUBBED) called type={}", type);
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switch (type) {
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case QueryType::NativeWindowFormat:
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return static_cast<u32>(PixelFormat::RGBA8888);
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case QueryType::NativeWindowWidth:
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case QueryType::NativeWindowHeight:
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break;
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case QueryType::NativeWindowMinUndequeuedBuffers:
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return 0;
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case QueryType::NativeWindowConsumerUsageBits:
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return 0;
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}
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UNIMPLEMENTED_MSG("Unimplemented query type={}", type);
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return 0;
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}
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Kernel::KWritableEvent& BufferQueue::GetWritableBufferWaitEvent() {
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return buffer_wait_event->GetWritableEvent();
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}
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Kernel::KReadableEvent& BufferQueue::GetBufferWaitEvent() {
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return buffer_wait_event->GetReadableEvent();
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}
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} // namespace Service::NVFlinger
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@ -1,154 +0,0 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <condition_variable>
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#include <list>
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#include <mutex>
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#include <optional>
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#include "common/common_funcs.h"
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#include "common/math_util.h"
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#include "common/swap.h"
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#include "core/hle/kernel/k_event.h"
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#include "core/hle/kernel/k_readable_event.h"
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#include "core/hle/service/nvdrv/nvdata.h"
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namespace Kernel {
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class KernelCore;
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class KEvent;
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class KReadableEvent;
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class KWritableEvent;
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} // namespace Kernel
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namespace Service::KernelHelpers {
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class ServiceContext;
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} // namespace Service::KernelHelpers
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namespace Service::NVFlinger {
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constexpr u32 buffer_slots = 0x40;
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struct IGBPBuffer {
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u32_le magic;
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u32_le width;
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u32_le height;
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u32_le stride;
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u32_le format;
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u32_le usage;
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INSERT_PADDING_WORDS(1);
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u32_le index;
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INSERT_PADDING_WORDS(3);
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u32_le gpu_buffer_id;
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INSERT_PADDING_WORDS(6);
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u32_le external_format;
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INSERT_PADDING_WORDS(10);
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u32_le nvmap_handle;
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u32_le offset;
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INSERT_PADDING_WORDS(60);
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};
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static_assert(sizeof(IGBPBuffer) == 0x16C, "IGBPBuffer has wrong size");
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class BufferQueue final {
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public:
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enum class QueryType {
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NativeWindowWidth = 0,
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NativeWindowHeight = 1,
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NativeWindowFormat = 2,
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/// The minimum number of buffers that must remain un-dequeued after a buffer has been
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/// queued
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NativeWindowMinUndequeuedBuffers = 3,
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/// The consumer gralloc usage bits currently set by the consumer
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NativeWindowConsumerUsageBits = 10,
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};
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explicit BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_,
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KernelHelpers::ServiceContext& service_context_);
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~BufferQueue();
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enum class BufferTransformFlags : u32 {
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/// No transform flags are set
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Unset = 0x00,
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/// Flip source image horizontally (around the vertical axis)
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FlipH = 0x01,
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/// Flip source image vertically (around the horizontal axis)
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FlipV = 0x02,
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/// Rotate source image 90 degrees clockwise
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Rotate90 = 0x04,
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/// Rotate source image 180 degrees
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Rotate180 = 0x03,
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/// Rotate source image 270 degrees clockwise
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Rotate270 = 0x07,
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};
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enum class PixelFormat : u32 {
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RGBA8888 = 1,
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RGBX8888 = 2,
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RGB888 = 3,
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RGB565 = 4,
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BGRA8888 = 5,
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RGBA5551 = 6,
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RRGBA4444 = 7,
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};
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struct Buffer {
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enum class Status { Free = 0, Queued = 1, Dequeued = 2, Acquired = 3 };
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u32 slot;
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Status status = Status::Free;
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IGBPBuffer igbp_buffer;
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BufferTransformFlags transform;
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Common::Rectangle<int> crop_rect;
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u32 swap_interval;
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Service::Nvidia::MultiFence multi_fence;
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};
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void SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer);
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std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> DequeueBuffer(u32 width,
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u32 height);
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const IGBPBuffer& RequestBuffer(u32 slot) const;
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void QueueBuffer(u32 slot, BufferTransformFlags transform,
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const Common::Rectangle<int>& crop_rect, u32 swap_interval,
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Service::Nvidia::MultiFence& multi_fence);
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void CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& multi_fence);
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std::optional<std::reference_wrapper<const Buffer>> AcquireBuffer();
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void ReleaseBuffer(u32 slot);
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void Connect();
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void Disconnect();
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u32 Query(QueryType type);
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u32 GetId() const {
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return id;
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}
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bool IsConnected() const {
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return is_connect;
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}
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Kernel::KWritableEvent& GetWritableBufferWaitEvent();
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Kernel::KReadableEvent& GetBufferWaitEvent();
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private:
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BufferQueue(const BufferQueue&) = delete;
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u32 id{};
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u64 layer_id{};
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std::atomic_bool is_connect{};
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std::list<u32> free_buffers;
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std::array<Buffer, buffer_slots> buffers;
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std::list<u32> queue_sequence;
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Kernel::KEvent* buffer_wait_event{};
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std::mutex free_buffers_mutex;
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std::condition_variable free_buffers_condition;
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std::mutex queue_sequence_mutex;
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KernelHelpers::ServiceContext& service_context;
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};
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} // namespace Service::NVFlinger
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@ -20,122 +20,102 @@ BufferQueueConsumer::~BufferQueueConsumer() = default;
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Status BufferQueueConsumer::AcquireBuffer(BufferItem* out_buffer,
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std::chrono::nanoseconds expected_present,
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u64 max_frame_number) {
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s32 num_dropped_buffers{};
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std::scoped_lock lock(core->mutex);
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std::shared_ptr<IProducerListener> listener;
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{
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std::unique_lock lock(core->mutex);
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// Check that the consumer doesn't currently have the maximum number of buffers acquired.
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const s32 num_acquired_buffers{
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static_cast<s32>(std::count_if(slots.begin(), slots.end(), [](const auto& slot) {
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return slot.buffer_state == BufferState::Acquired;
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}))};
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// Check that the consumer doesn't currently have the maximum number of buffers acquired.
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const s32 num_acquired_buffers{
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static_cast<s32>(std::count_if(slots.begin(), slots.end(), [](const auto& slot) {
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return slot.buffer_state == BufferState::Acquired;
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}))};
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if (num_acquired_buffers >= core->max_acquired_buffer_count + 1) {
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LOG_ERROR(Service_NVFlinger, "max acquired buffer count reached: {} (max {})",
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num_acquired_buffers, core->max_acquired_buffer_count);
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return Status::InvalidOperation;
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}
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if (num_acquired_buffers >= core->max_acquired_buffer_count + 1) {
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LOG_ERROR(Service_NVFlinger, "max acquired buffer count reached: {} (max {})",
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num_acquired_buffers, core->max_acquired_buffer_count);
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return Status::InvalidOperation;
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}
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// Check if the queue is empty.
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if (core->queue.empty()) {
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return Status::NoBufferAvailable;
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}
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// Check if the queue is empty.
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if (core->queue.empty()) {
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return Status::NoBufferAvailable;
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}
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auto front(core->queue.begin());
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auto front(core->queue.begin());
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// If expected_present is specified, we may not want to return a buffer yet.
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if (expected_present.count() != 0) {
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constexpr auto MAX_REASONABLE_NSEC = 1000000000LL; // 1 second
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// If expected_present is specified, we may not want to return a buffer yet.
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if (expected_present.count() != 0) {
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constexpr auto MAX_REASONABLE_NSEC = 1000000000LL; // 1 second
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// The expected_present argument indicates when the buffer is expected to be presented
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// on-screen.
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while (core->queue.size() > 1 && !core->queue[0].is_auto_timestamp) {
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const auto& buffer_item{core->queue[1]};
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// The expected_present argument indicates when the buffer is expected to be
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// presented on-screen.
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while (core->queue.size() > 1 && !core->queue[0].is_auto_timestamp) {
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const auto& buffer_item{core->queue[1]};
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// If dropping entry[0] would leave us with a buffer that the consumer is not yet
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// ready for, don't drop it.
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if (max_frame_number && buffer_item.frame_number > max_frame_number) {
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break;
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}
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// If entry[1] is timely, drop entry[0] (and repeat).
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const auto desired_present = buffer_item.timestamp;
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if (desired_present < expected_present.count() - MAX_REASONABLE_NSEC ||
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desired_present > expected_present.count()) {
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// This buffer is set to display in the near future, or desired_present is
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// garbage.
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LOG_DEBUG(Service_NVFlinger, "nodrop desire={} expect={}", desired_present,
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expected_present.count());
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break;
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}
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LOG_DEBUG(Service_NVFlinger, "drop desire={} expect={} size={}", desired_present,
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expected_present.count(), core->queue.size());
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if (core->StillTracking(*front)) {
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// Front buffer is still in mSlots, so mark the slot as free
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slots[front->slot].buffer_state = BufferState::Free;
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core->free_buffers.push_back(front->slot);
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listener = core->connected_producer_listener;
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++num_dropped_buffers;
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}
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core->queue.erase(front);
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front = core->queue.begin();
|
||||
// If dropping entry[0] would leave us with a buffer that the consumer is not yet ready
|
||||
// for, don't drop it.
|
||||
if (max_frame_number && buffer_item.frame_number > max_frame_number) {
|
||||
break;
|
||||
}
|
||||
|
||||
// See if the front buffer is ready to be acquired.
|
||||
const auto desired_present = front->timestamp;
|
||||
const auto buffer_is_due =
|
||||
desired_present <= expected_present.count() ||
|
||||
desired_present > expected_present.count() + MAX_REASONABLE_NSEC;
|
||||
const auto consumer_is_ready =
|
||||
max_frame_number > 0 ? front->frame_number <= max_frame_number : true;
|
||||
|
||||
if (!buffer_is_due || !consumer_is_ready) {
|
||||
LOG_DEBUG(Service_NVFlinger, "defer desire={} expect={}", desired_present,
|
||||
// If entry[1] is timely, drop entry[0] (and repeat).
|
||||
const auto desired_present = buffer_item.timestamp;
|
||||
if (desired_present < expected_present.count() - MAX_REASONABLE_NSEC ||
|
||||
desired_present > expected_present.count()) {
|
||||
// This buffer is set to display in the near future, or desired_present is garbage.
|
||||
LOG_DEBUG(Service_NVFlinger, "nodrop desire={} expect={}", desired_present,
|
||||
expected_present.count());
|
||||
return Status::PresentLater;
|
||||
break;
|
||||
}
|
||||
|
||||
LOG_DEBUG(Service_NVFlinger, "accept desire={} expect={}", desired_present,
|
||||
LOG_DEBUG(Service_NVFlinger, "drop desire={} expect={} size={}", desired_present,
|
||||
expected_present.count(), core->queue.size());
|
||||
|
||||
if (core->StillTracking(*front)) {
|
||||
// Front buffer is still in mSlots, so mark the slot as free
|
||||
slots[front->slot].buffer_state = BufferState::Free;
|
||||
}
|
||||
|
||||
core->queue.erase(front);
|
||||
front = core->queue.begin();
|
||||
}
|
||||
|
||||
// See if the front buffer is ready to be acquired.
|
||||
const auto desired_present = front->timestamp;
|
||||
if (desired_present > expected_present.count() &&
|
||||
desired_present < expected_present.count() + MAX_REASONABLE_NSEC) {
|
||||
LOG_DEBUG(Service_NVFlinger, "defer desire={} expect={}", desired_present,
|
||||
expected_present.count());
|
||||
return Status::PresentLater;
|
||||
}
|
||||
|
||||
const auto slot = front->slot;
|
||||
*out_buffer = *front;
|
||||
|
||||
LOG_DEBUG(Service_NVFlinger, "acquiring slot={}", slot);
|
||||
|
||||
// If the front buffer is still being tracked, update its slot state
|
||||
if (core->StillTracking(*front)) {
|
||||
slots[slot].acquire_called = true;
|
||||
slots[slot].needs_cleanup_on_release = false;
|
||||
slots[slot].buffer_state = BufferState::Acquired;
|
||||
slots[slot].fence = Fence::NoFence();
|
||||
}
|
||||
|
||||
// If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr
|
||||
// to avoid unnecessarily remapping this buffer on the consumer side.
|
||||
if (out_buffer->acquire_called) {
|
||||
out_buffer->graphic_buffer = nullptr;
|
||||
}
|
||||
|
||||
core->queue.erase(front);
|
||||
|
||||
// We might have freed a slot while dropping old buffers, or the producer may be blocked
|
||||
// waiting for the number of buffers in the queue to decrease.
|
||||
core->SignalDequeueCondition();
|
||||
LOG_DEBUG(Service_NVFlinger, "accept desire={} expect={}", desired_present,
|
||||
expected_present.count());
|
||||
}
|
||||
|
||||
if (listener != nullptr) {
|
||||
for (s32 i = 0; i < num_dropped_buffers; ++i) {
|
||||
listener->OnBufferReleased();
|
||||
}
|
||||
const auto slot = front->slot;
|
||||
*out_buffer = *front;
|
||||
|
||||
LOG_DEBUG(Service_NVFlinger, "acquiring slot={}", slot);
|
||||
|
||||
// If the front buffer is still being tracked, update its slot state
|
||||
if (core->StillTracking(*front)) {
|
||||
slots[slot].acquire_called = true;
|
||||
slots[slot].needs_cleanup_on_release = false;
|
||||
slots[slot].buffer_state = BufferState::Acquired;
|
||||
slots[slot].fence = Fence::NoFence();
|
||||
}
|
||||
|
||||
// If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr to
|
||||
// avoid unnecessarily remapping this buffer on the consumer side.
|
||||
if (out_buffer->acquire_called) {
|
||||
out_buffer->graphic_buffer = nullptr;
|
||||
}
|
||||
|
||||
core->queue.erase(front);
|
||||
|
||||
// We might have freed a slot while dropping old buffers, or the producer may be blocked
|
||||
// waiting for the number of buffers in the queue to decrease.
|
||||
core->SignalDequeueCondition();
|
||||
|
||||
return Status::NoError;
|
||||
}
|
||||
|
||||
|
@ -147,7 +127,7 @@ Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fenc
|
|||
|
||||
std::shared_ptr<IProducerListener> listener;
|
||||
{
|
||||
std::unique_lock lock(core->mutex);
|
||||
std::scoped_lock lock(core->mutex);
|
||||
|
||||
// If the frame number has changed because the buffer has been reallocated, we can ignore
|
||||
// this ReleaseBuffer for the old buffer.
|
||||
|
@ -170,8 +150,6 @@ Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fenc
|
|||
slots[slot].fence = release_fence;
|
||||
slots[slot].buffer_state = BufferState::Free;
|
||||
|
||||
core->free_buffers.push_back(slot);
|
||||
|
||||
listener = core->connected_producer_listener;
|
||||
|
||||
LOG_DEBUG(Service_NVFlinger, "releasing slot {}", slot);
|
||||
|
@ -189,7 +167,7 @@ Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fenc
|
|||
return Status::BadValue;
|
||||
}
|
||||
|
||||
core->dequeue_condition.notify_all();
|
||||
core->SignalDequeueCondition();
|
||||
}
|
||||
|
||||
// Call back without lock held
|
||||
|
@ -209,7 +187,7 @@ Status BufferQueueConsumer::Connect(std::shared_ptr<IConsumerListener> consumer_
|
|||
|
||||
LOG_DEBUG(Service_NVFlinger, "controlled_by_app={}", controlled_by_app);
|
||||
|
||||
BufferQueueCore::AutoLock lock(core);
|
||||
std::scoped_lock lock(core->mutex);
|
||||
|
||||
if (core->is_abandoned) {
|
||||
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
|
||||
|
|
|
@ -10,16 +10,12 @@
|
|||
|
||||
namespace Service::android {
|
||||
|
||||
BufferQueueCore::BufferQueueCore() : lock{mutex, std::defer_lock} {
|
||||
for (s32 slot = 0; slot < BufferQueueDefs::NUM_BUFFER_SLOTS; ++slot) {
|
||||
free_slots.insert(slot);
|
||||
}
|
||||
}
|
||||
BufferQueueCore::BufferQueueCore() = default;
|
||||
|
||||
BufferQueueCore::~BufferQueueCore() = default;
|
||||
|
||||
void BufferQueueCore::NotifyShutdown() {
|
||||
std::unique_lock lk(mutex);
|
||||
std::scoped_lock lock(mutex);
|
||||
|
||||
is_shutting_down = true;
|
||||
|
||||
|
@ -35,7 +31,7 @@ bool BufferQueueCore::WaitForDequeueCondition() {
|
|||
return false;
|
||||
}
|
||||
|
||||
dequeue_condition.wait(lock);
|
||||
dequeue_condition.wait(mutex);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -86,26 +82,15 @@ s32 BufferQueueCore::GetPreallocatedBufferCountLocked() const {
|
|||
void BufferQueueCore::FreeBufferLocked(s32 slot) {
|
||||
LOG_DEBUG(Service_NVFlinger, "slot {}", slot);
|
||||
|
||||
const auto had_buffer = slots[slot].graphic_buffer != nullptr;
|
||||
|
||||
slots[slot].graphic_buffer.reset();
|
||||
|
||||
if (slots[slot].buffer_state == BufferState::Acquired) {
|
||||
slots[slot].needs_cleanup_on_release = true;
|
||||
}
|
||||
|
||||
if (slots[slot].buffer_state != BufferState::Free) {
|
||||
free_slots.insert(slot);
|
||||
} else if (had_buffer) {
|
||||
// If the slot was FREE, but we had a buffer, we need to move this slot from the free
|
||||
// buffers list to the the free slots list.
|
||||
free_buffers.remove(slot);
|
||||
free_slots.insert(slot);
|
||||
}
|
||||
|
||||
slots[slot].buffer_state = BufferState::Free;
|
||||
slots[slot].frame_number = UINT32_MAX;
|
||||
slots[slot].acquire_called = false;
|
||||
slots[slot].frame_number = 0;
|
||||
slots[slot].fence = Fence::NoFence();
|
||||
}
|
||||
|
||||
|
@ -126,8 +111,7 @@ bool BufferQueueCore::StillTracking(const BufferItem& item) const {
|
|||
|
||||
void BufferQueueCore::WaitWhileAllocatingLocked() const {
|
||||
while (is_allocating) {
|
||||
std::unique_lock lk(mutex);
|
||||
is_allocating_condition.wait(lk);
|
||||
is_allocating_condition.wait(mutex);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -49,24 +49,8 @@ private:
|
|||
bool StillTracking(const BufferItem& item) const;
|
||||
void WaitWhileAllocatingLocked() const;
|
||||
|
||||
private:
|
||||
class AutoLock final {
|
||||
public:
|
||||
AutoLock(std::shared_ptr<BufferQueueCore>& core_) : core{core_} {
|
||||
core->lock.lock();
|
||||
}
|
||||
|
||||
~AutoLock() {
|
||||
core->lock.unlock();
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<BufferQueueCore>& core;
|
||||
};
|
||||
|
||||
private:
|
||||
mutable std::mutex mutex;
|
||||
mutable std::unique_lock<std::mutex> lock;
|
||||
bool is_abandoned{};
|
||||
bool consumer_controlled_by_app{};
|
||||
std::shared_ptr<IConsumerListener> consumer_listener;
|
||||
|
@ -75,10 +59,8 @@ private:
|
|||
std::shared_ptr<IProducerListener> connected_producer_listener;
|
||||
BufferQueueDefs::SlotsType slots{};
|
||||
std::vector<BufferItem> queue;
|
||||
std::set<s32> free_slots;
|
||||
std::list<s32> free_buffers;
|
||||
s32 override_max_buffer_count{};
|
||||
mutable std::condition_variable dequeue_condition;
|
||||
mutable std::condition_variable_any dequeue_condition;
|
||||
const bool use_async_buffer{}; // This is always disabled on HOS
|
||||
bool dequeue_buffer_cannot_block{};
|
||||
PixelFormat default_buffer_format{PixelFormat::Rgba8888};
|
||||
|
@ -90,7 +72,7 @@ private:
|
|||
u64 frame_counter{};
|
||||
u32 transform_hint{};
|
||||
bool is_allocating{};
|
||||
mutable std::condition_variable is_allocating_condition;
|
||||
mutable std::condition_variable_any is_allocating_condition;
|
||||
bool allow_allocation{true};
|
||||
u64 buffer_age{};
|
||||
bool is_shutting_down{};
|
||||
|
|
|
@ -38,7 +38,7 @@ BufferQueueProducer::~BufferQueueProducer() {
|
|||
Status BufferQueueProducer::RequestBuffer(s32 slot, std::shared_ptr<GraphicBuffer>* buf) {
|
||||
LOG_DEBUG(Service_NVFlinger, "slot {}", slot);
|
||||
|
||||
BufferQueueCore::AutoLock lock(core);
|
||||
std::scoped_lock lock(core->mutex);
|
||||
|
||||
if (core->is_abandoned) {
|
||||
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
|
||||
|
@ -65,7 +65,7 @@ Status BufferQueueProducer::SetBufferCount(s32 buffer_count) {
|
|||
std::shared_ptr<IConsumerListener> listener;
|
||||
|
||||
{
|
||||
BufferQueueCore::AutoLock lock(core);
|
||||
std::scoped_lock lock(core->mutex);
|
||||
core->WaitWhileAllocatingLocked();
|
||||
if (core->is_abandoned) {
|
||||
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
|
||||
|
@ -156,6 +156,14 @@ Status BufferQueueProducer::WaitForFreeSlotThenRelock(bool async, s32* found,
|
|||
case BufferState::Acquired:
|
||||
++acquired_count;
|
||||
break;
|
||||
case BufferState::Free:
|
||||
// We return the oldest of the free buffers to avoid stalling the producer if
|
||||
// possible, since the consumer may still have pending reads of in-flight buffers
|
||||
if (*found == BufferQueueCore::INVALID_BUFFER_SLOT ||
|
||||
slots[s].frame_number < slots[*found].frame_number) {
|
||||
*found = s;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -183,27 +191,12 @@ Status BufferQueueProducer::WaitForFreeSlotThenRelock(bool async, s32* found,
|
|||
}
|
||||
}
|
||||
|
||||
*found = BufferQueueCore::INVALID_BUFFER_SLOT;
|
||||
|
||||
// If we disconnect and reconnect quickly, we can be in a state where our slots are empty
|
||||
// but we have many buffers in the queue. This can cause us to run out of memory if we
|
||||
// outrun the consumer. Wait here if it looks like we have too many buffers queued up.
|
||||
const bool too_many_buffers = core->queue.size() > static_cast<size_t>(max_buffer_count);
|
||||
if (too_many_buffers) {
|
||||
LOG_ERROR(Service_NVFlinger, "queue size is {}, waiting", core->queue.size());
|
||||
} else {
|
||||
if (!core->free_buffers.empty()) {
|
||||
auto slot = core->free_buffers.begin();
|
||||
*found = *slot;
|
||||
core->free_buffers.erase(slot);
|
||||
} else if (core->allow_allocation && !core->free_slots.empty()) {
|
||||
auto slot = core->free_slots.begin();
|
||||
// Only return free slots up to the max buffer count
|
||||
if (*slot < max_buffer_count) {
|
||||
*found = *slot;
|
||||
core->free_slots.erase(slot);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If no buffer is found, or if the queue has too many buffers outstanding, wait for a
|
||||
|
@ -240,7 +233,7 @@ Status BufferQueueProducer::DequeueBuffer(s32* out_slot, Fence* out_fence, bool
|
|||
Status return_flags = Status::NoError;
|
||||
bool attached_by_consumer = false;
|
||||
{
|
||||
BufferQueueCore::AutoLock lock(core);
|
||||
std::scoped_lock lock(core->mutex);
|
||||
core->WaitWhileAllocatingLocked();
|
||||
if (format == PixelFormat::NoFormat) {
|
||||
format = core->default_buffer_format;
|
||||
|
@ -317,12 +310,13 @@ Status BufferQueueProducer::DequeueBuffer(s32* out_slot, Fence* out_fence, bool
|
|||
}
|
||||
|
||||
{
|
||||
BufferQueueCore::AutoLock lock(core);
|
||||
std::scoped_lock lock(core->mutex);
|
||||
if (core->is_abandoned) {
|
||||
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
|
||||
return Status::NoInit;
|
||||
}
|
||||
|
||||
slots[*out_slot].frame_number = UINT32_MAX;
|
||||
slots[*out_slot].graphic_buffer = graphic_buffer;
|
||||
}
|
||||
}
|
||||
|
@ -339,7 +333,7 @@ Status BufferQueueProducer::DequeueBuffer(s32* out_slot, Fence* out_fence, bool
|
|||
Status BufferQueueProducer::DetachBuffer(s32 slot) {
|
||||
LOG_DEBUG(Service_NVFlinger, "slot {}", slot);
|
||||
|
||||
BufferQueueCore::AutoLock lock(core);
|
||||
std::scoped_lock lock(core->mutex);
|
||||
if (core->is_abandoned) {
|
||||
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
|
||||
return Status::NoInit;
|
||||
|
@ -374,7 +368,7 @@ Status BufferQueueProducer::DetachNextBuffer(std::shared_ptr<GraphicBuffer>* out
|
|||
return Status::BadValue;
|
||||
}
|
||||
|
||||
BufferQueueCore::AutoLock lock(core);
|
||||
std::scoped_lock lock(core->mutex);
|
||||
|
||||
core->WaitWhileAllocatingLocked();
|
||||
|
||||
|
@ -382,12 +376,21 @@ Status BufferQueueProducer::DetachNextBuffer(std::shared_ptr<GraphicBuffer>* out
|
|||
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
|
||||
return Status::NoInit;
|
||||
}
|
||||
if (core->free_buffers.empty()) {
|
||||
return Status::NoMemory;
|
||||
|
||||
// Find the oldest valid slot
|
||||
int found = BufferQueueCore::INVALID_BUFFER_SLOT;
|
||||
for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
|
||||
if (slots[s].buffer_state == BufferState::Free && slots[s].graphic_buffer != nullptr) {
|
||||
if (found == BufferQueueCore::INVALID_BUFFER_SLOT ||
|
||||
slots[s].frame_number < slots[found].frame_number) {
|
||||
found = s;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const s32 found = core->free_buffers.front();
|
||||
core->free_buffers.remove(found);
|
||||
if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
|
||||
return Status::NoMemory;
|
||||
}
|
||||
|
||||
LOG_DEBUG(Service_NVFlinger, "Detached slot {}", found);
|
||||
|
||||
|
@ -409,7 +412,7 @@ Status BufferQueueProducer::AttachBuffer(s32* out_slot,
|
|||
return Status::BadValue;
|
||||
}
|
||||
|
||||
BufferQueueCore::AutoLock lock(core);
|
||||
std::scoped_lock lock(core->mutex);
|
||||
core->WaitWhileAllocatingLocked();
|
||||
|
||||
Status return_flags = Status::NoError;
|
||||
|
@ -469,7 +472,7 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
|
|||
BufferItem item;
|
||||
|
||||
{
|
||||
BufferQueueCore::AutoLock lock(core);
|
||||
std::scoped_lock lock(core->mutex);
|
||||
|
||||
if (core->is_abandoned) {
|
||||
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
|
||||
|
@ -554,7 +557,9 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
|
|||
// mark it as freed
|
||||
if (core->StillTracking(*front)) {
|
||||
slots[front->slot].buffer_state = BufferState::Free;
|
||||
core->free_buffers.push_front(front->slot);
|
||||
// Reset the frame number of the freed buffer so that it is the first in line to
|
||||
// be dequeued again
|
||||
slots[front->slot].frame_number = 0;
|
||||
}
|
||||
// Overwrite the droppable buffer with the incoming one
|
||||
*front = item;
|
||||
|
@ -582,10 +587,9 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
|
|||
// Call back without the main BufferQueue lock held, but with the callback lock held so we can
|
||||
// ensure that callbacks occur in order
|
||||
{
|
||||
std::unique_lock lock(callback_mutex);
|
||||
std::scoped_lock lock(callback_mutex);
|
||||
while (callback_ticket != current_callback_ticket) {
|
||||
std::unique_lock<std::mutex> lk(callback_mutex);
|
||||
callback_condition.wait(lk);
|
||||
callback_condition.wait(callback_mutex);
|
||||
}
|
||||
|
||||
if (frameAvailableListener != nullptr) {
|
||||
|
@ -604,7 +608,7 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
|
|||
void BufferQueueProducer::CancelBuffer(s32 slot, const Fence& fence) {
|
||||
LOG_DEBUG(Service_NVFlinger, "slot {}", slot);
|
||||
|
||||
BufferQueueCore::AutoLock lock(core);
|
||||
std::scoped_lock lock(core->mutex);
|
||||
|
||||
if (core->is_abandoned) {
|
||||
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
|
||||
|
@ -621,8 +625,8 @@ void BufferQueueProducer::CancelBuffer(s32 slot, const Fence& fence) {
|
|||
return;
|
||||
}
|
||||
|
||||
core->free_buffers.push_front(slot);
|
||||
slots[slot].buffer_state = BufferState::Free;
|
||||
slots[slot].frame_number = 0;
|
||||
slots[slot].fence = fence;
|
||||
|
||||
core->SignalDequeueCondition();
|
||||
|
@ -630,7 +634,7 @@ void BufferQueueProducer::CancelBuffer(s32 slot, const Fence& fence) {
|
|||
}
|
||||
|
||||
Status BufferQueueProducer::Query(NativeWindow what, s32* out_value) {
|
||||
BufferQueueCore::AutoLock lock(core);
|
||||
std::scoped_lock lock(core->mutex);
|
||||
|
||||
if (out_value == nullptr) {
|
||||
LOG_ERROR(Service_NVFlinger, "outValue was nullptr");
|
||||
|
@ -687,7 +691,7 @@ Status BufferQueueProducer::Query(NativeWindow what, s32* out_value) {
|
|||
Status BufferQueueProducer::Connect(const std::shared_ptr<IProducerListener>& listener,
|
||||
NativeWindowApi api, bool producer_controlled_by_app,
|
||||
QueueBufferOutput* output) {
|
||||
BufferQueueCore::AutoLock lock(core);
|
||||
std::scoped_lock lock(core->mutex);
|
||||
|
||||
LOG_DEBUG(Service_NVFlinger, "api = {} producer_controlled_by_app = {}", api,
|
||||
producer_controlled_by_app);
|
||||
|
@ -745,7 +749,7 @@ Status BufferQueueProducer::Disconnect(NativeWindowApi api) {
|
|||
std::shared_ptr<IConsumerListener> listener;
|
||||
|
||||
{
|
||||
BufferQueueCore::AutoLock lock(core);
|
||||
std::scoped_lock lock(core->mutex);
|
||||
|
||||
core->WaitWhileAllocatingLocked();
|
||||
|
||||
|
@ -795,10 +799,11 @@ Status BufferQueueProducer::SetPreallocatedBuffer(s32 slot,
|
|||
return Status::BadValue;
|
||||
}
|
||||
|
||||
BufferQueueCore::AutoLock lock(core);
|
||||
std::scoped_lock lock(core->mutex);
|
||||
|
||||
slots[slot] = {};
|
||||
slots[slot].graphic_buffer = buffer;
|
||||
slots[slot].frame_number = 0;
|
||||
|
||||
// Most games preallocate a buffer and pass a valid buffer here. However, it is possible for
|
||||
// this to be called with an empty buffer, Naruto Ultimate Ninja Storm is a game that does this.
|
||||
|
|
|
@ -77,7 +77,7 @@ private:
|
|||
std::mutex callback_mutex;
|
||||
s32 next_callback_ticket{};
|
||||
s32 current_callback_ticket{};
|
||||
std::condition_variable callback_condition;
|
||||
std::condition_variable_any callback_condition;
|
||||
};
|
||||
|
||||
} // namespace Service::android
|
||||
|
|
|
@ -18,7 +18,7 @@ ConsumerBase::ConsumerBase(std::unique_ptr<BufferQueueConsumer> consumer_)
|
|||
: consumer{std::move(consumer_)} {}
|
||||
|
||||
ConsumerBase::~ConsumerBase() {
|
||||
std::unique_lock lock(mutex);
|
||||
std::scoped_lock lock(mutex);
|
||||
|
||||
ASSERT_MSG(is_abandoned, "consumer is not abandoned!");
|
||||
}
|
||||
|
@ -36,17 +36,17 @@ void ConsumerBase::FreeBufferLocked(s32 slot_index) {
|
|||
}
|
||||
|
||||
void ConsumerBase::OnFrameAvailable(const BufferItem& item) {
|
||||
std::unique_lock lock(mutex);
|
||||
std::scoped_lock lock(mutex);
|
||||
LOG_DEBUG(Service_NVFlinger, "called");
|
||||
}
|
||||
|
||||
void ConsumerBase::OnFrameReplaced(const BufferItem& item) {
|
||||
std::unique_lock lock(mutex);
|
||||
std::scoped_lock lock(mutex);
|
||||
LOG_DEBUG(Service_NVFlinger, "called");
|
||||
}
|
||||
|
||||
void ConsumerBase::OnBuffersReleased() {
|
||||
std::unique_lock lock(mutex);
|
||||
std::scoped_lock lock(mutex);
|
||||
LOG_DEBUG(Service_NVFlinger, "called");
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue