kernel/thread: Make thread_id a 64-bit value
The kernel uses a 64-bit value for the thread ID, so we shouldn't be using a 32-bit value.
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43e1189688
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8435451093
4 changed files with 7 additions and 7 deletions
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@ -201,11 +201,11 @@ void RegisterModule(std::string name, VAddr beg, VAddr end, bool add_elf_ext) {
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modules.push_back(std::move(module));
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modules.push_back(std::move(module));
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}
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}
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static Kernel::Thread* FindThreadById(int id) {
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static Kernel::Thread* FindThreadById(s64 id) {
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for (u32 core = 0; core < Core::NUM_CPU_CORES; core++) {
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for (u32 core = 0; core < Core::NUM_CPU_CORES; core++) {
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const auto& threads = Core::System::GetInstance().Scheduler(core).GetThreadList();
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const auto& threads = Core::System::GetInstance().Scheduler(core).GetThreadList();
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for (auto& thread : threads) {
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for (auto& thread : threads) {
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if (thread->GetThreadID() == static_cast<u32>(id)) {
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if (thread->GetThreadID() == static_cast<u64>(id)) {
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current_core = core;
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current_core = core;
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return thread.get();
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return thread.get();
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}
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}
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@ -156,7 +156,7 @@ struct KernelCore::Impl {
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// TODO(Subv): Start the process ids from 10 for now, as lower PIDs are
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// TODO(Subv): Start the process ids from 10 for now, as lower PIDs are
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// reserved for low-level services
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// reserved for low-level services
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std::atomic<u64> next_process_id{10};
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std::atomic<u64> next_process_id{10};
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std::atomic<u32> next_thread_id{1};
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std::atomic<u64> next_thread_id{1};
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// Lists all processes that exist in the current session.
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// Lists all processes that exist in the current session.
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std::vector<SharedPtr<Process>> process_list;
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std::vector<SharedPtr<Process>> process_list;
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@ -242,7 +242,7 @@ u32 KernelCore::CreateNewObjectID() {
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return impl->next_object_id++;
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return impl->next_object_id++;
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}
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}
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u32 KernelCore::CreateNewThreadID() {
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u64 KernelCore::CreateNewThreadID() {
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return impl->next_thread_id++;
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return impl->next_thread_id++;
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}
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}
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@ -91,7 +91,7 @@ private:
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u64 CreateNewProcessID();
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u64 CreateNewProcessID();
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/// Creates a new thread ID, incrementing the internal thread ID counter.
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/// Creates a new thread ID, incrementing the internal thread ID counter.
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u32 CreateNewThreadID();
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u64 CreateNewThreadID();
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/// Creates a timer callback handle for the given timer.
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/// Creates a timer callback handle for the given timer.
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ResultVal<Handle> CreateTimerCallbackHandle(const SharedPtr<Timer>& timer);
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ResultVal<Handle> CreateTimerCallbackHandle(const SharedPtr<Timer>& timer);
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@ -151,7 +151,7 @@ public:
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* Gets the thread's thread ID
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* Gets the thread's thread ID
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* @return The thread's ID
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* @return The thread's ID
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*/
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*/
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u32 GetThreadID() const {
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u64 GetThreadID() const {
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return thread_id;
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return thread_id;
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}
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}
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@ -379,7 +379,7 @@ private:
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Core::ARM_Interface::ThreadContext context{};
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Core::ARM_Interface::ThreadContext context{};
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u32 thread_id = 0;
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u64 thread_id = 0;
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ThreadStatus status = ThreadStatus::Dormant;
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ThreadStatus status = ThreadStatus::Dormant;
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