core: hid: Remove deadzone of virtual controller
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1 changed files with 4 additions and 0 deletions
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@ -280,6 +280,10 @@ void EmulatedController::LoadVirtualGamepadParams() {
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virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
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virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
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virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2);
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virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2);
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virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
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virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
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virtual_stick_params[Settings::NativeAnalog::LStick].Set("deadzone", 0.0f);
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virtual_stick_params[Settings::NativeAnalog::LStick].Set("range", 1.0f);
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virtual_stick_params[Settings::NativeAnalog::RStick].Set("deadzone", 0.0f);
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virtual_stick_params[Settings::NativeAnalog::RStick].Set("range", 1.0f);
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}
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}
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void EmulatedController::ReloadInput() {
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void EmulatedController::ReloadInput() {
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