1
0
Fork 0
forked from suyu/suyu

vk_state_tracker: Implement dirty flags for stencil properties

This commit is contained in:
ReinUsesLisp 2020-02-21 01:09:02 -03:00
parent f9df2c6bcd
commit 6ac3eb4d87
3 changed files with 21 additions and 0 deletions

View file

@ -1046,6 +1046,9 @@ void RasterizerVulkan::UpdateDepthBounds(Tegra::Engines::Maxwell3D& gpu) {
}
void RasterizerVulkan::UpdateStencilFaces(Tegra::Engines::Maxwell3D& gpu) {
if (!state_tracker.TouchStencilProperties()) {
return;
}
const auto& regs = gpu.regs;
if (regs.stencil_two_side_enable) {
// Separate values per face

View file

@ -33,6 +33,7 @@ Flags MakeInvalidationFlags() {
flags[DepthBias] = true;
flags[BlendConstants] = true;
flags[DepthBounds] = true;
flags[StencilProperties] = true;
return flags;
}
@ -94,6 +95,17 @@ void SetupDirtyDepthBounds(Tables& tables) {
FillBlock(tables[0], OFF(depth_bounds), NUM(depth_bounds), DepthBounds);
}
void SetupDirtyStencilProperties(Tables& tables) {
auto& table = tables[0];
table[OFF(stencil_two_side_enable)] = StencilProperties;
table[OFF(stencil_front_func_ref)] = StencilProperties;
table[OFF(stencil_front_mask)] = StencilProperties;
table[OFF(stencil_front_func_mask)] = StencilProperties;
table[OFF(stencil_back_func_ref)] = StencilProperties;
table[OFF(stencil_back_mask)] = StencilProperties;
table[OFF(stencil_back_func_mask)] = StencilProperties;
}
} // Anonymous namespace
StateTracker::StateTracker(Core::System& system)
@ -108,6 +120,7 @@ void StateTracker::Initialize() {
SetupDirtyDepthBias(tables);
SetupDirtyBlendConstants(tables);
SetupDirtyDepthBounds(tables);
SetupDirtyStencilProperties(tables);
auto& store = dirty.on_write_stores;
store[RenderTargets] = true;

View file

@ -24,6 +24,7 @@ enum : u8 {
DepthBias,
BlendConstants,
DepthBounds,
StencilProperties,
};
} // namespace Dirty
@ -56,6 +57,10 @@ public:
return Exchange(Dirty::DepthBounds, false);
}
bool TouchStencilProperties() {
return Exchange(Dirty::StencilProperties, false);
}
private:
using Flags = std::remove_reference_t<decltype(Tegra::Engines::Maxwell3D::dirty.flags)>;