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Prevent merging of device mapped memory blocks.

This sets the DeviceMapped attribute for GPU-mapped memory blocks,
and prevents merging device mapped blocks. This prevents memory
mapped from the gpu from having its backing address changed by
block coalesce.
This commit is contained in:
Michael Scire 2019-07-08 22:19:27 -07:00
parent ca6f08e3b1
commit 697206092e
2 changed files with 28 additions and 1 deletions

View file

@ -51,6 +51,11 @@ bool VirtualMemoryArea::CanBeMergedWith(const VirtualMemoryArea& next) const {
type != next.type) { type != next.type) {
return false; return false;
} }
if ((attribute & MemoryAttribute::DeviceMapped) == MemoryAttribute::DeviceMapped) {
// TODO: Can device mapped memory be merged sanely?
// Not merging it may cause inaccuracies versus hardware when memory layout is queried.
return false;
}
if (type == VMAType::AllocatedMemoryBlock) { if (type == VMAType::AllocatedMemoryBlock) {
return true; return true;
} }

View file

@ -5,6 +5,9 @@
#include "common/alignment.h" #include "common/alignment.h"
#include "common/assert.h" #include "common/assert.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "core/core.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/vm_manager.h"
#include "core/memory.h" #include "core/memory.h"
#include "video_core/memory_manager.h" #include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h" #include "video_core/rasterizer_interface.h"
@ -49,6 +52,12 @@ GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, u64 size) {
const GPUVAddr gpu_addr{FindFreeRegion(address_space_base, aligned_size)}; const GPUVAddr gpu_addr{FindFreeRegion(address_space_base, aligned_size)};
MapBackingMemory(gpu_addr, Memory::GetPointer(cpu_addr), aligned_size, cpu_addr); MapBackingMemory(gpu_addr, Memory::GetPointer(cpu_addr), aligned_size, cpu_addr);
ASSERT(Core::System::GetInstance()
.CurrentProcess()
->VMManager()
.SetMemoryAttribute(cpu_addr, size, Kernel::MemoryAttribute::DeviceMapped,
Kernel::MemoryAttribute::DeviceMapped)
.IsSuccess());
return gpu_addr; return gpu_addr;
} }
@ -59,7 +68,12 @@ GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size)
const u64 aligned_size{Common::AlignUp(size, page_size)}; const u64 aligned_size{Common::AlignUp(size, page_size)};
MapBackingMemory(gpu_addr, Memory::GetPointer(cpu_addr), aligned_size, cpu_addr); MapBackingMemory(gpu_addr, Memory::GetPointer(cpu_addr), aligned_size, cpu_addr);
ASSERT(Core::System::GetInstance()
.CurrentProcess()
->VMManager()
.SetMemoryAttribute(cpu_addr, size, Kernel::MemoryAttribute::DeviceMapped,
Kernel::MemoryAttribute::DeviceMapped)
.IsSuccess());
return gpu_addr; return gpu_addr;
} }
@ -68,9 +82,17 @@ GPUVAddr MemoryManager::UnmapBuffer(GPUVAddr gpu_addr, u64 size) {
const u64 aligned_size{Common::AlignUp(size, page_size)}; const u64 aligned_size{Common::AlignUp(size, page_size)};
const CacheAddr cache_addr{ToCacheAddr(GetPointer(gpu_addr))}; const CacheAddr cache_addr{ToCacheAddr(GetPointer(gpu_addr))};
const auto cpu_addr = GpuToCpuAddress(gpu_addr);
ASSERT(cpu_addr);
rasterizer.FlushAndInvalidateRegion(cache_addr, aligned_size); rasterizer.FlushAndInvalidateRegion(cache_addr, aligned_size);
UnmapRange(gpu_addr, aligned_size); UnmapRange(gpu_addr, aligned_size);
ASSERT(Core::System::GetInstance()
.CurrentProcess()
->VMManager()
.SetMemoryAttribute(cpu_addr.value(), size, Kernel::MemoryAttribute::DeviceMapped,
Kernel::MemoryAttribute::None)
.IsSuccess());
return gpu_addr; return gpu_addr;
} }