Do not try to pause core timing from the audio thread when using single-core
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8d4458ef24
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56b8a9ba6e
1 changed files with 7 additions and 2 deletions
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@ -214,8 +214,13 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
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// video play out without attempting to stall.
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// Can hopefully remove this later with a more complete NVDEC implementation.
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const auto nvdec_active{system.AudioCore().IsNVDECActive()};
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if (!nvdec_active && queued_buffers > max_queue_size) {
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// Core timing cannot be paused in single-core mode, so Stall ends up being called over and over
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// and never recovers to a normal state, so just skip attempting to sync things on single-core.
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if (system.IsMulticore() && !nvdec_active && queued_buffers > max_queue_size) {
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Stall();
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} else if (system.IsMulticore() && queued_buffers <= max_queue_size) {
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Unstall();
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}
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while (frames_written < num_frames) {
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@ -255,7 +260,7 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
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std::memcpy(&last_frame[0], &output_buffer[(frames_written - 1) * frame_size],
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frame_size_bytes);
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if (stalled && queued_buffers <= max_queue_size) {
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if (system.IsMulticore() && queued_buffers <= max_queue_size) {
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Unstall();
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}
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}
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