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Merge pull request #901 from lioncash/ref

gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()
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bunnei 2018-08-02 23:00:56 -04:00 committed by GitHub
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@ -105,14 +105,14 @@ public:
} }
ShaderEntries UseProgrammableVertexShader(const MaxwellVSConfig& config, ShaderEntries UseProgrammableVertexShader(const MaxwellVSConfig& config,
const ShaderSetup setup) { const ShaderSetup& setup) {
ShaderEntries result; ShaderEntries result;
std::tie(current.vs, result) = vertex_shaders.Get(config, setup); std::tie(current.vs, result) = vertex_shaders.Get(config, setup);
return result; return result;
} }
ShaderEntries UseProgrammableFragmentShader(const MaxwellFSConfig& config, ShaderEntries UseProgrammableFragmentShader(const MaxwellFSConfig& config,
const ShaderSetup setup) { const ShaderSetup& setup) {
ShaderEntries result; ShaderEntries result;
std::tie(current.fs, result) = fragment_shaders.Get(config, setup); std::tie(current.fs, result) = fragment_shaders.Get(config, setup);
return result; return result;