Merge pull request #1960 from ReinUsesLisp/shader-ir-ldg
video_core: Implement LDG through heuristics based on IR
This commit is contained in:
commit
52bb524526
13 changed files with 380 additions and 14 deletions
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@ -87,6 +87,7 @@ add_library(video_core STATIC
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shader/decode.cpp
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shader/decode.cpp
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shader/shader_ir.cpp
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shader/shader_ir.cpp
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shader/shader_ir.h
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shader/shader_ir.h
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shader/track.cpp
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surface.cpp
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surface.cpp
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surface.h
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surface.h
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textures/astc.cpp
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textures/astc.cpp
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@ -208,6 +208,8 @@ enum class UniformType : u64 {
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SignedShort = 3,
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SignedShort = 3,
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Single = 4,
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Single = 4,
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Double = 5,
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Double = 5,
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Quad = 6,
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UnsignedQuad = 7,
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};
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};
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enum class StoreType : u64 {
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enum class StoreType : u64 {
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@ -784,6 +786,12 @@ union Instruction {
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BitField<44, 2, u64> unknown;
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BitField<44, 2, u64> unknown;
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} st_l;
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} st_l;
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union {
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BitField<48, 3, UniformType> type;
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BitField<46, 2, u64> cache_mode;
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BitField<20, 24, s64> immediate_offset;
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} ldg;
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union {
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union {
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BitField<0, 3, u64> pred0;
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BitField<0, 3, u64> pred0;
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BitField<3, 3, u64> pred3;
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BitField<3, 3, u64> pred3;
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@ -4,8 +4,13 @@
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#include <glad/glad.h>
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#include <glad/glad.h>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/memory.h"
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#include "video_core/renderer_opengl/gl_global_cache.h"
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#include "video_core/renderer_opengl/gl_global_cache.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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#include "video_core/renderer_opengl/utils.h"
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#include "video_core/renderer_opengl/utils.h"
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namespace OpenGL {
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namespace OpenGL {
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@ -18,7 +23,72 @@ CachedGlobalRegion::CachedGlobalRegion(VAddr addr, u32 size) : addr{addr}, size{
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LabelGLObject(GL_BUFFER, buffer.handle, addr, "GlobalMemory");
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LabelGLObject(GL_BUFFER, buffer.handle, addr, "GlobalMemory");
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}
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}
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void CachedGlobalRegion::Reload(u32 size_) {
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constexpr auto max_size = static_cast<u32>(RasterizerOpenGL::MaxGlobalMemorySize);
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size = size_;
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if (size > max_size) {
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size = max_size;
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LOG_CRITICAL(HW_GPU, "Global region size {} exceeded the expected size {}!", size_,
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max_size);
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}
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// TODO(Rodrigo): Get rid of Memory::GetPointer with a staging buffer
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer.handle);
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glBufferData(GL_SHADER_STORAGE_BUFFER, size, Memory::GetPointer(addr), GL_DYNAMIC_DRAW);
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}
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GlobalRegion GlobalRegionCacheOpenGL::TryGetReservedGlobalRegion(VAddr addr, u32 size) const {
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const auto search{reserve.find(addr)};
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if (search == reserve.end()) {
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return {};
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}
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return search->second;
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}
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GlobalRegion GlobalRegionCacheOpenGL::GetUncachedGlobalRegion(VAddr addr, u32 size) {
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GlobalRegion region{TryGetReservedGlobalRegion(addr, size)};
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if (!region) {
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// No reserved surface available, create a new one and reserve it
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region = std::make_shared<CachedGlobalRegion>(addr, size);
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ReserveGlobalRegion(region);
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}
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region->Reload(size);
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return region;
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}
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void GlobalRegionCacheOpenGL::ReserveGlobalRegion(const GlobalRegion& region) {
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reserve[region->GetAddr()] = region;
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}
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GlobalRegionCacheOpenGL::GlobalRegionCacheOpenGL(RasterizerOpenGL& rasterizer)
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GlobalRegionCacheOpenGL::GlobalRegionCacheOpenGL(RasterizerOpenGL& rasterizer)
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: RasterizerCache{rasterizer} {}
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: RasterizerCache{rasterizer} {}
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GlobalRegion GlobalRegionCacheOpenGL::GetGlobalRegion(
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const GLShader::GlobalMemoryEntry& global_region,
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Tegra::Engines::Maxwell3D::Regs::ShaderStage stage) {
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auto& gpu{Core::System::GetInstance().GPU()};
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const auto cbufs = gpu.Maxwell3D().state.shader_stages[static_cast<u64>(stage)];
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const auto cbuf_addr = gpu.MemoryManager().GpuToCpuAddress(
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cbufs.const_buffers[global_region.GetCbufIndex()].address + global_region.GetCbufOffset());
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ASSERT(cbuf_addr);
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const auto actual_addr_gpu = Memory::Read64(*cbuf_addr);
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const auto size = Memory::Read32(*cbuf_addr + 8);
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const auto actual_addr = gpu.MemoryManager().GpuToCpuAddress(actual_addr_gpu);
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ASSERT(actual_addr);
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// Look up global region in the cache based on address
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GlobalRegion region = TryGet(*actual_addr);
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if (!region) {
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// No global region found - create a new one
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region = GetUncachedGlobalRegion(*actual_addr, size);
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Register(region);
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}
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return region;
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}
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} // namespace OpenGL
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} // namespace OpenGL
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@ -5,9 +5,13 @@
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#pragma once
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#pragma once
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#include <memory>
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#include <memory>
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#include <unordered_map>
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#include <glad/glad.h>
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#include <glad/glad.h>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/rasterizer_cache.h"
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#include "video_core/rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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@ -40,6 +44,9 @@ public:
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return buffer.handle;
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return buffer.handle;
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}
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}
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/// Reloads the global region from guest memory
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void Reload(u32 size_);
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// TODO(Rodrigo): When global memory is written (STG), implement flushing
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// TODO(Rodrigo): When global memory is written (STG), implement flushing
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void Flush() override {
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void Flush() override {
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UNIMPLEMENTED();
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UNIMPLEMENTED();
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@ -55,6 +62,17 @@ private:
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class GlobalRegionCacheOpenGL final : public RasterizerCache<GlobalRegion> {
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class GlobalRegionCacheOpenGL final : public RasterizerCache<GlobalRegion> {
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public:
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public:
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explicit GlobalRegionCacheOpenGL(RasterizerOpenGL& rasterizer);
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explicit GlobalRegionCacheOpenGL(RasterizerOpenGL& rasterizer);
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/// Gets the current specified shader stage program
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GlobalRegion GetGlobalRegion(const GLShader::GlobalMemoryEntry& descriptor,
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Tegra::Engines::Maxwell3D::Regs::ShaderStage stage);
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private:
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GlobalRegion TryGetReservedGlobalRegion(VAddr addr, u32 size) const;
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GlobalRegion GetUncachedGlobalRegion(VAddr addr, u32 size);
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void ReserveGlobalRegion(const GlobalRegion& region);
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std::unordered_map<VAddr, GlobalRegion> reserve;
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};
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};
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} // namespace OpenGL
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} // namespace OpenGL
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@ -300,6 +300,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
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// Next available bindpoints to use when uploading the const buffers and textures to the GLSL
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// Next available bindpoints to use when uploading the const buffers and textures to the GLSL
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// shaders. The constbuffer bindpoint starts after the shader stage configuration bind points.
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// shaders. The constbuffer bindpoint starts after the shader stage configuration bind points.
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u32 current_constbuffer_bindpoint = Tegra::Engines::Maxwell3D::Regs::MaxShaderStage;
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u32 current_constbuffer_bindpoint = Tegra::Engines::Maxwell3D::Regs::MaxShaderStage;
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u32 current_gmem_bindpoint = 0;
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u32 current_texture_bindpoint = 0;
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u32 current_texture_bindpoint = 0;
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std::array<bool, Maxwell::NumClipDistances> clip_distances{};
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std::array<bool, Maxwell::NumClipDistances> clip_distances{};
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@ -358,6 +359,10 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
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SetupConstBuffers(static_cast<Maxwell::ShaderStage>(stage), shader, primitive_mode,
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SetupConstBuffers(static_cast<Maxwell::ShaderStage>(stage), shader, primitive_mode,
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current_constbuffer_bindpoint);
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current_constbuffer_bindpoint);
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// Configure global memory regions for this shader stage.
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current_gmem_bindpoint = SetupGlobalRegions(static_cast<Maxwell::ShaderStage>(stage),
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shader, primitive_mode, current_gmem_bindpoint);
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// Configure the textures for this shader stage.
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// Configure the textures for this shader stage.
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current_texture_bindpoint = SetupTextures(static_cast<Maxwell::ShaderStage>(stage), shader,
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current_texture_bindpoint = SetupTextures(static_cast<Maxwell::ShaderStage>(stage), shader,
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primitive_mode, current_texture_bindpoint);
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primitive_mode, current_texture_bindpoint);
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@ -993,6 +998,23 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shad
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return current_bindpoint + static_cast<u32>(entries.size());
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return current_bindpoint + static_cast<u32>(entries.size());
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}
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}
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u32 RasterizerOpenGL::SetupGlobalRegions(Maxwell::ShaderStage stage, Shader& shader,
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GLenum primitive_mode, u32 current_bindpoint) {
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for (const auto& global_region : shader->GetShaderEntries().global_memory_entries) {
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const auto& region =
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global_cache.GetGlobalRegion(global_region, static_cast<Maxwell::ShaderStage>(stage));
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const GLuint block_index{shader->GetProgramResourceIndex(global_region)};
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ASSERT(block_index != GL_INVALID_INDEX);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, current_bindpoint, region->GetBufferHandle());
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glShaderStorageBlockBinding(shader->GetProgramHandle(primitive_mode), block_index,
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current_bindpoint);
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++current_bindpoint;
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}
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return current_bindpoint;
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}
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u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
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u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
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GLenum primitive_mode, u32 current_unit) {
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GLenum primitive_mode, u32 current_unit) {
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MICROPROFILE_SCOPE(OpenGL_Texture);
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MICROPROFILE_SCOPE(OpenGL_Texture);
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@ -137,6 +137,16 @@ private:
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u32 SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, Shader& shader,
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u32 SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, Shader& shader,
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GLenum primitive_mode, u32 current_bindpoint);
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GLenum primitive_mode, u32 current_bindpoint);
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/**
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* Configures the current global memory regions to use for the draw command.
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* @param stage The shader stage to configure buffers for.
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* @param shader The shader object that contains the specified stage.
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* @param current_bindpoint The offset at which to start counting new buffer bindpoints.
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* @returns The next available bindpoint for use in the next shader stage.
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*/
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u32 SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, Shader& shader,
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GLenum primitive_mode, u32 current_bindpoint);
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/**
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/**
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* Configures the current textures to use for the draw command.
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* Configures the current textures to use for the draw command.
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* @param stage The shader stage to configure textures for.
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* @param stage The shader stage to configure textures for.
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@ -108,11 +108,23 @@ CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type)
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}
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}
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GLuint CachedShader::GetProgramResourceIndex(const GLShader::ConstBufferEntry& buffer) {
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GLuint CachedShader::GetProgramResourceIndex(const GLShader::ConstBufferEntry& buffer) {
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const auto search{resource_cache.find(buffer.GetHash())};
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const auto search{cbuf_resource_cache.find(buffer.GetHash())};
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if (search == resource_cache.end()) {
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if (search == cbuf_resource_cache.end()) {
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const GLuint index{
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const GLuint index{
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glGetProgramResourceIndex(program.handle, GL_UNIFORM_BLOCK, buffer.GetName().c_str())};
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glGetProgramResourceIndex(program.handle, GL_UNIFORM_BLOCK, buffer.GetName().c_str())};
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resource_cache[buffer.GetHash()] = index;
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cbuf_resource_cache[buffer.GetHash()] = index;
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return index;
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}
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return search->second;
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}
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GLuint CachedShader::GetProgramResourceIndex(const GLShader::GlobalMemoryEntry& global_mem) {
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const auto search{gmem_resource_cache.find(global_mem.GetHash())};
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if (search == gmem_resource_cache.end()) {
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const GLuint index{glGetProgramResourceIndex(program.handle, GL_SHADER_STORAGE_BLOCK,
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global_mem.GetName().c_str())};
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gmem_resource_cache[global_mem.GetHash()] = index;
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return index;
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return index;
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}
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}
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@ -76,6 +76,9 @@ public:
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/// Gets the GL program resource location for the specified resource, caching as needed
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/// Gets the GL program resource location for the specified resource, caching as needed
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GLuint GetProgramResourceIndex(const GLShader::ConstBufferEntry& buffer);
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GLuint GetProgramResourceIndex(const GLShader::ConstBufferEntry& buffer);
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/// Gets the GL program resource location for the specified resource, caching as needed
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GLuint GetProgramResourceIndex(const GLShader::GlobalMemoryEntry& global_mem);
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/// Gets the GL uniform location for the specified resource, caching as needed
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/// Gets the GL uniform location for the specified resource, caching as needed
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GLint GetUniformLocation(const GLShader::SamplerEntry& sampler);
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GLint GetUniformLocation(const GLShader::SamplerEntry& sampler);
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@ -107,7 +110,8 @@ private:
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OGLProgram triangles_adjacency;
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OGLProgram triangles_adjacency;
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} geometry_programs;
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} geometry_programs;
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std::map<u32, GLuint> resource_cache;
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std::map<u32, GLuint> cbuf_resource_cache;
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std::map<u32, GLuint> gmem_resource_cache;
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std::map<u32, GLint> uniform_cache;
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std::map<u32, GLint> uniform_cache;
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};
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};
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@ -34,6 +34,8 @@ using Operation = const OperationNode&;
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enum : u32 { POSITION_VARYING_LOCATION = 0, GENERIC_VARYING_START_LOCATION = 1 };
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enum : u32 { POSITION_VARYING_LOCATION = 0, GENERIC_VARYING_START_LOCATION = 1 };
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constexpr u32 MAX_CONSTBUFFER_ELEMENTS =
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constexpr u32 MAX_CONSTBUFFER_ELEMENTS =
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static_cast<u32>(RasterizerOpenGL::MaxConstbufferSize) / (4 * sizeof(float));
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static_cast<u32>(RasterizerOpenGL::MaxConstbufferSize) / (4 * sizeof(float));
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constexpr u32 MAX_GLOBALMEMORY_ELEMENTS =
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static_cast<u32>(RasterizerOpenGL::MaxGlobalMemorySize) / sizeof(float);
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enum class Type { Bool, Bool2, Float, Int, Uint, HalfFloat };
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enum class Type { Bool, Bool2, Float, Int, Uint, HalfFloat };
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@ -143,6 +145,7 @@ public:
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DeclareInputAttributes();
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DeclareInputAttributes();
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DeclareOutputAttributes();
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DeclareOutputAttributes();
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DeclareConstantBuffers();
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DeclareConstantBuffers();
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DeclareGlobalMemory();
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DeclareSamplers();
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DeclareSamplers();
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code.AddLine("void execute_" + suffix + "() {");
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code.AddLine("void execute_" + suffix + "() {");
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@ -190,12 +193,15 @@ public:
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ShaderEntries GetShaderEntries() const {
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ShaderEntries GetShaderEntries() const {
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ShaderEntries entries;
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ShaderEntries entries;
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for (const auto& cbuf : ir.GetConstantBuffers()) {
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for (const auto& cbuf : ir.GetConstantBuffers()) {
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ConstBufferEntry desc(cbuf.second, stage, GetConstBufferBlock(cbuf.first), cbuf.first);
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entries.const_buffers.emplace_back(cbuf.second, stage, GetConstBufferBlock(cbuf.first),
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entries.const_buffers.push_back(desc);
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cbuf.first);
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}
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}
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for (const auto& sampler : ir.GetSamplers()) {
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for (const auto& sampler : ir.GetSamplers()) {
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SamplerEntry desc(sampler, stage, GetSampler(sampler));
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entries.samplers.emplace_back(sampler, stage, GetSampler(sampler));
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entries.samplers.push_back(desc);
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}
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for (const auto& gmem : ir.GetGlobalMemoryBases()) {
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entries.global_memory_entries.emplace_back(gmem.cbuf_index, gmem.cbuf_offset, stage,
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GetGlobalMemoryBlock(gmem));
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}
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}
|
||||||
entries.clip_distances = ir.GetClipDistances();
|
entries.clip_distances = ir.GetClipDistances();
|
||||||
entries.shader_length = ir.GetLength();
|
entries.shader_length = ir.GetLength();
|
||||||
|
@ -375,6 +381,15 @@ private:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void DeclareGlobalMemory() {
|
||||||
|
for (const auto& entry : ir.GetGlobalMemoryBases()) {
|
||||||
|
code.AddLine("layout (std430) buffer " + GetGlobalMemoryBlock(entry) + " {");
|
||||||
|
code.AddLine(" float " + GetGlobalMemory(entry) + "[MAX_GLOBALMEMORY_ELEMENTS];");
|
||||||
|
code.AddLine("};");
|
||||||
|
code.AddNewLine();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void DeclareSamplers() {
|
void DeclareSamplers() {
|
||||||
const auto& samplers = ir.GetSamplers();
|
const auto& samplers = ir.GetSamplers();
|
||||||
for (const auto& sampler : samplers) {
|
for (const auto& sampler : samplers) {
|
||||||
|
@ -538,6 +553,12 @@ private:
|
||||||
UNREACHABLE_MSG("Unmanaged offset node type");
|
UNREACHABLE_MSG("Unmanaged offset node type");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
} else if (const auto gmem = std::get_if<GmemNode>(node)) {
|
||||||
|
const std::string real = Visit(gmem->GetRealAddress());
|
||||||
|
const std::string base = Visit(gmem->GetBaseAddress());
|
||||||
|
const std::string final_offset = "(ftou(" + real + ") - ftou(" + base + ")) / 4";
|
||||||
|
return fmt::format("{}[{}]", GetGlobalMemory(gmem->GetDescriptor()), final_offset);
|
||||||
|
|
||||||
} else if (const auto lmem = std::get_if<LmemNode>(node)) {
|
} else if (const auto lmem = std::get_if<LmemNode>(node)) {
|
||||||
return fmt::format("{}[ftou({}) / 4]", GetLocalMemory(), Visit(lmem->GetAddress()));
|
return fmt::format("{}[ftou({}) / 4]", GetLocalMemory(), Visit(lmem->GetAddress()));
|
||||||
|
|
||||||
|
@ -1471,6 +1492,15 @@ private:
|
||||||
return GetDeclarationWithSuffix(index, "cbuf");
|
return GetDeclarationWithSuffix(index, "cbuf");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::string GetGlobalMemory(const GlobalMemoryBase& descriptor) const {
|
||||||
|
return fmt::format("gmem_{}_{}_{}", descriptor.cbuf_index, descriptor.cbuf_offset, suffix);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string GetGlobalMemoryBlock(const GlobalMemoryBase& descriptor) const {
|
||||||
|
return fmt::format("gmem_block_{}_{}_{}", descriptor.cbuf_index, descriptor.cbuf_offset,
|
||||||
|
suffix);
|
||||||
|
}
|
||||||
|
|
||||||
std::string GetConstBufferBlock(u32 index) const {
|
std::string GetConstBufferBlock(u32 index) const {
|
||||||
return GetDeclarationWithSuffix(index, "cbuf_block");
|
return GetDeclarationWithSuffix(index, "cbuf_block");
|
||||||
}
|
}
|
||||||
|
@ -1505,8 +1535,10 @@ private:
|
||||||
};
|
};
|
||||||
|
|
||||||
std::string GetCommonDeclarations() {
|
std::string GetCommonDeclarations() {
|
||||||
return "#define MAX_CONSTBUFFER_ELEMENTS " + std::to_string(MAX_CONSTBUFFER_ELEMENTS) +
|
const auto cbuf = std::to_string(MAX_CONSTBUFFER_ELEMENTS);
|
||||||
"\n"
|
const auto gmem = std::to_string(MAX_GLOBALMEMORY_ELEMENTS);
|
||||||
|
return "#define MAX_CONSTBUFFER_ELEMENTS " + cbuf + "\n" +
|
||||||
|
"#define MAX_GLOBALMEMORY_ELEMENTS " + gmem + "\n" +
|
||||||
"#define ftoi floatBitsToInt\n"
|
"#define ftoi floatBitsToInt\n"
|
||||||
"#define ftou floatBitsToUint\n"
|
"#define ftou floatBitsToUint\n"
|
||||||
"#define itof intBitsToFloat\n"
|
"#define itof intBitsToFloat\n"
|
||||||
|
|
|
@ -71,9 +71,43 @@ private:
|
||||||
Maxwell::ShaderStage stage{};
|
Maxwell::ShaderStage stage{};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class GlobalMemoryEntry {
|
||||||
|
public:
|
||||||
|
explicit GlobalMemoryEntry(u32 cbuf_index, u32 cbuf_offset, Maxwell::ShaderStage stage,
|
||||||
|
std::string name)
|
||||||
|
: cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset}, stage{stage}, name{std::move(name)} {}
|
||||||
|
|
||||||
|
u32 GetCbufIndex() const {
|
||||||
|
return cbuf_index;
|
||||||
|
}
|
||||||
|
|
||||||
|
u32 GetCbufOffset() const {
|
||||||
|
return cbuf_offset;
|
||||||
|
}
|
||||||
|
|
||||||
|
const std::string& GetName() const {
|
||||||
|
return name;
|
||||||
|
}
|
||||||
|
|
||||||
|
Maxwell::ShaderStage GetStage() const {
|
||||||
|
return stage;
|
||||||
|
}
|
||||||
|
|
||||||
|
u32 GetHash() const {
|
||||||
|
return (static_cast<u32>(stage) << 24) | (cbuf_index << 16) | cbuf_offset;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
u32 cbuf_index{};
|
||||||
|
u32 cbuf_offset{};
|
||||||
|
Maxwell::ShaderStage stage{};
|
||||||
|
std::string name;
|
||||||
|
};
|
||||||
|
|
||||||
struct ShaderEntries {
|
struct ShaderEntries {
|
||||||
std::vector<ConstBufferEntry> const_buffers;
|
std::vector<ConstBufferEntry> const_buffers;
|
||||||
std::vector<SamplerEntry> samplers;
|
std::vector<SamplerEntry> samplers;
|
||||||
|
std::vector<GlobalMemoryEntry> global_memory_entries;
|
||||||
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
|
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
|
||||||
std::size_t shader_length{};
|
std::size_t shader_length{};
|
||||||
};
|
};
|
||||||
|
|
|
@ -4,6 +4,7 @@
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
#include <fmt/format.h>
|
||||||
|
|
||||||
#include "common/assert.h"
|
#include "common/assert.h"
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
|
@ -119,6 +120,54 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case OpCode::Id::LDG: {
|
||||||
|
const u32 count = [&]() {
|
||||||
|
switch (instr.ldg.type) {
|
||||||
|
case Tegra::Shader::UniformType::Single:
|
||||||
|
return 1;
|
||||||
|
case Tegra::Shader::UniformType::Double:
|
||||||
|
return 2;
|
||||||
|
case Tegra::Shader::UniformType::Quad:
|
||||||
|
case Tegra::Shader::UniformType::UnsignedQuad:
|
||||||
|
return 4;
|
||||||
|
default:
|
||||||
|
UNIMPLEMENTED_MSG("Unimplemented LDG size!");
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
}();
|
||||||
|
|
||||||
|
const Node addr_register = GetRegister(instr.gpr8);
|
||||||
|
const Node base_address = TrackCbuf(addr_register, code, static_cast<s64>(code.size()));
|
||||||
|
const auto cbuf = std::get_if<CbufNode>(base_address);
|
||||||
|
ASSERT(cbuf != nullptr);
|
||||||
|
const auto cbuf_offset_imm = std::get_if<ImmediateNode>(cbuf->GetOffset());
|
||||||
|
ASSERT(cbuf_offset_imm != nullptr);
|
||||||
|
const auto cbuf_offset = cbuf_offset_imm->GetValue() * 4;
|
||||||
|
|
||||||
|
bb.push_back(Comment(
|
||||||
|
fmt::format("Base address is c[0x{:x}][0x{:x}]", cbuf->GetIndex(), cbuf_offset)));
|
||||||
|
|
||||||
|
const GlobalMemoryBase descriptor{cbuf->GetIndex(), cbuf_offset};
|
||||||
|
used_global_memory_bases.insert(descriptor);
|
||||||
|
|
||||||
|
const Node immediate_offset =
|
||||||
|
Immediate(static_cast<u32>(instr.ldg.immediate_offset.Value()));
|
||||||
|
const Node base_real_address =
|
||||||
|
Operation(OperationCode::UAdd, NO_PRECISE, immediate_offset, addr_register);
|
||||||
|
|
||||||
|
for (u32 i = 0; i < count; ++i) {
|
||||||
|
const Node it_offset = Immediate(i * 4);
|
||||||
|
const Node real_address =
|
||||||
|
Operation(OperationCode::UAdd, NO_PRECISE, base_real_address, it_offset);
|
||||||
|
const Node gmem = StoreNode(GmemNode(real_address, base_address, descriptor));
|
||||||
|
|
||||||
|
SetTemporal(bb, i, gmem);
|
||||||
|
}
|
||||||
|
for (u32 i = 0; i < count; ++i) {
|
||||||
|
SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i));
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
case OpCode::Id::ST_A: {
|
case OpCode::Id::ST_A: {
|
||||||
UNIMPLEMENTED_IF_MSG(instr.gpr8.Value() != Register::ZeroIndex,
|
UNIMPLEMENTED_IF_MSG(instr.gpr8.Value() != Register::ZeroIndex,
|
||||||
"Indirect attribute loads are not supported");
|
"Indirect attribute loads are not supported");
|
||||||
|
|
|
@ -257,6 +257,15 @@ private:
|
||||||
bool is_indirect{};
|
bool is_indirect{};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct GlobalMemoryBase {
|
||||||
|
u32 cbuf_index{};
|
||||||
|
u32 cbuf_offset{};
|
||||||
|
|
||||||
|
bool operator<(const GlobalMemoryBase& rhs) const {
|
||||||
|
return std::tie(cbuf_index, cbuf_offset) < std::tie(rhs.cbuf_index, rhs.cbuf_offset);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
struct MetaArithmetic {
|
struct MetaArithmetic {
|
||||||
bool precise{};
|
bool precise{};
|
||||||
};
|
};
|
||||||
|
@ -478,14 +487,26 @@ private:
|
||||||
/// Global memory node
|
/// Global memory node
|
||||||
class GmemNode final {
|
class GmemNode final {
|
||||||
public:
|
public:
|
||||||
explicit constexpr GmemNode(Node address) : address{address} {}
|
explicit constexpr GmemNode(Node real_address, Node base_address,
|
||||||
|
const GlobalMemoryBase& descriptor)
|
||||||
|
: real_address{real_address}, base_address{base_address}, descriptor{descriptor} {}
|
||||||
|
|
||||||
Node GetAddress() const {
|
Node GetRealAddress() const {
|
||||||
return address;
|
return real_address;
|
||||||
|
}
|
||||||
|
|
||||||
|
Node GetBaseAddress() const {
|
||||||
|
return base_address;
|
||||||
|
}
|
||||||
|
|
||||||
|
const GlobalMemoryBase& GetDescriptor() const {
|
||||||
|
return descriptor;
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
const Node address;
|
const Node real_address;
|
||||||
|
const Node base_address;
|
||||||
|
const GlobalMemoryBase descriptor;
|
||||||
};
|
};
|
||||||
|
|
||||||
/// Commentary, can be dropped
|
/// Commentary, can be dropped
|
||||||
|
@ -543,6 +564,10 @@ public:
|
||||||
return used_clip_distances;
|
return used_clip_distances;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const std::set<GlobalMemoryBase>& GetGlobalMemoryBases() const {
|
||||||
|
return used_global_memory_bases;
|
||||||
|
}
|
||||||
|
|
||||||
std::size_t GetLength() const {
|
std::size_t GetLength() const {
|
||||||
return static_cast<std::size_t>(coverage_end * sizeof(u64));
|
return static_cast<std::size_t>(coverage_end * sizeof(u64));
|
||||||
}
|
}
|
||||||
|
@ -734,6 +759,10 @@ private:
|
||||||
void WriteLop3Instruction(BasicBlock& bb, Tegra::Shader::Register dest, Node op_a, Node op_b,
|
void WriteLop3Instruction(BasicBlock& bb, Tegra::Shader::Register dest, Node op_a, Node op_b,
|
||||||
Node op_c, Node imm_lut, bool sets_cc);
|
Node op_c, Node imm_lut, bool sets_cc);
|
||||||
|
|
||||||
|
Node TrackCbuf(Node tracked, const BasicBlock& code, s64 cursor);
|
||||||
|
|
||||||
|
std::pair<Node, s64> TrackRegister(const GprNode* tracked, const BasicBlock& code, s64 cursor);
|
||||||
|
|
||||||
template <typename... T>
|
template <typename... T>
|
||||||
Node Operation(OperationCode code, const T*... operands) {
|
Node Operation(OperationCode code, const T*... operands) {
|
||||||
return StoreNode(OperationNode(code, operands...));
|
return StoreNode(OperationNode(code, operands...));
|
||||||
|
@ -786,6 +815,7 @@ private:
|
||||||
std::map<u32, ConstBuffer> used_cbufs;
|
std::map<u32, ConstBuffer> used_cbufs;
|
||||||
std::set<Sampler> used_samplers;
|
std::set<Sampler> used_samplers;
|
||||||
std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{};
|
std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{};
|
||||||
|
std::set<GlobalMemoryBase> used_global_memory_bases;
|
||||||
|
|
||||||
Tegra::Shader::Header header;
|
Tegra::Shader::Header header;
|
||||||
};
|
};
|
||||||
|
|
76
src/video_core/shader/track.cpp
Normal file
76
src/video_core/shader/track.cpp
Normal file
|
@ -0,0 +1,76 @@
|
||||||
|
// Copyright 2018 yuzu Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
#include <utility>
|
||||||
|
#include <variant>
|
||||||
|
|
||||||
|
#include "video_core/shader/shader_ir.h"
|
||||||
|
|
||||||
|
namespace VideoCommon::Shader {
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
std::pair<Node, s64> FindOperation(const BasicBlock& code, s64 cursor,
|
||||||
|
OperationCode operation_code) {
|
||||||
|
for (; cursor >= 0; --cursor) {
|
||||||
|
const Node node = code[cursor];
|
||||||
|
if (const auto operation = std::get_if<OperationNode>(node)) {
|
||||||
|
if (operation->GetCode() == operation_code)
|
||||||
|
return {node, cursor};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
Node ShaderIR::TrackCbuf(Node tracked, const BasicBlock& code, s64 cursor) {
|
||||||
|
if (const auto cbuf = std::get_if<CbufNode>(tracked)) {
|
||||||
|
// Cbuf found, but it has to be immediate
|
||||||
|
return std::holds_alternative<ImmediateNode>(*cbuf->GetOffset()) ? tracked : nullptr;
|
||||||
|
}
|
||||||
|
if (const auto gpr = std::get_if<GprNode>(tracked)) {
|
||||||
|
if (gpr->GetIndex() == Tegra::Shader::Register::ZeroIndex) {
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
// Reduce the cursor in one to avoid infinite loops when the instruction sets the same
|
||||||
|
// register that it uses as operand
|
||||||
|
const auto [source, new_cursor] = TrackRegister(gpr, code, cursor - 1);
|
||||||
|
if (!source) {
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
return TrackCbuf(source, code, new_cursor);
|
||||||
|
}
|
||||||
|
if (const auto operation = std::get_if<OperationNode>(tracked)) {
|
||||||
|
for (std::size_t i = 0; i < operation->GetOperandsCount(); ++i) {
|
||||||
|
if (const auto found = TrackCbuf((*operation)[i], code, cursor)) {
|
||||||
|
// Cbuf found in operand
|
||||||
|
return found;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::pair<Node, s64> ShaderIR::TrackRegister(const GprNode* tracked, const BasicBlock& code,
|
||||||
|
s64 cursor) {
|
||||||
|
for (; cursor >= 0; --cursor) {
|
||||||
|
const auto [found_node, new_cursor] = FindOperation(code, cursor, OperationCode::Assign);
|
||||||
|
if (!found_node) {
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
const auto operation = std::get_if<OperationNode>(found_node);
|
||||||
|
ASSERT(operation);
|
||||||
|
|
||||||
|
const auto& target = (*operation)[0];
|
||||||
|
if (const auto gpr_target = std::get_if<GprNode>(target)) {
|
||||||
|
if (gpr_target->GetIndex() == tracked->GetIndex()) {
|
||||||
|
return {(*operation)[1], new_cursor};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace VideoCommon::Shader
|
Loading…
Reference in a new issue