shader: Avoid CPU side undefined behavior on I2F
This commit is contained in:
parent
79f2fe1a39
commit
4f8b68fb04
1 changed files with 2 additions and 0 deletions
|
@ -114,6 +114,8 @@ void I2F(TranslatorVisitor& v, u64 insn, IR::U32U64 src) {
|
||||||
IR::U1 is_least;
|
IR::U1 is_least;
|
||||||
if (src_bitsize == 64) {
|
if (src_bitsize == 64) {
|
||||||
is_least = v.ir.IEqual(src, v.ir.Imm64(std::numeric_limits<s64>::min()));
|
is_least = v.ir.IEqual(src, v.ir.Imm64(std::numeric_limits<s64>::min()));
|
||||||
|
} else if (src_bitsize == 32) {
|
||||||
|
is_least = v.ir.IEqual(src, v.ir.Imm32(std::numeric_limits<s32>::min()));
|
||||||
} else {
|
} else {
|
||||||
const IR::U32 least_value{v.ir.Imm32(-(1 << (src_bitsize - 1)))};
|
const IR::U32 least_value{v.ir.Imm32(-(1 << (src_bitsize - 1)))};
|
||||||
is_least = v.ir.IEqual(src, least_value);
|
is_least = v.ir.IEqual(src, least_value);
|
||||||
|
|
Loading…
Reference in a new issue