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gl_texture_cache: Make main views be proxy textures instead of a full view.

This commit is contained in:
Fernando Sahmkow 2019-05-11 00:17:47 -04:00 committed by ReinUsesLisp
parent 07cc7e0c12
commit 41b4674458
2 changed files with 25 additions and 11 deletions

View file

@ -228,10 +228,9 @@ CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& param
target = GetTextureTarget(params.target); target = GetTextureTarget(params.target);
texture = CreateTexture(params, target, internal_format); texture = CreateTexture(params, target, internal_format);
DecorateSurfaceName(); DecorateSurfaceName();
main_view = CreateView( main_view = CreateViewInner(
ViewParams(params.target, 0, params.is_layered ? params.depth : 1, 0, params.num_levels)); ViewParams(params.target, 0, params.is_layered ? params.depth : 1, 0, params.num_levels),
main_view->DecorateViewName(gpu_addr, true);
params.TargetName() + "V:" + std::to_string(view_count++));
} }
CachedSurface::~CachedSurface() { CachedSurface::~CachedSurface() {
@ -351,16 +350,24 @@ void CachedSurfaceView::DecorateViewName(GPUVAddr gpu_addr, std::string prefix)
} }
View CachedSurface::CreateView(const ViewParams& view_key) { View CachedSurface::CreateView(const ViewParams& view_key) {
auto view = std::make_shared<CachedSurfaceView>(*this, view_key); return CreateViewInner(view_key, false);
}
View CachedSurface::CreateViewInner(const ViewParams& view_key, const bool is_proxy) {
auto view = std::make_shared<CachedSurfaceView>(*this, view_key, is_proxy);
views[view_key] = view; views[view_key] = view;
view->DecorateViewName(gpu_addr, params.TargetName() + "V:" + std::to_string(view_count++)); if (!is_proxy)
view->DecorateViewName(gpu_addr, params.TargetName() + "V:" + std::to_string(view_count++));
return view; return view;
} }
CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, const ViewParams& params) CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, const ViewParams& params,
: VideoCommon::ViewBase(params), surface{surface} { const bool is_proxy)
: VideoCommon::ViewBase(params), surface{surface}, is_proxy{is_proxy} {
target = GetTextureTarget(params.target); target = GetTextureTarget(params.target);
texture_view = CreateTextureView(); if (!is_proxy) {
texture_view = CreateTextureView();
}
swizzle = EncodeSwizzle(SwizzleSource::R, SwizzleSource::G, SwizzleSource::B, SwizzleSource::A); swizzle = EncodeSwizzle(SwizzleSource::R, SwizzleSource::G, SwizzleSource::B, SwizzleSource::A);
} }
@ -401,7 +408,8 @@ void CachedSurfaceView::ApplySwizzle(SwizzleSource x_source, SwizzleSource y_sou
const std::array<GLint, 4> gl_swizzle = {GetSwizzleSource(x_source), GetSwizzleSource(y_source), const std::array<GLint, 4> gl_swizzle = {GetSwizzleSource(x_source), GetSwizzleSource(y_source),
GetSwizzleSource(z_source), GetSwizzleSource(z_source),
GetSwizzleSource(w_source)}; GetSwizzleSource(w_source)};
glTextureParameteriv(texture_view.handle, GL_TEXTURE_SWIZZLE_RGBA, gl_swizzle.data()); const GLuint handle = GetTexture();
glTextureParameteriv(handle, GL_TEXTURE_SWIZZLE_RGBA, gl_swizzle.data());
} }
OGLTextureView CachedSurfaceView::CreateTextureView() const { OGLTextureView CachedSurfaceView::CreateTextureView() const {

View file

@ -51,6 +51,7 @@ protected:
void DecorateSurfaceName(); void DecorateSurfaceName();
View CreateView(const ViewParams& view_key) override; View CreateView(const ViewParams& view_key) override;
View CreateViewInner(const ViewParams& view_key, const bool is_proxy);
private: private:
void UploadTextureMipmap(u32 level, std::vector<u8>& staging_buffer); void UploadTextureMipmap(u32 level, std::vector<u8>& staging_buffer);
@ -67,13 +68,17 @@ private:
class CachedSurfaceView final : public VideoCommon::ViewBase { class CachedSurfaceView final : public VideoCommon::ViewBase {
public: public:
explicit CachedSurfaceView(CachedSurface& surface, const ViewParams& params); explicit CachedSurfaceView(CachedSurface& surface, const ViewParams& params,
const bool is_proxy);
~CachedSurfaceView(); ~CachedSurfaceView();
/// Attaches this texture view to the current bound GL_DRAW_FRAMEBUFFER /// Attaches this texture view to the current bound GL_DRAW_FRAMEBUFFER
void Attach(GLenum attachment) const; void Attach(GLenum attachment) const;
GLuint GetTexture() { GLuint GetTexture() {
if (is_proxy) {
return surface.GetTexture();
}
return texture_view.handle; return texture_view.handle;
} }
@ -119,6 +124,7 @@ private:
OGLTextureView texture_view; OGLTextureView texture_view;
u32 swizzle; u32 swizzle;
bool is_proxy;
}; };
class TextureCacheOpenGL final : public TextureCacheBase { class TextureCacheOpenGL final : public TextureCacheBase {