common: Add a screenshots directory
Adds a screenshots directory as a path managed by FileUtil.
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3 changed files with 3 additions and 0 deletions
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@ -35,6 +35,7 @@
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#define KEYS_DIR "keys"
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#define KEYS_DIR "keys"
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#define LOAD_DIR "load"
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#define LOAD_DIR "load"
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#define DUMP_DIR "dump"
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#define DUMP_DIR "dump"
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#define SCREENSHOTS_DIR "screenshots"
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#define SHADER_DIR "shader"
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#define SHADER_DIR "shader"
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#define LOG_DIR "log"
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#define LOG_DIR "log"
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@ -695,6 +695,7 @@ const std::string& GetUserPath(UserPath path, const std::string& new_path) {
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paths.emplace(UserPath::NANDDir, user_path + NAND_DIR DIR_SEP);
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paths.emplace(UserPath::NANDDir, user_path + NAND_DIR DIR_SEP);
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paths.emplace(UserPath::LoadDir, user_path + LOAD_DIR DIR_SEP);
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paths.emplace(UserPath::LoadDir, user_path + LOAD_DIR DIR_SEP);
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paths.emplace(UserPath::DumpDir, user_path + DUMP_DIR DIR_SEP);
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paths.emplace(UserPath::DumpDir, user_path + DUMP_DIR DIR_SEP);
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paths.emplace(UserPath::ScreenshotsDir, user_path + SCREENSHOTS_DIR DIR_SEP);
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paths.emplace(UserPath::ShaderDir, user_path + SHADER_DIR DIR_SEP);
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paths.emplace(UserPath::ShaderDir, user_path + SHADER_DIR DIR_SEP);
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paths.emplace(UserPath::SysDataDir, user_path + SYSDATA_DIR DIR_SEP);
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paths.emplace(UserPath::SysDataDir, user_path + SYSDATA_DIR DIR_SEP);
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paths.emplace(UserPath::KeysDir, user_path + KEYS_DIR DIR_SEP);
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paths.emplace(UserPath::KeysDir, user_path + KEYS_DIR DIR_SEP);
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@ -32,6 +32,7 @@ enum class UserPath {
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SDMCDir,
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SDMCDir,
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LoadDir,
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LoadDir,
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DumpDir,
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DumpDir,
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ScreenshotsDir,
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ShaderDir,
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ShaderDir,
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SysDataDir,
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SysDataDir,
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UserDir,
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UserDir,
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