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vulkan: Implement FidelityFX Super Resolution

This commit is contained in:
Marshall Mohror 2021-10-16 20:33:58 -05:00 committed by Fernando Sahmkow
parent d4f5193bd3
commit 37cb0377ae
11 changed files with 643 additions and 17 deletions

View file

@ -64,6 +64,7 @@ enum class ScalingFilter : u32 {
Bilinear = 0, Bilinear = 0,
Bicubic = 1, Bicubic = 1,
ScaleForce = 2, ScaleForce = 2,
Fsr = 3,
}; };
struct ResolutionScalingInfo { struct ResolutionScalingInfo {

View file

@ -132,6 +132,8 @@ add_library(video_core STATIC
renderer_vulkan/vk_descriptor_pool.h renderer_vulkan/vk_descriptor_pool.h
renderer_vulkan/vk_fence_manager.cpp renderer_vulkan/vk_fence_manager.cpp
renderer_vulkan/vk_fence_manager.h renderer_vulkan/vk_fence_manager.h
renderer_vulkan/vk_fsr.cpp
renderer_vulkan/vk_fsr.h
renderer_vulkan/vk_graphics_pipeline.cpp renderer_vulkan/vk_graphics_pipeline.cpp
renderer_vulkan/vk_graphics_pipeline.h renderer_vulkan/vk_graphics_pipeline.h
renderer_vulkan/vk_master_semaphore.cpp renderer_vulkan/vk_master_semaphore.cpp

View file

@ -1,3 +1,11 @@
set(FIDELITYFX_INCLUDE_DIR ${CMAKE_SOURCE_DIR}/externals/FidelityFX-FSR/ffx-fsr)
set(GLSL_INCLUDES
fidelityfx_fsr.comp
${FIDELITYFX_INCLUDE_DIR}/ffx_a.h
${FIDELITYFX_INCLUDE_DIR}/ffx_fsr1.h
)
set(SHADER_FILES set(SHADER_FILES
astc_decoder.comp astc_decoder.comp
block_linear_unswizzle_2d.comp block_linear_unswizzle_2d.comp
@ -13,6 +21,8 @@ set(SHADER_FILES
present_bicubic.frag present_bicubic.frag
vulkan_blit_color_float.frag vulkan_blit_color_float.frag
vulkan_blit_depth_stencil.frag vulkan_blit_depth_stencil.frag
vulkan_fidelityfx_fsr_easu.comp
vulkan_fidelityfx_fsr_rcas.comp
vulkan_present.frag vulkan_present.frag
vulkan_present.vert vulkan_present.vert
vulkan_quad_indexed.comp vulkan_quad_indexed.comp
@ -78,7 +88,7 @@ foreach(FILENAME IN ITEMS ${SHADER_FILES})
OUTPUT OUTPUT
${SPIRV_HEADER_FILE} ${SPIRV_HEADER_FILE}
COMMAND COMMAND
${GLSLANGVALIDATOR} -V ${QUIET_FLAG} ${GLSL_FLAGS} --variable-name ${SPIRV_VARIABLE_NAME} -o ${SPIRV_HEADER_FILE} ${SOURCE_FILE} ${GLSLANGVALIDATOR} -V ${QUIET_FLAG} -I"${FIDELITYFX_INCLUDE_DIR}" ${GLSL_FLAGS} --variable-name ${SPIRV_VARIABLE_NAME} -o ${SPIRV_HEADER_FILE} ${SOURCE_FILE}
MAIN_DEPENDENCY MAIN_DEPENDENCY
${SOURCE_FILE} ${SOURCE_FILE}
) )
@ -86,9 +96,12 @@ foreach(FILENAME IN ITEMS ${SHADER_FILES})
endif() endif()
endforeach() endforeach()
set(SHADER_SOURCES ${SHADER_FILES})
list(APPEND SHADER_SOURCES ${GLSL_INCLUDES})
add_custom_target(host_shaders add_custom_target(host_shaders
DEPENDS DEPENDS
${SHADER_HEADERS} ${SHADER_HEADERS}
SOURCES SOURCES
${SHADER_FILES} ${SHADER_SOURCES}
) )

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@ -0,0 +1,114 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
//!#version 460 core
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_GOOGLE_include_directive : enable
#extension GL_EXT_shader_explicit_arithmetic_types : require
// FidelityFX Super Resolution Sample
//
// Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved.
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
layout( push_constant ) uniform constants {
u32vec2 input_size;
};
uvec4 Const0;
uvec4 Const1;
uvec4 Const2;
uvec4 Const3;
#define A_GPU 1
#define A_GLSL 1
#define A_HALF
#include "ffx_a.h"
f16vec4 LinearToSRGB(f16vec4 linear) {
bvec4 selector = greaterThan(linear, f16vec4(0.00313066844250063));
f16vec4 low = linear * float16_t(12.92);
f16vec4 high = float16_t(1.055) * pow(linear, f16vec4(1 / 2.4)) - float16_t(0.055);
return mix(low, high, selector);
}
f16vec4 SRGBToLinear(f16vec4 srgb) {
bvec4 selector = greaterThan(srgb, f16vec4(0.0404482362771082));
f16vec4 low = srgb * float16_t(1.0 / 12.92);
f16vec4 high = pow((srgb + float16_t(0.055)) * float16_t(1.0 / 1.055), f16vec4(2.4));
return mix(low, high, selector);
}
#if USE_EASU
#define FSR_EASU_H 1
f16vec4 FsrEasuRH(vec2 p) { f16vec4 res = f16vec4(textureGather(InputTexture, p, 0)); return res; }
f16vec4 FsrEasuGH(vec2 p) { f16vec4 res = f16vec4(textureGather(InputTexture, p, 1)); return res; }
f16vec4 FsrEasuBH(vec2 p) { f16vec4 res = f16vec4(textureGather(InputTexture, p, 2)); return res; }
#endif
#if USE_RCAS
#define FSR_RCAS_H 1
f16vec4 FsrRcasLoadH(ASW2 p) { return f16vec4(texelFetch(InputTexture, ASU2(p), 0)); }
void FsrRcasInputH(inout float16_t r, inout float16_t g, inout float16_t b) {}
#endif
#include "ffx_fsr1.h"
void CurrFilter(u32vec2 pos) {
// For debugging
#if USE_BILINEAR
vec2 pp = (vec2(pos) * vec2_AU2(Const0.xy) + vec2_AU2(Const0.zw)) * vec2_AU2(Const1.xy) + vec2(0.5, -0.5) * vec2_AU2(Const1.zw);
imageStore(OutputTexture, ivec2(pos), textureLod(InputTexture, pp, 0.0));
#endif
#if USE_EASU
f16vec3 c;
FsrEasuH(c, pos, Const0, Const1, Const2, Const3);
imageStore(OutputTexture, ivec2(pos), f16vec4(c, 1));
#endif
#if USE_RCAS
f16vec3 c;
FsrRcasH(c.r, c.g, c.b, pos, Const0);
imageStore(OutputTexture, ivec2(pos), f16vec4(c, 1));
#endif
}
layout(local_size_x=64) in;
void main() {
#if USE_EASU || USE_BILINEAR
vec2 ires = vec2(input_size);
vec2 tres = textureSize(InputTexture, 0);
vec2 ores = imageSize(OutputTexture);
FsrEasuCon(Const0, Const1, Const2, Const3, ires.x, ires.y, tres.x, tres.y, ores.x, ores.y);
#endif
#if USE_RCAS
FsrRcasCon(Const0, 0.25f);
#endif
// Do remapping of local xy in workgroup for a more PS-like swizzle pattern.
AU2 gxy = ARmp8x8(gl_LocalInvocationID.x) + AU2(gl_WorkGroupID.x << 4u, gl_WorkGroupID.y << 4u);
CurrFilter(gxy);
gxy.x += 8u;
CurrFilter(gxy);
gxy.y += 8u;
CurrFilter(gxy);
gxy.x -= 8u;
CurrFilter(gxy);
}

View file

@ -0,0 +1,13 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#version 460 core
#extension GL_GOOGLE_include_directive : enable
layout(set=0,binding=0) uniform sampler2D InputTexture;
layout(set=0,binding=1,rgba16f) uniform image2D OutputTexture;
#define USE_EASU 1
#include "fidelityfx_fsr.comp"

View file

@ -0,0 +1,13 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#version 460 core
#extension GL_GOOGLE_include_directive : enable
layout(set=0,binding=0) uniform sampler2D InputTexture;
layout(set=0,binding=1,rgba16f) uniform image2D OutputTexture;
#define USE_RCAS 1
#include "fidelityfx_fsr.comp"

View file

@ -23,6 +23,7 @@
#include "video_core/host_shaders/vulkan_present_vert_spv.h" #include "video_core/host_shaders/vulkan_present_vert_spv.h"
#include "video_core/renderer_vulkan/renderer_vulkan.h" #include "video_core/renderer_vulkan/renderer_vulkan.h"
#include "video_core/renderer_vulkan/vk_blit_screen.h" #include "video_core/renderer_vulkan/vk_blit_screen.h"
#include "video_core/renderer_vulkan/vk_fsr.h"
#include "video_core/renderer_vulkan/vk_master_semaphore.h" #include "video_core/renderer_vulkan/vk_master_semaphore.h"
#include "video_core/renderer_vulkan/vk_scheduler.h" #include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_shader_util.h" #include "video_core/renderer_vulkan/vk_shader_util.h"
@ -147,8 +148,12 @@ VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
scheduler.Wait(resource_ticks[image_index]); scheduler.Wait(resource_ticks[image_index]);
resource_ticks[image_index] = scheduler.CurrentTick(); resource_ticks[image_index] = scheduler.CurrentTick();
UpdateDescriptorSet(image_index, const VkImageView source_image_view =
use_accelerated ? screen_info.image_view : *raw_image_views[image_index]); use_accelerated ? screen_info.image_view : *raw_image_views[image_index];
if (!fsr) {
UpdateDescriptorSet(image_index, source_image_view);
}
BufferData data; BufferData data;
SetUniformData(data, layout); SetUniformData(data, layout);
@ -225,9 +230,26 @@ VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
read_barrier); read_barrier);
cmdbuf.CopyBufferToImage(*buffer, image, VK_IMAGE_LAYOUT_GENERAL, copy); cmdbuf.CopyBufferToImage(*buffer, image, VK_IMAGE_LAYOUT_GENERAL, copy);
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, write_barrier); VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
0, write_barrier);
}); });
} }
if (fsr) {
auto crop_rect = framebuffer.crop_rect;
if (crop_rect.GetWidth() == 0) {
crop_rect.right = framebuffer.width;
}
if (crop_rect.GetHeight() == 0) {
crop_rect.bottom = framebuffer.height;
}
crop_rect = crop_rect.Scale(Settings::values.resolution_info.up_factor);
VkImageView fsr_image_view =
fsr->Draw(scheduler, image_index, source_image_view, crop_rect);
UpdateDescriptorSet(image_index, fsr_image_view);
}
scheduler.Record( scheduler.Record(
[this, host_framebuffer, image_index, size = render_area](vk::CommandBuffer cmdbuf) { [this, host_framebuffer, image_index, size = render_area](vk::CommandBuffer cmdbuf) {
const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f; const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f;
@ -325,6 +347,13 @@ void VKBlitScreen::CreateDynamicResources() {
CreateRenderPass(); CreateRenderPass();
CreateFramebuffers(); CreateFramebuffers();
CreateGraphicsPipeline(); CreateGraphicsPipeline();
fsr.reset();
if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
const auto& layout = render_window.GetFramebufferLayout();
fsr = std::make_unique<FSR>(
device, memory_allocator, image_count,
VkExtent2D{.width = layout.screen.GetWidth(), .height = layout.screen.GetHeight()});
}
} }
void VKBlitScreen::RefreshResources(const Tegra::FramebufferConfig& framebuffer) { void VKBlitScreen::RefreshResources(const Tegra::FramebufferConfig& framebuffer) {
@ -716,13 +745,14 @@ void VKBlitScreen::CreateGraphicsPipeline() {
} }
void VKBlitScreen::CreateSampler() { void VKBlitScreen::CreateSampler() {
bool linear = Settings::values.scaling_filter.GetValue() != Settings::ScalingFilter::Fsr;
const VkSamplerCreateInfo ci{ const VkSamplerCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
.flags = 0, .flags = 0,
.magFilter = VK_FILTER_LINEAR, .magFilter = linear ? VK_FILTER_LINEAR : VK_FILTER_NEAREST,
.minFilter = VK_FILTER_LINEAR, .minFilter = linear ? VK_FILTER_LINEAR : VK_FILTER_NEAREST,
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR, .mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST,
.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
@ -905,10 +935,11 @@ void VKBlitScreen::SetVertexData(BufferData& data, const Tegra::FramebufferConfi
UNIMPLEMENTED_IF(framebuffer_crop_rect.top != 0); UNIMPLEMENTED_IF(framebuffer_crop_rect.top != 0);
UNIMPLEMENTED_IF(framebuffer_crop_rect.left != 0); UNIMPLEMENTED_IF(framebuffer_crop_rect.left != 0);
// Scale the output by the crop width/height. This is commonly used with 1280x720 rendering
// (e.g. handheld mode) on a 1920x1080 framebuffer.
f32 scale_u = 1.0f; f32 scale_u = 1.0f;
f32 scale_v = 1.0f; f32 scale_v = 1.0f;
// Scale the output by the crop width/height. This is commonly used with 1280x720 rendering
// (e.g. handheld mode) on a 1920x1080 framebuffer.
if (!fsr) {
if (framebuffer_crop_rect.GetWidth() > 0) { if (framebuffer_crop_rect.GetWidth() > 0) {
scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) / scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) /
static_cast<f32>(screen_info.width); static_cast<f32>(screen_info.width);
@ -917,6 +948,7 @@ void VKBlitScreen::SetVertexData(BufferData& data, const Tegra::FramebufferConfi
scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) / scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) /
static_cast<f32>(screen_info.height); static_cast<f32>(screen_info.height);
} }
}
const auto& screen = layout.screen; const auto& screen = layout.screen;
const auto x = static_cast<f32>(screen.left); const auto x = static_cast<f32>(screen.left);

View file

@ -38,6 +38,8 @@ class RasterizerVulkan;
class VKScheduler; class VKScheduler;
class VKSwapchain; class VKSwapchain;
class FSR;
struct VKScreenInfo { struct VKScreenInfo {
VkImageView image_view{}; VkImageView image_view{};
u32 width{}; u32 width{};
@ -132,6 +134,8 @@ private:
std::vector<MemoryCommit> raw_buffer_commits; std::vector<MemoryCommit> raw_buffer_commits;
u32 raw_width = 0; u32 raw_width = 0;
u32 raw_height = 0; u32 raw_height = 0;
std::unique_ptr<FSR> fsr;
}; };
} // namespace Vulkan } // namespace Vulkan

View file

@ -0,0 +1,375 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/div_ceil.h"
#include "video_core/host_shaders/vulkan_fidelityfx_fsr_easu_comp_spv.h"
#include "video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_comp_spv.h"
#include "video_core/renderer_vulkan/vk_fsr.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_shader_util.h"
#include "video_core/vulkan_common/vulkan_device.h"
namespace Vulkan {
FSR::FSR(const Device& device, MemoryAllocator& memory_allocator, size_t image_count,
VkExtent2D output_size)
: device{device}, memory_allocator{memory_allocator}, image_count{image_count},
output_size{output_size} {
CreateImages();
CreateSampler();
CreateShaders();
CreateDescriptorPool();
CreateDescriptorSetLayout();
CreateDescriptorSets();
CreatePipelineLayout();
CreatePipeline();
}
VkImageView FSR::Draw(VKScheduler& scheduler, size_t image_index, VkImageView image_view,
const Common::Rectangle<int>& crop_rect) {
UpdateDescriptorSet(image_index, image_view);
scheduler.Record([this, image_index, crop_rect](vk::CommandBuffer cmdbuf) {
const VkImageMemoryBarrier base_barrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = 0,
.dstAccessMask = 0,
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = {},
.subresourceRange =
{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
},
};
// TODO: Support clear color
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *easu_pipeline);
cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT,
VkExtent2D{
.width = static_cast<u32>(crop_rect.GetWidth()),
.height = static_cast<u32>(crop_rect.GetHeight()),
});
{
VkImageMemoryBarrier fsr_write_barrier = base_barrier;
fsr_write_barrier.image = *images[image_index],
fsr_write_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, fsr_write_barrier);
}
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0,
descriptor_sets[image_index * 2], {});
cmdbuf.Dispatch(Common::DivCeil(output_size.width, 16u),
Common::DivCeil(output_size.height, 16u), 1);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *rcas_pipeline);
cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT, output_size);
{
std::array<VkImageMemoryBarrier, 2> barriers;
auto& fsr_read_barrier = barriers[0];
auto& blit_write_barrier = barriers[1];
fsr_read_barrier = base_barrier;
fsr_read_barrier.image = *images[image_index];
fsr_read_barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
fsr_read_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
blit_write_barrier = base_barrier;
blit_write_barrier.image = *images[image_count + image_index];
blit_write_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
blit_write_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, {}, {}, barriers);
}
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0,
descriptor_sets[image_index * 2 + 1], {});
cmdbuf.Dispatch(Common::DivCeil(output_size.width, 16u),
Common::DivCeil(output_size.height, 16u), 1);
{
std::array<VkImageMemoryBarrier, 1> barriers;
auto& blit_read_barrier = barriers[0];
blit_read_barrier = base_barrier;
blit_read_barrier.image = *images[image_count + image_index];
blit_read_barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
blit_read_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, {}, {}, barriers);
}
});
return *image_views[image_count + image_index];
}
void FSR::CreateDescriptorPool() {
const std::array<VkDescriptorPoolSize, 2> pool_sizes{{
{
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.descriptorCount = static_cast<u32>(image_count * 2),
},
{
.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
.descriptorCount = static_cast<u32>(image_count * 2),
},
}};
const VkDescriptorPoolCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.pNext = nullptr,
.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
.maxSets = static_cast<u32>(image_count * 2),
.poolSizeCount = static_cast<u32>(pool_sizes.size()),
.pPoolSizes = pool_sizes.data(),
};
descriptor_pool = device.GetLogical().CreateDescriptorPool(ci);
}
void FSR::CreateDescriptorSetLayout() {
const std::array<VkDescriptorSetLayoutBinding, 2> layout_bindings{{
{
.binding = 0,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
.pImmutableSamplers = sampler.address(),
},
{
.binding = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
.pImmutableSamplers = sampler.address(),
},
}};
const VkDescriptorSetLayoutCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.bindingCount = static_cast<u32>(layout_bindings.size()),
.pBindings = layout_bindings.data(),
};
descriptor_set_layout = device.GetLogical().CreateDescriptorSetLayout(ci);
}
void FSR::CreateDescriptorSets() {
const u32 sets = static_cast<u32>(image_count * 2);
const std::vector layouts(sets, *descriptor_set_layout);
const VkDescriptorSetAllocateInfo ai{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
.pNext = nullptr,
.descriptorPool = *descriptor_pool,
.descriptorSetCount = sets,
.pSetLayouts = layouts.data(),
};
descriptor_sets = descriptor_pool.Allocate(ai);
}
void FSR::CreateImages() {
images.resize(image_count * 2);
image_views.resize(image_count * 2);
buffer_commits.resize(image_count * 2);
for (size_t i = 0; i < image_count * 2; ++i) {
images[i] = device.GetLogical().CreateImage(VkImageCreateInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.imageType = VK_IMAGE_TYPE_2D,
.format = VK_FORMAT_R16G16B16A16_SFLOAT,
.extent =
{
.width = output_size.width,
.height = output_size.height,
.depth = 1,
},
.mipLevels = 1,
.arrayLayers = 1,
.samples = VK_SAMPLE_COUNT_1_BIT,
.tiling = VK_IMAGE_TILING_OPTIMAL,
.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_STORAGE_BIT |
VK_IMAGE_USAGE_SAMPLED_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
});
buffer_commits[i] = memory_allocator.Commit(images[i], MemoryUsage::DeviceLocal);
image_views[i] = device.GetLogical().CreateImageView(VkImageViewCreateInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.image = *images[i],
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = VK_FORMAT_R16G16B16A16_SFLOAT,
.components =
{
.r = VK_COMPONENT_SWIZZLE_IDENTITY,
.g = VK_COMPONENT_SWIZZLE_IDENTITY,
.b = VK_COMPONENT_SWIZZLE_IDENTITY,
.a = VK_COMPONENT_SWIZZLE_IDENTITY,
},
.subresourceRange =
{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
},
});
}
}
void FSR::CreatePipelineLayout() {
VkPushConstantRange push_const{
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
.offset = 0,
.size = sizeof(std::array<u32, 2>),
};
VkPipelineLayoutCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.setLayoutCount = 1,
.pSetLayouts = descriptor_set_layout.address(),
.pushConstantRangeCount = 1,
.pPushConstantRanges = &push_const,
};
pipeline_layout = device.GetLogical().CreatePipelineLayout(ci);
}
void FSR::UpdateDescriptorSet(std::size_t image_index, VkImageView image_view) const {
const auto fsr_image_view = *image_views[image_index];
const auto blit_image_view = *image_views[image_count + image_index];
const VkDescriptorImageInfo image_info{
.imageView = image_view,
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
};
const VkDescriptorImageInfo fsr_image_info{
.imageView = fsr_image_view,
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
};
const VkDescriptorImageInfo blit_image_info{
.imageView = blit_image_view,
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
};
VkWriteDescriptorSet sampler_write{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.pNext = nullptr,
.dstSet = descriptor_sets[image_index * 2],
.dstBinding = 0,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.pImageInfo = &image_info,
.pBufferInfo = nullptr,
.pTexelBufferView = nullptr,
};
VkWriteDescriptorSet output_write{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.pNext = nullptr,
.dstSet = descriptor_sets[image_index * 2],
.dstBinding = 1,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
.pImageInfo = &fsr_image_info,
.pBufferInfo = nullptr,
.pTexelBufferView = nullptr,
};
device.GetLogical().UpdateDescriptorSets(std::array{sampler_write, output_write}, {});
sampler_write.dstSet = descriptor_sets[image_index * 2 + 1];
sampler_write.pImageInfo = &fsr_image_info;
output_write.dstSet = descriptor_sets[image_index * 2 + 1];
output_write.pImageInfo = &blit_image_info;
device.GetLogical().UpdateDescriptorSets(std::array{sampler_write, output_write}, {});
}
void FSR::CreateSampler() {
const VkSamplerCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.magFilter = VK_FILTER_LINEAR,
.minFilter = VK_FILTER_LINEAR,
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.mipLodBias = 0.0f,
.anisotropyEnable = VK_FALSE,
.maxAnisotropy = 0.0f,
.compareEnable = VK_FALSE,
.compareOp = VK_COMPARE_OP_NEVER,
.minLod = 0.0f,
.maxLod = 0.0f,
.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
.unnormalizedCoordinates = VK_FALSE,
};
sampler = device.GetLogical().CreateSampler(ci);
}
void FSR::CreateShaders() {
easu_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_EASU_COMP_SPV);
rcas_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_EASU_COMP_SPV);
}
void FSR::CreatePipeline() {
VkPipelineShaderStageCreateInfo shader_stage{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_COMPUTE_BIT,
.pName = "main",
.pSpecializationInfo = nullptr,
};
VkComputePipelineCreateInfo pipeline_ci{
.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.layout = *pipeline_layout,
.basePipelineIndex = 0,
};
shader_stage.module = *easu_shader;
pipeline_ci.stage = shader_stage;
easu_pipeline = device.GetLogical().CreateComputePipeline(pipeline_ci);
shader_stage.module = *rcas_shader;
pipeline_ci.stage = shader_stage;
rcas_pipeline = device.GetLogical().CreateComputePipeline(pipeline_ci);
}
} // namespace Vulkan

View file

@ -0,0 +1,54 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/math_util.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {
class Device;
class VKScheduler;
class FSR {
public:
explicit FSR(const Device& device, MemoryAllocator& memory_allocator, size_t image_count,
VkExtent2D output_size);
VkImageView Draw(VKScheduler& scheduler, size_t image_index, VkImageView image_view,
const Common::Rectangle<int>& crop_rect);
private:
void CreateDescriptorPool();
void CreateDescriptorSetLayout();
void CreateDescriptorSets();
void CreateImages();
void CreateSampler();
void CreateShaders();
void CreatePipeline();
void CreatePipelineLayout();
void UpdateDescriptorSet(std::size_t image_index, VkImageView image_view) const;
const Device& device;
MemoryAllocator& memory_allocator;
size_t image_count;
VkExtent2D output_size;
vk::DescriptorPool descriptor_pool;
vk::DescriptorSetLayout descriptor_set_layout;
vk::DescriptorSets descriptor_sets;
vk::PipelineLayout pipeline_layout;
vk::ShaderModule easu_shader;
vk::ShaderModule rcas_shader;
vk::Pipeline easu_pipeline;
vk::Pipeline rcas_pipeline;
vk::Sampler sampler;
std::vector<vk::Image> images;
std::vector<vk::ImageView> image_views;
std::vector<MemoryCommit> buffer_commits;
};
} // namespace Vulkan

View file

@ -402,6 +402,11 @@
<string>ScaleForce</string> <string>ScaleForce</string>
</property> </property>
</item> </item>
<item>
<property name="text">
<string>FidelityFX Super Resolution</string>
</property>
</item>
</widget> </widget>
</item> </item>
</layout> </layout>