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shader_ir: limit explorastion to best known program size.

This commit is contained in:
Fernando Sahmkow 2019-06-29 14:01:44 -04:00 committed by FernandoS27
parent e7c6045a03
commit 2de7649311

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@ -39,7 +39,7 @@ void ShaderIR::Decode() {
std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header)); std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
disable_flow_stack = false; disable_flow_stack = false;
const auto info = ScanFlow(program_code, MAX_PROGRAM_LENGTH * sizeof(u64), main_offset); const auto info = ScanFlow(program_code, program_size, main_offset);
if (info) { if (info) {
const auto& shader_info = *info; const auto& shader_info = *info;
coverage_begin = shader_info.start; coverage_begin = shader_info.start;