Common: Clean up ThreadQueueList
Replace all the C-style complicated buffer management with a std::deque. In addition to making the code easier to understand it also adds support for non-POD IdTypes. Also clean the rest of the code to follow our code style.
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317fe1e528
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122c2bb324
2 changed files with 82 additions and 152 deletions
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@ -4,55 +4,35 @@
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#pragma once
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#include <array>
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#include <deque>
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#include <boost/range/algorithm_ext/erase.hpp>
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#include "common/common.h"
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namespace Common {
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template<class IdType>
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template<class T, unsigned int N>
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struct ThreadQueueList {
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// Number of queues (number of priority levels starting at 0.)
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static const int NUM_QUEUES = 128;
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// TODO(yuriks): If performance proves to be a problem, the std::deques can be replaced with
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// (dynamically resizable) circular buffers to remove their overhead when
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// inserting and popping.
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// Initial number of threads a single queue can handle.
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static const int INITIAL_CAPACITY = 32;
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typedef unsigned int Priority;
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struct Queue {
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// Next ever-been-used queue (worse priority.)
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Queue *next;
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// First valid item in data.
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int first;
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// One after last valid item in data.
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int end;
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// A too-large array with room on the front and end.
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IdType *data;
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// Size of data array.
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int capacity;
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};
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// Number of priority levels. (Valid levels are [0..NUM_QUEUES).)
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static const Priority NUM_QUEUES = N;
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ThreadQueueList() {
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memset(queues, 0, sizeof(queues));
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first = invalid();
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}
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~ThreadQueueList() {
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for (int i = 0; i < NUM_QUEUES; ++i)
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{
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if (queues[i].data != nullptr)
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free(queues[i].data);
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}
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first = nullptr;
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}
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// Only for debugging, returns priority level.
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int contains(const IdType uid) {
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for (int i = 0; i < NUM_QUEUES; ++i)
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{
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if (queues[i].data == nullptr)
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continue;
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Queue *cur = &queues[i];
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for (int j = cur->first; j < cur->end; ++j)
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{
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if (cur->data[j] == uid)
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Priority contains(const T& uid) {
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for (Priority i = 0; i < NUM_QUEUES; ++i) {
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Queue& cur = queues[i];
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if (std::find(cur.data.cbegin(), cur.data.cend(), uid) != cur.data.cend()) {
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return i;
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}
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}
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@ -60,157 +40,107 @@ struct ThreadQueueList {
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return -1;
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}
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inline IdType pop_first() {
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T pop_first() {
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Queue *cur = first;
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while (cur != invalid())
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{
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if (cur->end - cur->first > 0)
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return cur->data[cur->first++];
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cur = cur->next;
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while (cur != nullptr) {
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if (!cur->data.empty()) {
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auto tmp = std::move(cur->data.front());
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cur->data.pop_front();
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return tmp;
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}
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cur = cur->next_nonempty;
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}
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//_dbg_assert_msg_(SCEKERNEL, false, "ThreadQueueList should not be empty.");
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return 0;
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return T();
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}
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inline IdType pop_first_better(u32 priority) {
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T pop_first_better(Priority priority) {
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Queue *cur = first;
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Queue *stop = &queues[priority];
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while (cur < stop)
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{
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if (cur->end - cur->first > 0)
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return cur->data[cur->first++];
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cur = cur->next;
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while (cur < stop) {
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if (!cur->data.empty()) {
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auto tmp = std::move(cur->data.front());
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cur->data.pop_front();
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return tmp;
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}
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cur = cur->next_nonempty;
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}
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return 0;
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return T();
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}
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inline void push_front(u32 priority, const IdType threadID) {
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void push_front(Priority priority, const T& thread_id) {
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Queue *cur = &queues[priority];
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cur->data[--cur->first] = threadID;
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if (cur->first == 0)
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rebalance(priority);
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cur->data.push_front(thread_id);
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}
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inline void push_back(u32 priority, const IdType threadID) {
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void push_back(Priority priority, const T& thread_id) {
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Queue *cur = &queues[priority];
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cur->data[cur->end++] = threadID;
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if (cur->end == cur->capacity)
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rebalance(priority);
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cur->data.push_back(thread_id);
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}
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inline void remove(u32 priority, const IdType threadID) {
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void remove(Priority priority, const T& thread_id) {
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Queue *cur = &queues[priority];
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//_dbg_assert_msg_(SCEKERNEL, cur->next != NULL, "ThreadQueueList::Queue should already be linked up.");
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for (int i = cur->first; i < cur->end; ++i)
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{
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if (cur->data[i] == threadID)
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{
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int remaining = --cur->end - i;
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if (remaining > 0)
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memmove(&cur->data[i], &cur->data[i + 1], remaining * sizeof(IdType));
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return;
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}
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boost::remove_erase(cur->data, thread_id);
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}
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// Wasn't there.
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}
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inline void rotate(u32 priority) {
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void rotate(Priority priority) {
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Queue *cur = &queues[priority];
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//_dbg_assert_msg_(SCEKERNEL, cur->next != NULL, "ThreadQueueList::Queue should already be linked up.");
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if (cur->end - cur->first > 1)
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{
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cur->data[cur->end++] = cur->data[cur->first++];
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if (cur->end == cur->capacity)
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rebalance(priority);
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if (cur->data.size() > 1) {
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cur->data.push_back(std::move(cur->data.front()));
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cur->data.pop_front();
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}
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}
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inline void clear() {
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for (int i = 0; i < NUM_QUEUES; ++i)
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{
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if (queues[i].data != nullptr)
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free(queues[i].data);
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}
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memset(queues, 0, sizeof(queues));
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first = invalid();
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void clear() {
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queues.fill(Queue());
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first = nullptr;
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}
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inline bool empty(u32 priority) const {
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bool empty(Priority priority) const {
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const Queue *cur = &queues[priority];
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return cur->first == cur->end;
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return cur->data.empty();
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}
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inline void prepare(u32 priority) {
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Queue *cur = &queues[priority];
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if (cur->next == nullptr)
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link(priority, INITIAL_CAPACITY);
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void prepare(Priority priority) {
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Queue* cur = &queues[priority];
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if (cur->next_nonempty == UnlinkedTag())
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link(priority);
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}
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private:
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Queue *invalid() const {
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return (Queue *) -1;
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struct Queue {
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// Points to the next active priority, skipping over ones that have never been used.
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Queue* next_nonempty = UnlinkedTag();
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// Double-ended queue of threads in this priority level
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std::deque<T> data;
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};
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/// Special tag used to mark priority levels that have never been used.
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static Queue* UnlinkedTag() {
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return reinterpret_cast<Queue*>(1);
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}
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void link(u32 priority, int size) {
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//_dbg_assert_msg_(SCEKERNEL, queues[priority].data == NULL, "ThreadQueueList::Queue should only be initialized once.");
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if (size <= INITIAL_CAPACITY)
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size = INITIAL_CAPACITY;
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else
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{
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int goal = size;
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size = INITIAL_CAPACITY;
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while (size < goal)
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size *= 2;
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}
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void link(Priority priority) {
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Queue *cur = &queues[priority];
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cur->data = (IdType *) malloc(sizeof(IdType) * size);
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cur->capacity = size;
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cur->first = size / 2;
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cur->end = size / 2;
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for (int i = (int) priority - 1; i >= 0; --i)
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{
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if (queues[i].next != nullptr)
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{
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cur->next = queues[i].next;
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queues[i].next = cur;
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for (int i = priority - 1; i >= 0; --i) {
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if (queues[i].next_nonempty != UnlinkedTag()) {
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cur->next_nonempty = queues[i].next_nonempty;
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queues[i].next_nonempty = cur;
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return;
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}
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}
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cur->next = first;
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cur->next_nonempty = first;
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first = cur;
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}
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void rebalance(u32 priority) {
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Queue *cur = &queues[priority];
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int size = cur->end - cur->first;
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if (size >= cur->capacity - 2) {
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IdType *new_data = (IdType *)realloc(cur->data, cur->capacity * 2 * sizeof(IdType));
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if (new_data != nullptr) {
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cur->capacity *= 2;
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cur->data = new_data;
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}
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}
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int newFirst = (cur->capacity - size) / 2;
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if (newFirst != cur->first) {
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memmove(&cur->data[newFirst], &cur->data[cur->first], size * sizeof(IdType));
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cur->first = newFirst;
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cur->end = newFirst + size;
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}
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}
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// The first queue that's ever been used.
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Queue *first;
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Queue* first;
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// The priority level queues of thread ids.
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Queue queues[NUM_QUEUES];
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std::array<Queue, NUM_QUEUES> queues;
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};
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} // namespace
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@ -75,7 +75,7 @@ public:
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static std::vector<Handle> thread_queue;
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// Lists only ready thread ids.
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static Common::ThreadQueueList<Handle> thread_ready_queue;
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static Common::ThreadQueueList<Handle, THREADPRIO_LOWEST+1> thread_ready_queue;
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static Handle current_thread_handle;
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static Thread* current_thread;
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