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kernel: changed main thread priority to default, updated Kernel::Reschedule to use PrepareReschedule

This commit is contained in:
bunnei 2014-06-01 21:42:50 -04:00
parent e8a17ee6fd
commit 10447d1f48
6 changed files with 17 additions and 9 deletions

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@ -7,6 +7,7 @@
#include "core/mem_map.h"
#include "core/hle/hle.h"
#include "core/hle/svc.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/service/service.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
@ -41,11 +42,11 @@ void EatCycles(u32 cycles) {
// TODO: ImplementMe
}
void ReSchedule(const char *reason) {
void Reschedule(const char *reason) {
#ifdef _DEBUG
_dbg_assert_msg_(HLE, reason != 0 && strlen(reason) < 256, "Reschedule: Invalid or too long reason.");
#endif
// TODO: ImplementMe
Core::g_app_core->PrepareReschedule();
}
void RegisterModule(std::string name, int num_functions, const FunctionDef* func_table) {

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@ -37,7 +37,7 @@ void CallSVC(u32 opcode);
void EatCycles(u32 cycles);
void ReSchedule(const char *reason);
void Reschedule(const char *reason);
void Init();

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@ -14,6 +14,7 @@
namespace Kernel {
Handle g_main_thread = 0;
ObjectPool g_object_pool;
ObjectPool::ObjectPool() {
@ -150,7 +151,7 @@ bool LoadExec(u32 entry_point) {
Core::g_app_core->SetPC(entry_point);
// 0x30 is the typical main thread priority I've seen used so far
Handle thread = Kernel::SetupMainThread(0x30);
g_main_thread = Kernel::SetupMainThread(THREADPRIO_DEFAULT);
return true;
}

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@ -163,6 +163,7 @@ private:
};
extern ObjectPool g_object_pool;
extern Handle g_main_thread;
/**
* Loads executable stored at specified address

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@ -285,11 +285,11 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s3
HLE::EatCycles(32000);
CallThread(t);
// This won't schedule to the new thread, but it may to one woken from eating cycles.
// Technically, this should not eat all at once, and reschedule in the middle, but that's hard.
HLE::ReSchedule("thread created");
CallThread(t);
//HLE::Reschedule("thread created");
return handle;
}

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@ -125,8 +125,11 @@ Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
Result res = object->WaitSynchronization(&wait);
if (wait) {
// Set current thread to wait state if handle was not unlocked
Kernel::WaitCurrentThread(WAITTYPE_SYNCH); // TODO(bunnei): Is this correct?
Kernel::Reschedule();
// Check for next thread to schedule
HLE::Reschedule(__func__);
// Context switch - Function blocked, is not actually returning (will be "called" again)
@ -178,7 +181,9 @@ Result WaitSynchronizationN(void* _out, void* _handles, u32 handle_count, u32 wa
// Set current thread to wait state if not all handles were unlocked
Kernel::WaitCurrentThread(WAITTYPE_SYNCH); // TODO(bunnei): Is this correct?
Kernel::Reschedule();
// Check for next thread to schedule
HLE::Reschedule(__func__);
// Context switch - Function blocked, is not actually returning (will be "called" again)