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sockets: avoid locking around socket session calls

This commit is contained in:
Liam 2023-08-19 23:09:35 -04:00
parent 6a5db5679b
commit 0cd9d51e06
3 changed files with 10 additions and 2 deletions

View file

@ -79,8 +79,8 @@ protected:
using HandlerFnP = void (Self::*)(HLERequestContext&);
/// Used to gain exclusive access to the service members, e.g. from CoreTiming thread.
[[nodiscard]] std::scoped_lock<std::mutex> LockService() {
return std::scoped_lock{lock_service};
[[nodiscard]] virtual std::unique_lock<std::mutex> LockService() {
return std::unique_lock{lock_service};
}
/// System context that the service operates under.

View file

@ -1029,6 +1029,11 @@ BSD::~BSD() {
}
}
std::unique_lock<std::mutex> BSD::LockService() {
// Do not lock socket IClient instances.
return {};
}
BSDCFG::BSDCFG(Core::System& system_) : ServiceFramework{system_, "bsdcfg"} {
// clang-format off
static const FunctionInfo functions[] = {

View file

@ -186,6 +186,9 @@ private:
// Callback identifier for the OnProxyPacketReceived event.
Network::RoomMember::CallbackHandle<Network::ProxyPacket> proxy_packet_received;
protected:
virtual std::unique_lock<std::mutex> LockService() override;
};
class BSDCFG final : public ServiceFramework<BSDCFG> {