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OpenGL: Implement color combiner Operation::Dot3_RGB

This commit is contained in:
Jannik Vogel 2016-04-08 23:16:51 +02:00
parent 0b7efc2be2
commit 0ad050f85d

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@ -198,6 +198,9 @@ static void AppendColorCombiner(std::string& out, TevStageConfig::Operation oper
case Operation::AddThenMultiply: case Operation::AddThenMultiply:
out += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0)) * " + variable_name + "[2]"; out += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0)) * " + variable_name + "[2]";
break; break;
case Operation::Dot3_RGB:
out += "vec3(dot(" + variable_name + "[0] - vec3(0.5), " + variable_name + "[1] - vec3(0.5)) * 4.0)";
break;
default: default:
out += "vec3(0.0)"; out += "vec3(0.0)";
LOG_CRITICAL(Render_OpenGL, "Unknown color combiner operation: %u", operation); LOG_CRITICAL(Render_OpenGL, "Unknown color combiner operation: %u", operation);