diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp index de963f5e96..4ba69fa513 100644 --- a/src/video_core/vertex_shader.cpp +++ b/src/video_core/vertex_shader.cpp @@ -150,7 +150,7 @@ static void ProcessShaderCode(VertexShaderState& state) { // TODO: We don't really support this properly: For instance, the address register // offset needs to be applied to SRC2 instead, etc. // For now, we just abort in this situation. - LOG_ERROR(HW_GPU, "Bad condition..."); + LOG_CRITICAL(HW_GPU, "Bad condition..."); exit(0); }