qt: continue event loop during game close
This commit is contained in:
parent
1b11e0f0d3
commit
053ad04d3f
4 changed files with 64 additions and 14 deletions
|
@ -1550,8 +1550,9 @@ void GMainWindow::AllowOSSleep() {
|
|||
|
||||
bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t program_index) {
|
||||
// Shutdown previous session if the emu thread is still active...
|
||||
if (emu_thread != nullptr)
|
||||
if (emu_thread != nullptr) {
|
||||
ShutdownGame();
|
||||
}
|
||||
|
||||
if (!render_window->InitRenderTarget()) {
|
||||
return false;
|
||||
|
@ -1779,7 +1780,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
|
|||
OnStartGame();
|
||||
}
|
||||
|
||||
void GMainWindow::ShutdownGame() {
|
||||
void GMainWindow::OnShutdownBegin() {
|
||||
if (!emulation_running) {
|
||||
return;
|
||||
}
|
||||
|
@ -1802,13 +1803,41 @@ void GMainWindow::ShutdownGame() {
|
|||
|
||||
emit EmulationStopping();
|
||||
|
||||
// Wait for emulation thread to complete and delete it
|
||||
if (system->DebuggerEnabled() || !emu_thread->wait(5000)) {
|
||||
emu_thread->ForceStop();
|
||||
emu_thread->wait();
|
||||
shutdown_timer.setSingleShot(true);
|
||||
shutdown_timer.start(system->DebuggerEnabled() ? 0 : 5000);
|
||||
connect(&shutdown_timer, &QTimer::timeout, this, &GMainWindow::OnEmulationStopTimeExpired);
|
||||
connect(emu_thread.get(), &QThread::finished, this, &GMainWindow::OnEmulationStopped);
|
||||
|
||||
// Disable everything to prevent anything from being triggered here
|
||||
ui->action_Pause->setEnabled(false);
|
||||
ui->action_Restart->setEnabled(false);
|
||||
ui->action_Stop->setEnabled(false);
|
||||
}
|
||||
|
||||
void GMainWindow::OnShutdownBeginDialog() {
|
||||
shutdown_dialog =
|
||||
new OverlayDialog(render_window, *system, QString{}, tr("Closing software..."), QString{},
|
||||
QString{}, Qt::AlignHCenter | Qt::AlignVCenter);
|
||||
shutdown_dialog->open();
|
||||
}
|
||||
|
||||
void GMainWindow::OnEmulationStopTimeExpired() {
|
||||
if (emu_thread) {
|
||||
emu_thread->ForceStop();
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::OnEmulationStopped() {
|
||||
shutdown_timer.stop();
|
||||
emu_thread->disconnect();
|
||||
emu_thread->wait();
|
||||
emu_thread = nullptr;
|
||||
|
||||
if (shutdown_dialog) {
|
||||
shutdown_dialog->deleteLater();
|
||||
shutdown_dialog = nullptr;
|
||||
}
|
||||
|
||||
emulation_running = false;
|
||||
|
||||
discord_rpc->Update();
|
||||
|
@ -1854,6 +1883,20 @@ void GMainWindow::ShutdownGame() {
|
|||
|
||||
// When closing the game, destroy the GLWindow to clear the context after the game is closed
|
||||
render_window->ReleaseRenderTarget();
|
||||
|
||||
Settings::RestoreGlobalState(system->IsPoweredOn());
|
||||
system->HIDCore().ReloadInputDevices();
|
||||
UpdateStatusButtons();
|
||||
}
|
||||
|
||||
void GMainWindow::ShutdownGame() {
|
||||
if (!emulation_running) {
|
||||
return;
|
||||
}
|
||||
|
||||
OnShutdownBegin();
|
||||
OnEmulationStopTimeExpired();
|
||||
OnEmulationStopped();
|
||||
}
|
||||
|
||||
void GMainWindow::StoreRecentFile(const QString& filename) {
|
||||
|
@ -2956,11 +2999,8 @@ void GMainWindow::OnStopGame() {
|
|||
return;
|
||||
}
|
||||
|
||||
ShutdownGame();
|
||||
|
||||
Settings::RestoreGlobalState(system->IsPoweredOn());
|
||||
system->HIDCore().ReloadInputDevices();
|
||||
UpdateStatusButtons();
|
||||
OnShutdownBegin();
|
||||
OnShutdownBeginDialog();
|
||||
}
|
||||
|
||||
void GMainWindow::OnLoadComplete() {
|
||||
|
@ -4047,10 +4087,6 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
|
|||
// Shutdown session if the emu thread is active...
|
||||
if (emu_thread != nullptr) {
|
||||
ShutdownGame();
|
||||
|
||||
Settings::RestoreGlobalState(system->IsPoweredOn());
|
||||
system->HIDCore().ReloadInputDevices();
|
||||
UpdateStatusButtons();
|
||||
}
|
||||
|
||||
render_window->close();
|
||||
|
|
|
@ -29,6 +29,7 @@ class GImageInfo;
|
|||
class GRenderWindow;
|
||||
class LoadingScreen;
|
||||
class MicroProfileDialog;
|
||||
class OverlayDialog;
|
||||
class ProfilerWidget;
|
||||
class ControllerDialog;
|
||||
class QLabel;
|
||||
|
@ -335,6 +336,10 @@ private slots:
|
|||
void OnReinitializeKeys(ReinitializeKeyBehavior behavior);
|
||||
void OnLanguageChanged(const QString& locale);
|
||||
void OnMouseActivity();
|
||||
void OnShutdownBegin();
|
||||
void OnShutdownBeginDialog();
|
||||
void OnEmulationStopped();
|
||||
void OnEmulationStopTimeExpired();
|
||||
|
||||
private:
|
||||
QString GetGameListErrorRemoving(InstalledEntryType type) const;
|
||||
|
@ -384,6 +389,8 @@ private:
|
|||
GRenderWindow* render_window;
|
||||
GameList* game_list;
|
||||
LoadingScreen* loading_screen;
|
||||
QTimer shutdown_timer;
|
||||
OverlayDialog* shutdown_dialog;
|
||||
|
||||
GameListPlaceholder* game_list_placeholder;
|
||||
|
||||
|
|
|
@ -259,3 +259,9 @@ void OverlayDialog::InputThread() {
|
|||
std::this_thread::sleep_for(std::chrono::milliseconds(50));
|
||||
}
|
||||
}
|
||||
|
||||
void OverlayDialog::keyPressEvent(QKeyEvent* e) {
|
||||
if (!ui->buttonsDialog->isHidden() || e->key() != Qt::Key_Escape) {
|
||||
QDialog::keyPressEvent(e);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -94,6 +94,7 @@ private:
|
|||
|
||||
/// The thread where input is being polled and processed.
|
||||
void InputThread();
|
||||
void keyPressEvent(QKeyEvent* e) override;
|
||||
|
||||
std::unique_ptr<Ui::OverlayDialog> ui;
|
||||
|
||||
|
|
Loading…
Reference in a new issue