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Added support for multiple input device types for KeyMap and connected Qt.

This commit is contained in:
Kevin Hartman 2014-09-08 21:46:02 -07:00
parent 4a94ec934a
commit 02fd19b2f6
12 changed files with 256 additions and 201 deletions

View file

@ -8,49 +8,53 @@
#include "citra/emu_window/emu_window_glfw.h" #include "citra/emu_window/emu_window_glfw.h"
static const KeyMap::DefaultKeyMapping default_key_map[] = { static const std::pair<int, HID_User::PadState> default_key_map[] = {
{ KeyMap::CitraKey(GLFW_KEY_A), HID_User::PAD_A }, { GLFW_KEY_A, HID_User::PAD_A },
{ KeyMap::CitraKey(GLFW_KEY_B), HID_User::PAD_B }, { GLFW_KEY_B, HID_User::PAD_B },
{ KeyMap::CitraKey(GLFW_KEY_BACKSLASH), HID_User::PAD_SELECT }, { GLFW_KEY_BACKSLASH, HID_User::PAD_SELECT },
{ KeyMap::CitraKey(GLFW_KEY_ENTER), HID_User::PAD_START }, { GLFW_KEY_ENTER, HID_User::PAD_START },
{ KeyMap::CitraKey(GLFW_KEY_RIGHT), HID_User::PAD_RIGHT }, { GLFW_KEY_RIGHT, HID_User::PAD_RIGHT },
{ KeyMap::CitraKey(GLFW_KEY_LEFT), HID_User::PAD_LEFT }, { GLFW_KEY_LEFT, HID_User::PAD_LEFT },
{ KeyMap::CitraKey(GLFW_KEY_UP), HID_User::PAD_UP }, { GLFW_KEY_UP, HID_User::PAD_UP },
{ KeyMap::CitraKey(GLFW_KEY_DOWN), HID_User::PAD_DOWN }, { GLFW_KEY_DOWN, HID_User::PAD_DOWN },
{ KeyMap::CitraKey(GLFW_KEY_R), HID_User::PAD_R }, { GLFW_KEY_R, HID_User::PAD_R },
{ KeyMap::CitraKey(GLFW_KEY_L), HID_User::PAD_L }, { GLFW_KEY_L, HID_User::PAD_L },
{ KeyMap::CitraKey(GLFW_KEY_X), HID_User::PAD_X }, { GLFW_KEY_X, HID_User::PAD_X },
{ KeyMap::CitraKey(GLFW_KEY_Y), HID_User::PAD_Y }, { GLFW_KEY_Y, HID_User::PAD_Y },
{ KeyMap::CitraKey(GLFW_KEY_H), HID_User::PAD_CIRCLE_RIGHT }, { GLFW_KEY_H, HID_User::PAD_CIRCLE_RIGHT },
{ KeyMap::CitraKey(GLFW_KEY_F), HID_User::PAD_CIRCLE_LEFT }, { GLFW_KEY_F, HID_User::PAD_CIRCLE_LEFT },
{ KeyMap::CitraKey(GLFW_KEY_T), HID_User::PAD_CIRCLE_UP }, { GLFW_KEY_T, HID_User::PAD_CIRCLE_UP },
{ KeyMap::CitraKey(GLFW_KEY_G), HID_User::PAD_CIRCLE_DOWN }, { GLFW_KEY_G, HID_User::PAD_CIRCLE_DOWN },
}; };
/// Called by GLFW when a key event occurs
void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
if (!VideoCore::g_emu_window) {
return;
}
int keyboard_id = ((EmuWindow_GLFW*)VideoCore::g_emu_window)->keyboard_id;
static void OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
if (action == GLFW_PRESS) { if (action == GLFW_PRESS) {
EmuWindow::KeyPressed(KeyMap::CitraKey(key)); EmuWindow::KeyPressed({key, keyboard_id});
} }
if (action == GLFW_RELEASE) { if (action == GLFW_RELEASE) {
EmuWindow::KeyReleased(KeyMap::CitraKey(key)); EmuWindow::KeyReleased({key, keyboard_id});
} }
HID_User::PADUpdateComplete(); HID_User::PadUpdateComplete();
}
static void OnWindowSizeEvent(GLFWwindow* win, int width, int height) {
EmuWindow_GLFW* emu_window = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win);
emu_window->SetClientAreaWidth(width);
emu_window->SetClientAreaHeight(height);
} }
/// EmuWindow_GLFW constructor /// EmuWindow_GLFW constructor
EmuWindow_GLFW::EmuWindow_GLFW() { EmuWindow_GLFW::EmuWindow_GLFW() {
// Set default key mappings // Register a new ID for the default keyboard
for (int i = 0; i < ARRAY_SIZE(default_key_map); i++) { keyboard_id = KeyMap::NewDeviceId();
KeyMap::SetKeyMapping(default_key_map[i].key, default_key_map[i].state);
// Set default key mappings for keyboard
for (auto mapping : default_key_map) {
KeyMap::SetKeyMapping({mapping.first, keyboard_id}, mapping.second);
} }
// Initialize the window // Initialize the window
@ -79,7 +83,6 @@ EmuWindow_GLFW::EmuWindow_GLFW() {
// Setup callbacks // Setup callbacks
glfwSetWindowUserPointer(m_render_window, this); glfwSetWindowUserPointer(m_render_window, this);
glfwSetKeyCallback(m_render_window, OnKeyEvent); glfwSetKeyCallback(m_render_window, OnKeyEvent);
//glfwSetWindowSizeCallback(m_render_window, OnWindowSizeEvent);
DoneCurrent(); DoneCurrent();
} }

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@ -25,8 +25,9 @@ public:
/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
void DoneCurrent(); void DoneCurrent();
GLFWwindow* m_render_window; ///< Internal GLFW render window static void OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods);
private: private:
GLFWwindow* m_render_window; ///< Internal GLFW render window
int keyboard_id; ///< Device id of keyboard for use with KeyMap
}; };

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@ -109,8 +109,35 @@ EmuThread& GRenderWindow::GetEmuThread()
return emu_thread; return emu_thread;
} }
static const std::pair<int, HID_User::PadState> default_key_map[] = {
{ Qt::Key_A, HID_User::PAD_A },
{ Qt::Key_B, HID_User::PAD_B },
{ Qt::Key_Backslash, HID_User::PAD_SELECT },
{ Qt::Key_Enter, HID_User::PAD_START },
{ Qt::Key_Right, HID_User::PAD_RIGHT },
{ Qt::Key_Left, HID_User::PAD_LEFT },
{ Qt::Key_Up, HID_User::PAD_UP },
{ Qt::Key_Down, HID_User::PAD_DOWN },
{ Qt::Key_R, HID_User::PAD_R },
{ Qt::Key_L, HID_User::PAD_L },
{ Qt::Key_X, HID_User::PAD_X },
{ Qt::Key_Y, HID_User::PAD_Y },
{ Qt::Key_H, HID_User::PAD_CIRCLE_RIGHT },
{ Qt::Key_F, HID_User::PAD_CIRCLE_LEFT },
{ Qt::Key_T, HID_User::PAD_CIRCLE_UP },
{ Qt::Key_G, HID_User::PAD_CIRCLE_DOWN },
};
GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this) GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this)
{ {
// Register a new ID for the default keyboard
keyboard_id = KeyMap::NewDeviceId();
// Set default key mappings for keyboard
for (auto mapping : default_key_map) {
KeyMap::SetKeyMapping({mapping.first, keyboard_id}, mapping.second);
}
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, WA_DontShowOnScreen, WA_DeleteOnClose // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, WA_DontShowOnScreen, WA_DeleteOnClose
QGLFormat fmt; QGLFormat fmt;
fmt.setProfile(QGLFormat::CoreProfile); fmt.setProfile(QGLFormat::CoreProfile);
@ -209,27 +236,13 @@ QByteArray GRenderWindow::saveGeometry()
void GRenderWindow::keyPressEvent(QKeyEvent* event) void GRenderWindow::keyPressEvent(QKeyEvent* event)
{ {
/* EmuWindow::KeyPressed({event->key(), keyboard_id});
bool key_processed = false; HID_User::PadUpdateComplete();
for (unsigned int channel = 0; channel < 4 && controller_interface(); ++channel)
if (controller_interface()->SetControllerStatus(channel, event->key(), input_common::GCController::PRESSED))
key_processed = true;
if (!key_processed)
QWidget::keyPressEvent(event);
*/
} }
void GRenderWindow::keyReleaseEvent(QKeyEvent* event) void GRenderWindow::keyReleaseEvent(QKeyEvent* event)
{ {
/* EmuWindow::KeyReleased({event->key(), keyboard_id});
bool key_processed = false; HID_User::PadUpdateComplete();
for (unsigned int channel = 0; channel < 4 && controller_interface(); ++channel)
if (controller_interface()->SetControllerStatus(channel, event->key(), input_common::GCController::RELEASED))
key_processed = true;
if (!key_processed)
QWidget::keyPressEvent(event);
*/
} }

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@ -116,4 +116,6 @@ private:
EmuThread emu_thread; EmuThread emu_thread;
QByteArray geometry; QByteArray geometry;
int keyboard_id;
}; };

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@ -4,6 +4,7 @@ configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOU
set(SRCS set(SRCS
break_points.cpp break_points.cpp
console_listener.cpp console_listener.cpp
emu_window.cpp
extended_trace.cpp extended_trace.cpp
file_search.cpp file_search.cpp
file_util.cpp file_util.cpp

17
src/common/emu_window.cpp Normal file
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@ -0,0 +1,17 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "emu_window.h"
void EmuWindow::KeyPressed(KeyMap::HostDeviceKey key) {
HID_User::PadState mapped_key = KeyMap::GetPadKey(key);
HID_User::PadButtonPress(mapped_key);
}
void EmuWindow::KeyReleased(KeyMap::HostDeviceKey key) {
HID_User::PadState mapped_key = KeyMap::GetPadKey(key);
HID_User::PadButtonRelease(mapped_key);
}

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@ -8,7 +8,6 @@
#include "common/scm_rev.h" #include "common/scm_rev.h"
#include "common/key_map.h" #include "common/key_map.h"
#include "core/hle/service/hid.h"
// Abstraction class used to provide an interface between emulation code and the frontend (e.g. SDL, // Abstraction class used to provide an interface between emulation code and the frontend (e.g. SDL,
// QGLWidget, GLFW, etc...) // QGLWidget, GLFW, etc...)
@ -35,21 +34,11 @@ public:
/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
virtual void DoneCurrent() = 0; virtual void DoneCurrent() = 0;
static void KeyPressed(KeyMap::CitraKey key) { /// Signals a key press action to the HID module
HID_User::PADState mapped_key = KeyMap::Get3DSKey(key); static void KeyPressed(KeyMap::HostDeviceKey key);
if (mapped_key.hex != HID_User::PAD_NONE.hex) { /// Signals a key release action to the HID module
HID_User::PADButtonPress(mapped_key); static void KeyReleased(KeyMap::HostDeviceKey key);
}
}
static void KeyReleased(KeyMap::CitraKey key) {
HID_User::PADState mapped_key = KeyMap::Get3DSKey(key);
if (mapped_key.hex != HID_User::PAD_NONE.hex) {
HID_User::PADButtonRelease(mapped_key);
}
}
Config GetConfig() const { Config GetConfig() const {
return m_config; return m_config;

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@ -1,21 +1,25 @@
// Copyright 2013 Dolphin Emulator Project // Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 // Licensed under GPLv2
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "key_map.h" #include "key_map.h"
#include <map> #include <map>
namespace KeyMap { namespace KeyMap {
std::map<CitraKey, HID_User::PADState> g_key_map; static std::map<HostDeviceKey, HID_User::PadState> key_map;
static int next_device_id = 0;
void SetKeyMapping(CitraKey key, HID_User::PADState padState) { int NewDeviceId() {
g_key_map[key].hex = padState.hex; return next_device_id++;
} }
HID_User::PADState Get3DSKey(CitraKey key) { void SetKeyMapping(HostDeviceKey key, HID_User::PadState padState) {
return g_key_map[key]; key_map[key].hex = padState.hex;
}
HID_User::PadState GetPadKey(HostDeviceKey key) {
return key_map[key];
} }
} }

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@ -1,4 +1,4 @@
// Copyright 2013 Dolphin Emulator Project // Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 // Licensed under GPLv2
// Refer to the license.txt file included. // Refer to the license.txt file included.
@ -8,28 +8,38 @@
namespace KeyMap { namespace KeyMap {
class CitraKey { /**
public: * Represents a key for a specific host device.
CitraKey() : keyCode(0) {} */
CitraKey(int code) : keyCode(code) {} struct HostDeviceKey {
int key_code;
int device_id; ///< Uniquely identifies a host device
int keyCode; bool operator < (const HostDeviceKey &other) const {
if (device_id == other.device_id) {
bool operator < (const CitraKey &other) const { return key_code < other.key_code;
return keyCode < other.keyCode; }
return device_id < other.device_id;
} }
bool operator == (const CitraKey &other) const { bool operator == (const HostDeviceKey &other) const {
return keyCode == other.keyCode; return device_id == other.device_id && key_code == other.key_code;
} }
}; };
struct DefaultKeyMapping { /**
KeyMap::CitraKey key; * Generates a new device id, which uniquely identifies a host device within KeyMap.
HID_User::PADState state; */
}; int NewDeviceId();
void SetKeyMapping(CitraKey key, HID_User::PADState padState); /**
HID_User::PADState Get3DSKey(CitraKey key); * Maps a device-specific key to a PadState.
*/
void SetKeyMapping(HostDeviceKey key, HID_User::PadState padState);
/**
* Gets the PadState that's mapped to the provided device-specific key.
*/
HID_User::PadState GetPadKey(HostDeviceKey key);
} }

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@ -14,96 +14,102 @@
namespace HID_User { namespace HID_User {
Handle g_shared_mem = 0; ///< Handle to shared memory region designated to HID_User service // Handle to shared memory region designated to HID_User service
static Handle shared_mem = 0;
// Event handles // Event handles
Handle g_event_pad_or_touch_1 = 0; static Handle event_pad_or_touch_1 = 0;
Handle g_event_pad_or_touch_2 = 0; static Handle event_pad_or_touch_2 = 0;
Handle g_event_accelerometer = 0; static Handle event_accelerometer = 0;
Handle g_event_gyroscope = 0; static Handle event_gyroscope = 0;
Handle g_event_debug_pad = 0; static Handle event_debug_pad = 0;
// Next PAD state update information // Next Pad state update information
PADState g_next_state = {{0}}; static PadState next_state = {{0}};
u32 g_next_index = 0; static u32 next_index = 0;
s16 g_next_circle_x = 0; static s16 next_circle_x = 0;
s16 g_next_circle_y = 0; static s16 next_circle_y = 0;
/** Gets a pointer to the PADData structure inside HID shared memory /**
* Gets a pointer to the PadData structure inside HID shared memory
*/ */
static inline PADData* GetPADData() { static inline PadData* GetPadData() {
if (0 == g_shared_mem) if (0 == shared_mem)
return nullptr; return nullptr;
return reinterpret_cast<PADData*>(Kernel::GetSharedMemoryPointer(g_shared_mem, 0)); return reinterpret_cast<PadData*>(Kernel::GetSharedMemoryPointer(shared_mem, 0));
} }
/** Circle PAD from keys. /**
* Circle Pad from keys.
* *
* This is implemented as "pushed all the way to an edge (max) or centered (0)". * This is implemented as "pushed all the way to an edge (max) or centered (0)".
* *
* Indicate the circle pad is pushed completely to the edge in 1 of 8 directions. * Indicate the circle pad is pushed completely to the edge in 1 of 8 directions.
*/ */
void UpdateNextCirclePADState() { void UpdateNextCirclePadState() {
static const s16 max_value = 0x9C; static const s16 max_value = 0x9C;
g_next_circle_x = g_next_state.circle_left ? -max_value : 0x0; next_circle_x = next_state.circle_left ? -max_value : 0x0;
g_next_circle_x += g_next_state.circle_right ? max_value : 0x0; next_circle_x += next_state.circle_right ? max_value : 0x0;
g_next_circle_y = g_next_state.circle_down ? -max_value : 0x0; next_circle_y = next_state.circle_down ? -max_value : 0x0;
g_next_circle_y += g_next_state.circle_up ? max_value : 0x0; next_circle_y += next_state.circle_up ? max_value : 0x0;
} }
/** Sets a PAD state (button or button combo) as pressed /**
* Sets a Pad state (button or button combo) as pressed
*/ */
void PADButtonPress(PADState pad_state) { void PadButtonPress(PadState pad_state) {
g_next_state.hex |= pad_state.hex; next_state.hex |= pad_state.hex;
UpdateNextCirclePADState(); UpdateNextCirclePadState();
} }
/** Sets a PAD state (button or button combo) as released /**
* Sets a Pad state (button or button combo) as released
*/ */
void PADButtonRelease(PADState pad_state) { void PadButtonRelease(PadState pad_state) {
g_next_state.hex &= ~pad_state.hex; next_state.hex &= ~pad_state.hex;
UpdateNextCirclePADState(); UpdateNextCirclePadState();
} }
/** Called after all PAD changes to be included in this update have been made, /**
* including both PAD key changes and analog circle PAD changes. * Called after all Pad changes to be included in this update have been made,
* including both Pad key changes and analog circle Pad changes.
*/ */
void PADUpdateComplete() { void PadUpdateComplete() {
PADData* pad_data = GetPADData(); PadData* pad_data = GetPadData();
// Update PADData struct // Update PadData struct
pad_data->current_state.hex = g_next_state.hex; pad_data->current_state.hex = next_state.hex;
pad_data->index = g_next_index; pad_data->index = next_index;
g_next_index = (g_next_index + 1) % pad_data->entries.size(); next_index = (next_index + 1) % pad_data->entries.size();
// Get the previous PAD state // Get the previous Pad state
u32 last_entry_index = (pad_data->index - 1) % pad_data->entries.size(); u32 last_entry_index = (pad_data->index - 1) % pad_data->entries.size();
PADState old_state = pad_data->entries[last_entry_index].current_state; PadState old_state = pad_data->entries[last_entry_index].current_state;
// Compute bitmask with 1s for bits different from the old state // Compute bitmask with 1s for bits different from the old state
PADState changed; PadState changed;
changed.hex = (g_next_state.hex ^ old_state.hex); changed.hex = (next_state.hex ^ old_state.hex);
// Compute what was added // Compute what was added
PADState additions; PadState additions;
additions.hex = changed.hex & g_next_state.hex; additions.hex = changed.hex & next_state.hex;
// Compute what was removed // Compute what was removed
PADState removals; PadState removals;
removals.hex = changed.hex & old_state.hex; removals.hex = changed.hex & old_state.hex;
// Get the current PAD entry // Get the current Pad entry
PADDataEntry* current_pad_entry = &pad_data->entries[pad_data->index]; PadDataEntry* current_pad_entry = &pad_data->entries[pad_data->index];
// Update entry properties // Update entry properties
current_pad_entry->current_state.hex = g_next_state.hex; current_pad_entry->current_state.hex = next_state.hex;
current_pad_entry->delta_additions.hex = additions.hex; current_pad_entry->delta_additions.hex = additions.hex;
current_pad_entry->delta_removals.hex = removals.hex; current_pad_entry->delta_removals.hex = removals.hex;
// Set circle PAD // Set circle Pad
current_pad_entry->circle_pad_x = g_next_circle_x; current_pad_entry->circle_pad_x = next_circle_x;
current_pad_entry->circle_pad_y = g_next_circle_y; current_pad_entry->circle_pad_y = next_circle_y;
// If we just updated index 0, provide a new timestamp // If we just updated index 0, provide a new timestamp
if (pad_data->index == 0) { if (pad_data->index == 0) {
@ -111,24 +117,24 @@ void PADUpdateComplete() {
pad_data->index_reset_ticks = (s64)Core::g_app_core->GetTicks(); pad_data->index_reset_ticks = (s64)Core::g_app_core->GetTicks();
} }
// Signal both handles when there's an update to PAD or touch // Signal both handles when there's an update to Pad or touch
Kernel::SignalEvent(g_event_pad_or_touch_1); Kernel::SignalEvent(event_pad_or_touch_1);
Kernel::SignalEvent(g_event_pad_or_touch_2); Kernel::SignalEvent(event_pad_or_touch_2);
} }
// TODO(peachum): // TODO(peachum):
// Add a method for setting analog input from joystick device for the circle PAD. // Add a method for setting analog input from joystick device for the circle Pad.
// //
// This method should: // This method should:
// * Be called after both PADButton<Press, Release>(). // * Be called after both PadButton<Press, Release>().
// * Be called before PADUpdateComplete() // * Be called before PadUpdateComplete()
// * Set current PADEntry.circle_pad_<axis> using analog data // * Set current PadEntry.circle_pad_<axis> using analog data
// * Set PadData.raw_circle_pad_data // * Set PadData.raw_circle_pad_data
// * Set PadData.current_state.circle_right = 1 if current PADEntry.circle_pad_x >= 41 // * Set PadData.current_state.circle_right = 1 if current PadEntry.circle_pad_x >= 41
// * Set PadData.current_state.circle_up = 1 if current PADEntry.circle_pad_y >= 41 // * Set PadData.current_state.circle_up = 1 if current PadEntry.circle_pad_y >= 41
// * Set PadData.current_state.circle_left = 1 if current PADEntry.circle_pad_x <= -41 // * Set PadData.current_state.circle_left = 1 if current PadEntry.circle_pad_x <= -41
// * Set PadData.current_state.circle_right = 1 if current PADEntry.circle_pad_y <= -41 // * Set PadData.current_state.circle_right = 1 if current PadEntry.circle_pad_y <= -41
/** /**
@ -149,12 +155,12 @@ void GetIPCHandles(Service::Interface* self) {
u32* cmd_buff = Service::GetCommandBuffer(); u32* cmd_buff = Service::GetCommandBuffer();
cmd_buff[1] = 0; // No error cmd_buff[1] = 0; // No error
cmd_buff[3] = g_shared_mem; cmd_buff[3] = shared_mem;
cmd_buff[4] = g_event_pad_or_touch_1; cmd_buff[4] = event_pad_or_touch_1;
cmd_buff[5] = g_event_pad_or_touch_2; cmd_buff[5] = event_pad_or_touch_2;
cmd_buff[6] = g_event_accelerometer; cmd_buff[6] = event_accelerometer;
cmd_buff[7] = g_event_gyroscope; cmd_buff[7] = event_gyroscope;
cmd_buff[8] = g_event_debug_pad; cmd_buff[8] = event_debug_pad;
DEBUG_LOG(KERNEL, "called"); DEBUG_LOG(KERNEL, "called");
} }
@ -177,14 +183,14 @@ const Interface::FunctionInfo FunctionTable[] = {
// Interface class // Interface class
Interface::Interface() { Interface::Interface() {
g_shared_mem = Kernel::CreateSharedMemory("HID_User:SharedMem"); // Create shared memory object shared_mem = Kernel::CreateSharedMemory("HID_User:SharedMem"); // Create shared memory object
// Create event handles // Create event handles
g_event_pad_or_touch_1 = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventPADOrTouch1"); event_pad_or_touch_1 = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventPadOrTouch1");
g_event_pad_or_touch_2 = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventPADOrTouch2"); event_pad_or_touch_2 = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventPadOrTouch2");
g_event_accelerometer = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventAccelerometer"); event_accelerometer = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventAccelerometer");
g_event_gyroscope = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventGyroscope"); event_gyroscope = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventGyroscope");
g_event_debug_pad = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventDebugPAD"); event_debug_pad = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventDebugPad");
Register(FunctionTable, ARRAY_SIZE(FunctionTable)); Register(FunctionTable, ARRAY_SIZE(FunctionTable));
} }

View file

@ -10,13 +10,15 @@
//////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////
// Namespace HID_User // Namespace HID_User
// This service is used for interfacing to physical user controls... perhaps "Human Interface // This service is used for interfacing to physical user controls.
// Devices"? Uses include game pad controls, accelerometers, gyroscopes, etc. // Uses include game pad controls, touchscreen, accelerometers, gyroscopes, and debug pad.
namespace HID_User { namespace HID_User {
/// Structure of a PAD controller state /**
struct PADState { * Structure of a Pad controller state.
*/
struct PadState {
union { union {
u32 hex; u32 hex;
@ -40,58 +42,64 @@ struct PADState {
}; };
}; };
/// Structure of a single entry in the PADData's PAD state history array /**
struct PADDataEntry { * Structure of a single entry in the PadData's Pad state history array.
PADState current_state; */
PADState delta_additions; struct PadDataEntry {
PADState delta_removals; PadState current_state;
PadState delta_additions;
PadState delta_removals;
s16 circle_pad_x; s16 circle_pad_x;
s16 circle_pad_y; s16 circle_pad_y;
}; };
/// Structure of all data related to the 3DS Pad /**
struct PADData { * Structure of all data related to the 3DS Pad.
*/
struct PadData {
s64 index_reset_ticks; s64 index_reset_ticks;
s64 index_reset_ticks_previous; s64 index_reset_ticks_previous;
u32 index; // the index of the last updated PAD state history element u32 index; // the index of the last updated Pad state history element
u32 pad1; u32 pad1;
u32 pad2; u32 pad2;
PADState current_state; // same as entries[index].current_state PadState current_state; // same as entries[index].current_state
u32 raw_circle_pad_data; u32 raw_circle_pad_data;
u32 pad3; u32 pad3;
std::array<PADDataEntry, 8> entries; // PAD state history std::array<PadDataEntry, 8> entries; // Pad state history
}; };
// Pre-defined PADStates for single button presses // Pre-defined PadStates for single button presses
const PADState PAD_NONE = {{0}}; const PadState PAD_NONE = {{0}};
const PADState PAD_A = {{1u << 0}}; const PadState PAD_A = {{1u << 0}};
const PADState PAD_B = {{1u << 1}}; const PadState PAD_B = {{1u << 1}};
const PADState PAD_SELECT = {{1u << 2}}; const PadState PAD_SELECT = {{1u << 2}};
const PADState PAD_START = {{1u << 3}}; const PadState PAD_START = {{1u << 3}};
const PADState PAD_RIGHT = {{1u << 4}}; const PadState PAD_RIGHT = {{1u << 4}};
const PADState PAD_LEFT = {{1u << 5}}; const PadState PAD_LEFT = {{1u << 5}};
const PADState PAD_UP = {{1u << 6}}; const PadState PAD_UP = {{1u << 6}};
const PADState PAD_DOWN = {{1u << 7}}; const PadState PAD_DOWN = {{1u << 7}};
const PADState PAD_R = {{1u << 8}}; const PadState PAD_R = {{1u << 8}};
const PADState PAD_L = {{1u << 9}}; const PadState PAD_L = {{1u << 9}};
const PADState PAD_X = {{1u << 10}}; const PadState PAD_X = {{1u << 10}};
const PADState PAD_Y = {{1u << 11}}; const PadState PAD_Y = {{1u << 11}};
const PADState PAD_CIRCLE_RIGHT = {{1u << 28}}; const PadState PAD_CIRCLE_RIGHT = {{1u << 28}};
const PADState PAD_CIRCLE_LEFT = {{1u << 29}}; const PadState PAD_CIRCLE_LEFT = {{1u << 29}};
const PADState PAD_CIRCLE_UP = {{1u << 30}}; const PadState PAD_CIRCLE_UP = {{1u << 30}};
const PADState PAD_CIRCLE_DOWN = {{1u << 31}}; const PadState PAD_CIRCLE_DOWN = {{1u << 31}};
// Methods for updating the HID module's state // Methods for updating the HID module's state
void PADButtonPress(PADState pad_state); void PadButtonPress(PadState pad_state);
void PADButtonRelease(PADState pad_state); void PadButtonRelease(PadState pad_state);
void PADUpdateComplete(); void PadUpdateComplete();
/// HID service interface /**
* HID service interface.
*/
class Interface : public Service::Interface { class Interface : public Service::Interface {
public: public:

View file

@ -27,6 +27,7 @@ static const int kScreenBottomHeight = 240; ///< 3DS bottom screen height
extern RendererBase* g_renderer; ///< Renderer plugin extern RendererBase* g_renderer; ///< Renderer plugin
extern int g_current_frame; ///< Current frame extern int g_current_frame; ///< Current frame
extern EmuWindow* g_emu_window; ///< Emu window
/// Start the video core /// Start the video core
void Start(); void Start();