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chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 02:06:02 +02:00
<!--
SPDX-FileCopyrightText: 2021 yuzu Emulator Project
chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 02:06:02 +02:00
SPDX-License-Identifier: GPL-2.0-or-later
-->
<RCC>
<qresource prefix="overlay">
<file>arrow_left.png</file>
<file>arrow_right.png</file>
<file>button_minus.png</file>
<file>button_plus.png</file>
<file>button_A.png</file>
<file>button_B.png</file>
<file>button_X.png</file>
<file>button_Y.png</file>
<file>button_L.png</file>
<file>button_R.png</file>
<file>button_press_stick.png</file>
<file>osk_button_B.png</file>
<file>osk_button_B_disabled.png</file>
<file>osk_button_Y.png</file>
<file>osk_button_Y_disabled.png</file>
<file>osk_button_backspace.png</file>
<file>osk_button_plus.png</file>
<file>osk_button_plus_disabled.png</file>
<file>osk_button_shift.png</file>
<file>osk_button_shift_on.png</file>
<file>osk_button_shift_lock_on.png</file>
<file>osk_button_shift_lock_off.png</file>
<file>controller_dual_joycon.png</file>
<file>controller_pro.png</file>
<file>controller_handheld.png</file>
<file>controller_single_joycon_left.png</file>
<file>controller_single_joycon_right.png</file>
<file>controller_single_joycon_left_a.png</file>
<file>controller_single_joycon_left_b.png</file>
<file>controller_single_joycon_left_x.png</file>
<file>controller_single_joycon_left_y.png</file>
</qresource>
<qresource prefix="overlay_dark">
<file alias="arrow_left.png">../overlay_dark/arrow_left.png</file>
<file alias="arrow_right.png">../overlay_dark/arrow_right.png</file>
<file alias="button_minus.png">../overlay_dark/button_minus.png</file>
<file alias="button_plus.png">../overlay_dark/button_plus.png</file>
<file alias="button_A.png">../overlay_dark/button_A.png</file>
<file alias="button_B.png">../overlay_dark/button_B.png</file>
<file alias="button_X.png">../overlay_dark/button_X.png</file>
<file alias="button_Y.png">../overlay_dark/button_Y.png</file>
<file alias="button_L.png">../overlay_dark/button_L.png</file>
<file alias="button_R.png">../overlay_dark/button_R.png</file>
<file alias="button_press_stick.png">../overlay_dark/button_press_stick.png</file>
<file alias="osk_button_B.png">../overlay_dark/osk_button_B.png</file>
<file alias="osk_button_B_disabled.png">../overlay_dark/osk_button_B.png</file>
<file alias="osk_button_Y.png">../overlay_dark/osk_button_Y.png</file>
<file alias="osk_button_Y_disabled.png">../overlay_dark/osk_button_Y.png</file>
<file alias="osk_button_backspace.png">../overlay_dark/osk_button_backspace.png</file>
<file alias="osk_button_plus.png">../overlay_dark/osk_button_plus.png</file>
<file alias="osk_button_plus_disabled.png">../overlay_dark/osk_button_plus.png</file>
<file alias="osk_button_shift.png">../overlay_dark/osk_button_shift.png</file>
<file alias="osk_button_shift_on.png">../overlay_dark/osk_button_shift_on.png</file>
<file alias="controller_dual_joycon.png">../overlay_dark/controller_dual_joycon.png</file>
<file alias="controller_pro.png">../overlay_dark/controller_pro.png</file>
<file alias="controller_handheld.png">../overlay_dark/controller_handheld.png</file>
<file alias="controller_single_joycon_left.png">../overlay_dark/controller_single_joycon_left.png</file>
<file alias="controller_single_joycon_right.png">../overlay_dark/controller_single_joycon_right.png</file>
<file alias="controller_single_joycon_left_a.png">../overlay_dark/controller_single_joycon_left_a.png</file>
<file alias="controller_single_joycon_left_b.png">../overlay_dark/controller_single_joycon_left_b.png</file>
<file alias="controller_single_joycon_left_x.png">../overlay_dark/controller_single_joycon_left_x.png</file>
<file alias="controller_single_joycon_left_y.png">../overlay_dark/controller_single_joycon_left_y.png</file>
</qresource>
</RCC>