forked from suyu/suyu
Merge pull request #10222 from liamwhite/q
renderer_vulkan: separate guest and host compute descriptor queues
This commit is contained in:
commit
f94186d3c3
16 changed files with 81 additions and 75 deletions
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@ -176,7 +176,7 @@ public:
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};
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inline void PushImageDescriptors(TextureCache& texture_cache,
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UpdateDescriptorQueue& update_descriptor_queue,
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GuestDescriptorQueue& guest_descriptor_queue,
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const Shader::Info& info, RescalingPushConstant& rescaling,
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const VkSampler*& samplers,
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const VideoCommon::ImageViewInOut*& views) {
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@ -190,7 +190,7 @@ inline void PushImageDescriptors(TextureCache& texture_cache,
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const VkSampler sampler{*(samplers++)};
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ImageView& image_view{texture_cache.GetImageView(image_view_id)};
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const VkImageView vk_image_view{image_view.Handle(desc.type)};
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update_descriptor_queue.AddSampledImage(vk_image_view, sampler);
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guest_descriptor_queue.AddSampledImage(vk_image_view, sampler);
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rescaling.PushTexture(texture_cache.IsRescaling(image_view));
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}
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}
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@ -201,7 +201,7 @@ inline void PushImageDescriptors(TextureCache& texture_cache,
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texture_cache.MarkModification(image_view.image_id);
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}
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const VkImageView vk_image_view{image_view.StorageView(desc.type, desc.format)};
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update_descriptor_queue.AddImage(vk_image_view);
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guest_descriptor_queue.AddImage(vk_image_view);
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rescaling.PushImage(texture_cache.IsRescaling(image_view));
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}
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}
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@ -298,12 +298,14 @@ private:
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BufferCacheRuntime::BufferCacheRuntime(const Device& device_, MemoryAllocator& memory_allocator_,
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Scheduler& scheduler_, StagingBufferPool& staging_pool_,
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UpdateDescriptorQueue& update_descriptor_queue_,
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GuestDescriptorQueue& guest_descriptor_queue_,
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ComputePassDescriptorQueue& compute_pass_descriptor_queue,
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DescriptorPool& descriptor_pool)
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: device{device_}, memory_allocator{memory_allocator_}, scheduler{scheduler_},
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staging_pool{staging_pool_}, update_descriptor_queue{update_descriptor_queue_},
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uint8_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue),
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quad_index_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue) {
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staging_pool{staging_pool_}, guest_descriptor_queue{guest_descriptor_queue_},
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uint8_pass(device, scheduler, descriptor_pool, staging_pool, compute_pass_descriptor_queue),
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quad_index_pass(device, scheduler, descriptor_pool, staging_pool,
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compute_pass_descriptor_queue) {
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quad_array_index_buffer = std::make_shared<QuadArrayIndexBuffer>(device_, memory_allocator_,
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scheduler_, staging_pool_);
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quad_strip_index_buffer = std::make_shared<QuadStripIndexBuffer>(device_, memory_allocator_,
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@ -63,7 +63,8 @@ class BufferCacheRuntime {
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public:
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explicit BufferCacheRuntime(const Device& device_, MemoryAllocator& memory_manager_,
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Scheduler& scheduler_, StagingBufferPool& staging_pool_,
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UpdateDescriptorQueue& update_descriptor_queue_,
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GuestDescriptorQueue& guest_descriptor_queue,
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ComputePassDescriptorQueue& compute_pass_descriptor_queue,
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DescriptorPool& descriptor_pool);
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void Finish();
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@ -116,12 +117,12 @@ public:
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void BindTextureBuffer(Buffer& buffer, u32 offset, u32 size,
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VideoCore::Surface::PixelFormat format) {
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update_descriptor_queue.AddTexelBuffer(buffer.View(offset, size, format));
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guest_descriptor_queue.AddTexelBuffer(buffer.View(offset, size, format));
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}
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private:
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void BindBuffer(VkBuffer buffer, u32 offset, u32 size) {
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update_descriptor_queue.AddBuffer(buffer, offset, size);
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guest_descriptor_queue.AddBuffer(buffer, offset, size);
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}
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void ReserveNullBuffer();
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@ -130,7 +131,7 @@ private:
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MemoryAllocator& memory_allocator;
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Scheduler& scheduler;
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StagingBufferPool& staging_pool;
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UpdateDescriptorQueue& update_descriptor_queue;
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GuestDescriptorQueue& guest_descriptor_queue;
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std::shared_ptr<QuadArrayIndexBuffer> quad_array_index_buffer;
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std::shared_ptr<QuadStripIndexBuffer> quad_strip_index_buffer;
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@ -200,12 +200,12 @@ ComputePass::~ComputePass() = default;
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Uint8Pass::Uint8Pass(const Device& device_, Scheduler& scheduler_, DescriptorPool& descriptor_pool,
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StagingBufferPool& staging_buffer_pool_,
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UpdateDescriptorQueue& update_descriptor_queue_)
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ComputePassDescriptorQueue& compute_pass_descriptor_queue_)
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: ComputePass(device_, descriptor_pool, INPUT_OUTPUT_DESCRIPTOR_SET_BINDINGS,
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INPUT_OUTPUT_DESCRIPTOR_UPDATE_TEMPLATE, INPUT_OUTPUT_BANK_INFO, {},
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VULKAN_UINT8_COMP_SPV),
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scheduler{scheduler_}, staging_buffer_pool{staging_buffer_pool_},
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update_descriptor_queue{update_descriptor_queue_} {}
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compute_pass_descriptor_queue{compute_pass_descriptor_queue_} {}
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Uint8Pass::~Uint8Pass() = default;
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@ -214,10 +214,10 @@ std::pair<VkBuffer, VkDeviceSize> Uint8Pass::Assemble(u32 num_vertices, VkBuffer
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const u32 staging_size = static_cast<u32>(num_vertices * sizeof(u16));
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const auto staging = staging_buffer_pool.Request(staging_size, MemoryUsage::DeviceLocal);
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update_descriptor_queue.Acquire();
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update_descriptor_queue.AddBuffer(src_buffer, src_offset, num_vertices);
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update_descriptor_queue.AddBuffer(staging.buffer, staging.offset, staging_size);
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const void* const descriptor_data{update_descriptor_queue.UpdateData()};
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compute_pass_descriptor_queue.Acquire();
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compute_pass_descriptor_queue.AddBuffer(src_buffer, src_offset, num_vertices);
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compute_pass_descriptor_queue.AddBuffer(staging.buffer, staging.offset, staging_size);
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const void* const descriptor_data{compute_pass_descriptor_queue.UpdateData()};
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scheduler.RequestOutsideRenderPassOperationContext();
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scheduler.Record([this, descriptor_data, num_vertices](vk::CommandBuffer cmdbuf) {
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@ -242,12 +242,12 @@ std::pair<VkBuffer, VkDeviceSize> Uint8Pass::Assemble(u32 num_vertices, VkBuffer
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QuadIndexedPass::QuadIndexedPass(const Device& device_, Scheduler& scheduler_,
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DescriptorPool& descriptor_pool_,
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StagingBufferPool& staging_buffer_pool_,
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UpdateDescriptorQueue& update_descriptor_queue_)
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ComputePassDescriptorQueue& compute_pass_descriptor_queue_)
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: ComputePass(device_, descriptor_pool_, INPUT_OUTPUT_DESCRIPTOR_SET_BINDINGS,
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INPUT_OUTPUT_DESCRIPTOR_UPDATE_TEMPLATE, INPUT_OUTPUT_BANK_INFO,
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COMPUTE_PUSH_CONSTANT_RANGE<sizeof(u32) * 3>, VULKAN_QUAD_INDEXED_COMP_SPV),
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scheduler{scheduler_}, staging_buffer_pool{staging_buffer_pool_},
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update_descriptor_queue{update_descriptor_queue_} {}
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compute_pass_descriptor_queue{compute_pass_descriptor_queue_} {}
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QuadIndexedPass::~QuadIndexedPass() = default;
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@ -272,10 +272,10 @@ std::pair<VkBuffer, VkDeviceSize> QuadIndexedPass::Assemble(
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const std::size_t staging_size = num_tri_vertices * sizeof(u32);
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const auto staging = staging_buffer_pool.Request(staging_size, MemoryUsage::DeviceLocal);
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update_descriptor_queue.Acquire();
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update_descriptor_queue.AddBuffer(src_buffer, src_offset, input_size);
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update_descriptor_queue.AddBuffer(staging.buffer, staging.offset, staging_size);
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const void* const descriptor_data{update_descriptor_queue.UpdateData()};
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compute_pass_descriptor_queue.Acquire();
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compute_pass_descriptor_queue.AddBuffer(src_buffer, src_offset, input_size);
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compute_pass_descriptor_queue.AddBuffer(staging.buffer, staging.offset, staging_size);
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const void* const descriptor_data{compute_pass_descriptor_queue.UpdateData()};
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scheduler.RequestOutsideRenderPassOperationContext();
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scheduler.Record([this, descriptor_data, num_tri_vertices, base_vertex, index_shift,
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@ -304,13 +304,14 @@ std::pair<VkBuffer, VkDeviceSize> QuadIndexedPass::Assemble(
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ASTCDecoderPass::ASTCDecoderPass(const Device& device_, Scheduler& scheduler_,
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DescriptorPool& descriptor_pool_,
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StagingBufferPool& staging_buffer_pool_,
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UpdateDescriptorQueue& update_descriptor_queue_,
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ComputePassDescriptorQueue& compute_pass_descriptor_queue_,
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MemoryAllocator& memory_allocator_)
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: ComputePass(device_, descriptor_pool_, ASTC_DESCRIPTOR_SET_BINDINGS,
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ASTC_PASS_DESCRIPTOR_UPDATE_TEMPLATE_ENTRY, ASTC_BANK_INFO,
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COMPUTE_PUSH_CONSTANT_RANGE<sizeof(AstcPushConstants)>, ASTC_DECODER_COMP_SPV),
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scheduler{scheduler_}, staging_buffer_pool{staging_buffer_pool_},
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update_descriptor_queue{update_descriptor_queue_}, memory_allocator{memory_allocator_} {}
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compute_pass_descriptor_queue{compute_pass_descriptor_queue_}, memory_allocator{
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memory_allocator_} {}
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ASTCDecoderPass::~ASTCDecoderPass() = default;
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@ -358,11 +359,11 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
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const u32 num_dispatches_y = Common::DivCeil(swizzle.num_tiles.height, 8U);
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const u32 num_dispatches_z = image.info.resources.layers;
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update_descriptor_queue.Acquire();
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update_descriptor_queue.AddBuffer(map.buffer, input_offset,
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compute_pass_descriptor_queue.Acquire();
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compute_pass_descriptor_queue.AddBuffer(map.buffer, input_offset,
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image.guest_size_bytes - swizzle.buffer_offset);
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update_descriptor_queue.AddImage(image.StorageImageView(swizzle.level));
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const void* const descriptor_data{update_descriptor_queue.UpdateData()};
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compute_pass_descriptor_queue.AddImage(image.StorageImageView(swizzle.level));
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const void* const descriptor_data{compute_pass_descriptor_queue.UpdateData()};
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// To unswizzle the ASTC data
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const auto params = MakeBlockLinearSwizzle2DParams(swizzle, image.info);
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@ -9,6 +9,7 @@
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#include "common/common_types.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
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#include "video_core/renderer_vulkan/vk_update_descriptor.h"
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#include "video_core/vulkan_common/vulkan_memory_allocator.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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@ -21,7 +22,6 @@ namespace Vulkan {
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class Device;
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class StagingBufferPool;
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class Scheduler;
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class UpdateDescriptorQueue;
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class Image;
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struct StagingBufferRef;
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@ -50,7 +50,7 @@ class Uint8Pass final : public ComputePass {
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public:
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explicit Uint8Pass(const Device& device_, Scheduler& scheduler_,
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DescriptorPool& descriptor_pool_, StagingBufferPool& staging_buffer_pool_,
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UpdateDescriptorQueue& update_descriptor_queue_);
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ComputePassDescriptorQueue& compute_pass_descriptor_queue_);
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~Uint8Pass();
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/// Assemble uint8 indices into an uint16 index buffer
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@ -61,7 +61,7 @@ public:
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private:
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Scheduler& scheduler;
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StagingBufferPool& staging_buffer_pool;
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UpdateDescriptorQueue& update_descriptor_queue;
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ComputePassDescriptorQueue& compute_pass_descriptor_queue;
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};
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class QuadIndexedPass final : public ComputePass {
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@ -69,7 +69,7 @@ public:
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explicit QuadIndexedPass(const Device& device_, Scheduler& scheduler_,
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DescriptorPool& descriptor_pool_,
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StagingBufferPool& staging_buffer_pool_,
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UpdateDescriptorQueue& update_descriptor_queue_);
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ComputePassDescriptorQueue& compute_pass_descriptor_queue_);
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~QuadIndexedPass();
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std::pair<VkBuffer, VkDeviceSize> Assemble(
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@ -79,7 +79,7 @@ public:
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private:
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Scheduler& scheduler;
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StagingBufferPool& staging_buffer_pool;
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UpdateDescriptorQueue& update_descriptor_queue;
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ComputePassDescriptorQueue& compute_pass_descriptor_queue;
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};
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class ASTCDecoderPass final : public ComputePass {
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@ -87,7 +87,7 @@ public:
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explicit ASTCDecoderPass(const Device& device_, Scheduler& scheduler_,
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DescriptorPool& descriptor_pool_,
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StagingBufferPool& staging_buffer_pool_,
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UpdateDescriptorQueue& update_descriptor_queue_,
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ComputePassDescriptorQueue& compute_pass_descriptor_queue_,
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MemoryAllocator& memory_allocator_);
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~ASTCDecoderPass();
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@ -97,7 +97,7 @@ public:
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private:
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Scheduler& scheduler;
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StagingBufferPool& staging_buffer_pool;
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UpdateDescriptorQueue& update_descriptor_queue;
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ComputePassDescriptorQueue& compute_pass_descriptor_queue;
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MemoryAllocator& memory_allocator;
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};
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@ -26,13 +26,13 @@ using Tegra::Texture::TexturePair;
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ComputePipeline::ComputePipeline(const Device& device_, vk::PipelineCache& pipeline_cache_,
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DescriptorPool& descriptor_pool,
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UpdateDescriptorQueue& update_descriptor_queue_,
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GuestDescriptorQueue& guest_descriptor_queue_,
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Common::ThreadWorker* thread_worker,
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PipelineStatistics* pipeline_statistics,
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VideoCore::ShaderNotify* shader_notify, const Shader::Info& info_,
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vk::ShaderModule spv_module_)
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: device{device_}, pipeline_cache(pipeline_cache_),
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update_descriptor_queue{update_descriptor_queue_}, info{info_},
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: device{device_},
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pipeline_cache(pipeline_cache_), guest_descriptor_queue{guest_descriptor_queue_}, info{info_},
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spv_module(std::move(spv_module_)) {
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if (shader_notify) {
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shader_notify->MarkShaderBuilding();
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@ -99,7 +99,7 @@ ComputePipeline::ComputePipeline(const Device& device_, vk::PipelineCache& pipel
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void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
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Tegra::MemoryManager& gpu_memory, Scheduler& scheduler,
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BufferCache& buffer_cache, TextureCache& texture_cache) {
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update_descriptor_queue.Acquire();
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guest_descriptor_queue.Acquire();
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buffer_cache.SetComputeUniformBufferState(info.constant_buffer_mask, &uniform_buffer_sizes);
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buffer_cache.UnbindComputeStorageBuffers();
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@ -194,7 +194,7 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
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RescalingPushConstant rescaling;
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const VkSampler* samplers_it{samplers.data()};
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const VideoCommon::ImageViewInOut* views_it{views.data()};
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PushImageDescriptors(texture_cache, update_descriptor_queue, info, rescaling, samplers_it,
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PushImageDescriptors(texture_cache, guest_descriptor_queue, info, rescaling, samplers_it,
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views_it);
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if (!is_built.load(std::memory_order::relaxed)) {
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@ -204,7 +204,7 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
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build_condvar.wait(lock, [this] { return is_built.load(std::memory_order::relaxed); });
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});
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}
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const void* const descriptor_data{update_descriptor_queue.UpdateData()};
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const void* const descriptor_data{guest_descriptor_queue.UpdateData()};
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const bool is_rescaling = !info.texture_descriptors.empty() || !info.image_descriptors.empty();
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scheduler.Record([this, descriptor_data, is_rescaling,
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rescaling_data = rescaling.Data()](vk::CommandBuffer cmdbuf) {
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@ -30,7 +30,7 @@ class ComputePipeline {
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public:
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explicit ComputePipeline(const Device& device, vk::PipelineCache& pipeline_cache,
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DescriptorPool& descriptor_pool,
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UpdateDescriptorQueue& update_descriptor_queue,
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GuestDescriptorQueue& guest_descriptor_queue,
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Common::ThreadWorker* thread_worker,
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PipelineStatistics* pipeline_statistics,
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VideoCore::ShaderNotify* shader_notify, const Shader::Info& info,
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@ -48,7 +48,7 @@ public:
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private:
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const Device& device;
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vk::PipelineCache& pipeline_cache;
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UpdateDescriptorQueue& update_descriptor_queue;
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GuestDescriptorQueue& guest_descriptor_queue;
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Shader::Info info;
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VideoCommon::ComputeUniformBufferSizes uniform_buffer_sizes{};
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@ -236,13 +236,13 @@ GraphicsPipeline::GraphicsPipeline(
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Scheduler& scheduler_, BufferCache& buffer_cache_, TextureCache& texture_cache_,
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vk::PipelineCache& pipeline_cache_, VideoCore::ShaderNotify* shader_notify,
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const Device& device_, DescriptorPool& descriptor_pool,
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UpdateDescriptorQueue& update_descriptor_queue_, Common::ThreadWorker* worker_thread,
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GuestDescriptorQueue& guest_descriptor_queue_, Common::ThreadWorker* worker_thread,
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PipelineStatistics* pipeline_statistics, RenderPassCache& render_pass_cache,
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const GraphicsPipelineCacheKey& key_, std::array<vk::ShaderModule, NUM_STAGES> stages,
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const std::array<const Shader::Info*, NUM_STAGES>& infos)
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: key{key_}, device{device_}, texture_cache{texture_cache_}, buffer_cache{buffer_cache_},
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pipeline_cache(pipeline_cache_), scheduler{scheduler_},
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update_descriptor_queue{update_descriptor_queue_}, spv_modules{std::move(stages)} {
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guest_descriptor_queue{guest_descriptor_queue_}, spv_modules{std::move(stages)} {
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if (shader_notify) {
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shader_notify->MarkShaderBuilding();
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}
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@ -449,7 +449,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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buffer_cache.UpdateGraphicsBuffers(is_indexed);
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buffer_cache.BindHostGeometryBuffers(is_indexed);
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update_descriptor_queue.Acquire();
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guest_descriptor_queue.Acquire();
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RescalingPushConstant rescaling;
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RenderAreaPushConstant render_area;
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@ -457,7 +457,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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const VideoCommon::ImageViewInOut* views_it{views.data()};
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const auto prepare_stage{[&](size_t stage) LAMBDA_FORCEINLINE {
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buffer_cache.BindHostStageBuffers(stage);
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PushImageDescriptors(texture_cache, update_descriptor_queue, stage_infos[stage], rescaling,
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PushImageDescriptors(texture_cache, guest_descriptor_queue, stage_infos[stage], rescaling,
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samplers_it, views_it);
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const auto& info{stage_infos[0]};
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if (info.uses_render_area) {
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@ -499,7 +499,7 @@ void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling,
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const bool is_rescaling{texture_cache.IsRescaling()};
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const bool update_rescaling{scheduler.UpdateRescaling(is_rescaling)};
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const bool bind_pipeline{scheduler.UpdateGraphicsPipeline(this)};
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const void* const descriptor_data{update_descriptor_queue.UpdateData()};
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const void* const descriptor_data{guest_descriptor_queue.UpdateData()};
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scheduler.Record([this, descriptor_data, bind_pipeline, rescaling_data = rescaling.Data(),
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is_rescaling, update_rescaling,
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uses_render_area = render_area.uses_render_area,
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@ -64,7 +64,6 @@ class RenderPassCache;
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class RescalingPushConstant;
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class RenderAreaPushConstant;
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class Scheduler;
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class UpdateDescriptorQueue;
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class GraphicsPipeline {
|
||||
static constexpr size_t NUM_STAGES = Tegra::Engines::Maxwell3D::Regs::MaxShaderStage;
|
||||
|
@ -74,7 +73,7 @@ public:
|
|||
Scheduler& scheduler, BufferCache& buffer_cache, TextureCache& texture_cache,
|
||||
vk::PipelineCache& pipeline_cache, VideoCore::ShaderNotify* shader_notify,
|
||||
const Device& device, DescriptorPool& descriptor_pool,
|
||||
UpdateDescriptorQueue& update_descriptor_queue, Common::ThreadWorker* worker_thread,
|
||||
GuestDescriptorQueue& guest_descriptor_queue, Common::ThreadWorker* worker_thread,
|
||||
PipelineStatistics* pipeline_statistics, RenderPassCache& render_pass_cache,
|
||||
const GraphicsPipelineCacheKey& key, std::array<vk::ShaderModule, NUM_STAGES> stages,
|
||||
const std::array<const Shader::Info*, NUM_STAGES>& infos);
|
||||
|
@ -133,7 +132,7 @@ private:
|
|||
BufferCache& buffer_cache;
|
||||
vk::PipelineCache& pipeline_cache;
|
||||
Scheduler& scheduler;
|
||||
UpdateDescriptorQueue& update_descriptor_queue;
|
||||
GuestDescriptorQueue& guest_descriptor_queue;
|
||||
|
||||
void (*configure_func)(GraphicsPipeline*, bool){};
|
||||
|
||||
|
|
|
@ -277,11 +277,11 @@ bool GraphicsPipelineCacheKey::operator==(const GraphicsPipelineCacheKey& rhs) c
|
|||
|
||||
PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device_,
|
||||
Scheduler& scheduler_, DescriptorPool& descriptor_pool_,
|
||||
UpdateDescriptorQueue& update_descriptor_queue_,
|
||||
GuestDescriptorQueue& guest_descriptor_queue_,
|
||||
RenderPassCache& render_pass_cache_, BufferCache& buffer_cache_,
|
||||
TextureCache& texture_cache_, VideoCore::ShaderNotify& shader_notify_)
|
||||
: VideoCommon::ShaderCache{rasterizer_}, device{device_}, scheduler{scheduler_},
|
||||
descriptor_pool{descriptor_pool_}, update_descriptor_queue{update_descriptor_queue_},
|
||||
descriptor_pool{descriptor_pool_}, guest_descriptor_queue{guest_descriptor_queue_},
|
||||
render_pass_cache{render_pass_cache_}, buffer_cache{buffer_cache_},
|
||||
texture_cache{texture_cache_}, shader_notify{shader_notify_},
|
||||
use_asynchronous_shaders{Settings::values.use_asynchronous_shaders.GetValue()},
|
||||
|
@ -643,7 +643,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
|
|||
Common::ThreadWorker* const thread_worker{build_in_parallel ? &workers : nullptr};
|
||||
return std::make_unique<GraphicsPipeline>(
|
||||
scheduler, buffer_cache, texture_cache, vulkan_pipeline_cache, &shader_notify, device,
|
||||
descriptor_pool, update_descriptor_queue, thread_worker, statistics, render_pass_cache, key,
|
||||
descriptor_pool, guest_descriptor_queue, thread_worker, statistics, render_pass_cache, key,
|
||||
std::move(modules), infos);
|
||||
|
||||
} catch (const Shader::Exception& exception) {
|
||||
|
@ -722,7 +722,7 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
|
|||
}
|
||||
Common::ThreadWorker* const thread_worker{build_in_parallel ? &workers : nullptr};
|
||||
return std::make_unique<ComputePipeline>(device, vulkan_pipeline_cache, descriptor_pool,
|
||||
update_descriptor_queue, thread_worker, statistics,
|
||||
guest_descriptor_queue, thread_worker, statistics,
|
||||
&shader_notify, program.info, std::move(spv_module));
|
||||
|
||||
} catch (const Shader::Exception& exception) {
|
||||
|
|
|
@ -82,7 +82,6 @@ class PipelineStatistics;
|
|||
class RasterizerVulkan;
|
||||
class RenderPassCache;
|
||||
class Scheduler;
|
||||
class UpdateDescriptorQueue;
|
||||
|
||||
using VideoCommon::ShaderInfo;
|
||||
|
||||
|
@ -102,7 +101,7 @@ class PipelineCache : public VideoCommon::ShaderCache {
|
|||
public:
|
||||
explicit PipelineCache(RasterizerVulkan& rasterizer, const Device& device, Scheduler& scheduler,
|
||||
DescriptorPool& descriptor_pool,
|
||||
UpdateDescriptorQueue& update_descriptor_queue,
|
||||
GuestDescriptorQueue& guest_descriptor_queue,
|
||||
RenderPassCache& render_pass_cache, BufferCache& buffer_cache,
|
||||
TextureCache& texture_cache, VideoCore::ShaderNotify& shader_notify_);
|
||||
~PipelineCache();
|
||||
|
@ -144,7 +143,7 @@ private:
|
|||
const Device& device;
|
||||
Scheduler& scheduler;
|
||||
DescriptorPool& descriptor_pool;
|
||||
UpdateDescriptorQueue& update_descriptor_queue;
|
||||
GuestDescriptorQueue& guest_descriptor_queue;
|
||||
RenderPassCache& render_pass_cache;
|
||||
BufferCache& buffer_cache;
|
||||
TextureCache& texture_cache;
|
||||
|
|
|
@ -160,17 +160,16 @@ RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra
|
|||
: RasterizerAccelerated{cpu_memory_}, gpu{gpu_}, screen_info{screen_info_}, device{device_},
|
||||
memory_allocator{memory_allocator_}, state_tracker{state_tracker_}, scheduler{scheduler_},
|
||||
staging_pool(device, memory_allocator, scheduler), descriptor_pool(device, scheduler),
|
||||
update_descriptor_queue(device, scheduler),
|
||||
blit_image(device, scheduler, state_tracker, descriptor_pool),
|
||||
render_pass_cache(device), texture_cache_runtime{device, scheduler,
|
||||
memory_allocator, staging_pool,
|
||||
blit_image, render_pass_cache,
|
||||
descriptor_pool, update_descriptor_queue},
|
||||
guest_descriptor_queue(device, scheduler), compute_pass_descriptor_queue(device, scheduler),
|
||||
blit_image(device, scheduler, state_tracker, descriptor_pool), render_pass_cache(device),
|
||||
texture_cache_runtime{
|
||||
device, scheduler, memory_allocator, staging_pool,
|
||||
blit_image, render_pass_cache, descriptor_pool, compute_pass_descriptor_queue},
|
||||
texture_cache(texture_cache_runtime, *this),
|
||||
buffer_cache_runtime(device, memory_allocator, scheduler, staging_pool,
|
||||
update_descriptor_queue, descriptor_pool),
|
||||
guest_descriptor_queue, compute_pass_descriptor_queue, descriptor_pool),
|
||||
buffer_cache(*this, cpu_memory_, buffer_cache_runtime),
|
||||
pipeline_cache(*this, device, scheduler, descriptor_pool, update_descriptor_queue,
|
||||
pipeline_cache(*this, device, scheduler, descriptor_pool, guest_descriptor_queue,
|
||||
render_pass_cache, buffer_cache, texture_cache, gpu.ShaderNotify()),
|
||||
query_cache{*this, cpu_memory_, device, scheduler},
|
||||
accelerate_dma(buffer_cache, texture_cache, scheduler),
|
||||
|
@ -669,7 +668,8 @@ void RasterizerVulkan::FlushCommands() {
|
|||
|
||||
void RasterizerVulkan::TickFrame() {
|
||||
draw_counter = 0;
|
||||
update_descriptor_queue.TickFrame();
|
||||
guest_descriptor_queue.TickFrame();
|
||||
compute_pass_descriptor_queue.TickFrame();
|
||||
fence_manager.TickFrame();
|
||||
staging_pool.TickFrame();
|
||||
{
|
||||
|
|
|
@ -184,7 +184,8 @@ private:
|
|||
|
||||
StagingBufferPool staging_pool;
|
||||
DescriptorPool descriptor_pool;
|
||||
UpdateDescriptorQueue update_descriptor_queue;
|
||||
GuestDescriptorQueue guest_descriptor_queue;
|
||||
ComputePassDescriptorQueue compute_pass_descriptor_queue;
|
||||
BlitImageHelper blit_image;
|
||||
RenderPassCache render_pass_cache;
|
||||
|
||||
|
|
|
@ -798,13 +798,13 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, Scheduler& sched
|
|||
BlitImageHelper& blit_image_helper_,
|
||||
RenderPassCache& render_pass_cache_,
|
||||
DescriptorPool& descriptor_pool,
|
||||
UpdateDescriptorQueue& update_descriptor_queue)
|
||||
ComputePassDescriptorQueue& compute_pass_descriptor_queue)
|
||||
: device{device_}, scheduler{scheduler_}, memory_allocator{memory_allocator_},
|
||||
staging_buffer_pool{staging_buffer_pool_}, blit_image_helper{blit_image_helper_},
|
||||
render_pass_cache{render_pass_cache_}, resolution{Settings::values.resolution_info} {
|
||||
if (Settings::values.accelerate_astc) {
|
||||
astc_decoder_pass.emplace(device, scheduler, descriptor_pool, staging_buffer_pool,
|
||||
update_descriptor_queue, memory_allocator);
|
||||
compute_pass_descriptor_queue, memory_allocator);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -34,7 +34,6 @@ class ImageView;
|
|||
class Framebuffer;
|
||||
class RenderPassCache;
|
||||
class StagingBufferPool;
|
||||
class UpdateDescriptorQueue;
|
||||
class Scheduler;
|
||||
|
||||
class TextureCacheRuntime {
|
||||
|
@ -45,7 +44,7 @@ public:
|
|||
BlitImageHelper& blit_image_helper_,
|
||||
RenderPassCache& render_pass_cache_,
|
||||
DescriptorPool& descriptor_pool,
|
||||
UpdateDescriptorQueue& update_descriptor_queue);
|
||||
ComputePassDescriptorQueue& compute_pass_descriptor_queue);
|
||||
|
||||
void Finish();
|
||||
|
||||
|
|
|
@ -32,7 +32,7 @@ class UpdateDescriptorQueue final {
|
|||
// This should be plenty for the vast majority of cases. Most desktop platforms only
|
||||
// provide up to 3 swapchain images.
|
||||
static constexpr size_t FRAMES_IN_FLIGHT = 5;
|
||||
static constexpr size_t FRAME_PAYLOAD_SIZE = 0x10000;
|
||||
static constexpr size_t FRAME_PAYLOAD_SIZE = 0x20000;
|
||||
static constexpr size_t PAYLOAD_SIZE = FRAME_PAYLOAD_SIZE * FRAMES_IN_FLIGHT;
|
||||
|
||||
public:
|
||||
|
@ -86,4 +86,8 @@ private:
|
|||
std::array<DescriptorUpdateEntry, PAYLOAD_SIZE> payload;
|
||||
};
|
||||
|
||||
// TODO: should these be separate classes instead?
|
||||
using GuestDescriptorQueue = UpdateDescriptorQueue;
|
||||
using ComputePassDescriptorQueue = UpdateDescriptorQueue;
|
||||
|
||||
} // namespace Vulkan
|
||||
|
|
Loading…
Reference in a new issue