forked from suyu/suyu
buffer_cache: Ensure null buffers cannot take the fast uniform bind path
Fixes a crash in New Pokemon Snap
This commit is contained in:
parent
904584e4ba
commit
acf22336ec
1 changed files with 4 additions and 1 deletions
|
@ -690,7 +690,10 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
|
|||
const VAddr cpu_addr = binding.cpu_addr;
|
||||
const u32 size = binding.size;
|
||||
Buffer& buffer = slot_buffers[binding.buffer_id];
|
||||
if (size <= uniform_buffer_skip_cache_size && !buffer.IsRegionGpuModified(cpu_addr, size)) {
|
||||
const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID &&
|
||||
size <= uniform_buffer_skip_cache_size &&
|
||||
!buffer.IsRegionGpuModified(cpu_addr, size);
|
||||
if (use_fast_buffer) {
|
||||
if constexpr (IS_OPENGL) {
|
||||
if (runtime.HasFastBufferSubData()) {
|
||||
// Fast path for Nvidia
|
||||
|
|
Loading…
Reference in a new issue