forked from suyu/suyu
* Joystick hotplug support (#4141) * use SDL_PollEvent instead of SDL_JoystickUpdate Register hot plugged controller by GUID if they were configured in a previous session * Move SDL_PollEvent into its own thread * Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call * Fix that joystick_list gets cleared after SDL_Quit * Add VirtualJoystick for InputDevices thats never nullptr * fixup! Add VirtualJoystick for InputDevices thats never nullptr * fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr * Remove SDL_GameController, make SDL_Joystick* unique_ptr * fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr * Adressed feedback; fixed handling of same guid reconnects * fixup! Adressed feedback; fixed handling of same guid reconnects * merge the two joystick_lists into one * make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! fixup! make SDLJoystick a member of VirtualJoystick * SDLJoystick: Addressed review comments * Address one missed review comment
This commit is contained in:
parent
d6e8e16a66
commit
804115b2a4
7 changed files with 340 additions and 102 deletions
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include <memory>
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#include <thread>
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#include "common/param_package.h"
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#include "input_common/analog_from_button.h"
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#include "input_common/keyboard.h"
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@ -17,6 +18,10 @@ namespace InputCommon {
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static std::shared_ptr<Keyboard> keyboard;
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static std::shared_ptr<MotionEmu> motion_emu;
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#ifdef HAVE_SDL2
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static std::thread poll_thread;
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#endif
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void Init() {
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keyboard = std::make_shared<Keyboard>();
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Input::RegisterFactory<Input::ButtonDevice>("keyboard", keyboard);
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@ -30,6 +35,12 @@ void Init() {
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#endif
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}
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void StartJoystickEventHandler() {
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#ifdef HAVE_SDL2
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poll_thread = std::thread(SDL::PollLoop);
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#endif
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}
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void Shutdown() {
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Input::UnregisterFactory<Input::ButtonDevice>("keyboard");
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keyboard.reset();
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@ -39,6 +50,7 @@ void Shutdown() {
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#ifdef HAVE_SDL2
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SDL::Shutdown();
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poll_thread.join();
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#endif
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}
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@ -20,6 +20,8 @@ void Init();
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/// Deregisters all built-in input device factories and shuts them down.
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void Shutdown();
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void StartJoystickEventHandler();
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class Keyboard;
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/// Gets the keyboard button device factory.
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@ -2,15 +2,24 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <atomic>
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#include <cmath>
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#include <functional>
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#include <iterator>
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#include <mutex>
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#include <string>
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#include <thread>
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#include <tuple>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include <SDL.h>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/math_util.h"
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#include "common/param_package.h"
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#include "common/threadsafe_queue.h"
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#include "input_common/main.h"
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#include "input_common/sdl/sdl.h"
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@ -21,33 +30,51 @@ namespace SDL {
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class SDLJoystick;
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class SDLButtonFactory;
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class SDLAnalogFactory;
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static std::unordered_map<int, std::weak_ptr<SDLJoystick>> joystick_list;
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/// Map of GUID of a list of corresponding virtual Joysticks
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static std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
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static std::mutex joystick_map_mutex;
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static std::shared_ptr<SDLButtonFactory> button_factory;
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static std::shared_ptr<SDLAnalogFactory> analog_factory;
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static bool initialized = false;
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/// Used by the Pollers during config
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static std::atomic<bool> polling;
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static Common::SPSCQueue<SDL_Event> event_queue;
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static std::atomic<bool> initialized = false;
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static std::string GetGUID(SDL_Joystick* joystick) {
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SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
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char guid_str[33];
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SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
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return guid_str;
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}
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class SDLJoystick {
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public:
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explicit SDLJoystick(int joystick_index)
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: joystick{SDL_JoystickOpen(joystick_index), SDL_JoystickClose} {
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if (!joystick) {
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LOG_ERROR(Input, "failed to open joystick {}", joystick_index);
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}
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SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
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decltype(&SDL_JoystickClose) deleter = &SDL_JoystickClose)
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: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, deleter} {}
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void SetButton(int button, bool value) {
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std::lock_guard<std::mutex> lock(mutex);
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state.buttons[button] = value;
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}
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bool GetButton(int button) const {
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if (!joystick)
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return {};
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SDL_JoystickUpdate();
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return SDL_JoystickGetButton(joystick.get(), button) == 1;
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std::lock_guard<std::mutex> lock(mutex);
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return state.buttons.at(button);
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}
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void SetAxis(int axis, Sint16 value) {
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std::lock_guard<std::mutex> lock(mutex);
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state.axes[axis] = value;
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}
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float GetAxis(int axis) const {
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if (!joystick)
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return {};
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SDL_JoystickUpdate();
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return SDL_JoystickGetAxis(joystick.get(), axis) / 32767.0f;
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std::lock_guard<std::mutex> lock(mutex);
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return state.axes.at(axis) / 32767.0f;
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}
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std::tuple<float, float> GetAnalog(int axis_x, int axis_y) const {
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return std::make_tuple(x, y);
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}
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bool GetHatDirection(int hat, Uint8 direction) const {
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return (SDL_JoystickGetHat(joystick.get(), hat) & direction) != 0;
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void SetHat(int hat, Uint8 direction) {
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std::lock_guard<std::mutex> lock(mutex);
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state.hats[hat] = direction;
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}
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SDL_JoystickID GetJoystickID() const {
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return SDL_JoystickInstanceID(joystick.get());
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bool GetHatDirection(int hat, Uint8 direction) const {
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std::lock_guard<std::mutex> lock(mutex);
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return (state.hats.at(hat) & direction) != 0;
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}
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/**
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* The guid of the joystick
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*/
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const std::string& GetGUID() const {
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return guid;
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}
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/**
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* The number of joystick from the same type that were connected before this joystick
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*/
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int GetPort() const {
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return port;
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}
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SDL_Joystick* GetSDLJoystick() const {
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return sdl_joystick.get();
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}
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void SetSDLJoystick(SDL_Joystick* joystick,
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decltype(&SDL_JoystickClose) deleter = &SDL_JoystickClose) {
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sdl_joystick =
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std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)>(joystick, deleter);
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}
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private:
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std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> joystick;
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struct State {
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std::unordered_map<int, bool> buttons;
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std::unordered_map<int, Sint16> axes;
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std::unordered_map<int, Uint8> hats;
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} state;
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std::string guid;
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int port;
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std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
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mutable std::mutex mutex;
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};
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/**
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* Get the nth joystick with the corresponding GUID
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*/
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static std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port) {
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std::lock_guard<std::mutex> lock(joystick_map_mutex);
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const auto it = joystick_map.find(guid);
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if (it != joystick_map.end()) {
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while (it->second.size() <= port) {
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auto joystick = std::make_shared<SDLJoystick>(guid, it->second.size(), nullptr,
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[](SDL_Joystick*) {});
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it->second.emplace_back(std::move(joystick));
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}
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return it->second[port];
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}
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, [](SDL_Joystick*) {});
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return joystick_map[guid].emplace_back(std::move(joystick));
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}
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/**
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* Check how many identical joysticks (by guid) were connected before the one with sdl_id and so tie
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* it to a SDLJoystick with the same guid and that port
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*/
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static std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
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std::lock_guard<std::mutex> lock(joystick_map_mutex);
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auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
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const std::string guid = GetGUID(sdl_joystick);
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auto map_it = joystick_map.find(guid);
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if (map_it != joystick_map.end()) {
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auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(),
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[&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) {
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return sdl_joystick == joystick->GetSDLJoystick();
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});
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if (vec_it != map_it->second.end()) {
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// This is the common case: There is already an existing SDL_Joystick maped to a
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// SDLJoystick. return the SDLJoystick
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return *vec_it;
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}
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// Search for a SDLJoystick without a mapped SDL_Joystick...
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auto nullptr_it = std::find_if(map_it->second.begin(), map_it->second.end(),
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[](const std::shared_ptr<SDLJoystick>& joystick) {
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return !joystick->GetSDLJoystick();
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});
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if (nullptr_it != map_it->second.end()) {
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// ... and map it
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(*nullptr_it)->SetSDLJoystick(sdl_joystick);
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return *nullptr_it;
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}
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// There is no SDLJoystick without a mapped SDL_Joystick
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// Create a new SDLJoystick
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auto joystick = std::make_shared<SDLJoystick>(guid, map_it->second.size(), sdl_joystick);
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return map_it->second.emplace_back(std::move(joystick));
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}
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
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return joystick_map[guid].emplace_back(std::move(joystick));
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}
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void InitJoystick(int joystick_index) {
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std::lock_guard<std::mutex> lock(joystick_map_mutex);
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SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
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if (!sdl_joystick) {
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LOG_ERROR(Input, "failed to open joystick {}", joystick_index);
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return;
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}
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std::string guid = GetGUID(sdl_joystick);
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if (joystick_map.find(guid) == joystick_map.end()) {
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
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joystick_map[guid].emplace_back(std::move(joystick));
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return;
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}
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auto& joystick_guid_list = joystick_map[guid];
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const auto it = std::find_if(
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joystick_guid_list.begin(), joystick_guid_list.end(),
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[](const std::shared_ptr<SDLJoystick>& joystick) { return !joystick->GetSDLJoystick(); });
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if (it != joystick_guid_list.end()) {
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(*it)->SetSDLJoystick(sdl_joystick);
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return;
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}
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auto joystick = std::make_shared<SDLJoystick>(guid, joystick_guid_list.size(), sdl_joystick);
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joystick_guid_list.emplace_back(std::move(joystick));
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}
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void CloseJoystick(SDL_Joystick* sdl_joystick) {
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std::lock_guard<std::mutex> lock(joystick_map_mutex);
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std::string guid = GetGUID(sdl_joystick);
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// This call to guid is save since the joystick is guranteed to be in that map
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auto& joystick_guid_list = joystick_map[guid];
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const auto joystick_it =
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std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
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[&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) {
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return joystick->GetSDLJoystick() == sdl_joystick;
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});
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(*joystick_it)->SetSDLJoystick(nullptr, [](SDL_Joystick*) {});
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}
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void HandleGameControllerEvent(const SDL_Event& event) {
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switch (event.type) {
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case SDL_JOYBUTTONUP: {
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auto joystick = GetSDLJoystickBySDLID(event.jbutton.which);
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if (joystick) {
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joystick->SetButton(event.jbutton.button, false);
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}
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break;
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}
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case SDL_JOYBUTTONDOWN: {
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auto joystick = GetSDLJoystickBySDLID(event.jbutton.which);
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if (joystick) {
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joystick->SetButton(event.jbutton.button, true);
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}
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break;
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}
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case SDL_JOYHATMOTION: {
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auto joystick = GetSDLJoystickBySDLID(event.jhat.which);
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if (joystick) {
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joystick->SetHat(event.jhat.hat, event.jhat.value);
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}
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break;
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}
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case SDL_JOYAXISMOTION: {
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auto joystick = GetSDLJoystickBySDLID(event.jaxis.which);
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if (joystick) {
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joystick->SetAxis(event.jaxis.axis, event.jaxis.value);
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}
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break;
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}
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case SDL_JOYDEVICEREMOVED:
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LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which);
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CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which));
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break;
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case SDL_JOYDEVICEADDED:
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LOG_DEBUG(Input, "Controller connected with device index {}", event.jdevice.which);
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InitJoystick(event.jdevice.which);
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break;
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}
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}
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void CloseSDLJoysticks() {
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std::lock_guard<std::mutex> lock(joystick_map_mutex);
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joystick_map.clear();
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}
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void PollLoop() {
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if (SDL_Init(SDL_INIT_JOYSTICK) < 0) {
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LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError());
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return;
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}
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SDL_Event event;
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while (initialized) {
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// Wait for 10 ms or until an event happens
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if (SDL_WaitEventTimeout(&event, 10)) {
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// Don't handle the event if we are configuring
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if (polling) {
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event_queue.Push(event);
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} else {
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HandleGameControllerEvent(event);
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}
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}
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}
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CloseSDLJoysticks();
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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}
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class SDLButton final : public Input::ButtonDevice {
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public:
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explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_)
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int axis_y;
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};
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static std::shared_ptr<SDLJoystick> GetJoystick(int joystick_index) {
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std::shared_ptr<SDLJoystick> joystick = joystick_list[joystick_index].lock();
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if (!joystick) {
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joystick = std::make_shared<SDLJoystick>(joystick_index);
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joystick_list[joystick_index] = joystick;
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}
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return joystick;
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}
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/// A button device factory that creates button devices from SDL joystick
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class SDLButtonFactory final : public Input::Factory<Input::ButtonDevice> {
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public:
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/**
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* Creates a button device from a joystick button
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* @param params contains parameters for creating the device:
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* - "joystick": the index of the joystick to bind
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* - "guid": the guid of the joystick to bind
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* - "port": the nth joystick of the same type to bind
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* - "button"(optional): the index of the button to bind
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* - "hat"(optional): the index of the hat to bind as direction buttons
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* - "axis"(optional): the index of the axis to bind
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* "down", "left" or "right"
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* - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
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* triggered if the axis value crosses
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* - "direction"(only used for axis): "+" means the button is triggered when the axis value
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* is greater than the threshold; "-" means the button is triggered when the axis value
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* is smaller than the threshold
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* - "direction"(only used for axis): "+" means the button is triggered when the axis
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* value is greater than the threshold; "-" means the button is triggered when the axis
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* value is smaller than the threshold
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*/
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std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override {
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const int joystick_index = params.Get("joystick", 0);
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const std::string guid = params.Get("guid", "0");
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const int port = params.Get("port", 0);
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auto joystick = GetSDLJoystickByGUID(guid, port);
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if (params.Has("hat")) {
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const int hat = params.Get("hat", 0);
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@ -189,8 +406,9 @@ public:
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} else {
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direction = 0;
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}
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return std::make_unique<SDLDirectionButton>(GetJoystick(joystick_index), hat,
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direction);
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// This is necessary so accessing GetHat with hat won't crash
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joystick->SetHat(hat, SDL_HAT_CENTERED);
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return std::make_unique<SDLDirectionButton>(joystick, hat, direction);
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}
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if (params.Has("axis")) {
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trigger_if_greater = true;
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LOG_ERROR(Input, "Unknown direction '{}'", direction_name);
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}
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return std::make_unique<SDLAxisButton>(GetJoystick(joystick_index), axis, threshold,
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trigger_if_greater);
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// This is necessary so accessing GetAxis with axis won't crash
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joystick->SetAxis(axis, 0);
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return std::make_unique<SDLAxisButton>(joystick, axis, threshold, trigger_if_greater);
|
||||
}
|
||||
|
||||
const int button = params.Get("button", 0);
|
||||
return std::make_unique<SDLButton>(GetJoystick(joystick_index), button);
|
||||
// This is necessary so accessing GetButton with button won't crash
|
||||
joystick->SetButton(button, false);
|
||||
return std::make_unique<SDLButton>(joystick, button);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -221,58 +442,50 @@ public:
|
|||
/**
|
||||
* Creates analog device from joystick axes
|
||||
* @param params contains parameters for creating the device:
|
||||
* - "joystick": the index of the joystick to bind
|
||||
* - "guid": the guid of the joystick to bind
|
||||
* - "port": the nth joystick of the same type
|
||||
* - "axis_x": the index of the axis to be bind as x-axis
|
||||
* - "axis_y": the index of the axis to be bind as y-axis
|
||||
*/
|
||||
std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override {
|
||||
const int joystick_index = params.Get("joystick", 0);
|
||||
const std::string guid = params.Get("guid", "0");
|
||||
const int port = params.Get("port", 0);
|
||||
const int axis_x = params.Get("axis_x", 0);
|
||||
const int axis_y = params.Get("axis_y", 1);
|
||||
return std::make_unique<SDLAnalog>(GetJoystick(joystick_index), axis_x, axis_y);
|
||||
|
||||
auto joystick = GetSDLJoystickByGUID(guid, port);
|
||||
|
||||
// This is necessary so accessing GetAxis with axis_x and axis_y won't crash
|
||||
joystick->SetAxis(axis_x, 0);
|
||||
joystick->SetAxis(axis_y, 0);
|
||||
return std::make_unique<SDLAnalog>(joystick, axis_x, axis_y);
|
||||
}
|
||||
};
|
||||
|
||||
void Init() {
|
||||
if (SDL_Init(SDL_INIT_JOYSTICK) < 0) {
|
||||
LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError());
|
||||
} else {
|
||||
using namespace Input;
|
||||
RegisterFactory<ButtonDevice>("sdl", std::make_shared<SDLButtonFactory>());
|
||||
RegisterFactory<AnalogDevice>("sdl", std::make_shared<SDLAnalogFactory>());
|
||||
polling = false;
|
||||
initialized = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Shutdown() {
|
||||
if (initialized) {
|
||||
using namespace Input;
|
||||
UnregisterFactory<ButtonDevice>("sdl");
|
||||
UnregisterFactory<AnalogDevice>("sdl");
|
||||
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
|
||||
initialized = false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This function converts a joystick ID used in SDL events to the device index. This is necessary
|
||||
* because Citra opens joysticks using their indices, not their IDs.
|
||||
*/
|
||||
static int JoystickIDToDeviceIndex(SDL_JoystickID id) {
|
||||
int num_joysticks = SDL_NumJoysticks();
|
||||
for (int i = 0; i < num_joysticks; i++) {
|
||||
auto joystick = GetJoystick(i);
|
||||
if (joystick->GetJoystickID() == id) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
Common::ParamPackage SDLEventToButtonParamPackage(const SDL_Event& event) {
|
||||
Common::ParamPackage params({{"engine", "sdl"}});
|
||||
switch (event.type) {
|
||||
case SDL_JOYAXISMOTION:
|
||||
params.Set("joystick", JoystickIDToDeviceIndex(event.jaxis.which));
|
||||
case SDL_JOYAXISMOTION: {
|
||||
auto joystick = GetSDLJoystickBySDLID(event.jaxis.which);
|
||||
params.Set("port", joystick->GetPort());
|
||||
params.Set("guid", joystick->GetGUID());
|
||||
params.Set("axis", event.jaxis.axis);
|
||||
if (event.jaxis.value > 0) {
|
||||
params.Set("direction", "+");
|
||||
|
@ -282,12 +495,18 @@ Common::ParamPackage SDLEventToButtonParamPackage(const SDL_Event& event) {
|
|||
params.Set("threshold", "-0.5");
|
||||
}
|
||||
break;
|
||||
case SDL_JOYBUTTONUP:
|
||||
params.Set("joystick", JoystickIDToDeviceIndex(event.jbutton.which));
|
||||
}
|
||||
case SDL_JOYBUTTONUP: {
|
||||
auto joystick = GetSDLJoystickBySDLID(event.jbutton.which);
|
||||
params.Set("port", joystick->GetPort());
|
||||
params.Set("guid", joystick->GetGUID());
|
||||
params.Set("button", event.jbutton.button);
|
||||
break;
|
||||
case SDL_JOYHATMOTION:
|
||||
params.Set("joystick", JoystickIDToDeviceIndex(event.jhat.which));
|
||||
}
|
||||
case SDL_JOYHATMOTION: {
|
||||
auto joystick = GetSDLJoystickBySDLID(event.jhat.which);
|
||||
params.Set("port", joystick->GetPort());
|
||||
params.Set("guid", joystick->GetGUID());
|
||||
params.Set("hat", event.jhat.hat);
|
||||
switch (event.jhat.value) {
|
||||
case SDL_HAT_UP:
|
||||
|
@ -307,6 +526,7 @@ Common::ParamPackage SDLEventToButtonParamPackage(const SDL_Event& event) {
|
|||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return params;
|
||||
}
|
||||
|
||||
|
@ -315,31 +535,20 @@ namespace Polling {
|
|||
class SDLPoller : public InputCommon::Polling::DevicePoller {
|
||||
public:
|
||||
void Start() override {
|
||||
// SDL joysticks must be opened, otherwise they don't generate events
|
||||
SDL_JoystickUpdate();
|
||||
int num_joysticks = SDL_NumJoysticks();
|
||||
for (int i = 0; i < num_joysticks; i++) {
|
||||
joysticks_opened.emplace_back(GetJoystick(i));
|
||||
}
|
||||
// Empty event queue to get rid of old events. citra-qt doesn't use the queue
|
||||
SDL_Event dummy;
|
||||
while (SDL_PollEvent(&dummy)) {
|
||||
}
|
||||
event_queue.Clear();
|
||||
polling = true;
|
||||
}
|
||||
|
||||
void Stop() override {
|
||||
joysticks_opened.clear();
|
||||
polling = false;
|
||||
}
|
||||
|
||||
private:
|
||||
std::vector<std::shared_ptr<SDLJoystick>> joysticks_opened;
|
||||
};
|
||||
|
||||
class SDLButtonPoller final : public SDLPoller {
|
||||
public:
|
||||
Common::ParamPackage GetNextInput() override {
|
||||
SDL_Event event;
|
||||
while (SDL_PollEvent(&event)) {
|
||||
while (event_queue.Pop(event)) {
|
||||
switch (event.type) {
|
||||
case SDL_JOYAXISMOTION:
|
||||
if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
|
||||
|
@ -367,7 +576,7 @@ public:
|
|||
|
||||
Common::ParamPackage GetNextInput() override {
|
||||
SDL_Event event;
|
||||
while (SDL_PollEvent(&event)) {
|
||||
while (event_queue.Pop(event)) {
|
||||
if (event.type != SDL_JOYAXISMOTION || std::abs(event.jaxis.value / 32767.0) < 0.5) {
|
||||
continue;
|
||||
}
|
||||
|
@ -384,8 +593,10 @@ public:
|
|||
}
|
||||
Common::ParamPackage params;
|
||||
if (analog_xaxis != -1 && analog_yaxis != -1) {
|
||||
auto joystick = GetSDLJoystickBySDLID(event.jaxis.which);
|
||||
params.Set("engine", "sdl");
|
||||
params.Set("joystick", JoystickIDToDeviceIndex(analog_axes_joystick));
|
||||
params.Set("port", joystick->GetPort());
|
||||
params.Set("guid", joystick->GetGUID());
|
||||
params.Set("axis_x", analog_xaxis);
|
||||
params.Set("axis_y", analog_yaxis);
|
||||
analog_xaxis = -1;
|
||||
|
|
|
@ -28,6 +28,15 @@ void Init();
|
|||
/// Unresisters SDL device factories and shut them down.
|
||||
void Shutdown();
|
||||
|
||||
/// Needs to be called before SDL_QuitSubSystem.
|
||||
void CloseSDLJoysticks();
|
||||
|
||||
/// Handle SDL_Events for joysticks from SDL_PollEvent
|
||||
void HandleGameControllerEvent(const SDL_Event& event);
|
||||
|
||||
/// A Loop that calls HandleGameControllerEvent until Shutdown is called
|
||||
void PollLoop();
|
||||
|
||||
/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice
|
||||
Common::ParamPackage SDLEventToButtonParamPackage(const SDL_Event& event);
|
||||
|
||||
|
|
|
@ -112,6 +112,7 @@ GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
|
|||
setWindowTitle(QString::fromStdString(window_title));
|
||||
|
||||
InputCommon::Init();
|
||||
InputCommon::StartJoystickEventHandler();
|
||||
}
|
||||
|
||||
GRenderWindow::~GRenderWindow() {
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
// Copyright 2016 Citra Emulator Project
|
||||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
|
@ -53,19 +53,18 @@ static QString ButtonToText(const Common::ParamPackage& param) {
|
|||
} else if (param.Get("engine", "") == "keyboard") {
|
||||
return getKeyName(param.Get("code", 0));
|
||||
} else if (param.Get("engine", "") == "sdl") {
|
||||
QString text = QString(QObject::tr("Joystick %1")).arg(param.Get("joystick", "").c_str());
|
||||
if (param.Has("hat")) {
|
||||
text += QString(QObject::tr(" Hat %1 %2"))
|
||||
return QString(QObject::tr("Hat %1 %2"))
|
||||
.arg(param.Get("hat", "").c_str(), param.Get("direction", "").c_str());
|
||||
}
|
||||
if (param.Has("axis")) {
|
||||
text += QString(QObject::tr(" Axis %1%2"))
|
||||
return QString(QObject::tr("Axis %1%2"))
|
||||
.arg(param.Get("axis", "").c_str(), param.Get("direction", "").c_str());
|
||||
}
|
||||
if (param.Has("button")) {
|
||||
text += QString(QObject::tr(" Button %1")).arg(param.Get("button", "").c_str());
|
||||
return QString(QObject::tr("Button %1")).arg(param.Get("button", "").c_str());
|
||||
}
|
||||
return text;
|
||||
return QString();
|
||||
} else {
|
||||
return QObject::tr("[unknown]");
|
||||
}
|
||||
|
@ -81,13 +80,12 @@ static QString AnalogToText(const Common::ParamPackage& param, const std::string
|
|||
return QString(QObject::tr("[unused]"));
|
||||
}
|
||||
|
||||
QString text = QString(QObject::tr("Joystick %1")).arg(param.Get("joystick", "").c_str());
|
||||
if (dir == "left" || dir == "right") {
|
||||
text += QString(QObject::tr(" Axis %1")).arg(param.Get("axis_x", "").c_str());
|
||||
return QString(QObject::tr("Axis %1")).arg(param.Get("axis_x", "").c_str());
|
||||
} else if (dir == "up" || dir == "down") {
|
||||
text += QString(QObject::tr(" Axis %1")).arg(param.Get("axis_y", "").c_str());
|
||||
return QString(QObject::tr("Axis %1")).arg(param.Get("axis_y", "").c_str());
|
||||
}
|
||||
return text;
|
||||
return QString();
|
||||
} else {
|
||||
return QObject::tr("[unknown]");
|
||||
}
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include "input_common/keyboard.h"
|
||||
#include "input_common/main.h"
|
||||
#include "input_common/motion_emu.h"
|
||||
#include "input_common/sdl/sdl.h"
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
|
||||
|
||||
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
|
||||
|
@ -116,7 +117,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
|
|||
SDL_SetMainReady();
|
||||
|
||||
// Initialize the window
|
||||
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
||||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
|
||||
LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
|
||||
exit(1);
|
||||
}
|
||||
|
@ -176,6 +177,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
|
|||
}
|
||||
|
||||
EmuWindow_SDL2::~EmuWindow_SDL2() {
|
||||
InputCommon::SDL::CloseSDLJoysticks();
|
||||
SDL_GL_DeleteContext(gl_context);
|
||||
SDL_Quit();
|
||||
|
||||
|
@ -220,6 +222,9 @@ void EmuWindow_SDL2::PollEvents() {
|
|||
case SDL_QUIT:
|
||||
is_open = false;
|
||||
break;
|
||||
default:
|
||||
InputCommon::SDL::HandleGameControllerEvent(event);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue