forked from suyu/suyu
android: Remove PiP reliance on fragment
This commit is contained in:
parent
0b442b6dd2
commit
724823c193
5 changed files with 69 additions and 63 deletions
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@ -282,6 +282,11 @@ object NativeLibrary {
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*/
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external fun isRunning(): Boolean
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/**
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* Returns true if emulation is paused.
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*/
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external fun isPaused(): Boolean
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/**
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* Returns the performance stats for the current game
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*/
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@ -271,8 +271,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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val pictureInPictureActions : MutableList<RemoteAction> = mutableListOf()
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val pendingFlags = PendingIntent.FLAG_UPDATE_CURRENT or PendingIntent.FLAG_IMMUTABLE
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val isEmulationPaused = emulationFragment?.isEmulationStatePaused() ?: false
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if (isEmulationPaused) {
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if (NativeLibrary.isPaused()) {
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val playIcon = Icon.createWithResource(this@EmulationActivity, R.drawable.ic_pip_play)
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val playPendingIntent = PendingIntent.getBroadcast(
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this@EmulationActivity, R.drawable.ic_pip_play, Intent(actionPlay), pendingFlags
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@ -303,9 +302,9 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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private var pictureInPictureReceiver = object : BroadcastReceiver() {
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override fun onReceive(context : Context?, intent : Intent) {
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if (intent.action == actionPlay) {
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emulationFragment?.onPictureInPicturePlay()
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if (NativeLibrary.isPaused()) NativeLibrary.unPauseEmulation()
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} else if (intent.action == actionPause) {
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emulationFragment?.onPictureInPicturePause()
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if (!NativeLibrary.isPaused()) NativeLibrary.pauseEmulation()
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}
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buildPictureInPictureParams()
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}
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@ -320,12 +319,10 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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}.also {
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registerReceiver(pictureInPictureReceiver, it)
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}
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emulationFragment?.onPictureInPictureEnter()
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} else {
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try {
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unregisterReceiver(pictureInPictureReceiver)
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} catch (ignored : Exception) { }
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emulationFragment?.onPictureInPictureLeave()
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}
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}
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@ -77,6 +77,14 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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emulationActivity = context
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NativeLibrary.setEmulationActivity(context)
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lifecycleScope.launch(Dispatchers.Main) {
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lifecycle.repeatOnLifecycle(Lifecycle.State.STARTED) {
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WindowInfoTracker.getOrCreate(context)
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.windowLayoutInfo(context)
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.collect { updateFoldableLayout(context, it) }
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}
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}
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onReturnFromSettings = context.activityResultRegistry.register(
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"SettingsResult", ActivityResultContracts.StartActivityForResult()
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) {
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@ -198,6 +206,17 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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override fun onConfigurationChanged(newConfig: Configuration) {
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super.onConfigurationChanged(newConfig)
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if (emulationActivity?.isInPictureInPictureMode == true) {
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if (binding.drawerLayout.isOpen) {
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binding.drawerLayout.close()
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}
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if (EmulationMenuSettings.showOverlay) {
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binding.surfaceInputOverlay.post { binding.surfaceInputOverlay.isVisible = false }
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}
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} else {
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if (EmulationMenuSettings.showOverlay) {
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binding.surfaceInputOverlay.post { binding.surfaceInputOverlay.isVisible = true }
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}
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if (!isInFoldableLayout) {
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if (newConfig.orientation == Configuration.ORIENTATION_PORTRAIT) {
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binding.surfaceInputOverlay.setOrientation(InputOverlay.PORTRAIT)
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@ -205,7 +224,10 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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binding.surfaceInputOverlay.setOrientation(InputOverlay.LANDSCAPE)
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}
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}
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if (!binding.surfaceInputOverlay.isInEditMode) refreshInputOverlay()
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if (!binding.surfaceInputOverlay.isInEditMode) {
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refreshInputOverlay()
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}
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}
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}
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override fun onResume() {
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@ -247,37 +269,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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super.onDetach()
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}
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fun isEmulationStatePaused() : Boolean {
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return this::emulationState.isInitialized && emulationState.isPaused
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}
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fun onPictureInPictureEnter() {
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if (binding.drawerLayout.isOpen) {
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binding.drawerLayout.close()
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}
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if (EmulationMenuSettings.showOverlay) {
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binding.surfaceInputOverlay.post { binding.surfaceInputOverlay.isVisible = false }
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}
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}
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fun onPictureInPicturePause() {
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if (!emulationState.isPaused) {
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emulationState.pause()
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}
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}
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fun onPictureInPicturePlay() {
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if (emulationState.isPaused) {
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emulationState.run(false)
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}
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}
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fun onPictureInPictureLeave() {
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if (EmulationMenuSettings.showOverlay) {
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binding.surfaceInputOverlay.post { binding.surfaceInputOverlay.isVisible = true }
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}
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}
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private fun refreshInputOverlay() {
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binding.surfaceInputOverlay.refreshControls()
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}
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@ -338,7 +329,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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private val Number.toPx get() = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, this.toFloat(), Resources.getSystem().displayMetrics).toInt()
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fun updateFoldableLayout(emulationActivity: EmulationActivity, newLayoutInfo: WindowLayoutInfo) {
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private fun updateFoldableLayout(emulationActivity: EmulationActivity, newLayoutInfo: WindowLayoutInfo) {
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val isFolding = (newLayoutInfo.displayFeatures.find { it is FoldingFeature } as? FoldingFeature)?.let {
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if (it.isSeparating) {
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emulationActivity.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED
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@ -202,6 +202,11 @@ public:
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return m_is_running;
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}
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bool IsPaused() const {
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std::scoped_lock lock(m_mutex);
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return m_is_running && m_is_paused;
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}
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const Core::PerfStatsResults& PerfStats() const {
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std::scoped_lock m_perf_stats_lock(m_perf_stats_mutex);
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return m_perf_stats;
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@ -287,11 +292,13 @@ public:
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void PauseEmulation() {
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std::scoped_lock lock(m_mutex);
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m_system.Pause();
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m_is_paused = true;
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}
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void UnPauseEmulation() {
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std::scoped_lock lock(m_mutex);
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m_system.Run();
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m_is_paused = false;
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}
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void HaltEmulation() {
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@ -473,6 +480,7 @@ private:
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std::shared_ptr<FileSys::VfsFilesystem> m_vfs;
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Core::SystemResultStatus m_load_result{Core::SystemResultStatus::ErrorNotInitialized};
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bool m_is_running{};
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bool m_is_paused{};
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SoftwareKeyboard::AndroidKeyboard* m_software_keyboard{};
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std::unique_ptr<Service::Account::ProfileManager> m_profile_manager;
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@ -583,6 +591,11 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_isRunning([[maybe_unused]] JNIEnv
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return static_cast<jboolean>(EmulationSession::GetInstance().IsRunning());
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}
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jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_isPaused([[maybe_unused]] JNIEnv* env,
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[[maybe_unused]] jclass clazz) {
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return static_cast<jboolean>(EmulationSession::GetInstance().IsPaused());
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}
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jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_isHandheldOnly([[maybe_unused]] JNIEnv* env,
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[[maybe_unused]] jclass clazz) {
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return EmulationSession::GetInstance().IsHandheldOnly();
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@ -59,43 +59,43 @@
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<integer name="SWITCH_BUTTON_MINUS_PORTRAIT_Y">950</integer>
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<integer name="SWITCH_BUTTON_PLUS_PORTRAIT_X">560</integer>
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<integer name="SWITCH_BUTTON_PLUS_PORTRAIT_Y">950</integer>
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<integer name="SWITCH_BUTTON_HOME_PORTRAIT_X">600</integer>
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<integer name="SWITCH_BUTTON_HOME_PORTRAIT_X">660</integer>
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<integer name="SWITCH_BUTTON_HOME_PORTRAIT_Y">950</integer>
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<integer name="SWITCH_BUTTON_CAPTURE_PORTRAIT_X">400</integer>
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<integer name="SWITCH_BUTTON_CAPTURE_PORTRAIT_X">320</integer>
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<integer name="SWITCH_BUTTON_CAPTURE_PORTRAIT_Y">950</integer>
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<integer name="SWITCH_BUTTON_DPAD_PORTRAIT_X">240</integer>
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<integer name="SWITCH_BUTTON_DPAD_PORTRAIT_Y">820</integer>
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<!-- Default SWITCH foldable layout -->
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<integer name="SWITCH_BUTTON_A_FOLDABLE_X">840</integer>
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<integer name="SWITCH_BUTTON_A_FOLDABLE_Y">420</integer>
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<integer name="SWITCH_BUTTON_A_FOLDABLE_Y">340</integer>
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<integer name="SWITCH_BUTTON_B_FOLDABLE_X">740</integer>
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<integer name="SWITCH_BUTTON_B_FOLDABLE_Y">460</integer>
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<integer name="SWITCH_BUTTON_B_FOLDABLE_Y">380</integer>
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<integer name="SWITCH_BUTTON_X_FOLDABLE_X">740</integer>
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<integer name="SWITCH_BUTTON_X_FOLDABLE_Y">380</integer>
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<integer name="SWITCH_BUTTON_X_FOLDABLE_Y">300</integer>
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<integer name="SWITCH_BUTTON_Y_FOLDABLE_X">640</integer>
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<integer name="SWITCH_BUTTON_Y_FOLDABLE_Y">420</integer>
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<integer name="SWITCH_BUTTON_Y_FOLDABLE_Y">340</integer>
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<integer name="SWITCH_STICK_L_FOLDABLE_X">180</integer>
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<integer name="SWITCH_STICK_L_FOLDABLE_Y">240</integer>
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<integer name="SWITCH_STICK_L_FOLDABLE_Y">200</integer>
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<integer name="SWITCH_STICK_R_FOLDABLE_X">820</integer>
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<integer name="SWITCH_STICK_R_FOLDABLE_Y">240</integer>
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<integer name="SWITCH_STICK_R_FOLDABLE_Y">200</integer>
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<integer name="SWITCH_TRIGGER_L_FOLDABLE_X">140</integer>
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<integer name="SWITCH_TRIGGER_L_FOLDABLE_Y">100</integer>
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<integer name="SWITCH_TRIGGER_L_FOLDABLE_Y">80</integer>
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<integer name="SWITCH_TRIGGER_R_FOLDABLE_X">860</integer>
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<integer name="SWITCH_TRIGGER_R_FOLDABLE_Y">100</integer>
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<integer name="SWITCH_TRIGGER_R_FOLDABLE_Y">80</integer>
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<integer name="SWITCH_TRIGGER_ZL_FOLDABLE_X">140</integer>
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<integer name="SWITCH_TRIGGER_ZL_FOLDABLE_Y">40</integer>
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<integer name="SWITCH_TRIGGER_ZL_FOLDABLE_Y">20</integer>
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<integer name="SWITCH_TRIGGER_ZR_FOLDABLE_X">860</integer>
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<integer name="SWITCH_TRIGGER_ZR_FOLDABLE_Y">40</integer>
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<integer name="SWITCH_TRIGGER_ZR_FOLDABLE_Y">20</integer>
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<integer name="SWITCH_BUTTON_MINUS_FOLDABLE_X">440</integer>
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<integer name="SWITCH_BUTTON_MINUS_FOLDABLE_Y">550</integer>
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<integer name="SWITCH_BUTTON_MINUS_FOLDABLE_Y">420</integer>
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<integer name="SWITCH_BUTTON_PLUS_FOLDABLE_X">560</integer>
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<integer name="SWITCH_BUTTON_PLUS_FOLDABLE_Y">550</integer>
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<integer name="SWITCH_BUTTON_HOME_FOLDABLE_X">600</integer>
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<integer name="SWITCH_BUTTON_HOME_FOLDABLE_Y">550</integer>
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<integer name="SWITCH_BUTTON_CAPTURE_FOLDABLE_X">400</integer>
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<integer name="SWITCH_BUTTON_CAPTURE_FOLDABLE_Y">550</integer>
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<integer name="SWITCH_BUTTON_PLUS_FOLDABLE_Y">420</integer>
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<integer name="SWITCH_BUTTON_HOME_FOLDABLE_X">680</integer>
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<integer name="SWITCH_BUTTON_HOME_FOLDABLE_Y">420</integer>
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<integer name="SWITCH_BUTTON_CAPTURE_FOLDABLE_X">320</integer>
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<integer name="SWITCH_BUTTON_CAPTURE_FOLDABLE_Y">420</integer>
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<integer name="SWITCH_BUTTON_DPAD_FOLDABLE_X">240</integer>
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<integer name="SWITCH_BUTTON_DPAD_FOLDABLE_Y">420</integer>
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<integer name="SWITCH_BUTTON_DPAD_FOLDABLE_Y">340</integer>
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</resources>
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