forked from suyu/suyu
Reaper: Guarantee correct deletion.
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865dd615ca
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569a1962c0
5 changed files with 23 additions and 2 deletions
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@ -737,6 +737,8 @@ Image::Image(TextureCacheRuntime& runtime, const VideoCommon::ImageInfo& info_,
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}
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}
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Image::~Image() = default;
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void Image::UploadMemory(const ImageBufferMap& map,
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std::span<const VideoCommon::BufferImageCopy> copies) {
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, map.buffer);
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@ -143,6 +143,14 @@ public:
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explicit Image(TextureCacheRuntime&, const VideoCommon::ImageInfo& info, GPUVAddr gpu_addr,
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VAddr cpu_addr);
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~Image();
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Image(const Image&) = delete;
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Image& operator=(const Image&) = delete;
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Image(Image&&) = default;
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Image& operator=(Image&&) = default;
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void UploadMemory(const ImageBufferMap& map,
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std::span<const VideoCommon::BufferImageCopy> copies);
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@ -880,6 +880,8 @@ Image::Image(TextureCacheRuntime& runtime, const ImageInfo& info_, GPUVAddr gpu_
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}
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}
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Image::~Image() = default;
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void Image::UploadMemory(const StagingBufferRef& map, std::span<const BufferImageCopy> copies) {
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// TODO: Move this to another API
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scheduler->RequestOutsideRenderPassOperationContext();
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@ -106,6 +106,14 @@ public:
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explicit Image(TextureCacheRuntime&, const VideoCommon::ImageInfo& info, GPUVAddr gpu_addr,
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VAddr cpu_addr);
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~Image();
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Image(const Image&) = delete;
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Image& operator=(const Image&) = delete;
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Image(Image&&) = default;
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Image& operator=(Image&&) = default;
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void UploadMemory(const StagingBufferRef& map,
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std::span<const VideoCommon::BufferImageCopy> copies);
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@ -397,8 +397,9 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface&
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expected_memory = std::max(possible_expected_memory, DEFAULT_EXPECTED_MEMORY);
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critical_memory = std::max(possible_critical_memory, DEFAULT_CRITICAL_MEMORY);
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} else {
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expected_memory = DEFAULT_EXPECTED_MEMORY;
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critical_memory = DEFAULT_CRITICAL_MEMORY;
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// on OGL we can be more conservatives as the driver takes care.
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expected_memory = DEFAULT_EXPECTED_MEMORY + Common::Size_512_MB;
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critical_memory = DEFAULT_CRITICAL_MEMORY + Common::Size_1_GB;
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}
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}
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