forked from suyu/suyu
hotkeys: Trigger actions on a separate thread
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1 changed files with 5 additions and 3 deletions
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@ -933,8 +933,9 @@ void GMainWindow::LinkActionShortcut(QAction* action, const QString& action_name
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auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
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const auto* controller_hotkey =
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hotkey_registry.GetControllerHotkey(main_window, action_name, controller);
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connect(controller_hotkey, &ControllerShortcut::Activated, this,
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[action] { action->trigger(); });
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connect(
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controller_hotkey, &ControllerShortcut::Activated, this, [action] { action->trigger(); },
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Qt::QueuedConnection);
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}
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void GMainWindow::InitializeHotkeys() {
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@ -961,7 +962,8 @@ void GMainWindow::InitializeHotkeys() {
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const auto* controller_hotkey =
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hotkey_registry.GetControllerHotkey(main_window, action_name, controller);
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connect(hotkey, &QShortcut::activated, this, function);
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connect(controller_hotkey, &ControllerShortcut::Activated, this, function);
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connect(controller_hotkey, &ControllerShortcut::Activated, this, function,
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Qt::QueuedConnection);
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};
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connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] {
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