forked from suyu/suyu
android: Simplify setup in search and games fragments
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parent
aa8a48e94c
commit
412c95e0b0
2 changed files with 62 additions and 57 deletions
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@ -61,13 +61,6 @@ class SearchFragment : Fragment() {
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binding.searchText.setText(savedInstanceState.getString(SEARCH_TEXT))
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binding.searchText.setText(savedInstanceState.getString(SEARCH_TEXT))
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}
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}
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gamesViewModel.searchFocused.observe(viewLifecycleOwner) { searchFocused ->
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if (searchFocused) {
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focusSearch()
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gamesViewModel.setSearchFocused(false)
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}
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}
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binding.gridGamesSearch.apply {
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binding.gridGamesSearch.apply {
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layoutManager = AutofitGridLayoutManager(
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layoutManager = AutofitGridLayoutManager(
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requireContext(),
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requireContext(),
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@ -87,13 +80,22 @@ class SearchFragment : Fragment() {
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filterAndSearch()
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filterAndSearch()
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}
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}
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gamesViewModel.games.observe(viewLifecycleOwner) { filterAndSearch() }
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gamesViewModel.apply {
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gamesViewModel.searchedGames.observe(viewLifecycleOwner) {
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searchFocused.observe(viewLifecycleOwner) { searchFocused ->
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(binding.gridGamesSearch.adapter as GameAdapter).submitList(it)
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if (searchFocused) {
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if (it.isEmpty()) {
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focusSearch()
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binding.noResultsView.visibility = View.VISIBLE
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gamesViewModel.setSearchFocused(false)
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} else {
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}
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binding.noResultsView.visibility = View.GONE
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}
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games.observe(viewLifecycleOwner) { filterAndSearch() }
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searchedGames.observe(viewLifecycleOwner) {
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(binding.gridGamesSearch.adapter as GameAdapter).submitList(it)
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if (it.isEmpty()) {
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binding.noResultsView.visibility = View.VISIBLE
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} else {
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binding.noResultsView.visibility = View.GONE
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}
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}
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}
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}
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}
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@ -55,62 +55,65 @@ class GamesFragment : Fragment() {
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adapter = GameAdapter(requireActivity() as AppCompatActivity)
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adapter = GameAdapter(requireActivity() as AppCompatActivity)
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}
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}
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// Add swipe down to refresh gesture
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binding.swipeRefresh.apply {
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binding.swipeRefresh.setOnRefreshListener {
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// Add swipe down to refresh gesture
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gamesViewModel.reloadGames(false)
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setOnRefreshListener {
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}
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gamesViewModel.reloadGames(false)
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}
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// Set theme color to the refresh animation's background
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// Set theme color to the refresh animation's background
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binding.swipeRefresh.setProgressBackgroundColorSchemeColor(
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setProgressBackgroundColorSchemeColor(
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MaterialColors.getColor(
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MaterialColors.getColor(
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binding.swipeRefresh,
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binding.swipeRefresh,
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com.google.android.material.R.attr.colorPrimary
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com.google.android.material.R.attr.colorPrimary
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)
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)
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)
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)
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setColorSchemeColors(
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binding.swipeRefresh.setColorSchemeColors(
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MaterialColors.getColor(
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MaterialColors.getColor(
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binding.swipeRefresh,
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binding.swipeRefresh,
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com.google.android.material.R.attr.colorOnPrimary
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com.google.android.material.R.attr.colorOnPrimary
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)
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)
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)
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)
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// Watch for when we get updates to any of our games lists
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// Make sure the loading indicator appears even if the layout is told to refresh before being fully drawn
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gamesViewModel.isReloading.observe(viewLifecycleOwner) { isReloading ->
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post {
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binding.swipeRefresh.isRefreshing = isReloading
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if (_binding == null) {
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}
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return@post
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gamesViewModel.games.observe(viewLifecycleOwner) {
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}
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(binding.gridGames.adapter as GameAdapter).submitList(it)
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binding.swipeRefresh.isRefreshing = gamesViewModel.isReloading.value!!
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if (it.isEmpty()) {
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binding.noticeText.visibility = View.VISIBLE
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} else {
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binding.noticeText.visibility = View.GONE
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}
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}
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}
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}
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gamesViewModel.shouldSwapData.observe(viewLifecycleOwner) { shouldSwapData ->
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gamesViewModel.apply {
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if (shouldSwapData) {
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// Watch for when we get updates to any of our games lists
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(binding.gridGames.adapter as GameAdapter).submitList(gamesViewModel.games.value!!)
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isReloading.observe(viewLifecycleOwner) { isReloading ->
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gamesViewModel.setShouldSwapData(false)
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binding.swipeRefresh.isRefreshing = isReloading
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}
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games.observe(viewLifecycleOwner) {
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(binding.gridGames.adapter as GameAdapter).submitList(it)
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if (it.isEmpty()) {
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binding.noticeText.visibility = View.VISIBLE
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} else {
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binding.noticeText.visibility = View.GONE
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}
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}
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shouldSwapData.observe(viewLifecycleOwner) { shouldSwapData ->
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if (shouldSwapData) {
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(binding.gridGames.adapter as GameAdapter).submitList(gamesViewModel.games.value!!)
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gamesViewModel.setShouldSwapData(false)
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}
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}
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}
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}
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// Check if the user reselected the games menu item and then scroll to top of the list
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// Check if the user reselected the games menu item and then scroll to top of the list
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gamesViewModel.shouldScrollToTop.observe(viewLifecycleOwner) { shouldScroll ->
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shouldScrollToTop.observe(viewLifecycleOwner) { shouldScroll ->
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if (shouldScroll) {
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if (shouldScroll) {
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scrollToTop()
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scrollToTop()
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gamesViewModel.setShouldScrollToTop(false)
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gamesViewModel.setShouldScrollToTop(false)
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}
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}
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}
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}
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}
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setInsets()
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setInsets()
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// Make sure the loading indicator appears even if the layout is told to refresh before being fully drawn
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binding.swipeRefresh.post {
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if (_binding == null) {
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return@post
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}
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binding.swipeRefresh.isRefreshing = gamesViewModel.isReloading.value!!
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}
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}
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}
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override fun onDestroyView() {
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override fun onDestroyView() {
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