forked from suyu/suyu
android: Save global config synchronously in onCloseGameFoldersFragment
Could cause multiple global saves at once that went untracked previously
This commit is contained in:
parent
fa04dea7c4
commit
39d28a5131
1 changed files with 3 additions and 2 deletions
|
@ -167,13 +167,14 @@ class GamesViewModel : ViewModel() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fun onCloseGameFoldersFragment() =
|
fun onCloseGameFoldersFragment() {
|
||||||
|
NativeConfig.saveGlobalConfig()
|
||||||
viewModelScope.launch {
|
viewModelScope.launch {
|
||||||
withContext(Dispatchers.IO) {
|
withContext(Dispatchers.IO) {
|
||||||
NativeConfig.saveGlobalConfig()
|
|
||||||
getGameDirs(true)
|
getGameDirs(true)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private fun getGameDirs(reloadList: Boolean = false) {
|
private fun getGameDirs(reloadList: Boolean = false) {
|
||||||
val gameDirs = NativeConfig.getGameDirs()
|
val gameDirs = NativeConfig.getGameDirs()
|
||||||
|
|
Loading…
Reference in a new issue