forked from suyu/suyu
gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks
This commit is contained in:
parent
cbce9ddd4a
commit
3877918e96
1 changed files with 1 additions and 1 deletions
|
@ -229,7 +229,7 @@ GraphicsPipeline::GraphicsPipeline(
|
|||
writes_global_memory &= !use_storage_buffers;
|
||||
configure_func = ConfigureFunc(stage_infos, enabled_stages_mask);
|
||||
|
||||
if (assembly_shaders && key.xfb_enabled) {
|
||||
if (key.xfb_enabled && device.UseAssemblyShaders()) {
|
||||
GenerateTransformFeedbackState();
|
||||
}
|
||||
auto func{[this, device, sources, shader_notify](ShaderContext::Context*) mutable {
|
||||
|
|
Loading…
Reference in a new issue