forked from suyu/suyu
glsl: Fix bindings, add some CC ops
This commit is contained in:
parent
6674637853
commit
2a71333716
8 changed files with 92 additions and 58 deletions
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@ -20,6 +20,20 @@ std::string_view InterpDecorator(Interpolation interp) {
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}
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throw InvalidArgument("Invalid interpolation {}", interp);
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}
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std::string_view SamplerType(TextureType type) {
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switch (type) {
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case TextureType::Color2D:
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return "sampler2D";
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case TextureType::ColorArray2D:
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return "sampler2DArray";
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case TextureType::Color3D:
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return "sampler3D";
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default:
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throw NotImplementedException("Texture type: {}", type);
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}
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}
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} // namespace
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EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
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@ -31,27 +45,23 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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switch (program.stage) {
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case Stage::VertexA:
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case Stage::VertexB:
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stage_name = "vertex";
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attrib_name = "vertex";
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stage_name = "vs";
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// TODO: add only what's used by the shader
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header +=
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"out gl_PerVertex {vec4 gl_Position;float gl_PointSize;float gl_ClipDistance[];};";
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break;
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case Stage::TessellationControl:
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case Stage::TessellationEval:
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stage_name = "primitive";
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attrib_name = "primitive";
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stage_name = "ts";
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break;
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case Stage::Geometry:
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stage_name = "primitive";
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attrib_name = "vertex";
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stage_name = "gs";
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break;
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case Stage::Fragment:
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stage_name = "fragment";
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attrib_name = "fragment";
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stage_name = "fs";
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break;
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case Stage::Compute:
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stage_name = "invocation";
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stage_name = "cs";
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header += fmt::format("layout(local_size_x={},local_size_y={},local_size_z={}) in;\n",
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program.workgroup_size[0], program.workgroup_size[1],
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program.workgroup_size[2]);
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@ -77,12 +87,12 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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Add("layout(location={}) out vec4 out_attr{};", index, index);
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}
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}
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DefineConstantBuffers();
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DefineStorageBuffers();
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DefineHelperFunctions();
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DefineConstantBuffers(bindings);
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DefineStorageBuffers(bindings);
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SetupImages(bindings);
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Add("void main(){{");
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DefineHelperFunctions();
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Add("void main(){{");
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if (stage == Stage::VertexA || stage == Stage::VertexB) {
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Add("gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);");
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}
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@ -112,27 +122,25 @@ void EmitContext::SetupExtensions(std::string& header) {
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}
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}
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void EmitContext::DefineConstantBuffers() {
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void EmitContext::DefineConstantBuffers(Bindings& bindings) {
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if (info.constant_buffer_descriptors.empty()) {
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return;
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}
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u32 binding{};
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for (const auto& desc : info.constant_buffer_descriptors) {
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Add("layout(std140,binding={}) uniform cbuf_{}{{vec4 cbuf{}[{}];}};", binding, desc.index,
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desc.index, 4 * 1024);
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++binding;
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Add("layout(std140,binding={}) uniform {}_cbuf_{}{{vec4 {}_cbuf{}[{}];}};",
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bindings.uniform_buffer, stage_name, desc.index, stage_name, desc.index, 4 * 1024);
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bindings.uniform_buffer += desc.count;
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}
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}
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void EmitContext::DefineStorageBuffers() {
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void EmitContext::DefineStorageBuffers(Bindings& bindings) {
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if (info.storage_buffers_descriptors.empty()) {
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return;
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}
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u32 binding{};
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for (const auto& desc : info.storage_buffers_descriptors) {
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Add("layout(std430,binding={}) buffer ssbo_{}{{uint ssbo{}[];}};", binding, binding,
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desc.cbuf_index, desc.count);
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++binding;
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Add("layout(std430,binding={}) buffer ssbo_{}{{uint ssbo{}[];}};", bindings.storage_buffer,
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bindings.storage_buffer, desc.cbuf_index);
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bindings.storage_buffer += desc.count;
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}
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}
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@ -203,10 +211,11 @@ void EmitContext::SetupImages(Bindings& bindings) {
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}
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texture_bindings.reserve(info.texture_descriptors.size());
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for (const auto& desc : info.texture_descriptors) {
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const auto sampler_type{SamplerType(desc.type)};
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texture_bindings.push_back(bindings.texture);
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const auto indices{bindings.texture + desc.count};
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for (u32 index = bindings.texture; index < indices; ++index) {
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Add("layout(binding={}) uniform sampler2D tex{};", bindings.texture, index);
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Add("layout(binding={}) uniform {} tex{};", bindings.texture, sampler_type, index);
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}
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bindings.texture += desc.count;
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}
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@ -127,7 +127,6 @@ public:
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Stage stage{};
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std::string_view stage_name = "invalid";
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std::string_view attrib_name = "invalid";
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std::vector<u32> texture_buffer_bindings;
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std::vector<u32> image_buffer_bindings;
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@ -138,8 +137,8 @@ public:
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private:
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void SetupExtensions(std::string& header);
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void DefineConstantBuffers();
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void DefineStorageBuffers();
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void DefineConstantBuffers(Bindings& bindings);
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void DefineStorageBuffers(Bindings& bindings);
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void DefineHelperFunctions();
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void SetupImages(Bindings& bindings);
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};
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@ -43,23 +43,24 @@ void EmitGetCbufS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR
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void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset) {
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if (offset.IsImmediate()) {
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ctx.AddU32("{}=floatBitsToUint(cbuf{}[{}].{});", inst, binding.U32(), offset.U32() / 16,
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OffsetSwizzle(offset.U32()));
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ctx.AddU32("{}=floatBitsToUint({}_cbuf{}[{}].{});", inst, ctx.stage_name, binding.U32(),
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offset.U32() / 16, OffsetSwizzle(offset.U32()));
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} else {
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const auto offset_var{ctx.reg_alloc.Consume(offset)};
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ctx.AddU32("{}=floatBitsToUint(cbuf{}[{}/16][({}/4)%4]);", inst, binding.U32(), offset_var,
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offset_var);
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ctx.AddU32("{}=floatBitsToUint({}_cbuf{}[{}/16][({}/4)%4]);", inst, ctx.stage_name,
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binding.U32(), offset_var, offset_var);
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}
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}
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void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset) {
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if (offset.IsImmediate()) {
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ctx.AddF32("{}=cbuf{}[{}].{};", inst, binding.U32(), offset.U32() / 16,
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ctx.AddF32("{}={}_cbuf{}[{}].{};", inst, ctx.stage_name, binding.U32(), offset.U32() / 16,
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OffsetSwizzle(offset.U32()));
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} else {
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const auto offset_var{ctx.reg_alloc.Consume(offset)};
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ctx.AddF32("{}=cbuf{}[{}/16][({}/4)%4];", inst, binding.U32(), offset_var, offset_var);
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ctx.AddF32("{}={}_cbuf{}[{}/16][({}/4)%4];", inst, ctx.stage_name, binding.U32(),
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offset_var, offset_var);
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}
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}
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@ -68,15 +69,17 @@ void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding
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if (offset.IsImmediate()) {
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const auto u32_offset{offset.U32()};
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const auto index{(u32_offset / 4) % 4};
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ctx.AddU32x2("{}=uvec2(floatBitsToUint(cbuf{}[{}].{}),floatBitsToUint(cbuf{}[{}].{}));",
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inst, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
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binding.U32(), (offset.U32() + 1) / 16, OffsetSwizzle(offset.U32() + 1));
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ctx.AddU32x2(
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"{}=uvec2(floatBitsToUint({}_cbuf{}[{}].{}),floatBitsToUint({}_cbuf{}[{}].{}));", inst,
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ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
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ctx.stage_name, binding.U32(), (offset.U32() + 1) / 16,
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OffsetSwizzle(offset.U32() + 1));
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} else {
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const auto offset_var{ctx.reg_alloc.Consume(offset)};
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ctx.AddU32x2("{}=uvec2(floatBitsToUint(cbuf{}[{}/16][({}/"
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"4)%4]),floatBitsToUint(cbuf{}[({}+1)/16][(({}+1/4))%4]));",
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inst, binding.U32(), offset_var, offset_var, binding.U32(), offset_var,
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offset_var);
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ctx.AddU32x2("{}=uvec2(floatBitsToUint({}_cbuf{}[{}/16][({}/"
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"4)%4]),floatBitsToUint({}_cbuf{}[({}+1)/16][(({}+1/4))%4]));",
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inst, ctx.stage_name, binding.U32(), offset_var, offset_var, ctx.stage_name,
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binding.U32(), offset_var, offset_var);
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}
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}
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@ -107,10 +110,10 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
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}
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break;
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case IR::Attribute::InstanceId:
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ctx.AddS32("{}=gl_InstanceID;", inst, ctx.attrib_name);
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ctx.AddS32("{}=gl_InstanceID;", inst);
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break;
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case IR::Attribute::VertexId:
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ctx.AddS32("{}=gl_VertexID;", inst, ctx.attrib_name);
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ctx.AddS32("{}=gl_VertexID;", inst);
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break;
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default:
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fmt::print("Get attribute {}", attr);
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@ -32,14 +32,13 @@ void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unuse
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if (info.has_lod_clamp) {
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throw NotImplementedException("Lod clamp samples");
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}
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if (!offset.IsEmpty()) {
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throw NotImplementedException("Offset");
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}
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if (info.type != TextureType::Color2D) {
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throw NotImplementedException("Texture type: {}", info.type.Value());
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}
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const auto texture{Texture(ctx, info, index)};
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if (!offset.IsEmpty()) {
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ctx.AddF32x4("{}=textureOffset({},{},ivec2({}));", inst, texture, coords,
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ctx.reg_alloc.Consume(offset));
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} else {
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ctx.AddF32x4("{}=texture({},{});", inst, texture, coords);
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}
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}
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void EmitImageSampleExplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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@ -207,8 +207,8 @@ void EmitCompositeInsertF64x3(EmitContext& ctx, std::string_view composite, std:
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u32 index);
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void EmitCompositeInsertF64x4(EmitContext& ctx, std::string_view composite, std::string_view object,
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u32 index);
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void EmitSelectU1(EmitContext& ctx, std::string_view cond, std::string_view true_value,
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std::string_view false_value);
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void EmitSelectU1(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
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std::string_view true_value, std::string_view false_value);
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void EmitSelectU8(EmitContext& ctx, std::string_view cond, std::string_view true_value,
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std::string_view false_value);
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void EmitSelectU16(EmitContext& ctx, std::string_view cond, std::string_view true_value,
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@ -8,8 +8,30 @@
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::Backend::GLSL {
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namespace {
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void SetZeroFlag(EmitContext& ctx, IR::Inst& inst, std::string_view result) {
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IR::Inst* const zero{inst.GetAssociatedPseudoOperation(IR::Opcode::GetZeroFromOp)};
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if (!zero) {
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return;
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}
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ctx.AddU1("{}={}==0;", *zero, result);
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zero->Invalidate();
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}
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void SetSignFlag(EmitContext& ctx, IR::Inst& inst, std::string_view result) {
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IR::Inst* const sign{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSignFromOp)};
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if (!sign) {
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return;
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}
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ctx.AddU1("{}=int({})<0;", *sign, result);
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sign->Invalidate();
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}
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} // Anonymous namespace
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void EmitIAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
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ctx.AddU32("{}={}+{};", inst, a, b);
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const auto result{ctx.reg_alloc.Define(inst)};
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ctx.Add("uint {}={}+{};", result, a, b);
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SetZeroFlag(ctx, inst, result);
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SetSignFlag(ctx, inst, result);
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}
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void EmitIAdd64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
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@ -98,7 +120,10 @@ void EmitBitFieldSExtract(EmitContext& ctx, IR::Inst& inst, std::string_view bas
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void EmitBitFieldUExtract(EmitContext& ctx, IR::Inst& inst, std::string_view base,
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std::string_view offset, std::string_view count) {
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ctx.AddU32("{}=bitfieldExtract({}, int({}), int({}));", inst, base, offset, count);
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const auto result{ctx.reg_alloc.Define(inst)};
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ctx.Add("uint {}=bitfieldExtract({},int({}),int({}));", result, base, offset, count);
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SetZeroFlag(ctx, inst, result);
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SetSignFlag(ctx, inst, result);
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}
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void EmitBitReverse32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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@ -29,7 +29,7 @@ void EmitPhi(EmitContext& ctx, IR::Inst& phi) {
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}
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void EmitVoid(EmitContext& ctx) {
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NotImplemented();
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// NotImplemented();
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}
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void EmitReference(EmitContext&) {
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@ -8,10 +8,9 @@
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::Backend::GLSL {
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void EmitSelectU1([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
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[[maybe_unused]] std::string_view true_value,
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[[maybe_unused]] std::string_view false_value) {
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throw NotImplementedException("GLSL Instruction");
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void EmitSelectU1(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
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std::string_view true_value, std::string_view false_value) {
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ctx.AddU1("{}={}?{}:{};", inst, cond, true_value, false_value);
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}
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void EmitSelectU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
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