forked from suyu/suyu
Merge pull request #528 from Subv/rg11b10f
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
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commit
05dc93399b
4 changed files with 31 additions and 12 deletions
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@ -19,6 +19,7 @@ enum class RenderTargetFormat : u32 {
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RGB10_A2_UNORM = 0xD1,
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RGBA8_UNORM = 0xD5,
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RGBA8_SRGB = 0xD6,
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R11G11B10_FLOAT = 0xE0,
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};
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/// Returns the number of bytes per pixel of each rendertarget format.
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@ -50,6 +50,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
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{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, false}, // A1B5G5R5
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{GL_R8, GL_RED, GL_UNSIGNED_BYTE, false}, // R8
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{GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, false}, // RGBA16F
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{GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, false}, // R11FG11FB10F
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{GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT1
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{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT23
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{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT45
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@ -60,8 +61,10 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType
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const SurfaceType type = SurfaceParams::GetFormatType(pixel_format);
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if (type == SurfaceType::ColorTexture) {
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ASSERT(static_cast<size_t>(pixel_format) < tex_format_tuples.size());
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// For now only UNORM components are supported, or RGBA16F which is type FLOAT
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ASSERT(component_type == ComponentType::UNorm || pixel_format == PixelFormat::RGBA16F);
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// For now only UNORM components are supported, or either R11FG11FB10F or RGBA16F which are
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// type FLOAT
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ASSERT(component_type == ComponentType::UNorm || pixel_format == PixelFormat::RGBA16F ||
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pixel_format == PixelFormat::R11FG11FB10F);
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return tex_format_tuples[static_cast<unsigned int>(pixel_format)];
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} else if (type == SurfaceType::Depth || type == SurfaceType::DepthStencil) {
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// TODO(Subv): Implement depth formats
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@ -110,11 +113,12 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr, Tegra:
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Tegra::GPUVAddr),
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SurfaceParams::MaxPixelFormat>
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morton_to_gl_fns = {
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MortonCopy<true, PixelFormat::ABGR8>, MortonCopy<true, PixelFormat::B5G6R5>,
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MortonCopy<true, PixelFormat::A2B10G10R10>, MortonCopy<true, PixelFormat::A1B5G5R5>,
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MortonCopy<true, PixelFormat::R8>, MortonCopy<true, PixelFormat::RGBA16F>,
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MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>,
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MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
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MortonCopy<true, PixelFormat::ABGR8>, MortonCopy<true, PixelFormat::B5G6R5>,
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MortonCopy<true, PixelFormat::A2B10G10R10>, MortonCopy<true, PixelFormat::A1B5G5R5>,
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MortonCopy<true, PixelFormat::R8>, MortonCopy<true, PixelFormat::RGBA16F>,
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MortonCopy<true, PixelFormat::R11FG11FB10F>, MortonCopy<true, PixelFormat::DXT1>,
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MortonCopy<true, PixelFormat::DXT23>, MortonCopy<true, PixelFormat::DXT45>,
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MortonCopy<true, PixelFormat::DXN1>,
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};
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static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr, Tegra::GPUVAddr,
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@ -127,6 +131,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr, Tegra:
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MortonCopy<false, PixelFormat::A1B5G5R5>,
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MortonCopy<false, PixelFormat::R8>,
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MortonCopy<false, PixelFormat::RGBA16F>,
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MortonCopy<false, PixelFormat::R11FG11FB10F>,
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// TODO(Subv): Swizzling the DXT1/DXT23/DXT45/DXN1 formats is not yet supported
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nullptr,
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nullptr,
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@ -60,10 +60,11 @@ struct SurfaceParams {
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A1B5G5R5 = 3,
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R8 = 4,
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RGBA16F = 5,
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DXT1 = 6,
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DXT23 = 7,
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DXT45 = 8,
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DXN1 = 9, // This is also known as BC4
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R11FG11FB10F = 6,
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DXT1 = 7,
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DXT23 = 8,
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DXT45 = 9,
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DXN1 = 10, // This is also known as BC4
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Max,
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Invalid = 255,
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@ -104,7 +105,8 @@ struct SurfaceParams {
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1, // A2B10G10R10
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1, // A1B5G5R5
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1, // R8
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2, // RGBA16F
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1, // RGBA16F
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1, // R11FG11FB10F
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4, // DXT1
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4, // DXT23
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4, // DXT45
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@ -129,6 +131,7 @@ struct SurfaceParams {
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16, // A1B5G5R5
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8, // R8
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64, // RGBA16F
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32, // R11FG11FB10F
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64, // DXT1
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128, // DXT23
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128, // DXT45
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@ -151,6 +154,8 @@ struct SurfaceParams {
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return PixelFormat::A2B10G10R10;
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case Tegra::RenderTargetFormat::RGBA16_FLOAT:
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return PixelFormat::RGBA16F;
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case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
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return PixelFormat::R11FG11FB10F;
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default:
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NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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@ -182,6 +187,8 @@ struct SurfaceParams {
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return PixelFormat::R8;
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case Tegra::Texture::TextureFormat::R16_G16_B16_A16:
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return PixelFormat::RGBA16F;
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case Tegra::Texture::TextureFormat::BF10GF11RF11:
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return PixelFormat::R11FG11FB10F;
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case Tegra::Texture::TextureFormat::DXT1:
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return PixelFormat::DXT1;
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case Tegra::Texture::TextureFormat::DXT23:
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@ -211,6 +218,8 @@ struct SurfaceParams {
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return Tegra::Texture::TextureFormat::R8;
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case PixelFormat::RGBA16F:
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return Tegra::Texture::TextureFormat::R16_G16_B16_A16;
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case PixelFormat::R11FG11FB10F:
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return Tegra::Texture::TextureFormat::BF10GF11RF11;
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case PixelFormat::DXT1:
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return Tegra::Texture::TextureFormat::DXT1;
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case PixelFormat::DXT23:
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@ -243,6 +252,7 @@ struct SurfaceParams {
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case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
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return ComponentType::UNorm;
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case Tegra::RenderTargetFormat::RGBA16_FLOAT:
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case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
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return ComponentType::Float;
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default:
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NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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@ -55,6 +55,7 @@ u32 BytesPerPixel(TextureFormat format) {
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return 16;
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case TextureFormat::A8R8G8B8:
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case TextureFormat::A2B10G10R10:
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case TextureFormat::BF10GF11RF11:
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return 4;
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case TextureFormat::A1B5G5R5:
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case TextureFormat::B5G6R5:
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@ -92,6 +93,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
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case TextureFormat::B5G6R5:
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case TextureFormat::R8:
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case TextureFormat::R16_G16_B16_A16:
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case TextureFormat::BF10GF11RF11:
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CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
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unswizzled_data.data(), true, block_height);
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break;
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@ -118,6 +120,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
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case TextureFormat::A1B5G5R5:
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case TextureFormat::B5G6R5:
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case TextureFormat::R8:
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case TextureFormat::BF10GF11RF11:
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// TODO(Subv): For the time being just forward the same data without any decoding.
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rgba_data = texture_data;
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break;
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