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ReinUsesLisp f019817f8f
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
Emulates negative y viewports with ARB_clip_control. This allows us to
more easily emulated pipelines with tessellation and/or geometry shader
stages. It also avoids corrupting games with transform feedbacks and
negative viewports (gl_Position.y was being modified).
2019-11-07 01:52:18 -03:00
..
audio_core Used revision 5 instead of 7, marked constexpr as static 2019-09-21 16:24:56 +10:00
common ci: Populate build repository from Azure environment 2019-11-05 21:37:27 -05:00
core Merge pull request #3062 from bunnei/event-improve 2019-11-06 10:05:50 -05:00
input_common input_common/sdl/sdl_impl: Correct logging string in SDLState constructor 2019-06-03 16:56:47 -04:00
tests Core_Timing: Fix tests. 2019-10-12 07:23:08 -04:00
video_core gl_rasterizer: Emulate viewport flipping with ARB_clip_control 2019-11-07 01:52:18 -03:00
web_service general: Use deducation guides for std::lock_guard and std::unique_lock 2019-04-01 12:53:47 -04:00
yuzu gl_rasterizer: Emulate viewport flipping with ARB_clip_control 2019-11-07 01:52:18 -03:00
yuzu_cmd gl_rasterizer: Emulate viewport flipping with ARB_clip_control 2019-11-07 01:52:18 -03:00
yuzu_tester yuzu_tester: Remove unused variable 2019-10-04 23:41:22 +00:00
.clang-format
CMakeLists.txt yuzu_tester: Add project subdirectory 2019-06-10 00:03:11 -04:00