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Sacha b044510fa9 Fix EmuThread loop by ensuring it exits properly.
Note: There is a pre-existing issue with booting a new game in that it keeps the old EmuThread.
The GL code now supports this but the Core still doesn't.
2014-08-25 01:49:34 +10:00
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citra Removed unused citra.h 2014-08-19 22:22:12 -07:00
citra_qt Fix EmuThread loop by ensuring it exits properly. 2014-08-25 01:49:34 +10:00
common Merge pull request #58 from lioncash/clamp 2014-08-21 11:31:43 -04:00
core Merge pull request #68 from archshift/readfile 2014-08-22 18:50:00 -04:00
video_core Fix the threading for GL Context in Qt5. 2014-08-25 00:47:00 +10:00
CMakeLists.txt fixes to build on linux 2014-04-22 19:42:29 -07:00