99b5aa273c
73d3efc emit_x64_floating_point: Deduplicate code c9508c3 fuzz_with_unicorn: Randomize FPCR.DN 2970833 emit_x64_vector_floating_point: Fix FPVector{Max,Min} when FPCR.DN = 1 150764f emit_x64_floating_point: Fix FP{Max,Min} when FPCR.DN = 1 b7d209c IR: SSE4.1 implementation of FPVectorRoundInt 8cf8270 A64: Implement FRINT{N,M,P,Z,A,X,I} (vector), single/double variant 8f46c26 IR: Initial implementation of FPVectorRoundInt 97017bb A64: Implement SQADD and SQSUB, scalar variant ce58863 IR: Generalise SignedSaturated{Add,Sub} to support more bitwidths e80f8ff a64_emit_x64: Bugfix EmitA64OrQC - Incorrect argument 1e4ec7e simd_three_same: Extract non-paired SMAX, SMIN, UMAX, UMIN code to a common function 6f9dc9b A64: Implement SMAXP, SMINP, UMAXP, UMINP 1dfb29f ir: Add opcodes for vector paired maximum and minimums 017b510 A64: Implement SMAXV, SMINV, UMAXV, and UMINV aae22ee ir: Add opcodes for performing scalar integral min/max 6ef3af3 A64: Implement PMULL{2} 2a4ce19 translate: Deduplicate GetDataSize() functions 0e01500 floating_point_{conditional}_compare: Deduplicate code 259237c common: Move all cryptographic function to common/crypto c5f1080 a32_emit_x64: BMI2 implementation of A32SetCpsr a23304a a32_emit_x64: Shorten EmitA32GetCpsr 57604d2 a32_emit_x64: Assert that memory layout assumption in EmitA32GetCpsr is valid 945fa48 A64: Implement PMUL 656a404 ir: Add opcode for performing polynomial multiplication 05143df A64: Implement FCVT{N,M,A,P}{U,S} (vector), FCVTZU (vector, integer), single/double variant 34ce767 A64: Implement FCVTZS (vector, integer), single/double variant 0f9bc2d IR: Implement FPVectorTo{Signed,Unsigned}Fixed 0189e44 fp/info: Replace constant value generators with FPValue db16568 emit_x64_vector_floating_point: AVX implementation of FPVector{Max,Min} 31148bd emit_x64_vector_floating_point: Remove unnecessary double jump in HandleNaNs 4c3ca51 A64: Implement FMAX's vector single and double precision variants bf0f21c A64: Implement FMIN's vector single and double precision variants 76f0ca0 IR: Implement FPVector{Max,Min} 6c37c31 FPRecipEstimate: Move offset out of function 59546f3 microinstruction: Update ReadsFromAndWritesToFPSRCumulativeExceptionBits 3f6b03a A64: Implement FRECPS, vector/scalar single/double variants 2d2ca5e IR: Implement FPRecipStepFused, FPVectorRecipStepFused 5cb9f1d A64: Implement FRECPE, vector single/double variant c5a14ab IR: Implement FPVectorRecipEstimate 56f8a0b A64: Implement FRECPE, scalar single/double variant fde69b4 IR: Implement FPRecipEstimate 186e52c IR: Implement FPRecipEstimate cf2e1ae fp: Change FPUnpacked to a normalized representation |
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.github | ||
.travis | ||
CMakeModules | ||
dist | ||
externals | ||
hooks | ||
src | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
appveyor.yml | ||
CMakeLists.txt | ||
CONTRIBUTING.md | ||
Doxyfile | ||
license.txt | ||
README.md |
yuzu emulator
yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra.
It is written in C++ with portability in mind, with builds actively maintained for Windows, Linux and macOS. The emulator is currently only useful for homebrew development and research purposes.
yuzu only emulates a subset of Switch hardware and therefore is generally only useful for running/debugging homebrew applications. At this time, yuzu cannot play any commercial games without major problems. yuzu can boot some games, to varying degrees of success, but does not implement any of the necessary GPU features to render 3D graphics.
yuzu is licensed under the GPLv2 (or any later version). Refer to the license.txt file included.
Check out our website!
For development discussion, please join us on Discord.
Development
Most of the development happens on GitHub. It's also where our central repository is hosted.
If you want to contribute please take a look at the Contributor's Guide and Developer Information. You should as well contact any of the developers on Discord in order to know about the current state of the emulator.
Building
- Windows: Windows Build
- Linux: Linux Build
- macOS: macOS Build
Support
We happily accept monetary donations or donated games and hardware. Please see our donations page for more information on how you can contribute to yuzu. Any donations received will go towards things like:
- Switch consoles to explore and reverse-engineer the hardware
- Switch games for testing, reverse-engineering, and implementing new features
- Web hosting and infrastructure setup
- Software licenses (e.g. Visual Studio, IDA Pro, etc.)
- Additional hardware (e.g. GPUs as-needed to improve rendering support, other peripherals to add support for, etc.)
We also more than gladly accept used Switch consoles, preferably ones with firmware 3.0.0 or lower! If you would like to give yours away, don't hesitate to join our Discord and talk to bunnei. You may also contact: donations@yuzu-emu.org.