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suyu/src/citra_qt/config.cpp

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QSettings>
#include "citra_qt/config.h"
#include "citra_qt/ui_settings.h"
#include "common/file_util.h"
Config::Config() {
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
qt_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "qt-config.ini";
FileUtil::CreateFullPath(qt_config_loc);
qt_config = new QSettings(QString::fromStdString(qt_config_loc), QSettings::IniFormat);
Reload();
}
const std::array<QVariant, Settings::NativeInput::NUM_INPUTS> Config::defaults = {
// directly mapped keys
Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, Qt::Key_Q, Qt::Key_W, Qt::Key_1, Qt::Key_2,
Qt::Key_M, Qt::Key_N, Qt::Key_B, Qt::Key_T, Qt::Key_G, Qt::Key_F, Qt::Key_H, Qt::Key_I,
Qt::Key_K, Qt::Key_J, Qt::Key_L,
// indirectly mapped keys
Qt::Key_Up, Qt::Key_Down, Qt::Key_Left, Qt::Key_Right, Qt::Key_D,
};
void Config::ReadValues() {
qt_config->beginGroup("Controls");
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
Settings::values.input_mappings[Settings::NativeInput::All[i]] =
qt_config->value(QString::fromStdString(Settings::NativeInput::Mapping[i]), defaults[i])
.toInt();
}
Settings::values.pad_circle_modifier_scale =
qt_config->value("pad_circle_modifier_scale", 0.5).toFloat();
qt_config->endGroup();
qt_config->beginGroup("Core");
Settings::values.use_cpu_jit = qt_config->value("use_cpu_jit", true).toBool();
Settings::values.frame_skip = qt_config->value("frame_skip", 0).toInt();
qt_config->endGroup();
qt_config->beginGroup("Renderer");
Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", true).toBool();
Settings::values.use_shader_jit = qt_config->value("use_shader_jit", true).toBool();
Settings::values.use_scaled_resolution =
qt_config->value("use_scaled_resolution", false).toBool();
Settings::values.use_vsync = qt_config->value("use_vsync", false).toBool();
Settings::values.bg_red = qt_config->value("bg_red", 1.0).toFloat();
Settings::values.bg_green = qt_config->value("bg_green", 1.0).toFloat();
Settings::values.bg_blue = qt_config->value("bg_blue", 1.0).toFloat();
qt_config->endGroup();
qt_config->beginGroup("Audio");
Settings::values.sink_id = qt_config->value("output_engine", "auto").toString().toStdString();
Settings::values.enable_audio_stretching =
qt_config->value("enable_audio_stretching", true).toBool();
qt_config->endGroup();
qt_config->beginGroup("Data Storage");
Settings::values.use_virtual_sd = qt_config->value("use_virtual_sd", true).toBool();
qt_config->endGroup();
qt_config->beginGroup("System");
Settings::values.is_new_3ds = qt_config->value("is_new_3ds", false).toBool();
Settings::values.region_value = qt_config->value("region_value", 1).toInt();
qt_config->endGroup();
qt_config->beginGroup("Miscellaneous");
Settings::values.log_filter = qt_config->value("log_filter", "*:Info").toString().toStdString();
qt_config->endGroup();
qt_config->beginGroup("Debugging");
Settings::values.use_gdbstub = qt_config->value("use_gdbstub", false).toBool();
Settings::values.gdbstub_port = qt_config->value("gdbstub_port", 24689).toInt();
qt_config->endGroup();
qt_config->beginGroup("UI");
qt_config->beginGroup("UILayout");
UISettings::values.geometry = qt_config->value("geometry").toByteArray();
UISettings::values.state = qt_config->value("state").toByteArray();
UISettings::values.renderwindow_geometry =
qt_config->value("geometryRenderWindow").toByteArray();
UISettings::values.gamelist_header_state =
qt_config->value("gameListHeaderState").toByteArray();
UISettings::values.microprofile_geometry =
qt_config->value("microProfileDialogGeometry").toByteArray();
UISettings::values.microprofile_visible =
qt_config->value("microProfileDialogVisible", false).toBool();
qt_config->endGroup();
qt_config->beginGroup("Paths");
UISettings::values.roms_path = qt_config->value("romsPath").toString();
UISettings::values.symbols_path = qt_config->value("symbolsPath").toString();
UISettings::values.gamedir = qt_config->value("gameListRootDir", ".").toString();
UISettings::values.gamedir_deepscan = qt_config->value("gameListDeepScan", false).toBool();
UISettings::values.recent_files = qt_config->value("recentFiles").toStringList();
qt_config->endGroup();
qt_config->beginGroup("Shortcuts");
QStringList groups = qt_config->childGroups();
for (auto group : groups) {
qt_config->beginGroup(group);
QStringList hotkeys = qt_config->childGroups();
for (auto hotkey : hotkeys) {
qt_config->beginGroup(hotkey);
UISettings::values.shortcuts.emplace_back(UISettings::Shortcut(
group + "/" + hotkey,
UISettings::ContextualShortcut(qt_config->value("KeySeq").toString(),
qt_config->value("Context").toInt())));
qt_config->endGroup();
}
qt_config->endGroup();
}
qt_config->endGroup();
UISettings::values.single_window_mode = qt_config->value("singleWindowMode", true).toBool();
UISettings::values.display_titlebar = qt_config->value("displayTitleBars", true).toBool();
UISettings::values.confirm_before_closing = qt_config->value("confirmClose", true).toBool();
UISettings::values.first_start = qt_config->value("firstStart", true).toBool();
qt_config->endGroup();
}
void Config::SaveValues() {
qt_config->beginGroup("Controls");
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
qt_config->setValue(QString::fromStdString(Settings::NativeInput::Mapping[i]),
Settings::values.input_mappings[Settings::NativeInput::All[i]]);
}
qt_config->setValue("pad_circle_modifier_scale",
(double)Settings::values.pad_circle_modifier_scale);
qt_config->endGroup();
qt_config->beginGroup("Core");
qt_config->setValue("use_cpu_jit", Settings::values.use_cpu_jit);
qt_config->setValue("frame_skip", Settings::values.frame_skip);
qt_config->endGroup();
qt_config->beginGroup("Renderer");
qt_config->setValue("use_hw_renderer", Settings::values.use_hw_renderer);
qt_config->setValue("use_shader_jit", Settings::values.use_shader_jit);
qt_config->setValue("use_scaled_resolution", Settings::values.use_scaled_resolution);
qt_config->setValue("use_vsync", Settings::values.use_vsync);
// Cast to double because Qt's written float values are not human-readable
qt_config->setValue("bg_red", (double)Settings::values.bg_red);
qt_config->setValue("bg_green", (double)Settings::values.bg_green);
qt_config->setValue("bg_blue", (double)Settings::values.bg_blue);
qt_config->endGroup();
qt_config->beginGroup("Audio");
qt_config->setValue("output_engine", QString::fromStdString(Settings::values.sink_id));
qt_config->setValue("enable_audio_stretching", Settings::values.enable_audio_stretching);
qt_config->endGroup();
qt_config->beginGroup("Data Storage");
qt_config->setValue("use_virtual_sd", Settings::values.use_virtual_sd);
qt_config->endGroup();
qt_config->beginGroup("System");
qt_config->setValue("is_new_3ds", Settings::values.is_new_3ds);
qt_config->setValue("region_value", Settings::values.region_value);
qt_config->endGroup();
qt_config->beginGroup("Miscellaneous");
qt_config->setValue("log_filter", QString::fromStdString(Settings::values.log_filter));
qt_config->endGroup();
qt_config->beginGroup("Debugging");
qt_config->setValue("use_gdbstub", Settings::values.use_gdbstub);
qt_config->setValue("gdbstub_port", Settings::values.gdbstub_port);
qt_config->endGroup();
qt_config->beginGroup("UI");
qt_config->beginGroup("UILayout");
qt_config->setValue("geometry", UISettings::values.geometry);
qt_config->setValue("state", UISettings::values.state);
qt_config->setValue("geometryRenderWindow", UISettings::values.renderwindow_geometry);
qt_config->setValue("gameListHeaderState", UISettings::values.gamelist_header_state);
qt_config->setValue("microProfileDialogGeometry", UISettings::values.microprofile_geometry);
qt_config->setValue("microProfileDialogVisible", UISettings::values.microprofile_visible);
qt_config->endGroup();
qt_config->beginGroup("Paths");
qt_config->setValue("romsPath", UISettings::values.roms_path);
qt_config->setValue("symbolsPath", UISettings::values.symbols_path);
qt_config->setValue("gameListRootDir", UISettings::values.gamedir);
qt_config->setValue("gameListDeepScan", UISettings::values.gamedir_deepscan);
qt_config->setValue("recentFiles", UISettings::values.recent_files);
qt_config->endGroup();
qt_config->beginGroup("Shortcuts");
for (auto shortcut : UISettings::values.shortcuts) {
qt_config->setValue(shortcut.first + "/KeySeq", shortcut.second.first);
qt_config->setValue(shortcut.first + "/Context", shortcut.second.second);
}
qt_config->endGroup();
qt_config->setValue("singleWindowMode", UISettings::values.single_window_mode);
qt_config->setValue("displayTitleBars", UISettings::values.display_titlebar);
qt_config->setValue("confirmClose", UISettings::values.confirm_before_closing);
qt_config->setValue("firstStart", UISettings::values.first_start);
qt_config->endGroup();
}
void Config::Reload() {
ReadValues();
Settings::Apply();
}
void Config::Save() {
SaveValues();
}
Config::~Config() {
Save();
delete qt_config;
}