5a4564bd8e
Uses a std::string_view instead of a std::string, given the pointed to string isn't modified and is only used in a formatting operation. This is nice because a few usages directly supply a string literal to the function, allowing these usages to otherwise not heap allocate, unlike the std::string overloads. While we're at it, we can combine the address formatting into a single formatting call.
66 lines
No EOL
2 KiB
C++
66 lines
No EOL
2 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <string>
|
|
#include <fmt/format.h>
|
|
#include <glad/glad.h>
|
|
#include "common/assert.h"
|
|
#include "common/common_types.h"
|
|
#include "video_core/renderer_opengl/utils.h"
|
|
|
|
namespace OpenGL {
|
|
|
|
BindBuffersRangePushBuffer::BindBuffersRangePushBuffer(GLenum target) : target{target} {}
|
|
|
|
BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default;
|
|
|
|
void BindBuffersRangePushBuffer::Setup(GLuint first_) {
|
|
first = first_;
|
|
buffers.clear();
|
|
offsets.clear();
|
|
sizes.clear();
|
|
}
|
|
|
|
void BindBuffersRangePushBuffer::Push(GLuint buffer, GLintptr offset, GLsizeiptr size) {
|
|
buffers.push_back(buffer);
|
|
offsets.push_back(offset);
|
|
sizes.push_back(size);
|
|
}
|
|
|
|
void BindBuffersRangePushBuffer::Bind() const {
|
|
const std::size_t count{buffers.size()};
|
|
DEBUG_ASSERT(count == offsets.size() && count == sizes.size());
|
|
if (count == 0) {
|
|
return;
|
|
}
|
|
glBindBuffersRange(target, first, static_cast<GLsizei>(count), buffers.data(), offsets.data(),
|
|
sizes.data());
|
|
}
|
|
|
|
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info) {
|
|
if (!GLAD_GL_KHR_debug) {
|
|
// We don't need to throw an error as this is just for debugging
|
|
return;
|
|
}
|
|
|
|
std::string object_label;
|
|
if (extra_info.empty()) {
|
|
switch (identifier) {
|
|
case GL_TEXTURE:
|
|
object_label = fmt::format("Texture@0x{:016X}", addr);
|
|
break;
|
|
case GL_PROGRAM:
|
|
object_label = fmt::format("Shader@0x{:016X}", addr);
|
|
break;
|
|
default:
|
|
object_label = fmt::format("Object(0x{:X})@0x{:016X}", identifier, addr);
|
|
break;
|
|
}
|
|
} else {
|
|
object_label = fmt::format("{}@0x{:016X}", extra_info, addr);
|
|
}
|
|
glObjectLabel(identifier, handle, -1, static_cast<const GLchar*>(object_label.c_str()));
|
|
}
|
|
|
|
} // namespace OpenGL
|