468 lines
19 KiB
C++
468 lines
19 KiB
C++
// Copyright 2015 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <regex>
|
|
#include <QApplication>
|
|
#include <QDir>
|
|
#include <QFileInfo>
|
|
#include <QHeaderView>
|
|
#include <QJsonArray>
|
|
#include <QJsonDocument>
|
|
#include <QJsonObject>
|
|
#include <QKeyEvent>
|
|
#include <QMenu>
|
|
#include <QThreadPool>
|
|
#include <fmt/format.h>
|
|
#include "common/common_paths.h"
|
|
#include "common/common_types.h"
|
|
#include "common/logging/log.h"
|
|
#include "core/file_sys/patch_manager.h"
|
|
#include "yuzu/compatibility_list.h"
|
|
#include "yuzu/game_list.h"
|
|
#include "yuzu/game_list_p.h"
|
|
#include "yuzu/game_list_worker.h"
|
|
#include "yuzu/main.h"
|
|
#include "yuzu/ui_settings.h"
|
|
|
|
GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) : gamelist{gamelist} {}
|
|
|
|
// EventFilter in order to process systemkeys while editing the searchfield
|
|
bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) {
|
|
// If it isn't a KeyRelease event then continue with standard event processing
|
|
if (event->type() != QEvent::KeyRelease)
|
|
return QObject::eventFilter(obj, event);
|
|
|
|
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
|
|
int rowCount = gamelist->tree_view->model()->rowCount();
|
|
QString edit_filter_text = gamelist->search_field->edit_filter->text().toLower();
|
|
|
|
// If the searchfield's text hasn't changed special function keys get checked
|
|
// If no function key changes the searchfield's text the filter doesn't need to get reloaded
|
|
if (edit_filter_text == edit_filter_text_old) {
|
|
switch (keyEvent->key()) {
|
|
// Escape: Resets the searchfield
|
|
case Qt::Key_Escape: {
|
|
if (edit_filter_text_old.isEmpty()) {
|
|
return QObject::eventFilter(obj, event);
|
|
} else {
|
|
gamelist->search_field->edit_filter->clear();
|
|
edit_filter_text = "";
|
|
}
|
|
break;
|
|
}
|
|
// Return and Enter
|
|
// If the enter key gets pressed first checks how many and which entry is visible
|
|
// If there is only one result launch this game
|
|
case Qt::Key_Return:
|
|
case Qt::Key_Enter: {
|
|
QStandardItemModel* item_model = new QStandardItemModel(gamelist->tree_view);
|
|
QModelIndex root_index = item_model->invisibleRootItem()->index();
|
|
QStandardItem* child_file;
|
|
QString file_path;
|
|
int resultCount = 0;
|
|
for (int i = 0; i < rowCount; ++i) {
|
|
if (!gamelist->tree_view->isRowHidden(i, root_index)) {
|
|
++resultCount;
|
|
child_file = gamelist->item_model->item(i, 0);
|
|
file_path = child_file->data(GameListItemPath::FullPathRole).toString();
|
|
}
|
|
}
|
|
if (resultCount == 1) {
|
|
// To avoid loading error dialog loops while confirming them using enter
|
|
// Also users usually want to run a diffrent game after closing one
|
|
gamelist->search_field->edit_filter->setText("");
|
|
edit_filter_text = "";
|
|
emit gamelist->GameChosen(file_path);
|
|
} else {
|
|
return QObject::eventFilter(obj, event);
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
return QObject::eventFilter(obj, event);
|
|
}
|
|
}
|
|
edit_filter_text_old = edit_filter_text;
|
|
return QObject::eventFilter(obj, event);
|
|
}
|
|
|
|
void GameListSearchField::setFilterResult(int visible, int total) {
|
|
label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible));
|
|
}
|
|
|
|
void GameListSearchField::clear() {
|
|
edit_filter->setText("");
|
|
}
|
|
|
|
void GameListSearchField::setFocus() {
|
|
if (edit_filter->isVisible()) {
|
|
edit_filter->setFocus();
|
|
}
|
|
}
|
|
|
|
GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
|
|
KeyReleaseEater* keyReleaseEater = new KeyReleaseEater(parent);
|
|
layout_filter = new QHBoxLayout;
|
|
layout_filter->setMargin(8);
|
|
label_filter = new QLabel;
|
|
label_filter->setText(tr("Filter:"));
|
|
edit_filter = new QLineEdit;
|
|
edit_filter->setText("");
|
|
edit_filter->setPlaceholderText(tr("Enter pattern to filter"));
|
|
edit_filter->installEventFilter(keyReleaseEater);
|
|
edit_filter->setClearButtonEnabled(true);
|
|
connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::onTextChanged);
|
|
label_filter_result = new QLabel;
|
|
button_filter_close = new QToolButton(this);
|
|
button_filter_close->setText("X");
|
|
button_filter_close->setCursor(Qt::ArrowCursor);
|
|
button_filter_close->setStyleSheet("QToolButton{ border: none; padding: 0px; color: "
|
|
"#000000; font-weight: bold; background: #F0F0F0; }"
|
|
"QToolButton:hover{ border: none; padding: 0px; color: "
|
|
"#EEEEEE; font-weight: bold; background: #E81123}");
|
|
connect(button_filter_close, &QToolButton::clicked, parent, &GameList::onFilterCloseClicked);
|
|
layout_filter->setSpacing(10);
|
|
layout_filter->addWidget(label_filter);
|
|
layout_filter->addWidget(edit_filter);
|
|
layout_filter->addWidget(label_filter_result);
|
|
layout_filter->addWidget(button_filter_close);
|
|
setLayout(layout_filter);
|
|
}
|
|
|
|
/**
|
|
* Checks if all words separated by spaces are contained in another string
|
|
* This offers a word order insensitive search function
|
|
*
|
|
* @param haystack String that gets checked if it contains all words of the userinput string
|
|
* @param userinput String containing all words getting checked
|
|
* @return true if the haystack contains all words of userinput
|
|
*/
|
|
static bool ContainsAllWords(const QString& haystack, const QString& userinput) {
|
|
const QStringList userinput_split =
|
|
userinput.split(' ', QString::SplitBehavior::SkipEmptyParts);
|
|
|
|
return std::all_of(userinput_split.begin(), userinput_split.end(),
|
|
[&haystack](const QString& s) { return haystack.contains(s); });
|
|
}
|
|
|
|
// Event in order to filter the gamelist after editing the searchfield
|
|
void GameList::onTextChanged(const QString& newText) {
|
|
int rowCount = tree_view->model()->rowCount();
|
|
QString edit_filter_text = newText.toLower();
|
|
|
|
QModelIndex root_index = item_model->invisibleRootItem()->index();
|
|
|
|
// If the searchfield is empty every item is visible
|
|
// Otherwise the filter gets applied
|
|
if (edit_filter_text.isEmpty()) {
|
|
for (int i = 0; i < rowCount; ++i) {
|
|
tree_view->setRowHidden(i, root_index, false);
|
|
}
|
|
search_field->setFilterResult(rowCount, rowCount);
|
|
} else {
|
|
int result_count = 0;
|
|
for (int i = 0; i < rowCount; ++i) {
|
|
const QStandardItem* child_file = item_model->item(i, 0);
|
|
const QString file_path =
|
|
child_file->data(GameListItemPath::FullPathRole).toString().toLower();
|
|
QString file_name = file_path.mid(file_path.lastIndexOf('/') + 1);
|
|
const QString file_title =
|
|
child_file->data(GameListItemPath::TitleRole).toString().toLower();
|
|
const QString file_programmid =
|
|
child_file->data(GameListItemPath::ProgramIdRole).toString().toLower();
|
|
|
|
// Only items which filename in combination with its title contains all words
|
|
// that are in the searchfield will be visible in the gamelist
|
|
// The search is case insensitive because of toLower()
|
|
// I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
|
|
// multiple conversions of edit_filter_text for each game in the gamelist
|
|
if (ContainsAllWords(file_name.append(' ').append(file_title), edit_filter_text) ||
|
|
(file_programmid.count() == 16 && edit_filter_text.contains(file_programmid))) {
|
|
tree_view->setRowHidden(i, root_index, false);
|
|
++result_count;
|
|
} else {
|
|
tree_view->setRowHidden(i, root_index, true);
|
|
}
|
|
search_field->setFilterResult(result_count, rowCount);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameList::onFilterCloseClicked() {
|
|
main_window->filterBarSetChecked(false);
|
|
}
|
|
|
|
GameList::GameList(FileSys::VirtualFilesystem vfs, GMainWindow* parent)
|
|
: QWidget{parent}, vfs(std::move(vfs)) {
|
|
watcher = new QFileSystemWatcher(this);
|
|
connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory);
|
|
|
|
this->main_window = parent;
|
|
layout = new QVBoxLayout;
|
|
tree_view = new QTreeView;
|
|
search_field = new GameListSearchField(this);
|
|
item_model = new QStandardItemModel(tree_view);
|
|
tree_view->setModel(item_model);
|
|
|
|
tree_view->setAlternatingRowColors(true);
|
|
tree_view->setSelectionMode(QHeaderView::SingleSelection);
|
|
tree_view->setSelectionBehavior(QHeaderView::SelectRows);
|
|
tree_view->setVerticalScrollMode(QHeaderView::ScrollPerPixel);
|
|
tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
|
|
tree_view->setSortingEnabled(true);
|
|
tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
|
|
tree_view->setUniformRowHeights(true);
|
|
tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
|
|
tree_view->setStyleSheet("QTreeView{ border: none; }");
|
|
|
|
item_model->insertColumns(0, UISettings::values.show_add_ons ? COLUMN_COUNT : COLUMN_COUNT - 1);
|
|
item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
|
|
item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
|
|
|
|
if (UISettings::values.show_add_ons) {
|
|
item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
|
|
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
|
|
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
|
|
} else {
|
|
item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type"));
|
|
item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size"));
|
|
}
|
|
|
|
connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
|
|
connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
|
|
|
|
// We must register all custom types with the Qt Automoc system so that we are able to use it
|
|
// with signals/slots. In this case, QList falls under the umbrells of custom types.
|
|
qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
|
|
|
|
layout->setContentsMargins(0, 0, 0, 0);
|
|
layout->setSpacing(0);
|
|
layout->addWidget(tree_view);
|
|
layout->addWidget(search_field);
|
|
setLayout(layout);
|
|
}
|
|
|
|
GameList::~GameList() {
|
|
emit ShouldCancelWorker();
|
|
}
|
|
|
|
void GameList::setFilterFocus() {
|
|
if (tree_view->model()->rowCount() > 0) {
|
|
search_field->setFocus();
|
|
}
|
|
}
|
|
|
|
void GameList::setFilterVisible(bool visibility) {
|
|
search_field->setVisible(visibility);
|
|
}
|
|
|
|
void GameList::clearFilter() {
|
|
search_field->clear();
|
|
}
|
|
|
|
void GameList::AddEntry(const QList<QStandardItem*>& entry_items) {
|
|
item_model->invisibleRootItem()->appendRow(entry_items);
|
|
}
|
|
|
|
void GameList::ValidateEntry(const QModelIndex& item) {
|
|
// We don't care about the individual QStandardItem that was selected, but its row.
|
|
const int row = item_model->itemFromIndex(item)->row();
|
|
const QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME);
|
|
const QString file_path = child_file->data(GameListItemPath::FullPathRole).toString();
|
|
|
|
if (file_path.isEmpty())
|
|
return;
|
|
|
|
if (!QFileInfo::exists(file_path))
|
|
return;
|
|
|
|
const QFileInfo file_info{file_path};
|
|
if (file_info.isDir()) {
|
|
const QDir dir{file_path};
|
|
const QStringList matching_main = dir.entryList(QStringList("main"), QDir::Files);
|
|
if (matching_main.size() == 1) {
|
|
emit GameChosen(dir.path() + DIR_SEP + matching_main[0]);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Users usually want to run a diffrent game after closing one
|
|
search_field->clear();
|
|
emit GameChosen(file_path);
|
|
}
|
|
|
|
void GameList::DonePopulating(QStringList watch_list) {
|
|
// Clear out the old directories to watch for changes and add the new ones
|
|
auto watch_dirs = watcher->directories();
|
|
if (!watch_dirs.isEmpty()) {
|
|
watcher->removePaths(watch_dirs);
|
|
}
|
|
// Workaround: Add the watch paths in chunks to allow the gui to refresh
|
|
// This prevents the UI from stalling when a large number of watch paths are added
|
|
// Also artificially caps the watcher to a certain number of directories
|
|
constexpr int LIMIT_WATCH_DIRECTORIES = 5000;
|
|
constexpr int SLICE_SIZE = 25;
|
|
int len = std::min(watch_list.length(), LIMIT_WATCH_DIRECTORIES);
|
|
for (int i = 0; i < len; i += SLICE_SIZE) {
|
|
watcher->addPaths(watch_list.mid(i, i + SLICE_SIZE));
|
|
QCoreApplication::processEvents();
|
|
}
|
|
tree_view->setEnabled(true);
|
|
int rowCount = tree_view->model()->rowCount();
|
|
search_field->setFilterResult(rowCount, rowCount);
|
|
if (rowCount > 0) {
|
|
search_field->setFocus();
|
|
}
|
|
}
|
|
|
|
void GameList::PopupContextMenu(const QPoint& menu_location) {
|
|
QModelIndex item = tree_view->indexAt(menu_location);
|
|
if (!item.isValid())
|
|
return;
|
|
|
|
int row = item_model->itemFromIndex(item)->row();
|
|
QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME);
|
|
u64 program_id = child_file->data(GameListItemPath::ProgramIdRole).toULongLong();
|
|
std::string path = child_file->data(GameListItemPath::FullPathRole).toString().toStdString();
|
|
|
|
QMenu context_menu;
|
|
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
|
|
QAction* open_lfs_location = context_menu.addAction(tr("Open Mod Data Location"));
|
|
context_menu.addSeparator();
|
|
QAction* dump_romfs = context_menu.addAction(tr("Dump RomFS"));
|
|
QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
|
|
QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
|
|
context_menu.addSeparator();
|
|
QAction* properties = context_menu.addAction(tr("Properties"));
|
|
|
|
open_save_location->setEnabled(program_id != 0);
|
|
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
|
navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0);
|
|
|
|
connect(open_save_location, &QAction::triggered,
|
|
[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData); });
|
|
connect(open_lfs_location, &QAction::triggered,
|
|
[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::ModData); });
|
|
connect(dump_romfs, &QAction::triggered, [&]() { emit DumpRomFSRequested(program_id, path); });
|
|
connect(copy_tid, &QAction::triggered, [&]() { emit CopyTIDRequested(program_id); });
|
|
connect(navigate_to_gamedb_entry, &QAction::triggered,
|
|
[&]() { emit NavigateToGamedbEntryRequested(program_id, compatibility_list); });
|
|
connect(properties, &QAction::triggered, [&]() { emit OpenPerGameGeneralRequested(path); });
|
|
|
|
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
|
|
}
|
|
|
|
void GameList::LoadCompatibilityList() {
|
|
QFile compat_list{":compatibility_list/compatibility_list.json"};
|
|
|
|
if (!compat_list.open(QFile::ReadOnly | QFile::Text)) {
|
|
LOG_ERROR(Frontend, "Unable to open game compatibility list");
|
|
return;
|
|
}
|
|
|
|
if (compat_list.size() == 0) {
|
|
LOG_WARNING(Frontend, "Game compatibility list is empty");
|
|
return;
|
|
}
|
|
|
|
const QByteArray content = compat_list.readAll();
|
|
if (content.isEmpty()) {
|
|
LOG_ERROR(Frontend, "Unable to completely read game compatibility list");
|
|
return;
|
|
}
|
|
|
|
const QString string_content = content;
|
|
QJsonDocument json = QJsonDocument::fromJson(string_content.toUtf8());
|
|
QJsonArray arr = json.array();
|
|
|
|
for (const QJsonValueRef& value : arr) {
|
|
QJsonObject game = value.toObject();
|
|
|
|
if (game.contains("compatibility") && game["compatibility"].isDouble()) {
|
|
int compatibility = game["compatibility"].toInt();
|
|
QString directory = game["directory"].toString();
|
|
QJsonArray ids = game["releases"].toArray();
|
|
|
|
for (const QJsonValueRef& id_ref : ids) {
|
|
QJsonObject id_object = id_ref.toObject();
|
|
QString id = id_object["id"].toString();
|
|
compatibility_list.emplace(
|
|
id.toUpper().toStdString(),
|
|
std::make_pair(QString::number(compatibility), directory));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
|
|
const QFileInfo dir_info{dir_path};
|
|
if (!dir_info.exists() || !dir_info.isDir()) {
|
|
LOG_ERROR(Frontend, "Could not find game list folder at {}", dir_path.toStdString());
|
|
search_field->setFilterResult(0, 0);
|
|
return;
|
|
}
|
|
|
|
tree_view->setEnabled(false);
|
|
|
|
// Update the columns in case UISettings has changed
|
|
item_model->removeColumns(0, item_model->columnCount());
|
|
item_model->insertColumns(0, UISettings::values.show_add_ons ? COLUMN_COUNT : COLUMN_COUNT - 1);
|
|
item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
|
|
item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
|
|
|
|
if (UISettings::values.show_add_ons) {
|
|
item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
|
|
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
|
|
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
|
|
} else {
|
|
item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type"));
|
|
item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size"));
|
|
item_model->removeColumns(COLUMN_COUNT - 1, 1);
|
|
}
|
|
|
|
LoadInterfaceLayout();
|
|
|
|
// Delete any rows that might already exist if we're repopulating
|
|
item_model->removeRows(0, item_model->rowCount());
|
|
|
|
emit ShouldCancelWorker();
|
|
|
|
GameListWorker* worker = new GameListWorker(vfs, dir_path, deep_scan, compatibility_list);
|
|
|
|
connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
|
|
connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating,
|
|
Qt::QueuedConnection);
|
|
// Use DirectConnection here because worker->Cancel() is thread-safe and we want it to cancel
|
|
// without delay.
|
|
connect(this, &GameList::ShouldCancelWorker, worker, &GameListWorker::Cancel,
|
|
Qt::DirectConnection);
|
|
|
|
QThreadPool::globalInstance()->start(worker);
|
|
current_worker = std::move(worker);
|
|
}
|
|
|
|
void GameList::SaveInterfaceLayout() {
|
|
UISettings::values.gamelist_header_state = tree_view->header()->saveState();
|
|
}
|
|
|
|
void GameList::LoadInterfaceLayout() {
|
|
auto header = tree_view->header();
|
|
if (!header->restoreState(UISettings::values.gamelist_header_state)) {
|
|
// We are using the name column to display icons and titles
|
|
// so make it as large as possible as default.
|
|
header->resizeSection(COLUMN_NAME, header->width());
|
|
}
|
|
|
|
item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder());
|
|
}
|
|
|
|
const QStringList GameList::supported_file_extensions = {"nso", "nro", "nca", "xci", "nsp"};
|
|
|
|
void GameList::RefreshGameDirectory() {
|
|
if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) {
|
|
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
|
|
search_field->clear();
|
|
PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
|
|
}
|
|
}
|