50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
// Copyright 2014 Citra Emulator Project / PPSSPP Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "core/hle/kernel/kernel.h"
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enum ThreadPriority {
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THREADPRIO_HIGHEST = 0, ///< Highest thread priority
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THREADPRIO_DEFAULT = 16, ///< Default thread priority for userland apps
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THREADPRIO_LOW = 31, ///< Low range of thread priority for userland apps
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THREADPRIO_LOWEST = 63, ///< Thread priority max checked by svcCreateThread
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};
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enum ThreadProcessorId {
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THREADPROCESSORID_0 = 0xFFFFFFFE, ///< Enables core appcode
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THREADPROCESSORID_1 = 0xFFFFFFFD, ///< Enables core syscore
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THREADPROCESSORID_ALL = 0xFFFFFFFC, ///< Enables both cores
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};
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namespace Kernel {
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/// Creates a new thread - wrapper for external user
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Handle CreateThread(const char* name, u32 entry_point, s32 priority, s32 processor_id,
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u32 stack_top, int stack_size=Kernel::DEFAULT_STACK_SIZE);
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/// Sets up the primary application thread
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Handle SetupMainThread(s32 priority, int stack_size=Kernel::DEFAULT_STACK_SIZE);
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/// Reschedules to the next available thread (call after current thread is suspended)
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void Reschedule(const char* reason);
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/// Resumes a thread from waiting by marking it as "ready"
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void ResumeThreadFromWait(Handle handle);
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/// Gets the current thread
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Handle GetCurrentThread();
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/// Put current thread in a wait state - on WaitSynchronization
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void WaitThread_Synchronization();
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/// Initialize threading
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void ThreadingInit();
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/// Shutdown threading
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void ThreadingShutdown();
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} // namespace
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