1
0
Fork 0
forked from suyu/suyu
suyu/externals/glad/src/glad.c
ReinUsesLisp f4c15db9e8 externals: Update glad to support OpenGL 4.6 compatibility profile
Now that we have an OpenGL compatibility profile we might want to use
OpenGL compatibility symbols that are not available in our current glad.

This commit has been generated with https://glad.dav1d.de/ with all
extensions enabled and OpenGL 4.6 compatibility profile.
2019-05-21 20:52:00 -03:00

9963 lines
644 KiB
C

/*
OpenGL loader generated by glad 0.1.29 on Wed May 22 00:45:40 2019.
Language/Generator: C/C++
Specification: gl
APIs: gl=4.6
Profile: compatibility
Extensions:
GL_3DFX_multisample,
GL_3DFX_tbuffer,
GL_3DFX_texture_compression_FXT1,
GL_AMD_blend_minmax_factor,
GL_AMD_conservative_depth,
GL_AMD_debug_output,
GL_AMD_depth_clamp_separate,
GL_AMD_draw_buffers_blend,
GL_AMD_framebuffer_multisample_advanced,
GL_AMD_framebuffer_sample_positions,
GL_AMD_gcn_shader,
GL_AMD_gpu_shader_half_float,
GL_AMD_gpu_shader_int16,
GL_AMD_gpu_shader_int64,
GL_AMD_interleaved_elements,
GL_AMD_multi_draw_indirect,
GL_AMD_name_gen_delete,
GL_AMD_occlusion_query_event,
GL_AMD_performance_monitor,
GL_AMD_pinned_memory,
GL_AMD_query_buffer_object,
GL_AMD_sample_positions,
GL_AMD_seamless_cubemap_per_texture,
GL_AMD_shader_atomic_counter_ops,
GL_AMD_shader_ballot,
GL_AMD_shader_explicit_vertex_parameter,
GL_AMD_shader_gpu_shader_half_float_fetch,
GL_AMD_shader_image_load_store_lod,
GL_AMD_shader_stencil_export,
GL_AMD_shader_trinary_minmax,
GL_AMD_sparse_texture,
GL_AMD_stencil_operation_extended,
GL_AMD_texture_gather_bias_lod,
GL_AMD_texture_texture4,
GL_AMD_transform_feedback3_lines_triangles,
GL_AMD_transform_feedback4,
GL_AMD_vertex_shader_layer,
GL_AMD_vertex_shader_tessellator,
GL_AMD_vertex_shader_viewport_index,
GL_APPLE_aux_depth_stencil,
GL_APPLE_client_storage,
GL_APPLE_element_array,
GL_APPLE_fence,
GL_APPLE_float_pixels,
GL_APPLE_flush_buffer_range,
GL_APPLE_object_purgeable,
GL_APPLE_rgb_422,
GL_APPLE_row_bytes,
GL_APPLE_specular_vector,
GL_APPLE_texture_range,
GL_APPLE_transform_hint,
GL_APPLE_vertex_array_object,
GL_APPLE_vertex_array_range,
GL_APPLE_vertex_program_evaluators,
GL_APPLE_ycbcr_422,
GL_ARB_ES2_compatibility,
GL_ARB_ES3_1_compatibility,
GL_ARB_ES3_2_compatibility,
GL_ARB_ES3_compatibility,
GL_ARB_arrays_of_arrays,
GL_ARB_base_instance,
GL_ARB_bindless_texture,
GL_ARB_blend_func_extended,
GL_ARB_buffer_storage,
GL_ARB_cl_event,
GL_ARB_clear_buffer_object,
GL_ARB_clear_texture,
GL_ARB_clip_control,
GL_ARB_color_buffer_float,
GL_ARB_compatibility,
GL_ARB_compressed_texture_pixel_storage,
GL_ARB_compute_shader,
GL_ARB_compute_variable_group_size,
GL_ARB_conditional_render_inverted,
GL_ARB_conservative_depth,
GL_ARB_copy_buffer,
GL_ARB_copy_image,
GL_ARB_cull_distance,
GL_ARB_debug_output,
GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp,
GL_ARB_depth_texture,
GL_ARB_derivative_control,
GL_ARB_direct_state_access,
GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend,
GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_indirect,
GL_ARB_draw_instanced,
GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location,
GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions,
GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader,
GL_ARB_fragment_shader_interlock,
GL_ARB_framebuffer_no_attachments,
GL_ARB_framebuffer_object,
GL_ARB_framebuffer_sRGB,
GL_ARB_geometry_shader4,
GL_ARB_get_program_binary,
GL_ARB_get_texture_sub_image,
GL_ARB_gl_spirv,
GL_ARB_gpu_shader5,
GL_ARB_gpu_shader_fp64,
GL_ARB_gpu_shader_int64,
GL_ARB_half_float_pixel,
GL_ARB_half_float_vertex,
GL_ARB_imaging,
GL_ARB_indirect_parameters,
GL_ARB_instanced_arrays,
GL_ARB_internalformat_query,
GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata,
GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range,
GL_ARB_matrix_palette,
GL_ARB_multi_bind,
GL_ARB_multi_draw_indirect,
GL_ARB_multisample,
GL_ARB_multitexture,
GL_ARB_occlusion_query,
GL_ARB_occlusion_query2,
GL_ARB_parallel_shader_compile,
GL_ARB_pipeline_statistics_query,
GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters,
GL_ARB_point_sprite,
GL_ARB_polygon_offset_clamp,
GL_ARB_post_depth_coverage,
GL_ARB_program_interface_query,
GL_ARB_provoking_vertex,
GL_ARB_query_buffer_object,
GL_ARB_robust_buffer_access_behavior,
GL_ARB_robustness,
GL_ARB_robustness_isolation,
GL_ARB_sample_locations,
GL_ARB_sample_shading,
GL_ARB_sampler_objects,
GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture,
GL_ARB_separate_shader_objects,
GL_ARB_shader_atomic_counter_ops,
GL_ARB_shader_atomic_counters,
GL_ARB_shader_ballot,
GL_ARB_shader_bit_encoding,
GL_ARB_shader_clock,
GL_ARB_shader_draw_parameters,
GL_ARB_shader_group_vote,
GL_ARB_shader_image_load_store,
GL_ARB_shader_image_size,
GL_ARB_shader_objects,
GL_ARB_shader_precision,
GL_ARB_shader_stencil_export,
GL_ARB_shader_storage_buffer_object,
GL_ARB_shader_subroutine,
GL_ARB_shader_texture_image_samples,
GL_ARB_shader_texture_lod,
GL_ARB_shader_viewport_layer_array,
GL_ARB_shading_language_100,
GL_ARB_shading_language_420pack,
GL_ARB_shading_language_include,
GL_ARB_shading_language_packing,
GL_ARB_shadow,
GL_ARB_shadow_ambient,
GL_ARB_sparse_buffer,
GL_ARB_sparse_texture,
GL_ARB_sparse_texture2,
GL_ARB_sparse_texture_clamp,
GL_ARB_spirv_extensions,
GL_ARB_stencil_texturing,
GL_ARB_sync,
GL_ARB_tessellation_shader,
GL_ARB_texture_barrier,
GL_ARB_texture_border_clamp,
GL_ARB_texture_buffer_object,
GL_ARB_texture_buffer_object_rgb32,
GL_ARB_texture_buffer_range,
GL_ARB_texture_compression,
GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc,
GL_ARB_texture_cube_map,
GL_ARB_texture_cube_map_array,
GL_ARB_texture_env_add,
GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3,
GL_ARB_texture_filter_anisotropic,
GL_ARB_texture_filter_minmax,
GL_ARB_texture_float,
GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge,
GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample,
GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels,
GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle,
GL_ARB_texture_rg,
GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_stencil8,
GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample,
GL_ARB_texture_swizzle,
GL_ARB_texture_view,
GL_ARB_timer_query,
GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3,
GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query,
GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object,
GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object,
GL_ARB_vertex_attrib_64bit,
GL_ARB_vertex_attrib_binding,
GL_ARB_vertex_blend,
GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program,
GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev,
GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array,
GL_ARB_window_pos,
GL_ATI_draw_buffers,
GL_ATI_element_array,
GL_ATI_envmap_bumpmap,
GL_ATI_fragment_shader,
GL_ATI_map_object_buffer,
GL_ATI_meminfo,
GL_ATI_pixel_format_float,
GL_ATI_pn_triangles,
GL_ATI_separate_stencil,
GL_ATI_text_fragment_shader,
GL_ATI_texture_env_combine3,
GL_ATI_texture_float,
GL_ATI_texture_mirror_once,
GL_ATI_vertex_array_object,
GL_ATI_vertex_attrib_array_object,
GL_ATI_vertex_streams,
GL_EXT_422_pixels,
GL_EXT_EGL_image_storage,
GL_EXT_abgr,
GL_EXT_bgra,
GL_EXT_bindable_uniform,
GL_EXT_blend_color,
GL_EXT_blend_equation_separate,
GL_EXT_blend_func_separate,
GL_EXT_blend_logic_op,
GL_EXT_blend_minmax,
GL_EXT_blend_subtract,
GL_EXT_clip_volume_hint,
GL_EXT_cmyka,
GL_EXT_color_subtable,
GL_EXT_compiled_vertex_array,
GL_EXT_convolution,
GL_EXT_coordinate_frame,
GL_EXT_copy_texture,
GL_EXT_cull_vertex,
GL_EXT_debug_label,
GL_EXT_debug_marker,
GL_EXT_depth_bounds_test,
GL_EXT_direct_state_access,
GL_EXT_draw_buffers2,
GL_EXT_draw_instanced,
GL_EXT_draw_range_elements,
GL_EXT_external_buffer,
GL_EXT_fog_coord,
GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_object,
GL_EXT_framebuffer_sRGB,
GL_EXT_geometry_shader4,
GL_EXT_gpu_program_parameters,
GL_EXT_gpu_shader4,
GL_EXT_histogram,
GL_EXT_index_array_formats,
GL_EXT_index_func,
GL_EXT_index_material,
GL_EXT_index_texture,
GL_EXT_light_texture,
GL_EXT_memory_object,
GL_EXT_memory_object_fd,
GL_EXT_memory_object_win32,
GL_EXT_misc_attribute,
GL_EXT_multi_draw_arrays,
GL_EXT_multisample,
GL_EXT_packed_depth_stencil,
GL_EXT_packed_float,
GL_EXT_packed_pixels,
GL_EXT_paletted_texture,
GL_EXT_pixel_buffer_object,
GL_EXT_pixel_transform,
GL_EXT_pixel_transform_color_table,
GL_EXT_point_parameters,
GL_EXT_polygon_offset,
GL_EXT_polygon_offset_clamp,
GL_EXT_post_depth_coverage,
GL_EXT_provoking_vertex,
GL_EXT_raster_multisample,
GL_EXT_rescale_normal,
GL_EXT_secondary_color,
GL_EXT_semaphore,
GL_EXT_semaphore_fd,
GL_EXT_semaphore_win32,
GL_EXT_separate_shader_objects,
GL_EXT_separate_specular_color,
GL_EXT_shader_framebuffer_fetch,
GL_EXT_shader_framebuffer_fetch_non_coherent,
GL_EXT_shader_image_load_formatted,
GL_EXT_shader_image_load_store,
GL_EXT_shader_integer_mix,
GL_EXT_shadow_funcs,
GL_EXT_shared_texture_palette,
GL_EXT_sparse_texture2,
GL_EXT_stencil_clear_tag,
GL_EXT_stencil_two_side,
GL_EXT_stencil_wrap,
GL_EXT_subtexture,
GL_EXT_texture,
GL_EXT_texture3D,
GL_EXT_texture_array,
GL_EXT_texture_buffer_object,
GL_EXT_texture_compression_latc,
GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map,
GL_EXT_texture_env_add,
GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_filter_minmax,
GL_EXT_texture_integer,
GL_EXT_texture_lod_bias,
GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object,
GL_EXT_texture_perturb_normal,
GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_R8,
GL_EXT_texture_sRGB_decode,
GL_EXT_texture_shared_exponent,
GL_EXT_texture_snorm,
GL_EXT_texture_swizzle,
GL_EXT_timer_query,
GL_EXT_transform_feedback,
GL_EXT_vertex_array,
GL_EXT_vertex_array_bgra,
GL_EXT_vertex_attrib_64bit,
GL_EXT_vertex_shader,
GL_EXT_vertex_weighting,
GL_EXT_win32_keyed_mutex,
GL_EXT_window_rectangles,
GL_EXT_x11_sync_object,
GL_GREMEDY_frame_terminator,
GL_GREMEDY_string_marker,
GL_HP_convolution_border_modes,
GL_HP_image_transform,
GL_HP_occlusion_test,
GL_HP_texture_lighting,
GL_IBM_cull_vertex,
GL_IBM_multimode_draw_arrays,
GL_IBM_rasterpos_clip,
GL_IBM_static_data,
GL_IBM_texture_mirrored_repeat,
GL_IBM_vertex_array_lists,
GL_INGR_blend_func_separate,
GL_INGR_color_clamp,
GL_INGR_interlace_read,
GL_INTEL_blackhole_render,
GL_INTEL_conservative_rasterization,
GL_INTEL_fragment_shader_ordering,
GL_INTEL_framebuffer_CMAA,
GL_INTEL_map_texture,
GL_INTEL_parallel_arrays,
GL_INTEL_performance_query,
GL_KHR_blend_equation_advanced,
GL_KHR_blend_equation_advanced_coherent,
GL_KHR_context_flush_control,
GL_KHR_debug,
GL_KHR_no_error,
GL_KHR_parallel_shader_compile,
GL_KHR_robust_buffer_access_behavior,
GL_KHR_robustness,
GL_KHR_texture_compression_astc_hdr,
GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d,
GL_MESAX_texture_stack,
GL_MESA_pack_invert,
GL_MESA_program_binary_formats,
GL_MESA_resize_buffers,
GL_MESA_shader_integer_functions,
GL_MESA_tile_raster_order,
GL_MESA_window_pos,
GL_MESA_ycbcr_texture,
GL_NVX_blend_equation_advanced_multi_draw_buffers,
GL_NVX_conditional_render,
GL_NVX_gpu_memory_info,
GL_NVX_linked_gpu_multicast,
GL_NV_alpha_to_coverage_dither_control,
GL_NV_bindless_multi_draw_indirect,
GL_NV_bindless_multi_draw_indirect_count,
GL_NV_bindless_texture,
GL_NV_blend_equation_advanced,
GL_NV_blend_equation_advanced_coherent,
GL_NV_blend_minmax_factor,
GL_NV_blend_square,
GL_NV_clip_space_w_scaling,
GL_NV_command_list,
GL_NV_compute_program5,
GL_NV_compute_shader_derivatives,
GL_NV_conditional_render,
GL_NV_conservative_raster,
GL_NV_conservative_raster_dilate,
GL_NV_conservative_raster_pre_snap,
GL_NV_conservative_raster_pre_snap_triangles,
GL_NV_conservative_raster_underestimation,
GL_NV_copy_depth_to_color,
GL_NV_copy_image,
GL_NV_deep_texture3D,
GL_NV_depth_buffer_float,
GL_NV_depth_clamp,
GL_NV_draw_texture,
GL_NV_draw_vulkan_image,
GL_NV_evaluators,
GL_NV_explicit_multisample,
GL_NV_fence,
GL_NV_fill_rectangle,
GL_NV_float_buffer,
GL_NV_fog_distance,
GL_NV_fragment_coverage_to_color,
GL_NV_fragment_program,
GL_NV_fragment_program2,
GL_NV_fragment_program4,
GL_NV_fragment_program_option,
GL_NV_fragment_shader_barycentric,
GL_NV_fragment_shader_interlock,
GL_NV_framebuffer_mixed_samples,
GL_NV_framebuffer_multisample_coverage,
GL_NV_geometry_program4,
GL_NV_geometry_shader4,
GL_NV_geometry_shader_passthrough,
GL_NV_gpu_multicast,
GL_NV_gpu_program4,
GL_NV_gpu_program5,
GL_NV_gpu_program5_mem_extended,
GL_NV_gpu_shader5,
GL_NV_half_float,
GL_NV_internalformat_sample_query,
GL_NV_light_max_exponent,
GL_NV_memory_attachment,
GL_NV_mesh_shader,
GL_NV_multisample_coverage,
GL_NV_multisample_filter_hint,
GL_NV_occlusion_query,
GL_NV_packed_depth_stencil,
GL_NV_parameter_buffer_object,
GL_NV_parameter_buffer_object2,
GL_NV_path_rendering,
GL_NV_path_rendering_shared_edge,
GL_NV_pixel_data_range,
GL_NV_point_sprite,
GL_NV_present_video,
GL_NV_primitive_restart,
GL_NV_query_resource,
GL_NV_query_resource_tag,
GL_NV_register_combiners,
GL_NV_register_combiners2,
GL_NV_representative_fragment_test,
GL_NV_robustness_video_memory_purge,
GL_NV_sample_locations,
GL_NV_sample_mask_override_coverage,
GL_NV_scissor_exclusive,
GL_NV_shader_atomic_counters,
GL_NV_shader_atomic_float,
GL_NV_shader_atomic_float64,
GL_NV_shader_atomic_fp16_vector,
GL_NV_shader_atomic_int64,
GL_NV_shader_buffer_load,
GL_NV_shader_buffer_store,
GL_NV_shader_storage_buffer_object,
GL_NV_shader_texture_footprint,
GL_NV_shader_thread_group,
GL_NV_shader_thread_shuffle,
GL_NV_shading_rate_image,
GL_NV_stereo_view_rendering,
GL_NV_tessellation_program5,
GL_NV_texgen_emboss,
GL_NV_texgen_reflection,
GL_NV_texture_barrier,
GL_NV_texture_compression_vtc,
GL_NV_texture_env_combine4,
GL_NV_texture_expand_normal,
GL_NV_texture_multisample,
GL_NV_texture_rectangle,
GL_NV_texture_rectangle_compressed,
GL_NV_texture_shader,
GL_NV_texture_shader2,
GL_NV_texture_shader3,
GL_NV_transform_feedback,
GL_NV_transform_feedback2,
GL_NV_uniform_buffer_unified_memory,
GL_NV_vdpau_interop,
GL_NV_vdpau_interop2,
GL_NV_vertex_array_range,
GL_NV_vertex_array_range2,
GL_NV_vertex_attrib_integer_64bit,
GL_NV_vertex_buffer_unified_memory,
GL_NV_vertex_program,
GL_NV_vertex_program1_1,
GL_NV_vertex_program2,
GL_NV_vertex_program2_option,
GL_NV_vertex_program3,
GL_NV_vertex_program4,
GL_NV_video_capture,
GL_NV_viewport_array2,
GL_NV_viewport_swizzle,
GL_OES_byte_coordinates,
GL_OES_compressed_paletted_texture,
GL_OES_fixed_point,
GL_OES_query_matrix,
GL_OES_read_format,
GL_OES_single_precision,
GL_OML_interlace,
GL_OML_resample,
GL_OML_subsample,
GL_OVR_multiview,
GL_OVR_multiview2,
GL_PGI_misc_hints,
GL_PGI_vertex_hints,
GL_REND_screen_coordinates,
GL_S3_s3tc,
GL_SGIS_detail_texture,
GL_SGIS_fog_function,
GL_SGIS_generate_mipmap,
GL_SGIS_multisample,
GL_SGIS_pixel_texture,
GL_SGIS_point_line_texgen,
GL_SGIS_point_parameters,
GL_SGIS_sharpen_texture,
GL_SGIS_texture4D,
GL_SGIS_texture_border_clamp,
GL_SGIS_texture_color_mask,
GL_SGIS_texture_edge_clamp,
GL_SGIS_texture_filter4,
GL_SGIS_texture_lod,
GL_SGIS_texture_select,
GL_SGIX_async,
GL_SGIX_async_histogram,
GL_SGIX_async_pixel,
GL_SGIX_blend_alpha_minmax,
GL_SGIX_calligraphic_fragment,
GL_SGIX_clipmap,
GL_SGIX_convolution_accuracy,
GL_SGIX_depth_pass_instrument,
GL_SGIX_depth_texture,
GL_SGIX_flush_raster,
GL_SGIX_fog_offset,
GL_SGIX_fragment_lighting,
GL_SGIX_framezoom,
GL_SGIX_igloo_interface,
GL_SGIX_instruments,
GL_SGIX_interlace,
GL_SGIX_ir_instrument1,
GL_SGIX_list_priority,
GL_SGIX_pixel_texture,
GL_SGIX_pixel_tiles,
GL_SGIX_polynomial_ffd,
GL_SGIX_reference_plane,
GL_SGIX_resample,
GL_SGIX_scalebias_hint,
GL_SGIX_shadow,
GL_SGIX_shadow_ambient,
GL_SGIX_sprite,
GL_SGIX_subsample,
GL_SGIX_tag_sample_buffer,
GL_SGIX_texture_add_env,
GL_SGIX_texture_coordinate_clamp,
GL_SGIX_texture_lod_bias,
GL_SGIX_texture_multi_buffer,
GL_SGIX_texture_scale_bias,
GL_SGIX_vertex_preclip,
GL_SGIX_ycrcb,
GL_SGIX_ycrcb_subsample,
GL_SGIX_ycrcba,
GL_SGI_color_matrix,
GL_SGI_color_table,
GL_SGI_texture_color_table,
GL_SUNX_constant_data,
GL_SUN_convolution_border_modes,
GL_SUN_global_alpha,
GL_SUN_mesh_array,
GL_SUN_slice_accum,
GL_SUN_triangle_list,
GL_SUN_vertex,
GL_WIN_phong_shading,
GL_WIN_specular_fog
Loader: True
Local files: False
Omit khrplatform: False
Reproducible: False
Commandline:
--profile="compatibility" --api="gl=4.6" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_linked_gpu_multicast,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog"
Online:
Too many extensions
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <glad/glad.h>
static void* get_proc(const char *namez);
#if defined(_WIN32) || defined(__CYGWIN__)
#include <windows.h>
static HMODULE libGL;
typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
#ifdef _MSC_VER
#ifdef __has_include
#if __has_include(<winapifamily.h>)
#define HAVE_WINAPIFAMILY 1
#endif
#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
#define HAVE_WINAPIFAMILY 1
#endif
#endif
#ifdef HAVE_WINAPIFAMILY
#include <winapifamily.h>
#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
#define IS_UWP 1
#endif
#endif
static
int open_gl(void) {
#ifndef IS_UWP
libGL = LoadLibraryW(L"opengl32.dll");
if(libGL != NULL) {
void (* tmp)(void);
tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress");
gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;
return gladGetProcAddressPtr != NULL;
}
#endif
return 0;
}
static
void close_gl(void) {
if(libGL != NULL) {
FreeLibrary((HMODULE) libGL);
libGL = NULL;
}
}
#else
#include <dlfcn.h>
static void* libGL;
#if !defined(__APPLE__) && !defined(__HAIKU__)
typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
#endif
static
int open_gl(void) {
#ifdef __APPLE__
static const char *NAMES[] = {
"../Frameworks/OpenGL.framework/OpenGL",
"/Library/Frameworks/OpenGL.framework/OpenGL",
"/System/Library/Frameworks/OpenGL.framework/OpenGL",
"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
};
#else
static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
#endif
unsigned int index = 0;
for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
if(libGL != NULL) {
#if defined(__APPLE__) || defined(__HAIKU__)
return 1;
#else
gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
"glXGetProcAddressARB");
return gladGetProcAddressPtr != NULL;
#endif
}
}
return 0;
}
static
void close_gl(void) {
if(libGL != NULL) {
dlclose(libGL);
libGL = NULL;
}
}
#endif
static
void* get_proc(const char *namez) {
void* result = NULL;
if(libGL == NULL) return NULL;
#if !defined(__APPLE__) && !defined(__HAIKU__)
if(gladGetProcAddressPtr != NULL) {
result = gladGetProcAddressPtr(namez);
}
#endif
if(result == NULL) {
#if defined(_WIN32) || defined(__CYGWIN__)
result = (void*)GetProcAddress((HMODULE) libGL, namez);
#else
result = dlsym(libGL, namez);
#endif
}
return result;
}
int gladLoadGL(void) {
int status = 0;
if(open_gl()) {
status = gladLoadGLLoader(&get_proc);
close_gl();
}
return status;
}
struct gladGLversionStruct GLVersion = { 0, 0 };
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
#define _GLAD_IS_SOME_NEW_VERSION 1
#endif
static int max_loaded_major;
static int max_loaded_minor;
static const char *exts = NULL;
static int num_exts_i = 0;
static char **exts_i = NULL;
static int get_exts(void) {
#ifdef _GLAD_IS_SOME_NEW_VERSION
if(max_loaded_major < 3) {
#endif
exts = (const char *)glGetString(GL_EXTENSIONS);
#ifdef _GLAD_IS_SOME_NEW_VERSION
} else {
unsigned int index;
num_exts_i = 0;
glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
if (num_exts_i > 0) {
exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i));
}
if (exts_i == NULL) {
return 0;
}
for(index = 0; index < (unsigned)num_exts_i; index++) {
const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
size_t len = strlen(gl_str_tmp);
char *local_str = (char*)malloc((len+1) * sizeof(char));
if(local_str != NULL) {
memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));
}
exts_i[index] = local_str;
}
}
#endif
return 1;
}
static void free_exts(void) {
if (exts_i != NULL) {
int index;
for(index = 0; index < num_exts_i; index++) {
free((char *)exts_i[index]);
}
free((void *)exts_i);
exts_i = NULL;
}
}
static int has_ext(const char *ext) {
#ifdef _GLAD_IS_SOME_NEW_VERSION
if(max_loaded_major < 3) {
#endif
const char *extensions;
const char *loc;
const char *terminator;
extensions = exts;
if(extensions == NULL || ext == NULL) {
return 0;
}
while(1) {
loc = strstr(extensions, ext);
if(loc == NULL) {
return 0;
}
terminator = loc + strlen(ext);
if((loc == extensions || *(loc - 1) == ' ') &&
(*terminator == ' ' || *terminator == '\0')) {
return 1;
}
extensions = terminator;
}
#ifdef _GLAD_IS_SOME_NEW_VERSION
} else {
int index;
if(exts_i == NULL) return 0;
for(index = 0; index < num_exts_i; index++) {
const char *e = exts_i[index];
if(exts_i[index] != NULL && strcmp(e, ext) == 0) {
return 1;
}
}
}
#endif
return 0;
}
int GLAD_GL_VERSION_1_0 = 0;
int GLAD_GL_VERSION_1_1 = 0;
int GLAD_GL_VERSION_1_2 = 0;
int GLAD_GL_VERSION_1_3 = 0;
int GLAD_GL_VERSION_1_4 = 0;
int GLAD_GL_VERSION_1_5 = 0;
int GLAD_GL_VERSION_2_0 = 0;
int GLAD_GL_VERSION_2_1 = 0;
int GLAD_GL_VERSION_3_0 = 0;
int GLAD_GL_VERSION_3_1 = 0;
int GLAD_GL_VERSION_3_2 = 0;
int GLAD_GL_VERSION_3_3 = 0;
int GLAD_GL_VERSION_4_0 = 0;
int GLAD_GL_VERSION_4_1 = 0;
int GLAD_GL_VERSION_4_2 = 0;
int GLAD_GL_VERSION_4_3 = 0;
int GLAD_GL_VERSION_4_4 = 0;
int GLAD_GL_VERSION_4_5 = 0;
int GLAD_GL_VERSION_4_6 = 0;
PFNGLACCUMPROC glad_glAccum = NULL;
PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;
PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL;
PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL;
PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL;
PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
PFNGLBEGINPROC glad_glBegin = NULL;
PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL;
PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL;
PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL;
PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;
PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL;
PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL;
PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL;
PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL;
PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;
PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL;
PFNGLBITMAPPROC glad_glBitmap = NULL;
PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL;
PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL;
PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL;
PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL;
PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL;
PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL;
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
PFNGLCALLLISTPROC glad_glCallList = NULL;
PFNGLCALLLISTSPROC glad_glCallLists = NULL;
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL;
PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
PFNGLCLEARPROC glad_glClear = NULL;
PFNGLCLEARACCUMPROC glad_glClearAccum = NULL;
PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL;
PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL;
PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
PFNGLCLEARINDEXPROC glad_glClearIndex = NULL;
PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL;
PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL;
PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL;
PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL;
PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL;
PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL;
PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL;
PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL;
PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL;
PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
PFNGLCLIPCONTROLPROC glad_glClipControl = NULL;
PFNGLCLIPPLANEPROC glad_glClipPlane = NULL;
PFNGLCOLOR3BPROC glad_glColor3b = NULL;
PFNGLCOLOR3BVPROC glad_glColor3bv = NULL;
PFNGLCOLOR3DPROC glad_glColor3d = NULL;
PFNGLCOLOR3DVPROC glad_glColor3dv = NULL;
PFNGLCOLOR3FPROC glad_glColor3f = NULL;
PFNGLCOLOR3FVPROC glad_glColor3fv = NULL;
PFNGLCOLOR3IPROC glad_glColor3i = NULL;
PFNGLCOLOR3IVPROC glad_glColor3iv = NULL;
PFNGLCOLOR3SPROC glad_glColor3s = NULL;
PFNGLCOLOR3SVPROC glad_glColor3sv = NULL;
PFNGLCOLOR3UBPROC glad_glColor3ub = NULL;
PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL;
PFNGLCOLOR3UIPROC glad_glColor3ui = NULL;
PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL;
PFNGLCOLOR3USPROC glad_glColor3us = NULL;
PFNGLCOLOR3USVPROC glad_glColor3usv = NULL;
PFNGLCOLOR4BPROC glad_glColor4b = NULL;
PFNGLCOLOR4BVPROC glad_glColor4bv = NULL;
PFNGLCOLOR4DPROC glad_glColor4d = NULL;
PFNGLCOLOR4DVPROC glad_glColor4dv = NULL;
PFNGLCOLOR4FPROC glad_glColor4f = NULL;
PFNGLCOLOR4FVPROC glad_glColor4fv = NULL;
PFNGLCOLOR4IPROC glad_glColor4i = NULL;
PFNGLCOLOR4IVPROC glad_glColor4iv = NULL;
PFNGLCOLOR4SPROC glad_glColor4s = NULL;
PFNGLCOLOR4SVPROC glad_glColor4sv = NULL;
PFNGLCOLOR4UBPROC glad_glColor4ub = NULL;
PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL;
PFNGLCOLOR4UIPROC glad_glColor4ui = NULL;
PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL;
PFNGLCOLOR4USPROC glad_glColor4us = NULL;
PFNGLCOLOR4USVPROC glad_glColor4usv = NULL;
PFNGLCOLORMASKPROC glad_glColorMask = NULL;
PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL;
PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;
PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;
PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;
PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;
PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL;
PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL;
PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;
PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL;
PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL;
PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL;
PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL;
PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL;
PFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL;
PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL;
PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL;
PFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL;
PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL;
PFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL;
PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;
PFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL;
PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL;
PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL;
PFNGLCULLFACEPROC glad_glCullFace = NULL;
PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
PFNGLDELETELISTSPROC glad_glDeleteLists = NULL;
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;
PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;
PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;
PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
PFNGLDISABLEPROC glad_glDisable = NULL;
PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL;
PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
PFNGLDISABLEIPROC glad_glDisablei = NULL;
PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;
PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;
PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;
PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL;
PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;
PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;
PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL;
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL;
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL;
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL;
PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL;
PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL;
PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL;
PFNGLENABLEPROC glad_glEnable = NULL;
PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL;
PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL;
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
PFNGLENABLEIPROC glad_glEnablei = NULL;
PFNGLENDPROC glad_glEnd = NULL;
PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
PFNGLENDLISTPROC glad_glEndList = NULL;
PFNGLENDQUERYPROC glad_glEndQuery = NULL;
PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL;
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL;
PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL;
PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL;
PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL;
PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL;
PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL;
PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL;
PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL;
PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL;
PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL;
PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL;
PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL;
PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL;
PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
PFNGLFINISHPROC glad_glFinish = NULL;
PFNGLFLUSHPROC glad_glFlush = NULL;
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL;
PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL;
PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL;
PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL;
PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL;
PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL;
PFNGLFOGFPROC glad_glFogf = NULL;
PFNGLFOGFVPROC glad_glFogfv = NULL;
PFNGLFOGIPROC glad_glFogi = NULL;
PFNGLFOGIVPROC glad_glFogiv = NULL;
PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
PFNGLFRUSTUMPROC glad_glFrustum = NULL;
PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
PFNGLGENLISTSPROC glad_glGenLists = NULL;
PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;
PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL;
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL;
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL;
PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL;
PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL;
PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;
PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
PFNGLGETERRORPROC glad_glGetError = NULL;
PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;
PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;
PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL;
PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL;
PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL;
PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL;
PFNGLGETMAPDVPROC glad_glGetMapdv = NULL;
PFNGLGETMAPFVPROC glad_glGetMapfv = NULL;
PFNGLGETMAPIVPROC glad_glGetMapiv = NULL;
PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL;
PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL;
PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL;
PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL;
PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL;
PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL;
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL;
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL;
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL;
PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL;
PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL;
PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL;
PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL;
PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;
PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;
PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;
PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;
PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL;
PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;
PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;
PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL;
PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL;
PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL;
PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL;
PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL;
PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
PFNGLGETSTRINGPROC glad_glGetString = NULL;
PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;
PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL;
PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL;
PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL;
PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL;
PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL;
PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL;
PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL;
PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL;
PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL;
PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL;
PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL;
PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL;
PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL;
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL;
PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL;
PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL;
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;
PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL;
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL;
PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL;
PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL;
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL;
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable = NULL;
PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage = NULL;
PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter = NULL;
PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram = NULL;
PFNGLGETNMAPDVPROC glad_glGetnMapdv = NULL;
PFNGLGETNMAPFVPROC glad_glGetnMapfv = NULL;
PFNGLGETNMAPIVPROC glad_glGetnMapiv = NULL;
PFNGLGETNMINMAXPROC glad_glGetnMinmax = NULL;
PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv = NULL;
PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv = NULL;
PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv = NULL;
PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple = NULL;
PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter = NULL;
PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage = NULL;
PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv = NULL;
PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL;
PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL;
PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL;
PFNGLHINTPROC glad_glHint = NULL;
PFNGLINDEXMASKPROC glad_glIndexMask = NULL;
PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL;
PFNGLINDEXDPROC glad_glIndexd = NULL;
PFNGLINDEXDVPROC glad_glIndexdv = NULL;
PFNGLINDEXFPROC glad_glIndexf = NULL;
PFNGLINDEXFVPROC glad_glIndexfv = NULL;
PFNGLINDEXIPROC glad_glIndexi = NULL;
PFNGLINDEXIVPROC glad_glIndexiv = NULL;
PFNGLINDEXSPROC glad_glIndexs = NULL;
PFNGLINDEXSVPROC glad_glIndexsv = NULL;
PFNGLINDEXUBPROC glad_glIndexub = NULL;
PFNGLINDEXUBVPROC glad_glIndexubv = NULL;
PFNGLINITNAMESPROC glad_glInitNames = NULL;
PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL;
PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL;
PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL;
PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL;
PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL;
PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL;
PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL;
PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
PFNGLISLISTPROC glad_glIsList = NULL;
PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;
PFNGLISQUERYPROC glad_glIsQuery = NULL;
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
PFNGLISSHADERPROC glad_glIsShader = NULL;
PFNGLISSYNCPROC glad_glIsSync = NULL;
PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL;
PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL;
PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL;
PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL;
PFNGLLIGHTFPROC glad_glLightf = NULL;
PFNGLLIGHTFVPROC glad_glLightfv = NULL;
PFNGLLIGHTIPROC glad_glLighti = NULL;
PFNGLLIGHTIVPROC glad_glLightiv = NULL;
PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL;
PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
PFNGLLISTBASEPROC glad_glListBase = NULL;
PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL;
PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL;
PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL;
PFNGLLOADNAMEPROC glad_glLoadName = NULL;
PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL;
PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL;
PFNGLLOGICOPPROC glad_glLogicOp = NULL;
PFNGLMAP1DPROC glad_glMap1d = NULL;
PFNGLMAP1FPROC glad_glMap1f = NULL;
PFNGLMAP2DPROC glad_glMap2d = NULL;
PFNGLMAP2FPROC glad_glMap2f = NULL;
PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL;
PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL;
PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL;
PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL;
PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL;
PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL;
PFNGLMATERIALFPROC glad_glMaterialf = NULL;
PFNGLMATERIALFVPROC glad_glMaterialfv = NULL;
PFNGLMATERIALIPROC glad_glMateriali = NULL;
PFNGLMATERIALIVPROC glad_glMaterialiv = NULL;
PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL;
PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;
PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL;
PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;
PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL;
PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL;
PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL;
PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL;
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount = NULL;
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount = NULL;
PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL;
PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL;
PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL;
PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL;
PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL;
PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL;
PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL;
PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL;
PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL;
PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL;
PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL;
PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL;
PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL;
PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL;
PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL;
PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL;
PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL;
PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL;
PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL;
PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL;
PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL;
PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL;
PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL;
PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL;
PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL;
PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL;
PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL;
PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL;
PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL;
PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL;
PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL;
PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL;
PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;
PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;
PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;
PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;
PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;
PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;
PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;
PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;
PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL;
PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL;
PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL;
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL;
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL;
PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL;
PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL;
PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL;
PFNGLNEWLISTPROC glad_glNewList = NULL;
PFNGLNORMAL3BPROC glad_glNormal3b = NULL;
PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL;
PFNGLNORMAL3DPROC glad_glNormal3d = NULL;
PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL;
PFNGLNORMAL3FPROC glad_glNormal3f = NULL;
PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL;
PFNGLNORMAL3IPROC glad_glNormal3i = NULL;
PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL;
PFNGLNORMAL3SPROC glad_glNormal3s = NULL;
PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL;
PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;
PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;
PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL;
PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
PFNGLORTHOPROC glad_glOrtho = NULL;
PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL;
PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL;
PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;
PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL;
PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL;
PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL;
PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL;
PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL;
PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL;
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL;
PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL;
PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL;
PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL;
PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL;
PFNGLPOPNAMEPROC glad_glPopName = NULL;
PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL;
PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;
PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;
PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;
PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;
PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;
PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;
PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;
PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;
PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;
PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;
PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;
PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;
PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;
PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;
PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;
PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;
PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;
PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;
PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;
PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;
PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;
PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;
PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;
PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;
PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;
PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;
PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;
PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;
PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;
PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;
PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;
PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;
PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL;
PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL;
PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL;
PFNGLPUSHNAMEPROC glad_glPushName = NULL;
PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL;
PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL;
PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL;
PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL;
PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL;
PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL;
PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL;
PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL;
PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL;
PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL;
PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL;
PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL;
PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL;
PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL;
PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL;
PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL;
PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL;
PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL;
PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL;
PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL;
PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL;
PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL;
PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL;
PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL;
PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL;
PFNGLRECTDPROC glad_glRectd = NULL;
PFNGLRECTDVPROC glad_glRectdv = NULL;
PFNGLRECTFPROC glad_glRectf = NULL;
PFNGLRECTFVPROC glad_glRectfv = NULL;
PFNGLRECTIPROC glad_glRecti = NULL;
PFNGLRECTIVPROC glad_glRectiv = NULL;
PFNGLRECTSPROC glad_glRects = NULL;
PFNGLRECTSVPROC glad_glRectsv = NULL;
PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
PFNGLRENDERMODEPROC glad_glRenderMode = NULL;
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
PFNGLROTATEDPROC glad_glRotated = NULL;
PFNGLROTATEFPROC glad_glRotatef = NULL;
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
PFNGLSCALEDPROC glad_glScaled = NULL;
PFNGLSCALEFPROC glad_glScalef = NULL;
PFNGLSCISSORPROC glad_glScissor = NULL;
PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;
PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;
PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;
PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL;
PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL;
PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL;
PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL;
PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL;
PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL;
PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL;
PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL;
PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL;
PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL;
PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL;
PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL;
PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL;
PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL;
PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL;
PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL;
PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;
PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;
PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL;
PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL;
PFNGLSHADEMODELPROC glad_glShadeModel = NULL;
PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;
PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader = NULL;
PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;
PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL;
PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL;
PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL;
PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL;
PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL;
PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL;
PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL;
PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL;
PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL;
PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL;
PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL;
PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL;
PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL;
PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL;
PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL;
PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL;
PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL;
PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL;
PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL;
PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL;
PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL;
PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL;
PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL;
PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL;
PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL;
PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL;
PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL;
PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL;
PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL;
PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL;
PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL;
PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL;
PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;
PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;
PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;
PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;
PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;
PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;
PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;
PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;
PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL;
PFNGLTEXENVFPROC glad_glTexEnvf = NULL;
PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL;
PFNGLTEXENVIPROC glad_glTexEnvi = NULL;
PFNGLTEXENVIVPROC glad_glTexEnviv = NULL;
PFNGLTEXGENDPROC glad_glTexGend = NULL;
PFNGLTEXGENDVPROC glad_glTexGendv = NULL;
PFNGLTEXGENFPROC glad_glTexGenf = NULL;
PFNGLTEXGENFVPROC glad_glTexGenfv = NULL;
PFNGLTEXGENIPROC glad_glTexGeni = NULL;
PFNGLTEXGENIVPROC glad_glTexGeniv = NULL;
PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;
PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;
PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL;
PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL;
PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL;
PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL;
PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL;
PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL;
PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL;
PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL;
PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL;
PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL;
PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL;
PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL;
PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL;
PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL;
PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL;
PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL;
PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL;
PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL;
PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL;
PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL;
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
PFNGLTRANSLATEDPROC glad_glTranslated = NULL;
PFNGLTRANSLATEFPROC glad_glTranslatef = NULL;
PFNGLUNIFORM1DPROC glad_glUniform1d = NULL;
PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL;
PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
PFNGLUNIFORM2DPROC glad_glUniform2d = NULL;
PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL;
PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
PFNGLUNIFORM3DPROC glad_glUniform3d = NULL;
PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL;
PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
PFNGLUNIFORM4DPROC glad_glUniform4d = NULL;
PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL;
PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL;
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL;
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL;
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL;
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL;
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL;
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL;
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL;
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL;
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL;
PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;
PFNGLVERTEX2DPROC glad_glVertex2d = NULL;
PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL;
PFNGLVERTEX2FPROC glad_glVertex2f = NULL;
PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL;
PFNGLVERTEX2IPROC glad_glVertex2i = NULL;
PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL;
PFNGLVERTEX2SPROC glad_glVertex2s = NULL;
PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL;
PFNGLVERTEX3DPROC glad_glVertex3d = NULL;
PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL;
PFNGLVERTEX3FPROC glad_glVertex3f = NULL;
PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL;
PFNGLVERTEX3IPROC glad_glVertex3i = NULL;
PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL;
PFNGLVERTEX3SPROC glad_glVertex3s = NULL;
PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL;
PFNGLVERTEX4DPROC glad_glVertex4d = NULL;
PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL;
PFNGLVERTEX4FPROC glad_glVertex4f = NULL;
PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL;
PFNGLVERTEX4IPROC glad_glVertex4i = NULL;
PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL;
PFNGLVERTEX4SPROC glad_glVertex4s = NULL;
PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL;
PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL;
PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL;
PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL;
PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL;
PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL;
PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL;
PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL;
PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL;
PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;
PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;
PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL;
PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL;
PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL;
PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL;
PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL;
PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL;
PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL;
PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL;
PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL;
PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL;
PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;
PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;
PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;
PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;
PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;
PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;
PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;
PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL;
PFNGLVIEWPORTPROC glad_glViewport = NULL;
PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;
PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;
PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;
PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL;
PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL;
PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL;
PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL;
PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL;
PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL;
PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL;
PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL;
PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL;
PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL;
PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL;
PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL;
PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL;
PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL;
PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL;
PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL;
int GLAD_GL_3DFX_multisample = 0;
int GLAD_GL_3DFX_tbuffer = 0;
int GLAD_GL_3DFX_texture_compression_FXT1 = 0;
int GLAD_GL_AMD_blend_minmax_factor = 0;
int GLAD_GL_AMD_conservative_depth = 0;
int GLAD_GL_AMD_debug_output = 0;
int GLAD_GL_AMD_depth_clamp_separate = 0;
int GLAD_GL_AMD_draw_buffers_blend = 0;
int GLAD_GL_AMD_framebuffer_multisample_advanced = 0;
int GLAD_GL_AMD_framebuffer_sample_positions = 0;
int GLAD_GL_AMD_gcn_shader = 0;
int GLAD_GL_AMD_gpu_shader_half_float = 0;
int GLAD_GL_AMD_gpu_shader_int16 = 0;
int GLAD_GL_AMD_gpu_shader_int64 = 0;
int GLAD_GL_AMD_interleaved_elements = 0;
int GLAD_GL_AMD_multi_draw_indirect = 0;
int GLAD_GL_AMD_name_gen_delete = 0;
int GLAD_GL_AMD_occlusion_query_event = 0;
int GLAD_GL_AMD_performance_monitor = 0;
int GLAD_GL_AMD_pinned_memory = 0;
int GLAD_GL_AMD_query_buffer_object = 0;
int GLAD_GL_AMD_sample_positions = 0;
int GLAD_GL_AMD_seamless_cubemap_per_texture = 0;
int GLAD_GL_AMD_shader_atomic_counter_ops = 0;
int GLAD_GL_AMD_shader_ballot = 0;
int GLAD_GL_AMD_shader_explicit_vertex_parameter = 0;
int GLAD_GL_AMD_shader_gpu_shader_half_float_fetch = 0;
int GLAD_GL_AMD_shader_image_load_store_lod = 0;
int GLAD_GL_AMD_shader_stencil_export = 0;
int GLAD_GL_AMD_shader_trinary_minmax = 0;
int GLAD_GL_AMD_sparse_texture = 0;
int GLAD_GL_AMD_stencil_operation_extended = 0;
int GLAD_GL_AMD_texture_gather_bias_lod = 0;
int GLAD_GL_AMD_texture_texture4 = 0;
int GLAD_GL_AMD_transform_feedback3_lines_triangles = 0;
int GLAD_GL_AMD_transform_feedback4 = 0;
int GLAD_GL_AMD_vertex_shader_layer = 0;
int GLAD_GL_AMD_vertex_shader_tessellator = 0;
int GLAD_GL_AMD_vertex_shader_viewport_index = 0;
int GLAD_GL_APPLE_aux_depth_stencil = 0;
int GLAD_GL_APPLE_client_storage = 0;
int GLAD_GL_APPLE_element_array = 0;
int GLAD_GL_APPLE_fence = 0;
int GLAD_GL_APPLE_float_pixels = 0;
int GLAD_GL_APPLE_flush_buffer_range = 0;
int GLAD_GL_APPLE_object_purgeable = 0;
int GLAD_GL_APPLE_rgb_422 = 0;
int GLAD_GL_APPLE_row_bytes = 0;
int GLAD_GL_APPLE_specular_vector = 0;
int GLAD_GL_APPLE_texture_range = 0;
int GLAD_GL_APPLE_transform_hint = 0;
int GLAD_GL_APPLE_vertex_array_object = 0;
int GLAD_GL_APPLE_vertex_array_range = 0;
int GLAD_GL_APPLE_vertex_program_evaluators = 0;
int GLAD_GL_APPLE_ycbcr_422 = 0;
int GLAD_GL_ARB_ES2_compatibility = 0;
int GLAD_GL_ARB_ES3_1_compatibility = 0;
int GLAD_GL_ARB_ES3_2_compatibility = 0;
int GLAD_GL_ARB_ES3_compatibility = 0;
int GLAD_GL_ARB_arrays_of_arrays = 0;
int GLAD_GL_ARB_base_instance = 0;
int GLAD_GL_ARB_bindless_texture = 0;
int GLAD_GL_ARB_blend_func_extended = 0;
int GLAD_GL_ARB_buffer_storage = 0;
int GLAD_GL_ARB_cl_event = 0;
int GLAD_GL_ARB_clear_buffer_object = 0;
int GLAD_GL_ARB_clear_texture = 0;
int GLAD_GL_ARB_clip_control = 0;
int GLAD_GL_ARB_color_buffer_float = 0;
int GLAD_GL_ARB_compatibility = 0;
int GLAD_GL_ARB_compressed_texture_pixel_storage = 0;
int GLAD_GL_ARB_compute_shader = 0;
int GLAD_GL_ARB_compute_variable_group_size = 0;
int GLAD_GL_ARB_conditional_render_inverted = 0;
int GLAD_GL_ARB_conservative_depth = 0;
int GLAD_GL_ARB_copy_buffer = 0;
int GLAD_GL_ARB_copy_image = 0;
int GLAD_GL_ARB_cull_distance = 0;
int GLAD_GL_ARB_debug_output = 0;
int GLAD_GL_ARB_depth_buffer_float = 0;
int GLAD_GL_ARB_depth_clamp = 0;
int GLAD_GL_ARB_depth_texture = 0;
int GLAD_GL_ARB_derivative_control = 0;
int GLAD_GL_ARB_direct_state_access = 0;
int GLAD_GL_ARB_draw_buffers = 0;
int GLAD_GL_ARB_draw_buffers_blend = 0;
int GLAD_GL_ARB_draw_elements_base_vertex = 0;
int GLAD_GL_ARB_draw_indirect = 0;
int GLAD_GL_ARB_draw_instanced = 0;
int GLAD_GL_ARB_enhanced_layouts = 0;
int GLAD_GL_ARB_explicit_attrib_location = 0;
int GLAD_GL_ARB_explicit_uniform_location = 0;
int GLAD_GL_ARB_fragment_coord_conventions = 0;
int GLAD_GL_ARB_fragment_layer_viewport = 0;
int GLAD_GL_ARB_fragment_program = 0;
int GLAD_GL_ARB_fragment_program_shadow = 0;
int GLAD_GL_ARB_fragment_shader = 0;
int GLAD_GL_ARB_fragment_shader_interlock = 0;
int GLAD_GL_ARB_framebuffer_no_attachments = 0;
int GLAD_GL_ARB_framebuffer_object = 0;
int GLAD_GL_ARB_framebuffer_sRGB = 0;
int GLAD_GL_ARB_geometry_shader4 = 0;
int GLAD_GL_ARB_get_program_binary = 0;
int GLAD_GL_ARB_get_texture_sub_image = 0;
int GLAD_GL_ARB_gl_spirv = 0;
int GLAD_GL_ARB_gpu_shader5 = 0;
int GLAD_GL_ARB_gpu_shader_fp64 = 0;
int GLAD_GL_ARB_gpu_shader_int64 = 0;
int GLAD_GL_ARB_half_float_pixel = 0;
int GLAD_GL_ARB_half_float_vertex = 0;
int GLAD_GL_ARB_imaging = 0;
int GLAD_GL_ARB_indirect_parameters = 0;
int GLAD_GL_ARB_instanced_arrays = 0;
int GLAD_GL_ARB_internalformat_query = 0;
int GLAD_GL_ARB_internalformat_query2 = 0;
int GLAD_GL_ARB_invalidate_subdata = 0;
int GLAD_GL_ARB_map_buffer_alignment = 0;
int GLAD_GL_ARB_map_buffer_range = 0;
int GLAD_GL_ARB_matrix_palette = 0;
int GLAD_GL_ARB_multi_bind = 0;
int GLAD_GL_ARB_multi_draw_indirect = 0;
int GLAD_GL_ARB_multisample = 0;
int GLAD_GL_ARB_multitexture = 0;
int GLAD_GL_ARB_occlusion_query = 0;
int GLAD_GL_ARB_occlusion_query2 = 0;
int GLAD_GL_ARB_parallel_shader_compile = 0;
int GLAD_GL_ARB_pipeline_statistics_query = 0;
int GLAD_GL_ARB_pixel_buffer_object = 0;
int GLAD_GL_ARB_point_parameters = 0;
int GLAD_GL_ARB_point_sprite = 0;
int GLAD_GL_ARB_polygon_offset_clamp = 0;
int GLAD_GL_ARB_post_depth_coverage = 0;
int GLAD_GL_ARB_program_interface_query = 0;
int GLAD_GL_ARB_provoking_vertex = 0;
int GLAD_GL_ARB_query_buffer_object = 0;
int GLAD_GL_ARB_robust_buffer_access_behavior = 0;
int GLAD_GL_ARB_robustness = 0;
int GLAD_GL_ARB_robustness_isolation = 0;
int GLAD_GL_ARB_sample_locations = 0;
int GLAD_GL_ARB_sample_shading = 0;
int GLAD_GL_ARB_sampler_objects = 0;
int GLAD_GL_ARB_seamless_cube_map = 0;
int GLAD_GL_ARB_seamless_cubemap_per_texture = 0;
int GLAD_GL_ARB_separate_shader_objects = 0;
int GLAD_GL_ARB_shader_atomic_counter_ops = 0;
int GLAD_GL_ARB_shader_atomic_counters = 0;
int GLAD_GL_ARB_shader_ballot = 0;
int GLAD_GL_ARB_shader_bit_encoding = 0;
int GLAD_GL_ARB_shader_clock = 0;
int GLAD_GL_ARB_shader_draw_parameters = 0;
int GLAD_GL_ARB_shader_group_vote = 0;
int GLAD_GL_ARB_shader_image_load_store = 0;
int GLAD_GL_ARB_shader_image_size = 0;
int GLAD_GL_ARB_shader_objects = 0;
int GLAD_GL_ARB_shader_precision = 0;
int GLAD_GL_ARB_shader_stencil_export = 0;
int GLAD_GL_ARB_shader_storage_buffer_object = 0;
int GLAD_GL_ARB_shader_subroutine = 0;
int GLAD_GL_ARB_shader_texture_image_samples = 0;
int GLAD_GL_ARB_shader_texture_lod = 0;
int GLAD_GL_ARB_shader_viewport_layer_array = 0;
int GLAD_GL_ARB_shading_language_100 = 0;
int GLAD_GL_ARB_shading_language_420pack = 0;
int GLAD_GL_ARB_shading_language_include = 0;
int GLAD_GL_ARB_shading_language_packing = 0;
int GLAD_GL_ARB_shadow = 0;
int GLAD_GL_ARB_shadow_ambient = 0;
int GLAD_GL_ARB_sparse_buffer = 0;
int GLAD_GL_ARB_sparse_texture = 0;
int GLAD_GL_ARB_sparse_texture2 = 0;
int GLAD_GL_ARB_sparse_texture_clamp = 0;
int GLAD_GL_ARB_spirv_extensions = 0;
int GLAD_GL_ARB_stencil_texturing = 0;
int GLAD_GL_ARB_sync = 0;
int GLAD_GL_ARB_tessellation_shader = 0;
int GLAD_GL_ARB_texture_barrier = 0;
int GLAD_GL_ARB_texture_border_clamp = 0;
int GLAD_GL_ARB_texture_buffer_object = 0;
int GLAD_GL_ARB_texture_buffer_object_rgb32 = 0;
int GLAD_GL_ARB_texture_buffer_range = 0;
int GLAD_GL_ARB_texture_compression = 0;
int GLAD_GL_ARB_texture_compression_bptc = 0;
int GLAD_GL_ARB_texture_compression_rgtc = 0;
int GLAD_GL_ARB_texture_cube_map = 0;
int GLAD_GL_ARB_texture_cube_map_array = 0;
int GLAD_GL_ARB_texture_env_add = 0;
int GLAD_GL_ARB_texture_env_combine = 0;
int GLAD_GL_ARB_texture_env_crossbar = 0;
int GLAD_GL_ARB_texture_env_dot3 = 0;
int GLAD_GL_ARB_texture_filter_anisotropic = 0;
int GLAD_GL_ARB_texture_filter_minmax = 0;
int GLAD_GL_ARB_texture_float = 0;
int GLAD_GL_ARB_texture_gather = 0;
int GLAD_GL_ARB_texture_mirror_clamp_to_edge = 0;
int GLAD_GL_ARB_texture_mirrored_repeat = 0;
int GLAD_GL_ARB_texture_multisample = 0;
int GLAD_GL_ARB_texture_non_power_of_two = 0;
int GLAD_GL_ARB_texture_query_levels = 0;
int GLAD_GL_ARB_texture_query_lod = 0;
int GLAD_GL_ARB_texture_rectangle = 0;
int GLAD_GL_ARB_texture_rg = 0;
int GLAD_GL_ARB_texture_rgb10_a2ui = 0;
int GLAD_GL_ARB_texture_stencil8 = 0;
int GLAD_GL_ARB_texture_storage = 0;
int GLAD_GL_ARB_texture_storage_multisample = 0;
int GLAD_GL_ARB_texture_swizzle = 0;
int GLAD_GL_ARB_texture_view = 0;
int GLAD_GL_ARB_timer_query = 0;
int GLAD_GL_ARB_transform_feedback2 = 0;
int GLAD_GL_ARB_transform_feedback3 = 0;
int GLAD_GL_ARB_transform_feedback_instanced = 0;
int GLAD_GL_ARB_transform_feedback_overflow_query = 0;
int GLAD_GL_ARB_transpose_matrix = 0;
int GLAD_GL_ARB_uniform_buffer_object = 0;
int GLAD_GL_ARB_vertex_array_bgra = 0;
int GLAD_GL_ARB_vertex_array_object = 0;
int GLAD_GL_ARB_vertex_attrib_64bit = 0;
int GLAD_GL_ARB_vertex_attrib_binding = 0;
int GLAD_GL_ARB_vertex_blend = 0;
int GLAD_GL_ARB_vertex_buffer_object = 0;
int GLAD_GL_ARB_vertex_program = 0;
int GLAD_GL_ARB_vertex_shader = 0;
int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = 0;
int GLAD_GL_ARB_vertex_type_2_10_10_10_rev = 0;
int GLAD_GL_ARB_viewport_array = 0;
int GLAD_GL_ARB_window_pos = 0;
int GLAD_GL_ATI_draw_buffers = 0;
int GLAD_GL_ATI_element_array = 0;
int GLAD_GL_ATI_envmap_bumpmap = 0;
int GLAD_GL_ATI_fragment_shader = 0;
int GLAD_GL_ATI_map_object_buffer = 0;
int GLAD_GL_ATI_meminfo = 0;
int GLAD_GL_ATI_pixel_format_float = 0;
int GLAD_GL_ATI_pn_triangles = 0;
int GLAD_GL_ATI_separate_stencil = 0;
int GLAD_GL_ATI_text_fragment_shader = 0;
int GLAD_GL_ATI_texture_env_combine3 = 0;
int GLAD_GL_ATI_texture_float = 0;
int GLAD_GL_ATI_texture_mirror_once = 0;
int GLAD_GL_ATI_vertex_array_object = 0;
int GLAD_GL_ATI_vertex_attrib_array_object = 0;
int GLAD_GL_ATI_vertex_streams = 0;
int GLAD_GL_EXT_422_pixels = 0;
int GLAD_GL_EXT_EGL_image_storage = 0;
int GLAD_GL_EXT_abgr = 0;
int GLAD_GL_EXT_bgra = 0;
int GLAD_GL_EXT_bindable_uniform = 0;
int GLAD_GL_EXT_blend_color = 0;
int GLAD_GL_EXT_blend_equation_separate = 0;
int GLAD_GL_EXT_blend_func_separate = 0;
int GLAD_GL_EXT_blend_logic_op = 0;
int GLAD_GL_EXT_blend_minmax = 0;
int GLAD_GL_EXT_blend_subtract = 0;
int GLAD_GL_EXT_clip_volume_hint = 0;
int GLAD_GL_EXT_cmyka = 0;
int GLAD_GL_EXT_color_subtable = 0;
int GLAD_GL_EXT_compiled_vertex_array = 0;
int GLAD_GL_EXT_convolution = 0;
int GLAD_GL_EXT_coordinate_frame = 0;
int GLAD_GL_EXT_copy_texture = 0;
int GLAD_GL_EXT_cull_vertex = 0;
int GLAD_GL_EXT_debug_label = 0;
int GLAD_GL_EXT_debug_marker = 0;
int GLAD_GL_EXT_depth_bounds_test = 0;
int GLAD_GL_EXT_direct_state_access = 0;
int GLAD_GL_EXT_draw_buffers2 = 0;
int GLAD_GL_EXT_draw_instanced = 0;
int GLAD_GL_EXT_draw_range_elements = 0;
int GLAD_GL_EXT_external_buffer = 0;
int GLAD_GL_EXT_fog_coord = 0;
int GLAD_GL_EXT_framebuffer_blit = 0;
int GLAD_GL_EXT_framebuffer_multisample = 0;
int GLAD_GL_EXT_framebuffer_multisample_blit_scaled = 0;
int GLAD_GL_EXT_framebuffer_object = 0;
int GLAD_GL_EXT_framebuffer_sRGB = 0;
int GLAD_GL_EXT_geometry_shader4 = 0;
int GLAD_GL_EXT_gpu_program_parameters = 0;
int GLAD_GL_EXT_gpu_shader4 = 0;
int GLAD_GL_EXT_histogram = 0;
int GLAD_GL_EXT_index_array_formats = 0;
int GLAD_GL_EXT_index_func = 0;
int GLAD_GL_EXT_index_material = 0;
int GLAD_GL_EXT_index_texture = 0;
int GLAD_GL_EXT_light_texture = 0;
int GLAD_GL_EXT_memory_object = 0;
int GLAD_GL_EXT_memory_object_fd = 0;
int GLAD_GL_EXT_memory_object_win32 = 0;
int GLAD_GL_EXT_misc_attribute = 0;
int GLAD_GL_EXT_multi_draw_arrays = 0;
int GLAD_GL_EXT_multisample = 0;
int GLAD_GL_EXT_packed_depth_stencil = 0;
int GLAD_GL_EXT_packed_float = 0;
int GLAD_GL_EXT_packed_pixels = 0;
int GLAD_GL_EXT_paletted_texture = 0;
int GLAD_GL_EXT_pixel_buffer_object = 0;
int GLAD_GL_EXT_pixel_transform = 0;
int GLAD_GL_EXT_pixel_transform_color_table = 0;
int GLAD_GL_EXT_point_parameters = 0;
int GLAD_GL_EXT_polygon_offset = 0;
int GLAD_GL_EXT_polygon_offset_clamp = 0;
int GLAD_GL_EXT_post_depth_coverage = 0;
int GLAD_GL_EXT_provoking_vertex = 0;
int GLAD_GL_EXT_raster_multisample = 0;
int GLAD_GL_EXT_rescale_normal = 0;
int GLAD_GL_EXT_secondary_color = 0;
int GLAD_GL_EXT_semaphore = 0;
int GLAD_GL_EXT_semaphore_fd = 0;
int GLAD_GL_EXT_semaphore_win32 = 0;
int GLAD_GL_EXT_separate_shader_objects = 0;
int GLAD_GL_EXT_separate_specular_color = 0;
int GLAD_GL_EXT_shader_framebuffer_fetch = 0;
int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0;
int GLAD_GL_EXT_shader_image_load_formatted = 0;
int GLAD_GL_EXT_shader_image_load_store = 0;
int GLAD_GL_EXT_shader_integer_mix = 0;
int GLAD_GL_EXT_shadow_funcs = 0;
int GLAD_GL_EXT_shared_texture_palette = 0;
int GLAD_GL_EXT_sparse_texture2 = 0;
int GLAD_GL_EXT_stencil_clear_tag = 0;
int GLAD_GL_EXT_stencil_two_side = 0;
int GLAD_GL_EXT_stencil_wrap = 0;
int GLAD_GL_EXT_subtexture = 0;
int GLAD_GL_EXT_texture = 0;
int GLAD_GL_EXT_texture3D = 0;
int GLAD_GL_EXT_texture_array = 0;
int GLAD_GL_EXT_texture_buffer_object = 0;
int GLAD_GL_EXT_texture_compression_latc = 0;
int GLAD_GL_EXT_texture_compression_rgtc = 0;
int GLAD_GL_EXT_texture_compression_s3tc = 0;
int GLAD_GL_EXT_texture_cube_map = 0;
int GLAD_GL_EXT_texture_env_add = 0;
int GLAD_GL_EXT_texture_env_combine = 0;
int GLAD_GL_EXT_texture_env_dot3 = 0;
int GLAD_GL_EXT_texture_filter_anisotropic = 0;
int GLAD_GL_EXT_texture_filter_minmax = 0;
int GLAD_GL_EXT_texture_integer = 0;
int GLAD_GL_EXT_texture_lod_bias = 0;
int GLAD_GL_EXT_texture_mirror_clamp = 0;
int GLAD_GL_EXT_texture_object = 0;
int GLAD_GL_EXT_texture_perturb_normal = 0;
int GLAD_GL_EXT_texture_sRGB = 0;
int GLAD_GL_EXT_texture_sRGB_R8 = 0;
int GLAD_GL_EXT_texture_sRGB_decode = 0;
int GLAD_GL_EXT_texture_shared_exponent = 0;
int GLAD_GL_EXT_texture_snorm = 0;
int GLAD_GL_EXT_texture_swizzle = 0;
int GLAD_GL_EXT_timer_query = 0;
int GLAD_GL_EXT_transform_feedback = 0;
int GLAD_GL_EXT_vertex_array = 0;
int GLAD_GL_EXT_vertex_array_bgra = 0;
int GLAD_GL_EXT_vertex_attrib_64bit = 0;
int GLAD_GL_EXT_vertex_shader = 0;
int GLAD_GL_EXT_vertex_weighting = 0;
int GLAD_GL_EXT_win32_keyed_mutex = 0;
int GLAD_GL_EXT_window_rectangles = 0;
int GLAD_GL_EXT_x11_sync_object = 0;
int GLAD_GL_GREMEDY_frame_terminator = 0;
int GLAD_GL_GREMEDY_string_marker = 0;
int GLAD_GL_HP_convolution_border_modes = 0;
int GLAD_GL_HP_image_transform = 0;
int GLAD_GL_HP_occlusion_test = 0;
int GLAD_GL_HP_texture_lighting = 0;
int GLAD_GL_IBM_cull_vertex = 0;
int GLAD_GL_IBM_multimode_draw_arrays = 0;
int GLAD_GL_IBM_rasterpos_clip = 0;
int GLAD_GL_IBM_static_data = 0;
int GLAD_GL_IBM_texture_mirrored_repeat = 0;
int GLAD_GL_IBM_vertex_array_lists = 0;
int GLAD_GL_INGR_blend_func_separate = 0;
int GLAD_GL_INGR_color_clamp = 0;
int GLAD_GL_INGR_interlace_read = 0;
int GLAD_GL_INTEL_blackhole_render = 0;
int GLAD_GL_INTEL_conservative_rasterization = 0;
int GLAD_GL_INTEL_fragment_shader_ordering = 0;
int GLAD_GL_INTEL_framebuffer_CMAA = 0;
int GLAD_GL_INTEL_map_texture = 0;
int GLAD_GL_INTEL_parallel_arrays = 0;
int GLAD_GL_INTEL_performance_query = 0;
int GLAD_GL_KHR_blend_equation_advanced = 0;
int GLAD_GL_KHR_blend_equation_advanced_coherent = 0;
int GLAD_GL_KHR_context_flush_control = 0;
int GLAD_GL_KHR_debug = 0;
int GLAD_GL_KHR_no_error = 0;
int GLAD_GL_KHR_parallel_shader_compile = 0;
int GLAD_GL_KHR_robust_buffer_access_behavior = 0;
int GLAD_GL_KHR_robustness = 0;
int GLAD_GL_KHR_texture_compression_astc_hdr = 0;
int GLAD_GL_KHR_texture_compression_astc_ldr = 0;
int GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0;
int GLAD_GL_MESAX_texture_stack = 0;
int GLAD_GL_MESA_pack_invert = 0;
int GLAD_GL_MESA_program_binary_formats = 0;
int GLAD_GL_MESA_resize_buffers = 0;
int GLAD_GL_MESA_shader_integer_functions = 0;
int GLAD_GL_MESA_tile_raster_order = 0;
int GLAD_GL_MESA_window_pos = 0;
int GLAD_GL_MESA_ycbcr_texture = 0;
int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = 0;
int GLAD_GL_NVX_conditional_render = 0;
int GLAD_GL_NVX_gpu_memory_info = 0;
int GLAD_GL_NVX_linked_gpu_multicast = 0;
int GLAD_GL_NV_alpha_to_coverage_dither_control = 0;
int GLAD_GL_NV_bindless_multi_draw_indirect = 0;
int GLAD_GL_NV_bindless_multi_draw_indirect_count = 0;
int GLAD_GL_NV_bindless_texture = 0;
int GLAD_GL_NV_blend_equation_advanced = 0;
int GLAD_GL_NV_blend_equation_advanced_coherent = 0;
int GLAD_GL_NV_blend_minmax_factor = 0;
int GLAD_GL_NV_blend_square = 0;
int GLAD_GL_NV_clip_space_w_scaling = 0;
int GLAD_GL_NV_command_list = 0;
int GLAD_GL_NV_compute_program5 = 0;
int GLAD_GL_NV_compute_shader_derivatives = 0;
int GLAD_GL_NV_conditional_render = 0;
int GLAD_GL_NV_conservative_raster = 0;
int GLAD_GL_NV_conservative_raster_dilate = 0;
int GLAD_GL_NV_conservative_raster_pre_snap = 0;
int GLAD_GL_NV_conservative_raster_pre_snap_triangles = 0;
int GLAD_GL_NV_conservative_raster_underestimation = 0;
int GLAD_GL_NV_copy_depth_to_color = 0;
int GLAD_GL_NV_copy_image = 0;
int GLAD_GL_NV_deep_texture3D = 0;
int GLAD_GL_NV_depth_buffer_float = 0;
int GLAD_GL_NV_depth_clamp = 0;
int GLAD_GL_NV_draw_texture = 0;
int GLAD_GL_NV_draw_vulkan_image = 0;
int GLAD_GL_NV_evaluators = 0;
int GLAD_GL_NV_explicit_multisample = 0;
int GLAD_GL_NV_fence = 0;
int GLAD_GL_NV_fill_rectangle = 0;
int GLAD_GL_NV_float_buffer = 0;
int GLAD_GL_NV_fog_distance = 0;
int GLAD_GL_NV_fragment_coverage_to_color = 0;
int GLAD_GL_NV_fragment_program = 0;
int GLAD_GL_NV_fragment_program2 = 0;
int GLAD_GL_NV_fragment_program4 = 0;
int GLAD_GL_NV_fragment_program_option = 0;
int GLAD_GL_NV_fragment_shader_barycentric = 0;
int GLAD_GL_NV_fragment_shader_interlock = 0;
int GLAD_GL_NV_framebuffer_mixed_samples = 0;
int GLAD_GL_NV_framebuffer_multisample_coverage = 0;
int GLAD_GL_NV_geometry_program4 = 0;
int GLAD_GL_NV_geometry_shader4 = 0;
int GLAD_GL_NV_geometry_shader_passthrough = 0;
int GLAD_GL_NV_gpu_multicast = 0;
int GLAD_GL_NV_gpu_program4 = 0;
int GLAD_GL_NV_gpu_program5 = 0;
int GLAD_GL_NV_gpu_program5_mem_extended = 0;
int GLAD_GL_NV_gpu_shader5 = 0;
int GLAD_GL_NV_half_float = 0;
int GLAD_GL_NV_internalformat_sample_query = 0;
int GLAD_GL_NV_light_max_exponent = 0;
int GLAD_GL_NV_memory_attachment = 0;
int GLAD_GL_NV_mesh_shader = 0;
int GLAD_GL_NV_multisample_coverage = 0;
int GLAD_GL_NV_multisample_filter_hint = 0;
int GLAD_GL_NV_occlusion_query = 0;
int GLAD_GL_NV_packed_depth_stencil = 0;
int GLAD_GL_NV_parameter_buffer_object = 0;
int GLAD_GL_NV_parameter_buffer_object2 = 0;
int GLAD_GL_NV_path_rendering = 0;
int GLAD_GL_NV_path_rendering_shared_edge = 0;
int GLAD_GL_NV_pixel_data_range = 0;
int GLAD_GL_NV_point_sprite = 0;
int GLAD_GL_NV_present_video = 0;
int GLAD_GL_NV_primitive_restart = 0;
int GLAD_GL_NV_query_resource = 0;
int GLAD_GL_NV_query_resource_tag = 0;
int GLAD_GL_NV_register_combiners = 0;
int GLAD_GL_NV_register_combiners2 = 0;
int GLAD_GL_NV_representative_fragment_test = 0;
int GLAD_GL_NV_robustness_video_memory_purge = 0;
int GLAD_GL_NV_sample_locations = 0;
int GLAD_GL_NV_sample_mask_override_coverage = 0;
int GLAD_GL_NV_scissor_exclusive = 0;
int GLAD_GL_NV_shader_atomic_counters = 0;
int GLAD_GL_NV_shader_atomic_float = 0;
int GLAD_GL_NV_shader_atomic_float64 = 0;
int GLAD_GL_NV_shader_atomic_fp16_vector = 0;
int GLAD_GL_NV_shader_atomic_int64 = 0;
int GLAD_GL_NV_shader_buffer_load = 0;
int GLAD_GL_NV_shader_buffer_store = 0;
int GLAD_GL_NV_shader_storage_buffer_object = 0;
int GLAD_GL_NV_shader_texture_footprint = 0;
int GLAD_GL_NV_shader_thread_group = 0;
int GLAD_GL_NV_shader_thread_shuffle = 0;
int GLAD_GL_NV_shading_rate_image = 0;
int GLAD_GL_NV_stereo_view_rendering = 0;
int GLAD_GL_NV_tessellation_program5 = 0;
int GLAD_GL_NV_texgen_emboss = 0;
int GLAD_GL_NV_texgen_reflection = 0;
int GLAD_GL_NV_texture_barrier = 0;
int GLAD_GL_NV_texture_compression_vtc = 0;
int GLAD_GL_NV_texture_env_combine4 = 0;
int GLAD_GL_NV_texture_expand_normal = 0;
int GLAD_GL_NV_texture_multisample = 0;
int GLAD_GL_NV_texture_rectangle = 0;
int GLAD_GL_NV_texture_rectangle_compressed = 0;
int GLAD_GL_NV_texture_shader = 0;
int GLAD_GL_NV_texture_shader2 = 0;
int GLAD_GL_NV_texture_shader3 = 0;
int GLAD_GL_NV_transform_feedback = 0;
int GLAD_GL_NV_transform_feedback2 = 0;
int GLAD_GL_NV_uniform_buffer_unified_memory = 0;
int GLAD_GL_NV_vdpau_interop = 0;
int GLAD_GL_NV_vdpau_interop2 = 0;
int GLAD_GL_NV_vertex_array_range = 0;
int GLAD_GL_NV_vertex_array_range2 = 0;
int GLAD_GL_NV_vertex_attrib_integer_64bit = 0;
int GLAD_GL_NV_vertex_buffer_unified_memory = 0;
int GLAD_GL_NV_vertex_program = 0;
int GLAD_GL_NV_vertex_program1_1 = 0;
int GLAD_GL_NV_vertex_program2 = 0;
int GLAD_GL_NV_vertex_program2_option = 0;
int GLAD_GL_NV_vertex_program3 = 0;
int GLAD_GL_NV_vertex_program4 = 0;
int GLAD_GL_NV_video_capture = 0;
int GLAD_GL_NV_viewport_array2 = 0;
int GLAD_GL_NV_viewport_swizzle = 0;
int GLAD_GL_OES_byte_coordinates = 0;
int GLAD_GL_OES_compressed_paletted_texture = 0;
int GLAD_GL_OES_fixed_point = 0;
int GLAD_GL_OES_query_matrix = 0;
int GLAD_GL_OES_read_format = 0;
int GLAD_GL_OES_single_precision = 0;
int GLAD_GL_OML_interlace = 0;
int GLAD_GL_OML_resample = 0;
int GLAD_GL_OML_subsample = 0;
int GLAD_GL_OVR_multiview = 0;
int GLAD_GL_OVR_multiview2 = 0;
int GLAD_GL_PGI_misc_hints = 0;
int GLAD_GL_PGI_vertex_hints = 0;
int GLAD_GL_REND_screen_coordinates = 0;
int GLAD_GL_S3_s3tc = 0;
int GLAD_GL_SGIS_detail_texture = 0;
int GLAD_GL_SGIS_fog_function = 0;
int GLAD_GL_SGIS_generate_mipmap = 0;
int GLAD_GL_SGIS_multisample = 0;
int GLAD_GL_SGIS_pixel_texture = 0;
int GLAD_GL_SGIS_point_line_texgen = 0;
int GLAD_GL_SGIS_point_parameters = 0;
int GLAD_GL_SGIS_sharpen_texture = 0;
int GLAD_GL_SGIS_texture4D = 0;
int GLAD_GL_SGIS_texture_border_clamp = 0;
int GLAD_GL_SGIS_texture_color_mask = 0;
int GLAD_GL_SGIS_texture_edge_clamp = 0;
int GLAD_GL_SGIS_texture_filter4 = 0;
int GLAD_GL_SGIS_texture_lod = 0;
int GLAD_GL_SGIS_texture_select = 0;
int GLAD_GL_SGIX_async = 0;
int GLAD_GL_SGIX_async_histogram = 0;
int GLAD_GL_SGIX_async_pixel = 0;
int GLAD_GL_SGIX_blend_alpha_minmax = 0;
int GLAD_GL_SGIX_calligraphic_fragment = 0;
int GLAD_GL_SGIX_clipmap = 0;
int GLAD_GL_SGIX_convolution_accuracy = 0;
int GLAD_GL_SGIX_depth_pass_instrument = 0;
int GLAD_GL_SGIX_depth_texture = 0;
int GLAD_GL_SGIX_flush_raster = 0;
int GLAD_GL_SGIX_fog_offset = 0;
int GLAD_GL_SGIX_fragment_lighting = 0;
int GLAD_GL_SGIX_framezoom = 0;
int GLAD_GL_SGIX_igloo_interface = 0;
int GLAD_GL_SGIX_instruments = 0;
int GLAD_GL_SGIX_interlace = 0;
int GLAD_GL_SGIX_ir_instrument1 = 0;
int GLAD_GL_SGIX_list_priority = 0;
int GLAD_GL_SGIX_pixel_texture = 0;
int GLAD_GL_SGIX_pixel_tiles = 0;
int GLAD_GL_SGIX_polynomial_ffd = 0;
int GLAD_GL_SGIX_reference_plane = 0;
int GLAD_GL_SGIX_resample = 0;
int GLAD_GL_SGIX_scalebias_hint = 0;
int GLAD_GL_SGIX_shadow = 0;
int GLAD_GL_SGIX_shadow_ambient = 0;
int GLAD_GL_SGIX_sprite = 0;
int GLAD_GL_SGIX_subsample = 0;
int GLAD_GL_SGIX_tag_sample_buffer = 0;
int GLAD_GL_SGIX_texture_add_env = 0;
int GLAD_GL_SGIX_texture_coordinate_clamp = 0;
int GLAD_GL_SGIX_texture_lod_bias = 0;
int GLAD_GL_SGIX_texture_multi_buffer = 0;
int GLAD_GL_SGIX_texture_scale_bias = 0;
int GLAD_GL_SGIX_vertex_preclip = 0;
int GLAD_GL_SGIX_ycrcb = 0;
int GLAD_GL_SGIX_ycrcb_subsample = 0;
int GLAD_GL_SGIX_ycrcba = 0;
int GLAD_GL_SGI_color_matrix = 0;
int GLAD_GL_SGI_color_table = 0;
int GLAD_GL_SGI_texture_color_table = 0;
int GLAD_GL_SUNX_constant_data = 0;
int GLAD_GL_SUN_convolution_border_modes = 0;
int GLAD_GL_SUN_global_alpha = 0;
int GLAD_GL_SUN_mesh_array = 0;
int GLAD_GL_SUN_slice_accum = 0;
int GLAD_GL_SUN_triangle_list = 0;
int GLAD_GL_SUN_vertex = 0;
int GLAD_GL_WIN_phong_shading = 0;
int GLAD_GL_WIN_specular_fog = 0;
PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX = NULL;
PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD = NULL;
PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD = NULL;
PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD = NULL;
PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD = NULL;
PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD = NULL;
PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD = NULL;
PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD = NULL;
PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD = NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD = NULL;
PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD = NULL;
PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD = NULL;
PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD = NULL;
PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD = NULL;
PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV = NULL;
PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV = NULL;
PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV = NULL;
PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV = NULL;
PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV = NULL;
PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV = NULL;
PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV = NULL;
PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV = NULL;
PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV = NULL;
PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV = NULL;
PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV = NULL;
PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV = NULL;
PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV = NULL;
PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV = NULL;
PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV = NULL;
PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV = NULL;
PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV = NULL;
PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV = NULL;
PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV = NULL;
PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV = NULL;
PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV = NULL;
PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV = NULL;
PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV = NULL;
PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV = NULL;
PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV = NULL;
PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV = NULL;
PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV = NULL;
PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV = NULL;
PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV = NULL;
PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV = NULL;
PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV = NULL;
PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV = NULL;
PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV = NULL;
PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV = NULL;
PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD = NULL;
PFNGLGENNAMESAMDPROC glad_glGenNamesAMD = NULL;
PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD = NULL;
PFNGLISNAMEAMDPROC glad_glIsNameAMD = NULL;
PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD = NULL;
PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD = NULL;
PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD = NULL;
PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD = NULL;
PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD = NULL;
PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD = NULL;
PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD = NULL;
PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD = NULL;
PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD = NULL;
PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD = NULL;
PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD = NULL;
PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD = NULL;
PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD = NULL;
PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD = NULL;
PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD = NULL;
PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD = NULL;
PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD = NULL;
PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD = NULL;
PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE = NULL;
PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE = NULL;
PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE = NULL;
PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE = NULL;
PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE = NULL;
PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE = NULL;
PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE = NULL;
PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE = NULL;
PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE = NULL;
PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE = NULL;
PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE = NULL;
PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE = NULL;
PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE = NULL;
PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE = NULL;
PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE = NULL;
PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE = NULL;
PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE = NULL;
PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE = NULL;
PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE = NULL;
PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE = NULL;
PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE = NULL;
PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE = NULL;
PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE = NULL;
PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE = NULL;
PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE = NULL;
PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE = NULL;
PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE = NULL;
PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE = NULL;
PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE = NULL;
PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE = NULL;
PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE = NULL;
PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE = NULL;
PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE = NULL;
PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE = NULL;
PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB = NULL;
PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB = NULL;
PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB = NULL;
PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB = NULL;
PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB = NULL;
PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB = NULL;
PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB = NULL;
PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB = NULL;
PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB = NULL;
PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB = NULL;
PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB = NULL;
PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB = NULL;
PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB = NULL;
PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB = NULL;
PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB = NULL;
PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB = NULL;
PFNGLCLAMPCOLORARBPROC glad_glClampColorARB = NULL;
PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB = NULL;
PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL;
PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL;
PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL;
PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL;
PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB = NULL;
PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB = NULL;
PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB = NULL;
PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB = NULL;
PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB = NULL;
PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB = NULL;
PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB = NULL;
PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB = NULL;
PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB = NULL;
PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB = NULL;
PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB = NULL;
PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB = NULL;
PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB = NULL;
PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB = NULL;
PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB = NULL;
PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB = NULL;
PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB = NULL;
PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB = NULL;
PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB = NULL;
PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB = NULL;
PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB = NULL;
PFNGLISPROGRAMARBPROC glad_glIsProgramARB = NULL;
PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB = NULL;
PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB = NULL;
PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB = NULL;
PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB = NULL;
PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB = NULL;
PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB = NULL;
PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB = NULL;
PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB = NULL;
PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB = NULL;
PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB = NULL;
PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB = NULL;
PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB = NULL;
PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB = NULL;
PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB = NULL;
PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB = NULL;
PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB = NULL;
PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB = NULL;
PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB = NULL;
PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB = NULL;
PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB = NULL;
PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB = NULL;
PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB = NULL;
PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB = NULL;
PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB = NULL;
PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB = NULL;
PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB = NULL;
PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB = NULL;
PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB = NULL;
PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB = NULL;
PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB = NULL;
PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB = NULL;
PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB = NULL;
PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB = NULL;
PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB = NULL;
PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB = NULL;
PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB = NULL;
PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB = NULL;
PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB = NULL;
PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB = NULL;
PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB = NULL;
PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB = NULL;
PFNGLCOLORTABLEPROC glad_glColorTable = NULL;
PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv = NULL;
PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv = NULL;
PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable = NULL;
PFNGLGETCOLORTABLEPROC glad_glGetColorTable = NULL;
PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv = NULL;
PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv = NULL;
PFNGLCOLORSUBTABLEPROC glad_glColorSubTable = NULL;
PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable = NULL;
PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D = NULL;
PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D = NULL;
PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf = NULL;
PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv = NULL;
PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri = NULL;
PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv = NULL;
PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D = NULL;
PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D = NULL;
PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter = NULL;
PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv = NULL;
PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv = NULL;
PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter = NULL;
PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D = NULL;
PFNGLGETHISTOGRAMPROC glad_glGetHistogram = NULL;
PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv = NULL;
PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv = NULL;
PFNGLGETMINMAXPROC glad_glGetMinmax = NULL;
PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv = NULL;
PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv = NULL;
PFNGLHISTOGRAMPROC glad_glHistogram = NULL;
PFNGLMINMAXPROC glad_glMinmax = NULL;
PFNGLRESETHISTOGRAMPROC glad_glResetHistogram = NULL;
PFNGLRESETMINMAXPROC glad_glResetMinmax = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB = NULL;
PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL;
PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB = NULL;
PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB = NULL;
PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB = NULL;
PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB = NULL;
PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB = NULL;
PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL;
PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB = NULL;
PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB = NULL;
PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB = NULL;
PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB = NULL;
PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB = NULL;
PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB = NULL;
PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB = NULL;
PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB = NULL;
PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB = NULL;
PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB = NULL;
PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB = NULL;
PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB = NULL;
PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB = NULL;
PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB = NULL;
PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB = NULL;
PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB = NULL;
PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB = NULL;
PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB = NULL;
PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB = NULL;
PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB = NULL;
PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB = NULL;
PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB = NULL;
PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB = NULL;
PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB = NULL;
PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB = NULL;
PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB = NULL;
PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB = NULL;
PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB = NULL;
PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB = NULL;
PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB = NULL;
PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB = NULL;
PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB = NULL;
PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB = NULL;
PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB = NULL;
PFNGLGENQUERIESARBPROC glad_glGenQueriesARB = NULL;
PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB = NULL;
PFNGLISQUERYARBPROC glad_glIsQueryARB = NULL;
PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB = NULL;
PFNGLENDQUERYARBPROC glad_glEndQueryARB = NULL;
PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB = NULL;
PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB = NULL;
PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB = NULL;
PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB = NULL;
PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB = NULL;
PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB = NULL;
PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL;
PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL;
PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL;
PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL;
PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL;
PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL;
PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL;
PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL;
PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB = NULL;
PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB = NULL;
PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB = NULL;
PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB = NULL;
PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB = NULL;
PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB = NULL;
PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB = NULL;
PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB = NULL;
PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB = NULL;
PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB = NULL;
PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB = NULL;
PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB = NULL;
PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB = NULL;
PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB = NULL;
PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB = NULL;
PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB = NULL;
PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL;
PFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL;
PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL;
PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB = NULL;
PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB = NULL;
PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB = NULL;
PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB = NULL;
PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB = NULL;
PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB = NULL;
PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB = NULL;
PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB = NULL;
PFNGLUNIFORM1FARBPROC glad_glUniform1fARB = NULL;
PFNGLUNIFORM2FARBPROC glad_glUniform2fARB = NULL;
PFNGLUNIFORM3FARBPROC glad_glUniform3fARB = NULL;
PFNGLUNIFORM4FARBPROC glad_glUniform4fARB = NULL;
PFNGLUNIFORM1IARBPROC glad_glUniform1iARB = NULL;
PFNGLUNIFORM2IARBPROC glad_glUniform2iARB = NULL;
PFNGLUNIFORM3IARBPROC glad_glUniform3iARB = NULL;
PFNGLUNIFORM4IARBPROC glad_glUniform4iARB = NULL;
PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB = NULL;
PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB = NULL;
PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB = NULL;
PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB = NULL;
PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB = NULL;
PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB = NULL;
PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB = NULL;
PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB = NULL;
PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB = NULL;
PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB = NULL;
PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB = NULL;
PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB = NULL;
PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB = NULL;
PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB = NULL;
PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB = NULL;
PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB = NULL;
PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB = NULL;
PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL;
PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL;
PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL;
PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB = NULL;
PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB = NULL;
PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB = NULL;
PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB = NULL;
PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB = NULL;
PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB = NULL;
PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB = NULL;
PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT = NULL;
PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB = NULL;
PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB = NULL;
PFNGLTEXBUFFERARBPROC glad_glTexBufferARB = NULL;
PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB = NULL;
PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB = NULL;
PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB = NULL;
PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB = NULL;
PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB = NULL;
PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB = NULL;
PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB = NULL;
PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB = NULL;
PFNGLWEIGHTBVARBPROC glad_glWeightbvARB = NULL;
PFNGLWEIGHTSVARBPROC glad_glWeightsvARB = NULL;
PFNGLWEIGHTIVARBPROC glad_glWeightivARB = NULL;
PFNGLWEIGHTFVARBPROC glad_glWeightfvARB = NULL;
PFNGLWEIGHTDVARBPROC glad_glWeightdvARB = NULL;
PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB = NULL;
PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB = NULL;
PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB = NULL;
PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB = NULL;
PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB = NULL;
PFNGLBINDBUFFERARBPROC glad_glBindBufferARB = NULL;
PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB = NULL;
PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB = NULL;
PFNGLISBUFFERARBPROC glad_glIsBufferARB = NULL;
PFNGLBUFFERDATAARBPROC glad_glBufferDataARB = NULL;
PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB = NULL;
PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB = NULL;
PFNGLMAPBUFFERARBPROC glad_glMapBufferARB = NULL;
PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB = NULL;
PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB = NULL;
PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB = NULL;
PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB = NULL;
PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB = NULL;
PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB = NULL;
PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB = NULL;
PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB = NULL;
PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB = NULL;
PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB = NULL;
PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB = NULL;
PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB = NULL;
PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB = NULL;
PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB = NULL;
PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB = NULL;
PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB = NULL;
PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB = NULL;
PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB = NULL;
PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB = NULL;
PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB = NULL;
PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB = NULL;
PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB = NULL;
PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB = NULL;
PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB = NULL;
PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB = NULL;
PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB = NULL;
PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB = NULL;
PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB = NULL;
PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB = NULL;
PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB = NULL;
PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB = NULL;
PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB = NULL;
PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB = NULL;
PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB = NULL;
PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB = NULL;
PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB = NULL;
PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB = NULL;
PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB = NULL;
PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB = NULL;
PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB = NULL;
PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB = NULL;
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB = NULL;
PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB = NULL;
PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB = NULL;
PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB = NULL;
PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB = NULL;
PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB = NULL;
PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB = NULL;
PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB = NULL;
PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB = NULL;
PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB = NULL;
PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB = NULL;
PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB = NULL;
PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB = NULL;
PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB = NULL;
PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB = NULL;
PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB = NULL;
PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB = NULL;
PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB = NULL;
PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB = NULL;
PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB = NULL;
PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB = NULL;
PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB = NULL;
PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB = NULL;
PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB = NULL;
PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI = NULL;
PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI = NULL;
PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI = NULL;
PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI = NULL;
PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI = NULL;
PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI = NULL;
PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI = NULL;
PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI = NULL;
PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI = NULL;
PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI = NULL;
PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI = NULL;
PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI = NULL;
PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI = NULL;
PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI = NULL;
PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI = NULL;
PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI = NULL;
PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI = NULL;
PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI = NULL;
PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI = NULL;
PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI = NULL;
PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI = NULL;
PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI = NULL;
PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI = NULL;
PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI = NULL;
PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI = NULL;
PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI = NULL;
PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI = NULL;
PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI = NULL;
PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI = NULL;
PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI = NULL;
PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI = NULL;
PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI = NULL;
PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI = NULL;
PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI = NULL;
PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI = NULL;
PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI = NULL;
PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI = NULL;
PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI = NULL;
PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI = NULL;
PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI = NULL;
PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI = NULL;
PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI = NULL;
PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI = NULL;
PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI = NULL;
PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI = NULL;
PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI = NULL;
PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI = NULL;
PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI = NULL;
PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI = NULL;
PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI = NULL;
PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI = NULL;
PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI = NULL;
PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI = NULL;
PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI = NULL;
PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI = NULL;
PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI = NULL;
PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI = NULL;
PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI = NULL;
PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI = NULL;
PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI = NULL;
PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI = NULL;
PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI = NULL;
PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI = NULL;
PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI = NULL;
PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI = NULL;
PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI = NULL;
PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI = NULL;
PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI = NULL;
PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI = NULL;
PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI = NULL;
PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI = NULL;
PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI = NULL;
PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI = NULL;
PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI = NULL;
PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI = NULL;
PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI = NULL;
PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI = NULL;
PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI = NULL;
PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI = NULL;
PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI = NULL;
PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI = NULL;
PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI = NULL;
PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI = NULL;
PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI = NULL;
PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI = NULL;
PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI = NULL;
PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI = NULL;
PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI = NULL;
PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT = NULL;
PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT = NULL;
PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT = NULL;
PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT = NULL;
PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT = NULL;
PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT = NULL;
PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT = NULL;
PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT = NULL;
PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT = NULL;
PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT = NULL;
PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT = NULL;
PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT = NULL;
PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT = NULL;
PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT = NULL;
PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT = NULL;
PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT = NULL;
PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT = NULL;
PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT = NULL;
PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT = NULL;
PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT = NULL;
PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT = NULL;
PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT = NULL;
PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT = NULL;
PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT = NULL;
PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT = NULL;
PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT = NULL;
PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT = NULL;
PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT = NULL;
PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT = NULL;
PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT = NULL;
PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT = NULL;
PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT = NULL;
PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT = NULL;
PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT = NULL;
PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT = NULL;
PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT = NULL;
PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT = NULL;
PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT = NULL;
PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT = NULL;
PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT = NULL;
PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT = NULL;
PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT = NULL;
PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT = NULL;
PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT = NULL;
PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT = NULL;
PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT = NULL;
PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT = NULL;
PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT = NULL;
PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT = NULL;
PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT = NULL;
PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT = NULL;
PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT = NULL;
PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT = NULL;
PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT = NULL;
PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT = NULL;
PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT = NULL;
PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT = NULL;
PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT = NULL;
PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT = NULL;
PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT = NULL;
PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT = NULL;
PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT = NULL;
PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT = NULL;
PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT = NULL;
PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT = NULL;
PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT = NULL;
PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT = NULL;
PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT = NULL;
PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT = NULL;
PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT = NULL;
PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT = NULL;
PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT = NULL;
PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT = NULL;
PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT = NULL;
PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT = NULL;
PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT = NULL;
PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT = NULL;
PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT = NULL;
PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT = NULL;
PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT = NULL;
PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT = NULL;
PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT = NULL;
PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT = NULL;
PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT = NULL;
PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT = NULL;
PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT = NULL;
PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT = NULL;
PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT = NULL;
PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT = NULL;
PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT = NULL;
PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT = NULL;
PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT = NULL;
PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT = NULL;
PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT = NULL;
PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT = NULL;
PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT = NULL;
PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT = NULL;
PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT = NULL;
PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT = NULL;
PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT = NULL;
PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT = NULL;
PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT = NULL;
PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT = NULL;
PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT = NULL;
PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT = NULL;
PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT = NULL;
PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT = NULL;
PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT = NULL;
PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT = NULL;
PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT = NULL;
PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT = NULL;
PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT = NULL;
PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT = NULL;
PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT = NULL;
PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT = NULL;
PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT = NULL;
PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT = NULL;
PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT = NULL;
PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT = NULL;
PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT = NULL;
PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT = NULL;
PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT = NULL;
PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT = NULL;
PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT = NULL;
PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT = NULL;
PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT = NULL;
PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT = NULL;
PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT = NULL;
PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT = NULL;
PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT = NULL;
PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT = NULL;
PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT = NULL;
PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT = NULL;
PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT = NULL;
PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT = NULL;
PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT = NULL;
PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT = NULL;
PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT = NULL;
PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT = NULL;
PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT = NULL;
PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT = NULL;
PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT = NULL;
PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT = NULL;
PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT = NULL;
PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT = NULL;
PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT = NULL;
PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT = NULL;
PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT = NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT = NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT = NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT = NULL;
PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT = NULL;
PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT = NULL;
PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT = NULL;
PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT = NULL;
PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT = NULL;
PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT = NULL;
PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT = NULL;
PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT = NULL;
PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT = NULL;
PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT = NULL;
PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT = NULL;
PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT = NULL;
PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT = NULL;
PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT = NULL;
PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT = NULL;
PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT = NULL;
PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT = NULL;
PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT = NULL;
PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT = NULL;
PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT = NULL;
PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT = NULL;
PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT = NULL;
PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT = NULL;
PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT = NULL;
PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT = NULL;
PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT = NULL;
PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT = NULL;
PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT = NULL;
PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT = NULL;
PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT = NULL;
PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT = NULL;
PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT = NULL;
PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT = NULL;
PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT = NULL;
PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT = NULL;
PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT = NULL;
PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT = NULL;
PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT = NULL;
PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT = NULL;
PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT = NULL;
PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT = NULL;
PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT = NULL;
PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT = NULL;
PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT = NULL;
PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT = NULL;
PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT = NULL;
PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT = NULL;
PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT = NULL;
PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT = NULL;
PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT = NULL;
PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT = NULL;
PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT = NULL;
PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT = NULL;
PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT = NULL;
PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT = NULL;
PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT = NULL;
PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT = NULL;
PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT = NULL;
PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT = NULL;
PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT = NULL;
PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT = NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT = NULL;
PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT = NULL;
PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT = NULL;
PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT = NULL;
PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT = NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT = NULL;
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT = NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT = NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT = NULL;
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT = NULL;
PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT = NULL;
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT = NULL;
PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT = NULL;
PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT = NULL;
PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT = NULL;
PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT = NULL;
PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT = NULL;
PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT = NULL;
PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT = NULL;
PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT = NULL;
PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT = NULL;
PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT = NULL;
PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT = NULL;
PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT = NULL;
PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT = NULL;
PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT = NULL;
PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT = NULL;
PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT = NULL;
PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT = NULL;
PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT = NULL;
PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT = NULL;
PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT = NULL;
PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT = NULL;
PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT = NULL;
PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT = NULL;
PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT = NULL;
PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT = NULL;
PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT = NULL;
PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT = NULL;
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT = NULL;
PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT = NULL;
PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT = NULL;
PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT = NULL;
PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT = NULL;
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT = NULL;
PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT = NULL;
PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT = NULL;
PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT = NULL;
PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT = NULL;
PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT = NULL;
PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT = NULL;
PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT = NULL;
PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT = NULL;
PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT = NULL;
PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT = NULL;
PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT = NULL;
PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT = NULL;
PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT = NULL;
PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT = NULL;
PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT = NULL;
PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT = NULL;
PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT = NULL;
PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT = NULL;
PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL;
PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL;
PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT = NULL;
PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT = NULL;
PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT = NULL;
PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT = NULL;
PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT = NULL;
PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT = NULL;
PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT = NULL;
PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT = NULL;
PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL;
PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT = NULL;
PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT = NULL;
PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT = NULL;
PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT = NULL;
PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT = NULL;
PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT = NULL;
PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT = NULL;
PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT = NULL;
PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT = NULL;
PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT = NULL;
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT = NULL;
PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT = NULL;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT = NULL;
PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT = NULL;
PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL;
PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT = NULL;
PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT = NULL;
PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT = NULL;
PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT = NULL;
PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT = NULL;
PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT = NULL;
PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT = NULL;
PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT = NULL;
PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT = NULL;
PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT = NULL;
PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT = NULL;
PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT = NULL;
PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT = NULL;
PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT = NULL;
PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT = NULL;
PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT = NULL;
PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT = NULL;
PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT = NULL;
PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT = NULL;
PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT = NULL;
PFNGLMINMAXEXTPROC glad_glMinmaxEXT = NULL;
PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT = NULL;
PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT = NULL;
PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT = NULL;
PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT = NULL;
PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT = NULL;
PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT = NULL;
PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT = NULL;
PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT = NULL;
PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT = NULL;
PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT = NULL;
PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT = NULL;
PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT = NULL;
PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT = NULL;
PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT = NULL;
PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT = NULL;
PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT = NULL;
PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT = NULL;
PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT = NULL;
PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT = NULL;
PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT = NULL;
PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT = NULL;
PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT = NULL;
PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT = NULL;
PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT = NULL;
PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT = NULL;
PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT = NULL;
PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT = NULL;
PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT = NULL;
PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT = NULL;
PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT = NULL;
PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT = NULL;
PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT = NULL;
PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT = NULL;
PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT = NULL;
PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT = NULL;
PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT = NULL;
PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT = NULL;
PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT = NULL;
PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT = NULL;
PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT = NULL;
PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT = NULL;
PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT = NULL;
PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT = NULL;
PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT = NULL;
PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT = NULL;
PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT = NULL;
PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT = NULL;
PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT = NULL;
PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT = NULL;
PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT = NULL;
PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT = NULL;
PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT = NULL;
PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT = NULL;
PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT = NULL;
PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT = NULL;
PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT = NULL;
PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT = NULL;
PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT = NULL;
PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT = NULL;
PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT = NULL;
PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT = NULL;
PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT = NULL;
PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT = NULL;
PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT = NULL;
PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT = NULL;
PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT = NULL;
PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT = NULL;
PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT = NULL;
PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT = NULL;
PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT = NULL;
PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT = NULL;
PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT = NULL;
PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT = NULL;
PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT = NULL;
PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT = NULL;
PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT = NULL;
PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT = NULL;
PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT = NULL;
PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT = NULL;
PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT = NULL;
PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT = NULL;
PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT = NULL;
PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT = NULL;
PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT = NULL;
PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT = NULL;
PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT = NULL;
PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT = NULL;
PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT = NULL;
PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT = NULL;
PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT = NULL;
PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT = NULL;
PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT = NULL;
PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT = NULL;
PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT = NULL;
PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT = NULL;
PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT = NULL;
PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT = NULL;
PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT = NULL;
PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT = NULL;
PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT = NULL;
PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT = NULL;
PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT = NULL;
PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT = NULL;
PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT = NULL;
PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT = NULL;
PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT = NULL;
PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT = NULL;
PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT = NULL;
PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT = NULL;
PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT = NULL;
PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT = NULL;
PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT = NULL;
PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT = NULL;
PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT = NULL;
PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT = NULL;
PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT = NULL;
PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT = NULL;
PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT = NULL;
PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT = NULL;
PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT = NULL;
PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT = NULL;
PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT = NULL;
PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT = NULL;
PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT = NULL;
PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT = NULL;
PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT = NULL;
PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT = NULL;
PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT = NULL;
PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT = NULL;
PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT = NULL;
PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT = NULL;
PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT = NULL;
PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT = NULL;
PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT = NULL;
PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT = NULL;
PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT = NULL;
PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT = NULL;
PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT = NULL;
PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT = NULL;
PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT = NULL;
PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT = NULL;
PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT = NULL;
PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT = NULL;
PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT = NULL;
PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT = NULL;
PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT = NULL;
PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT = NULL;
PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT = NULL;
PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT = NULL;
PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT = NULL;
PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT = NULL;
PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT = NULL;
PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT = NULL;
PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT = NULL;
PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT = NULL;
PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT = NULL;
PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT = NULL;
PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT = NULL;
PFNGLVARIANTIVEXTPROC glad_glVariantivEXT = NULL;
PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT = NULL;
PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT = NULL;
PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT = NULL;
PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT = NULL;
PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT = NULL;
PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT = NULL;
PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT = NULL;
PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT = NULL;
PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT = NULL;
PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT = NULL;
PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT = NULL;
PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT = NULL;
PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT = NULL;
PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT = NULL;
PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT = NULL;
PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT = NULL;
PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT = NULL;
PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT = NULL;
PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT = NULL;
PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT = NULL;
PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT = NULL;
PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT = NULL;
PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT = NULL;
PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT = NULL;
PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT = NULL;
PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT = NULL;
PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT = NULL;
PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT = NULL;
PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT = NULL;
PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT = NULL;
PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT = NULL;
PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY = NULL;
PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY = NULL;
PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP = NULL;
PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP = NULL;
PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP = NULL;
PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP = NULL;
PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP = NULL;
PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP = NULL;
PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM = NULL;
PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM = NULL;
PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM = NULL;
PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM = NULL;
PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM = NULL;
PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM = NULL;
PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM = NULL;
PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM = NULL;
PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM = NULL;
PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM = NULL;
PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM = NULL;
PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR = NULL;
PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL = NULL;
PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL = NULL;
PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL = NULL;
PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL = NULL;
PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL = NULL;
PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL = NULL;
PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL = NULL;
PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL = NULL;
PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL = NULL;
PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL = NULL;
PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL = NULL;
PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL = NULL;
PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL = NULL;
PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL = NULL;
PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL = NULL;
PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL = NULL;
PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL = NULL;
PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL = NULL;
PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR = NULL;
PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL;
PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL;
PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL;
PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL;
PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL;
PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL;
PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL;
PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL;
PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL;
PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL;
PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL;
PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR = NULL;
PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR = NULL;
PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR = NULL;
PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR = NULL;
PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR = NULL;
PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR = NULL;
PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA = NULL;
PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA = NULL;
PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA = NULL;
PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA = NULL;
PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA = NULL;
PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA = NULL;
PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA = NULL;
PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA = NULL;
PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA = NULL;
PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA = NULL;
PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA = NULL;
PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA = NULL;
PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA = NULL;
PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA = NULL;
PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA = NULL;
PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA = NULL;
PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA = NULL;
PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA = NULL;
PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA = NULL;
PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA = NULL;
PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA = NULL;
PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA = NULL;
PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA = NULL;
PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA = NULL;
PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA = NULL;
PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX = NULL;
PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX = NULL;
PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX = NULL;
PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX = NULL;
PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX = NULL;
PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV = NULL;
PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV = NULL;
PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV = NULL;
PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV = NULL;
PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV = NULL;
PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV = NULL;
PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV = NULL;
PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV = NULL;
PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV = NULL;
PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV = NULL;
PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV = NULL;
PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV = NULL;
PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV = NULL;
PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV = NULL;
PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV = NULL;
PFNGLCREATESTATESNVPROC glad_glCreateStatesNV = NULL;
PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV = NULL;
PFNGLISSTATENVPROC glad_glIsStateNV = NULL;
PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV = NULL;
PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV = NULL;
PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV = NULL;
PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV = NULL;
PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV = NULL;
PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV = NULL;
PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV = NULL;
PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV = NULL;
PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV = NULL;
PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV = NULL;
PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV = NULL;
PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV = NULL;
PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV = NULL;
PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV = NULL;
PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV = NULL;
PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV = NULL;
PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV = NULL;
PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV = NULL;
PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV = NULL;
PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV = NULL;
PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV = NULL;
PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV = NULL;
PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV = NULL;
PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV = NULL;
PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV = NULL;
PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV = NULL;
PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV = NULL;
PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV = NULL;
PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV = NULL;
PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV = NULL;
PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV = NULL;
PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV = NULL;
PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV = NULL;
PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV = NULL;
PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV = NULL;
PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV = NULL;
PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV = NULL;
PFNGLEVALMAPSNVPROC glad_glEvalMapsNV = NULL;
PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV = NULL;
PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV = NULL;
PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV = NULL;
PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV = NULL;
PFNGLGENFENCESNVPROC glad_glGenFencesNV = NULL;
PFNGLISFENCENVPROC glad_glIsFenceNV = NULL;
PFNGLTESTFENCENVPROC glad_glTestFenceNV = NULL;
PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV = NULL;
PFNGLFINISHFENCENVPROC glad_glFinishFenceNV = NULL;
PFNGLSETFENCENVPROC glad_glSetFenceNV = NULL;
PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV = NULL;
PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV = NULL;
PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV = NULL;
PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV = NULL;
PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV = NULL;
PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV = NULL;
PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV = NULL;
PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV = NULL;
PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV = NULL;
PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV = NULL;
PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV = NULL;
PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT = NULL;
PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT = NULL;
PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV = NULL;
PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV = NULL;
PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV = NULL;
PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV = NULL;
PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV = NULL;
PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV = NULL;
PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV = NULL;
PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV = NULL;
PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV = NULL;
PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV = NULL;
PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV = NULL;
PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV = NULL;
PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV = NULL;
PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV = NULL;
PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV = NULL;
PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV = NULL;
PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV = NULL;
PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV = NULL;
PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV = NULL;
PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV = NULL;
PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV = NULL;
PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV = NULL;
PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV = NULL;
PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV = NULL;
PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV = NULL;
PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV = NULL;
PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV = NULL;
PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV = NULL;
PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV = NULL;
PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV = NULL;
PFNGLVERTEX2HNVPROC glad_glVertex2hNV = NULL;
PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV = NULL;
PFNGLVERTEX3HNVPROC glad_glVertex3hNV = NULL;
PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV = NULL;
PFNGLVERTEX4HNVPROC glad_glVertex4hNV = NULL;
PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV = NULL;
PFNGLNORMAL3HNVPROC glad_glNormal3hNV = NULL;
PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV = NULL;
PFNGLCOLOR3HNVPROC glad_glColor3hNV = NULL;
PFNGLCOLOR3HVNVPROC glad_glColor3hvNV = NULL;
PFNGLCOLOR4HNVPROC glad_glColor4hNV = NULL;
PFNGLCOLOR4HVNVPROC glad_glColor4hvNV = NULL;
PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV = NULL;
PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV = NULL;
PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV = NULL;
PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV = NULL;
PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV = NULL;
PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV = NULL;
PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV = NULL;
PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV = NULL;
PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV = NULL;
PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV = NULL;
PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV = NULL;
PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV = NULL;
PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV = NULL;
PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV = NULL;
PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV = NULL;
PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV = NULL;
PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV = NULL;
PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV = NULL;
PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV = NULL;
PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV = NULL;
PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV = NULL;
PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV = NULL;
PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV = NULL;
PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV = NULL;
PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV = NULL;
PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV = NULL;
PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV = NULL;
PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV = NULL;
PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV = NULL;
PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV = NULL;
PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV = NULL;
PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV = NULL;
PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV = NULL;
PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV = NULL;
PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV = NULL;
PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV = NULL;
PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV = NULL;
PFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV = NULL;
PFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV = NULL;
PFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV = NULL;
PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV = NULL;
PFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV = NULL;
PFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV = NULL;
PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV = NULL;
PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV = NULL;
PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV = NULL;
PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV = NULL;
PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV = NULL;
PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV = NULL;
PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV = NULL;
PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV = NULL;
PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV = NULL;
PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV = NULL;
PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV = NULL;
PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV = NULL;
PFNGLGENPATHSNVPROC glad_glGenPathsNV = NULL;
PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV = NULL;
PFNGLISPATHNVPROC glad_glIsPathNV = NULL;
PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV = NULL;
PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV = NULL;
PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV = NULL;
PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV = NULL;
PFNGLPATHSTRINGNVPROC glad_glPathStringNV = NULL;
PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV = NULL;
PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV = NULL;
PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV = NULL;
PFNGLCOPYPATHNVPROC glad_glCopyPathNV = NULL;
PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV = NULL;
PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV = NULL;
PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV = NULL;
PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV = NULL;
PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV = NULL;
PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV = NULL;
PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV = NULL;
PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV = NULL;
PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV = NULL;
PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV = NULL;
PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV = NULL;
PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV = NULL;
PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV = NULL;
PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV = NULL;
PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV = NULL;
PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV = NULL;
PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV = NULL;
PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV = NULL;
PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV = NULL;
PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV = NULL;
PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV = NULL;
PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV = NULL;
PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV = NULL;
PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV = NULL;
PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV = NULL;
PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV = NULL;
PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV = NULL;
PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV = NULL;
PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV = NULL;
PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV = NULL;
PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV = NULL;
PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV = NULL;
PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV = NULL;
PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV = NULL;
PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV = NULL;
PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV = NULL;
PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV = NULL;
PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV = NULL;
PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV = NULL;
PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV = NULL;
PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV = NULL;
PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV = NULL;
PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV = NULL;
PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV = NULL;
PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV = NULL;
PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV = NULL;
PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV = NULL;
PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV = NULL;
PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV = NULL;
PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV = NULL;
PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV = NULL;
PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV = NULL;
PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV = NULL;
PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV = NULL;
PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV = NULL;
PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV = NULL;
PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV = NULL;
PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV = NULL;
PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV = NULL;
PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV = NULL;
PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV = NULL;
PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV = NULL;
PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV = NULL;
PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV = NULL;
PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV = NULL;
PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV = NULL;
PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV = NULL;
PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV = NULL;
PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV = NULL;
PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV = NULL;
PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV = NULL;
PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV = NULL;
PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV = NULL;
PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV = NULL;
PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV = NULL;
PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV = NULL;
PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV = NULL;
PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV = NULL;
PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV = NULL;
PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV = NULL;
PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV = NULL;
PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV = NULL;
PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV = NULL;
PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV = NULL;
PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV = NULL;
PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV = NULL;
PFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV = NULL;
PFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV = NULL;
PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV = NULL;
PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV = NULL;
PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV = NULL;
PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV = NULL;
PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV = NULL;
PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV = NULL;
PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV = NULL;
PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV = NULL;
PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV = NULL;
PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV = NULL;
PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV = NULL;
PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV = NULL;
PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV = NULL;
PFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV = NULL;
PFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV = NULL;
PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV = NULL;
PFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV = NULL;
PFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV = NULL;
PFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV = NULL;
PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV = NULL;
PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV = NULL;
PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV = NULL;
PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV = NULL;
PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV = NULL;
PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV = NULL;
PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV = NULL;
PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV = NULL;
PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV = NULL;
PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV = NULL;
PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV = NULL;
PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV = NULL;
PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV = NULL;
PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV = NULL;
PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV = NULL;
PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV = NULL;
PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV = NULL;
PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV = NULL;
PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV = NULL;
PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV = NULL;
PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV = NULL;
PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV = NULL;
PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV = NULL;
PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV = NULL;
PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV = NULL;
PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV = NULL;
PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV = NULL;
PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV = NULL;
PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV = NULL;
PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV = NULL;
PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV = NULL;
PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV = NULL;
PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV = NULL;
PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV = NULL;
PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV = NULL;
PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV = NULL;
PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV = NULL;
PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = NULL;
PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV = NULL;
PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV = NULL;
PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV = NULL;
PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV = NULL;
PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV = NULL;
PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV = NULL;
PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV = NULL;
PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV = NULL;
PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV = NULL;
PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV = NULL;
PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV = NULL;
PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV = NULL;
PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV = NULL;
PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV = NULL;
PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV = NULL;
PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV = NULL;
PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV = NULL;
PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV = NULL;
PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV = NULL;
PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV = NULL;
PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV = NULL;
PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV = NULL;
PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV = NULL;
PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV = NULL;
PFNGLCOLORFORMATNVPROC glad_glColorFormatNV = NULL;
PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV = NULL;
PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV = NULL;
PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV = NULL;
PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV = NULL;
PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV = NULL;
PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV = NULL;
PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV = NULL;
PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV = NULL;
PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV = NULL;
PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV = NULL;
PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV = NULL;
PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV = NULL;
PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV = NULL;
PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV = NULL;
PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV = NULL;
PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV = NULL;
PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV = NULL;
PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV = NULL;
PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV = NULL;
PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV = NULL;
PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV = NULL;
PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV = NULL;
PFNGLISPROGRAMNVPROC glad_glIsProgramNV = NULL;
PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV = NULL;
PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV = NULL;
PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV = NULL;
PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV = NULL;
PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV = NULL;
PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV = NULL;
PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV = NULL;
PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV = NULL;
PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV = NULL;
PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV = NULL;
PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV = NULL;
PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV = NULL;
PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV = NULL;
PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV = NULL;
PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV = NULL;
PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV = NULL;
PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV = NULL;
PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV = NULL;
PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV = NULL;
PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV = NULL;
PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV = NULL;
PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV = NULL;
PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV = NULL;
PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV = NULL;
PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV = NULL;
PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV = NULL;
PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV = NULL;
PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV = NULL;
PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV = NULL;
PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV = NULL;
PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV = NULL;
PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV = NULL;
PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV = NULL;
PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV = NULL;
PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV = NULL;
PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV = NULL;
PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV = NULL;
PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV = NULL;
PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV = NULL;
PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV = NULL;
PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV = NULL;
PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV = NULL;
PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV = NULL;
PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV = NULL;
PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV = NULL;
PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV = NULL;
PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV = NULL;
PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV = NULL;
PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV = NULL;
PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT = NULL;
PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT = NULL;
PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT = NULL;
PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT = NULL;
PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT = NULL;
PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT = NULL;
PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT = NULL;
PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT = NULL;
PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT = NULL;
PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT = NULL;
PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT = NULL;
PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT = NULL;
PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT = NULL;
PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT = NULL;
PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT = NULL;
PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT = NULL;
PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT = NULL;
PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT = NULL;
PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT = NULL;
PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT = NULL;
PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT = NULL;
PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT = NULL;
PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT = NULL;
PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV = NULL;
PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV = NULL;
PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV = NULL;
PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV = NULL;
PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV = NULL;
PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV = NULL;
PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV = NULL;
PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV = NULL;
PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV = NULL;
PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV = NULL;
PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV = NULL;
PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV = NULL;
PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV = NULL;
PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES = NULL;
PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES = NULL;
PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES = NULL;
PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES = NULL;
PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES = NULL;
PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES = NULL;
PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES = NULL;
PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES = NULL;
PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES = NULL;
PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES = NULL;
PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES = NULL;
PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES = NULL;
PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES = NULL;
PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES = NULL;
PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES = NULL;
PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES = NULL;
PFNGLVERTEX2BOESPROC glad_glVertex2bOES = NULL;
PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES = NULL;
PFNGLVERTEX3BOESPROC glad_glVertex3bOES = NULL;
PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES = NULL;
PFNGLVERTEX4BOESPROC glad_glVertex4bOES = NULL;
PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES = NULL;
PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES = NULL;
PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES = NULL;
PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES = NULL;
PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES = NULL;
PFNGLCOLOR4XOESPROC glad_glColor4xOES = NULL;
PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES = NULL;
PFNGLFOGXOESPROC glad_glFogxOES = NULL;
PFNGLFOGXVOESPROC glad_glFogxvOES = NULL;
PFNGLFRUSTUMXOESPROC glad_glFrustumxOES = NULL;
PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES = NULL;
PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES = NULL;
PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES = NULL;
PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES = NULL;
PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES = NULL;
PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES = NULL;
PFNGLLIGHTXOESPROC glad_glLightxOES = NULL;
PFNGLLIGHTXVOESPROC glad_glLightxvOES = NULL;
PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES = NULL;
PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES = NULL;
PFNGLMATERIALXOESPROC glad_glMaterialxOES = NULL;
PFNGLMATERIALXVOESPROC glad_glMaterialxvOES = NULL;
PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES = NULL;
PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES = NULL;
PFNGLNORMAL3XOESPROC glad_glNormal3xOES = NULL;
PFNGLORTHOXOESPROC glad_glOrthoxOES = NULL;
PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES = NULL;
PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES = NULL;
PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES = NULL;
PFNGLROTATEXOESPROC glad_glRotatexOES = NULL;
PFNGLSCALEXOESPROC glad_glScalexOES = NULL;
PFNGLTEXENVXOESPROC glad_glTexEnvxOES = NULL;
PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES = NULL;
PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES = NULL;
PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES = NULL;
PFNGLTRANSLATEXOESPROC glad_glTranslatexOES = NULL;
PFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES = NULL;
PFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES = NULL;
PFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES = NULL;
PFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES = NULL;
PFNGLACCUMXOESPROC glad_glAccumxOES = NULL;
PFNGLBITMAPXOESPROC glad_glBitmapxOES = NULL;
PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES = NULL;
PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES = NULL;
PFNGLCOLOR3XOESPROC glad_glColor3xOES = NULL;
PFNGLCOLOR3XVOESPROC glad_glColor3xvOES = NULL;
PFNGLCOLOR4XVOESPROC glad_glColor4xvOES = NULL;
PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES = NULL;
PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES = NULL;
PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES = NULL;
PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES = NULL;
PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES = NULL;
PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES = NULL;
PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES = NULL;
PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES = NULL;
PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES = NULL;
PFNGLGETLIGHTXOESPROC glad_glGetLightxOES = NULL;
PFNGLGETMAPXVOESPROC glad_glGetMapxvOES = NULL;
PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES = NULL;
PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv = NULL;
PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES = NULL;
PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES = NULL;
PFNGLINDEXXOESPROC glad_glIndexxOES = NULL;
PFNGLINDEXXVOESPROC glad_glIndexxvOES = NULL;
PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES = NULL;
PFNGLMAP1XOESPROC glad_glMap1xOES = NULL;
PFNGLMAP2XOESPROC glad_glMap2xOES = NULL;
PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES = NULL;
PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES = NULL;
PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES = NULL;
PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES = NULL;
PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES = NULL;
PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES = NULL;
PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES = NULL;
PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES = NULL;
PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES = NULL;
PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES = NULL;
PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES = NULL;
PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES = NULL;
PFNGLPIXELMAPXPROC glad_glPixelMapx = NULL;
PFNGLPIXELSTOREXPROC glad_glPixelStorex = NULL;
PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES = NULL;
PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES = NULL;
PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES = NULL;
PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES = NULL;
PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES = NULL;
PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES = NULL;
PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES = NULL;
PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES = NULL;
PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES = NULL;
PFNGLRECTXOESPROC glad_glRectxOES = NULL;
PFNGLRECTXVOESPROC glad_glRectxvOES = NULL;
PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES = NULL;
PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES = NULL;
PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES = NULL;
PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES = NULL;
PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES = NULL;
PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES = NULL;
PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES = NULL;
PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES = NULL;
PFNGLTEXGENXOESPROC glad_glTexGenxOES = NULL;
PFNGLTEXGENXVOESPROC glad_glTexGenxvOES = NULL;
PFNGLVERTEX2XOESPROC glad_glVertex2xOES = NULL;
PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES = NULL;
PFNGLVERTEX3XOESPROC glad_glVertex3xOES = NULL;
PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES = NULL;
PFNGLVERTEX4XOESPROC glad_glVertex4xOES = NULL;
PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES = NULL;
PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES = NULL;
PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES = NULL;
PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES = NULL;
PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES = NULL;
PFNGLFRUSTUMFOESPROC glad_glFrustumfOES = NULL;
PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES = NULL;
PFNGLORTHOFOESPROC glad_glOrthofOES = NULL;
PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR = NULL;
PFNGLHINTPGIPROC glad_glHintPGI = NULL;
PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS = NULL;
PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS = NULL;
PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS = NULL;
PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS = NULL;
PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS = NULL;
PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS = NULL;
PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS = NULL;
PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS = NULL;
PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS = NULL;
PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS = NULL;
PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS = NULL;
PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS = NULL;
PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS = NULL;
PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS = NULL;
PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS = NULL;
PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS = NULL;
PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS = NULL;
PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS = NULL;
PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS = NULL;
PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS = NULL;
PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS = NULL;
PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX = NULL;
PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX = NULL;
PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX = NULL;
PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX = NULL;
PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX = NULL;
PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX = NULL;
PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX = NULL;
PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX = NULL;
PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX = NULL;
PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX = NULL;
PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX = NULL;
PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX = NULL;
PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX = NULL;
PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX = NULL;
PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX = NULL;
PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX = NULL;
PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX = NULL;
PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX = NULL;
PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX = NULL;
PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX = NULL;
PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX = NULL;
PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX = NULL;
PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX = NULL;
PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX = NULL;
PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX = NULL;
PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX = NULL;
PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX = NULL;
PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX = NULL;
PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX = NULL;
PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX = NULL;
PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX = NULL;
PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX = NULL;
PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX = NULL;
PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX = NULL;
PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX = NULL;
PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX = NULL;
PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX = NULL;
PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX = NULL;
PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX = NULL;
PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX = NULL;
PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX = NULL;
PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX = NULL;
PFNGLDEFORMSGIXPROC glad_glDeformSGIX = NULL;
PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX = NULL;
PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX = NULL;
PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX = NULL;
PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX = NULL;
PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX = NULL;
PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX = NULL;
PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX = NULL;
PFNGLCOLORTABLESGIPROC glad_glColorTableSGI = NULL;
PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI = NULL;
PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI = NULL;
PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI = NULL;
PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI = NULL;
PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI = NULL;
PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI = NULL;
PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX = NULL;
PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN = NULL;
PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN = NULL;
PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN = NULL;
PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN = NULL;
PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN = NULL;
PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN = NULL;
PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN = NULL;
PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN = NULL;
PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN = NULL;
PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN = NULL;
PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN = NULL;
PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN = NULL;
PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN = NULL;
PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN = NULL;
PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN = NULL;
PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN = NULL;
PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN = NULL;
PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN = NULL;
PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN = NULL;
PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN = NULL;
PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN = NULL;
PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN = NULL;
PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN = NULL;
PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN = NULL;
PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN = NULL;
PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN = NULL;
PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN = NULL;
PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN = NULL;
PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN = NULL;
PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN = NULL;
PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN = NULL;
PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN = NULL;
PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN = NULL;
PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN = NULL;
PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN = NULL;
PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN = NULL;
PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN = NULL;
PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;
PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
static void load_GL_VERSION_1_0(GLADloadproc load) {
if(!GLAD_GL_VERSION_1_0) return;
glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
glad_glHint = (PFNGLHINTPROC)load("glHint");
glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
glad_glClear = (PFNGLCLEARPROC)load("glClear");
glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList");
glad_glEndList = (PFNGLENDLISTPROC)load("glEndList");
glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList");
glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists");
glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists");
glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists");
glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase");
glad_glBegin = (PFNGLBEGINPROC)load("glBegin");
glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap");
glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b");
glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv");
glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d");
glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv");
glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f");
glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv");
glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i");
glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv");
glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s");
glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv");
glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub");
glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv");
glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui");
glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv");
glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us");
glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv");
glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b");
glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv");
glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d");
glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv");
glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f");
glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv");
glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i");
glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv");
glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s");
glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv");
glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub");
glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv");
glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui");
glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv");
glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us");
glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv");
glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag");
glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv");
glad_glEnd = (PFNGLENDPROC)load("glEnd");
glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd");
glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv");
glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf");
glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv");
glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi");
glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv");
glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs");
glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv");
glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b");
glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv");
glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d");
glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv");
glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f");
glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv");
glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i");
glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv");
glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s");
glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv");
glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d");
glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv");
glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f");
glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv");
glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i");
glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv");
glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s");
glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv");
glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d");
glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv");
glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f");
glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv");
glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i");
glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv");
glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s");
glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv");
glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d");
glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv");
glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f");
glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv");
glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i");
glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv");
glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s");
glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv");
glad_glRectd = (PFNGLRECTDPROC)load("glRectd");
glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv");
glad_glRectf = (PFNGLRECTFPROC)load("glRectf");
glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv");
glad_glRecti = (PFNGLRECTIPROC)load("glRecti");
glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv");
glad_glRects = (PFNGLRECTSPROC)load("glRects");
glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv");
glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d");
glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv");
glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f");
glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv");
glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i");
glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv");
glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s");
glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv");
glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d");
glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv");
glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f");
glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv");
glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i");
glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv");
glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s");
glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv");
glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d");
glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv");
glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f");
glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv");
glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i");
glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv");
glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s");
glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv");
glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d");
glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv");
glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f");
glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv");
glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i");
glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv");
glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s");
glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv");
glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d");
glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv");
glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f");
glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv");
glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i");
glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv");
glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s");
glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv");
glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d");
glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv");
glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f");
glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv");
glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i");
glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv");
glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s");
glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv");
glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d");
glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv");
glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f");
glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv");
glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i");
glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv");
glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s");
glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv");
glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane");
glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial");
glad_glFogf = (PFNGLFOGFPROC)load("glFogf");
glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv");
glad_glFogi = (PFNGLFOGIPROC)load("glFogi");
glad_glFogiv = (PFNGLFOGIVPROC)load("glFogiv");
glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf");
glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv");
glad_glLighti = (PFNGLLIGHTIPROC)load("glLighti");
glad_glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv");
glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf");
glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv");
glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli");
glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv");
glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple");
glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf");
glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv");
glad_glMateriali = (PFNGLMATERIALIPROC)load("glMateriali");
glad_glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv");
glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple");
glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel");
glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf");
glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv");
glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi");
glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv");
glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend");
glad_glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv");
glad_glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf");
glad_glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv");
glad_glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni");
glad_glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv");
glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer");
glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer");
glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode");
glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames");
glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName");
glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough");
glad_glPopName = (PFNGLPOPNAMEPROC)load("glPopName");
glad_glPushName = (PFNGLPUSHNAMEPROC)load("glPushName");
glad_glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum");
glad_glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex");
glad_glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask");
glad_glAccum = (PFNGLACCUMPROC)load("glAccum");
glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib");
glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib");
glad_glMap1d = (PFNGLMAP1DPROC)load("glMap1d");
glad_glMap1f = (PFNGLMAP1FPROC)load("glMap1f");
glad_glMap2d = (PFNGLMAP2DPROC)load("glMap2d");
glad_glMap2f = (PFNGLMAP2FPROC)load("glMap2f");
glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d");
glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f");
glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d");
glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f");
glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d");
glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv");
glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f");
glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv");
glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d");
glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv");
glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f");
glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv");
glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1");
glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1");
glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2");
glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2");
glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc");
glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom");
glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf");
glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi");
glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv");
glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv");
glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv");
glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels");
glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels");
glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane");
glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv");
glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv");
glad_glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv");
glad_glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv");
glad_glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv");
glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv");
glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv");
glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv");
glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv");
glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv");
glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple");
glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv");
glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv");
glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv");
glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv");
glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv");
glad_glIsList = (PFNGLISLISTPROC)load("glIsList");
glad_glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum");
glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity");
glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf");
glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd");
glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode");
glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf");
glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd");
glad_glOrtho = (PFNGLORTHOPROC)load("glOrtho");
glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix");
glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix");
glad_glRotated = (PFNGLROTATEDPROC)load("glRotated");
glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef");
glad_glScaled = (PFNGLSCALEDPROC)load("glScaled");
glad_glScalef = (PFNGLSCALEFPROC)load("glScalef");
glad_glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated");
glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef");
}
static void load_GL_VERSION_1_1(GLADloadproc load) {
if(!GLAD_GL_VERSION_1_1) return;
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement");
glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer");
glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState");
glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer");
glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState");
glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer");
glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays");
glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer");
glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer");
glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer");
glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident");
glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures");
glad_glIndexub = (PFNGLINDEXUBPROC)load("glIndexub");
glad_glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv");
glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib");
glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib");
}
static void load_GL_VERSION_1_2(GLADloadproc load) {
if(!GLAD_GL_VERSION_1_2) return;
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
}
static void load_GL_VERSION_1_3(GLADloadproc load) {
if(!GLAD_GL_VERSION_1_3) return;
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture");
glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d");
glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv");
glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f");
glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv");
glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i");
glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv");
glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s");
glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv");
glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load("glMultiTexCoord2d");
glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load("glMultiTexCoord2dv");
glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load("glMultiTexCoord2f");
glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load("glMultiTexCoord2fv");
glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load("glMultiTexCoord2i");
glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load("glMultiTexCoord2iv");
glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load("glMultiTexCoord2s");
glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load("glMultiTexCoord2sv");
glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load("glMultiTexCoord3d");
glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load("glMultiTexCoord3dv");
glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load("glMultiTexCoord3f");
glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv");
glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i");
glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load("glMultiTexCoord3iv");
glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s");
glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv");
glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d");
glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load("glMultiTexCoord4dv");
glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f");
glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv");
glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i");
glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv");
glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s");
glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv");
glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf");
glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd");
glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf");
glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load("glMultTransposeMatrixd");
}
static void load_GL_VERSION_1_4(GLADloadproc load) {
if(!GLAD_GL_VERSION_1_4) return;
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load("glFogCoordf");
glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv");
glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd");
glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv");
glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer");
glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b");
glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv");
glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d");
glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv");
glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f");
glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv");
glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i");
glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv");
glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s");
glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv");
glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub");
glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv");
glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui");
glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv");
glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us");
glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv");
glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer");
glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d");
glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv");
glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f");
glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv");
glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i");
glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv");
glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s");
glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv");
glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d");
glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv");
glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f");
glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv");
glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i");
glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv");
glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s");
glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv");
glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
}
static void load_GL_VERSION_1_5(GLADloadproc load) {
if(!GLAD_GL_VERSION_1_5) return;
glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
}
static void load_GL_VERSION_2_0(GLADloadproc load) {
if(!GLAD_GL_VERSION_2_0) return;
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
}
static void load_GL_VERSION_2_1(GLADloadproc load) {
if(!GLAD_GL_VERSION_2_1) return;
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
}
static void load_GL_VERSION_3_0(GLADloadproc load) {
if(!GLAD_GL_VERSION_3_0) return;
glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
}
static void load_GL_VERSION_3_1(GLADloadproc load) {
if(!GLAD_GL_VERSION_3_1) return;
glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
}
static void load_GL_VERSION_3_2(GLADloadproc load) {
if(!GLAD_GL_VERSION_3_2) return;
glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
}
static void load_GL_VERSION_3_3(GLADloadproc load) {
if(!GLAD_GL_VERSION_3_3) return;
glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
}
static void load_GL_VERSION_4_0(GLADloadproc load) {
if(!GLAD_GL_VERSION_4_0) return;
glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load("glMinSampleShading");
glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi");
glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei");
glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci");
glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei");
glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect");
glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect");
glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d");
glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d");
glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d");
glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d");
glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv");
glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv");
glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv");
glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv");
glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv");
glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv");
glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv");
glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv");
glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv");
glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv");
glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv");
glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv");
glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv");
glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv");
glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation");
glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex");
glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv");
glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName");
glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName");
glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv");
glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv");
glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv");
glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri");
glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv");
glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback");
glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks");
glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks");
glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback");
glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback");
glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream");
glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed");
glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed");
glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv");
}
static void load_GL_VERSION_4_1(GLADloadproc load) {
if(!GLAD_GL_VERSION_4_1) return;
glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler");
glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary");
glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary");
glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages");
glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram");
glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv");
glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline");
glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines");
glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines");
glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline");
glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv");
glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i");
glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv");
glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f");
glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv");
glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d");
glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv");
glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui");
glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv");
glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i");
glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv");
glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f");
glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv");
glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d");
glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load("glProgramUniform2dv");
glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui");
glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv");
glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i");
glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv");
glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f");
glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv");
glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d");
glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv");
glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui");
glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv");
glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i");
glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv");
glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f");
glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv");
glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load("glProgramUniform4d");
glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load("glProgramUniform4dv");
glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui");
glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv");
glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv");
glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv");
glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv");
glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load("glProgramUniformMatrix2dv");
glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load("glProgramUniformMatrix3dv");
glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load("glProgramUniformMatrix4dv");
glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv");
glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv");
glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv");
glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv");
glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv");
glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv");
glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load("glProgramUniformMatrix2x3dv");
glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load("glProgramUniformMatrix3x2dv");
glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load("glProgramUniformMatrix2x4dv");
glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load("glProgramUniformMatrix4x2dv");
glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load("glProgramUniformMatrix3x4dv");
glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv");
glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline");
glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog");
glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d");
glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d");
glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d");
glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d");
glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv");
glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv");
glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv");
glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv");
glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer");
glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv");
glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv");
glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf");
glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv");
glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv");
glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed");
glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv");
glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv");
glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed");
glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v");
glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v");
}
static void load_GL_VERSION_4_2(GLADloadproc load) {
if(!GLAD_GL_VERSION_4_2) return;
glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load("glDrawArraysInstancedBaseInstance");
glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load("glDrawElementsInstancedBaseInstance");
glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load("glDrawElementsInstancedBaseVertexBaseInstance");
glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ");
glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load("glGetActiveAtomicCounterBufferiv");
glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture");
glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier");
glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D");
glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D");
glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D");
glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load("glDrawTransformFeedbackInstanced");
glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load("glDrawTransformFeedbackStreamInstanced");
}
static void load_GL_VERSION_4_3(GLADloadproc load) {
if(!GLAD_GL_VERSION_4_3) return;
glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load("glClearBufferData");
glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load("glClearBufferSubData");
glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute");
glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect");
glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData");
glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri");
glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv");
glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v");
glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage");
glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage");
glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData");
glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData");
glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer");
glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer");
glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect");
glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load("glMultiDrawElementsIndirect");
glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv");
glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex");
glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName");
glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv");
glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation");
glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex");
glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding");
glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange");
glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample");
glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample");
glad_glTextureView = (PFNGLTEXTUREVIEWPROC)load("glTextureView");
glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer");
glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat");
glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat");
glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat");
glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding");
glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor");
glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl");
glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert");
glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog");
glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup");
glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel");
glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel");
glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel");
glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel");
glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
}
static void load_GL_VERSION_4_4(GLADloadproc load) {
if(!GLAD_GL_VERSION_4_4) return;
glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage");
glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load("glClearTexImage");
glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load("glClearTexSubImage");
glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load("glBindBuffersBase");
glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load("glBindBuffersRange");
glad_glBindTextures = (PFNGLBINDTEXTURESPROC)load("glBindTextures");
glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load("glBindSamplers");
glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load("glBindImageTextures");
glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load("glBindVertexBuffers");
}
static void load_GL_VERSION_4_5(GLADloadproc load) {
if(!GLAD_GL_VERSION_4_5) return;
glad_glClipControl = (PFNGLCLIPCONTROLPROC)load("glClipControl");
glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)load("glCreateTransformFeedbacks");
glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load("glTransformFeedbackBufferBase");
glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load("glTransformFeedbackBufferRange");
glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load("glGetTransformFeedbackiv");
glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load("glGetTransformFeedbacki_v");
glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)load("glGetTransformFeedbacki64_v");
glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC)load("glCreateBuffers");
glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load("glNamedBufferStorage");
glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)load("glNamedBufferData");
glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load("glNamedBufferSubData");
glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load("glCopyNamedBufferSubData");
glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load("glClearNamedBufferData");
glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load("glClearNamedBufferSubData");
glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load("glMapNamedBuffer");
glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load("glMapNamedBufferRange");
glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load("glUnmapNamedBuffer");
glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load("glFlushMappedNamedBufferRange");
glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load("glGetNamedBufferParameteriv");
glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load("glGetNamedBufferParameteri64v");
glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load("glGetNamedBufferPointerv");
glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load("glGetNamedBufferSubData");
glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load("glCreateFramebuffers");
glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load("glNamedFramebufferRenderbuffer");
glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load("glNamedFramebufferParameteri");
glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load("glNamedFramebufferTexture");
glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load("glNamedFramebufferTextureLayer");
glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load("glNamedFramebufferDrawBuffer");
glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load("glNamedFramebufferDrawBuffers");
glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load("glNamedFramebufferReadBuffer");
glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load("glInvalidateNamedFramebufferData");
glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load("glInvalidateNamedFramebufferSubData");
glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load("glClearNamedFramebufferiv");
glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load("glClearNamedFramebufferuiv");
glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load("glClearNamedFramebufferfv");
glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load("glClearNamedFramebufferfi");
glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load("glBlitNamedFramebuffer");
glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load("glCheckNamedFramebufferStatus");
glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load("glGetNamedFramebufferParameteriv");
glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetNamedFramebufferAttachmentParameteriv");
glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load("glCreateRenderbuffers");
glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load("glNamedRenderbufferStorage");
glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glNamedRenderbufferStorageMultisample");
glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load("glGetNamedRenderbufferParameteriv");
glad_glCreateTextures = (PFNGLCREATETEXTURESPROC)load("glCreateTextures");
glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load("glTextureBuffer");
glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load("glTextureBufferRange");
glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load("glTextureStorage1D");
glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load("glTextureStorage2D");
glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load("glTextureStorage3D");
glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load("glTextureStorage2DMultisample");
glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load("glTextureStorage3DMultisample");
glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load("glTextureSubImage1D");
glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load("glTextureSubImage2D");
glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load("glTextureSubImage3D");
glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load("glCompressedTextureSubImage1D");
glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load("glCompressedTextureSubImage2D");
glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load("glCompressedTextureSubImage3D");
glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load("glCopyTextureSubImage1D");
glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load("glCopyTextureSubImage2D");
glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load("glCopyTextureSubImage3D");
glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load("glTextureParameterf");
glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load("glTextureParameterfv");
glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load("glTextureParameteri");
glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load("glTextureParameterIiv");
glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load("glTextureParameterIuiv");
glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load("glTextureParameteriv");
glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load("glGenerateTextureMipmap");
glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load("glBindTextureUnit");
glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load("glGetTextureImage");
glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load("glGetCompressedTextureImage");
glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load("glGetTextureLevelParameterfv");
glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load("glGetTextureLevelParameteriv");
glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load("glGetTextureParameterfv");
glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load("glGetTextureParameterIiv");
glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load("glGetTextureParameterIuiv");
glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load("glGetTextureParameteriv");
glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load("glCreateVertexArrays");
glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load("glDisableVertexArrayAttrib");
glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load("glEnableVertexArrayAttrib");
glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load("glVertexArrayElementBuffer");
glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load("glVertexArrayVertexBuffer");
glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load("glVertexArrayVertexBuffers");
glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load("glVertexArrayAttribBinding");
glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load("glVertexArrayAttribFormat");
glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load("glVertexArrayAttribIFormat");
glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load("glVertexArrayAttribLFormat");
glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load("glVertexArrayBindingDivisor");
glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load("glGetVertexArrayiv");
glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load("glGetVertexArrayIndexediv");
glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load("glGetVertexArrayIndexed64iv");
glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load("glCreateSamplers");
glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load("glCreateProgramPipelines");
glad_glCreateQueries = (PFNGLCREATEQUERIESPROC)load("glCreateQueries");
glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load("glGetQueryBufferObjecti64v");
glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load("glGetQueryBufferObjectiv");
glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load("glGetQueryBufferObjectui64v");
glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load("glGetQueryBufferObjectuiv");
glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion");
glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load("glGetTextureSubImage");
glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load("glGetCompressedTextureSubImage");
glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus");
glad_glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)load("glGetnCompressedTexImage");
glad_glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)load("glGetnTexImage");
glad_glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)load("glGetnUniformdv");
glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv");
glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv");
glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv");
glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels");
glad_glGetnMapdv = (PFNGLGETNMAPDVPROC)load("glGetnMapdv");
glad_glGetnMapfv = (PFNGLGETNMAPFVPROC)load("glGetnMapfv");
glad_glGetnMapiv = (PFNGLGETNMAPIVPROC)load("glGetnMapiv");
glad_glGetnPixelMapfv = (PFNGLGETNPIXELMAPFVPROC)load("glGetnPixelMapfv");
glad_glGetnPixelMapuiv = (PFNGLGETNPIXELMAPUIVPROC)load("glGetnPixelMapuiv");
glad_glGetnPixelMapusv = (PFNGLGETNPIXELMAPUSVPROC)load("glGetnPixelMapusv");
glad_glGetnPolygonStipple = (PFNGLGETNPOLYGONSTIPPLEPROC)load("glGetnPolygonStipple");
glad_glGetnColorTable = (PFNGLGETNCOLORTABLEPROC)load("glGetnColorTable");
glad_glGetnConvolutionFilter = (PFNGLGETNCONVOLUTIONFILTERPROC)load("glGetnConvolutionFilter");
glad_glGetnSeparableFilter = (PFNGLGETNSEPARABLEFILTERPROC)load("glGetnSeparableFilter");
glad_glGetnHistogram = (PFNGLGETNHISTOGRAMPROC)load("glGetnHistogram");
glad_glGetnMinmax = (PFNGLGETNMINMAXPROC)load("glGetnMinmax");
glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load("glTextureBarrier");
}
static void load_GL_VERSION_4_6(GLADloadproc load) {
if(!GLAD_GL_VERSION_4_6) return;
glad_glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)load("glSpecializeShader");
glad_glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)load("glMultiDrawArraysIndirectCount");
glad_glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)load("glMultiDrawElementsIndirectCount");
glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load("glPolygonOffsetClamp");
}
static void load_GL_3DFX_tbuffer(GLADloadproc load) {
if(!GLAD_GL_3DFX_tbuffer) return;
glad_glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)load("glTbufferMask3DFX");
}
static void load_GL_AMD_debug_output(GLADloadproc load) {
if(!GLAD_GL_AMD_debug_output) return;
glad_glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)load("glDebugMessageEnableAMD");
glad_glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)load("glDebugMessageInsertAMD");
glad_glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)load("glDebugMessageCallbackAMD");
glad_glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)load("glGetDebugMessageLogAMD");
}
static void load_GL_AMD_draw_buffers_blend(GLADloadproc load) {
if(!GLAD_GL_AMD_draw_buffers_blend) return;
glad_glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)load("glBlendFuncIndexedAMD");
glad_glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)load("glBlendFuncSeparateIndexedAMD");
glad_glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)load("glBlendEquationIndexedAMD");
glad_glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)load("glBlendEquationSeparateIndexedAMD");
}
static void load_GL_AMD_framebuffer_multisample_advanced(GLADloadproc load) {
if(!GLAD_GL_AMD_framebuffer_multisample_advanced) return;
glad_glRenderbufferStorageMultisampleAdvancedAMD = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)load("glRenderbufferStorageMultisampleAdvancedAMD");
glad_glNamedRenderbufferStorageMultisampleAdvancedAMD = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)load("glNamedRenderbufferStorageMultisampleAdvancedAMD");
}
static void load_GL_AMD_framebuffer_sample_positions(GLADloadproc load) {
if(!GLAD_GL_AMD_framebuffer_sample_positions) return;
glad_glFramebufferSamplePositionsfvAMD = (PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)load("glFramebufferSamplePositionsfvAMD");
glad_glNamedFramebufferSamplePositionsfvAMD = (PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)load("glNamedFramebufferSamplePositionsfvAMD");
glad_glGetFramebufferParameterfvAMD = (PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)load("glGetFramebufferParameterfvAMD");
glad_glGetNamedFramebufferParameterfvAMD = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)load("glGetNamedFramebufferParameterfvAMD");
}
static void load_GL_AMD_gpu_shader_int64(GLADloadproc load) {
if(!GLAD_GL_AMD_gpu_shader_int64) return;
glad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load("glUniform1i64NV");
glad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load("glUniform2i64NV");
glad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load("glUniform3i64NV");
glad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load("glUniform4i64NV");
glad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load("glUniform1i64vNV");
glad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load("glUniform2i64vNV");
glad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load("glUniform3i64vNV");
glad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load("glUniform4i64vNV");
glad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load("glUniform1ui64NV");
glad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load("glUniform2ui64NV");
glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load("glUniform3ui64NV");
glad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load("glUniform4ui64NV");
glad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load("glUniform1ui64vNV");
glad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load("glUniform2ui64vNV");
glad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load("glUniform3ui64vNV");
glad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load("glUniform4ui64vNV");
glad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load("glGetUniformi64vNV");
glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load("glGetUniformui64vNV");
glad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load("glProgramUniform1i64NV");
glad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load("glProgramUniform2i64NV");
glad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load("glProgramUniform3i64NV");
glad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load("glProgramUniform4i64NV");
glad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load("glProgramUniform1i64vNV");
glad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load("glProgramUniform2i64vNV");
glad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load("glProgramUniform3i64vNV");
glad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load("glProgramUniform4i64vNV");
glad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load("glProgramUniform1ui64NV");
glad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load("glProgramUniform2ui64NV");
glad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load("glProgramUniform3ui64NV");
glad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load("glProgramUniform4ui64NV");
glad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load("glProgramUniform1ui64vNV");
glad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load("glProgramUniform2ui64vNV");
glad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load("glProgramUniform3ui64vNV");
glad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load("glProgramUniform4ui64vNV");
}
static void load_GL_AMD_interleaved_elements(GLADloadproc load) {
if(!GLAD_GL_AMD_interleaved_elements) return;
glad_glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)load("glVertexAttribParameteriAMD");
}
static void load_GL_AMD_multi_draw_indirect(GLADloadproc load) {
if(!GLAD_GL_AMD_multi_draw_indirect) return;
glad_glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)load("glMultiDrawArraysIndirectAMD");
glad_glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)load("glMultiDrawElementsIndirectAMD");
}
static void load_GL_AMD_name_gen_delete(GLADloadproc load) {
if(!GLAD_GL_AMD_name_gen_delete) return;
glad_glGenNamesAMD = (PFNGLGENNAMESAMDPROC)load("glGenNamesAMD");
glad_glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)load("glDeleteNamesAMD");
glad_glIsNameAMD = (PFNGLISNAMEAMDPROC)load("glIsNameAMD");
}
static void load_GL_AMD_occlusion_query_event(GLADloadproc load) {
if(!GLAD_GL_AMD_occlusion_query_event) return;
glad_glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)load("glQueryObjectParameteruiAMD");
}
static void load_GL_AMD_performance_monitor(GLADloadproc load) {
if(!GLAD_GL_AMD_performance_monitor) return;
glad_glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)load("glGetPerfMonitorGroupsAMD");
glad_glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)load("glGetPerfMonitorCountersAMD");
glad_glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)load("glGetPerfMonitorGroupStringAMD");
glad_glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)load("glGetPerfMonitorCounterStringAMD");
glad_glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)load("glGetPerfMonitorCounterInfoAMD");
glad_glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)load("glGenPerfMonitorsAMD");
glad_glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)load("glDeletePerfMonitorsAMD");
glad_glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)load("glSelectPerfMonitorCountersAMD");
glad_glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)load("glBeginPerfMonitorAMD");
glad_glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)load("glEndPerfMonitorAMD");
glad_glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)load("glGetPerfMonitorCounterDataAMD");
}
static void load_GL_AMD_sample_positions(GLADloadproc load) {
if(!GLAD_GL_AMD_sample_positions) return;
glad_glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)load("glSetMultisamplefvAMD");
}
static void load_GL_AMD_sparse_texture(GLADloadproc load) {
if(!GLAD_GL_AMD_sparse_texture) return;
glad_glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)load("glTexStorageSparseAMD");
glad_glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)load("glTextureStorageSparseAMD");
}
static void load_GL_AMD_stencil_operation_extended(GLADloadproc load) {
if(!GLAD_GL_AMD_stencil_operation_extended) return;
glad_glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)load("glStencilOpValueAMD");
}
static void load_GL_AMD_vertex_shader_tessellator(GLADloadproc load) {
if(!GLAD_GL_AMD_vertex_shader_tessellator) return;
glad_glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)load("glTessellationFactorAMD");
glad_glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)load("glTessellationModeAMD");
}
static void load_GL_APPLE_element_array(GLADloadproc load) {
if(!GLAD_GL_APPLE_element_array) return;
glad_glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)load("glElementPointerAPPLE");
glad_glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)load("glDrawElementArrayAPPLE");
glad_glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)load("glDrawRangeElementArrayAPPLE");
glad_glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)load("glMultiDrawElementArrayAPPLE");
glad_glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)load("glMultiDrawRangeElementArrayAPPLE");
}
static void load_GL_APPLE_fence(GLADloadproc load) {
if(!GLAD_GL_APPLE_fence) return;
glad_glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)load("glGenFencesAPPLE");
glad_glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)load("glDeleteFencesAPPLE");
glad_glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)load("glSetFenceAPPLE");
glad_glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)load("glIsFenceAPPLE");
glad_glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)load("glTestFenceAPPLE");
glad_glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)load("glFinishFenceAPPLE");
glad_glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)load("glTestObjectAPPLE");
glad_glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)load("glFinishObjectAPPLE");
}
static void load_GL_APPLE_flush_buffer_range(GLADloadproc load) {
if(!GLAD_GL_APPLE_flush_buffer_range) return;
glad_glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)load("glBufferParameteriAPPLE");
glad_glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)load("glFlushMappedBufferRangeAPPLE");
}
static void load_GL_APPLE_object_purgeable(GLADloadproc load) {
if(!GLAD_GL_APPLE_object_purgeable) return;
glad_glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)load("glObjectPurgeableAPPLE");
glad_glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)load("glObjectUnpurgeableAPPLE");
glad_glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)load("glGetObjectParameterivAPPLE");
}
static void load_GL_APPLE_texture_range(GLADloadproc load) {
if(!GLAD_GL_APPLE_texture_range) return;
glad_glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)load("glTextureRangeAPPLE");
glad_glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)load("glGetTexParameterPointervAPPLE");
}
static void load_GL_APPLE_vertex_array_object(GLADloadproc load) {
if(!GLAD_GL_APPLE_vertex_array_object) return;
glad_glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)load("glBindVertexArrayAPPLE");
glad_glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)load("glDeleteVertexArraysAPPLE");
glad_glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)load("glGenVertexArraysAPPLE");
glad_glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)load("glIsVertexArrayAPPLE");
}
static void load_GL_APPLE_vertex_array_range(GLADloadproc load) {
if(!GLAD_GL_APPLE_vertex_array_range) return;
glad_glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)load("glVertexArrayRangeAPPLE");
glad_glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)load("glFlushVertexArrayRangeAPPLE");
glad_glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)load("glVertexArrayParameteriAPPLE");
}
static void load_GL_APPLE_vertex_program_evaluators(GLADloadproc load) {
if(!GLAD_GL_APPLE_vertex_program_evaluators) return;
glad_glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)load("glEnableVertexAttribAPPLE");
glad_glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)load("glDisableVertexAttribAPPLE");
glad_glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)load("glIsVertexAttribEnabledAPPLE");
glad_glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)load("glMapVertexAttrib1dAPPLE");
glad_glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)load("glMapVertexAttrib1fAPPLE");
glad_glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)load("glMapVertexAttrib2dAPPLE");
glad_glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)load("glMapVertexAttrib2fAPPLE");
}
static void load_GL_ARB_ES2_compatibility(GLADloadproc load) {
if(!GLAD_GL_ARB_ES2_compatibility) return;
glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler");
glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
}
static void load_GL_ARB_ES3_1_compatibility(GLADloadproc load) {
if(!GLAD_GL_ARB_ES3_1_compatibility) return;
glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion");
}
static void load_GL_ARB_ES3_2_compatibility(GLADloadproc load) {
if(!GLAD_GL_ARB_ES3_2_compatibility) return;
glad_glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)load("glPrimitiveBoundingBoxARB");
}
static void load_GL_ARB_base_instance(GLADloadproc load) {
if(!GLAD_GL_ARB_base_instance) return;
glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load("glDrawArraysInstancedBaseInstance");
glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load("glDrawElementsInstancedBaseInstance");
glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load("glDrawElementsInstancedBaseVertexBaseInstance");
}
static void load_GL_ARB_bindless_texture(GLADloadproc load) {
if(!GLAD_GL_ARB_bindless_texture) return;
glad_glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)load("glGetTextureHandleARB");
glad_glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)load("glGetTextureSamplerHandleARB");
glad_glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)load("glMakeTextureHandleResidentARB");
glad_glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)load("glMakeTextureHandleNonResidentARB");
glad_glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)load("glGetImageHandleARB");
glad_glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)load("glMakeImageHandleResidentARB");
glad_glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)load("glMakeImageHandleNonResidentARB");
glad_glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)load("glUniformHandleui64ARB");
glad_glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)load("glUniformHandleui64vARB");
glad_glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)load("glProgramUniformHandleui64ARB");
glad_glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)load("glProgramUniformHandleui64vARB");
glad_glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)load("glIsTextureHandleResidentARB");
glad_glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)load("glIsImageHandleResidentARB");
glad_glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)load("glVertexAttribL1ui64ARB");
glad_glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)load("glVertexAttribL1ui64vARB");
glad_glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)load("glGetVertexAttribLui64vARB");
}
static void load_GL_ARB_blend_func_extended(GLADloadproc load) {
if(!GLAD_GL_ARB_blend_func_extended) return;
glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
}
static void load_GL_ARB_buffer_storage(GLADloadproc load) {
if(!GLAD_GL_ARB_buffer_storage) return;
glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage");
}
static void load_GL_ARB_cl_event(GLADloadproc load) {
if(!GLAD_GL_ARB_cl_event) return;
glad_glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)load("glCreateSyncFromCLeventARB");
}
static void load_GL_ARB_clear_buffer_object(GLADloadproc load) {
if(!GLAD_GL_ARB_clear_buffer_object) return;
glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load("glClearBufferData");
glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load("glClearBufferSubData");
}
static void load_GL_ARB_clear_texture(GLADloadproc load) {
if(!GLAD_GL_ARB_clear_texture) return;
glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load("glClearTexImage");
glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load("glClearTexSubImage");
}
static void load_GL_ARB_clip_control(GLADloadproc load) {
if(!GLAD_GL_ARB_clip_control) return;
glad_glClipControl = (PFNGLCLIPCONTROLPROC)load("glClipControl");
}
static void load_GL_ARB_color_buffer_float(GLADloadproc load) {
if(!GLAD_GL_ARB_color_buffer_float) return;
glad_glClampColorARB = (PFNGLCLAMPCOLORARBPROC)load("glClampColorARB");
}
static void load_GL_ARB_compute_shader(GLADloadproc load) {
if(!GLAD_GL_ARB_compute_shader) return;
glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute");
glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect");
}
static void load_GL_ARB_compute_variable_group_size(GLADloadproc load) {
if(!GLAD_GL_ARB_compute_variable_group_size) return;
glad_glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)load("glDispatchComputeGroupSizeARB");
}
static void load_GL_ARB_copy_buffer(GLADloadproc load) {
if(!GLAD_GL_ARB_copy_buffer) return;
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
}
static void load_GL_ARB_copy_image(GLADloadproc load) {
if(!GLAD_GL_ARB_copy_image) return;
glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData");
}
static void load_GL_ARB_debug_output(GLADloadproc load) {
if(!GLAD_GL_ARB_debug_output) return;
glad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)load("glDebugMessageControlARB");
glad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)load("glDebugMessageInsertARB");
glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)load("glDebugMessageCallbackARB");
glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)load("glGetDebugMessageLogARB");
}
static void load_GL_ARB_direct_state_access(GLADloadproc load) {
if(!GLAD_GL_ARB_direct_state_access) return;
glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)load("glCreateTransformFeedbacks");
glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load("glTransformFeedbackBufferBase");
glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load("glTransformFeedbackBufferRange");
glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load("glGetTransformFeedbackiv");
glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load("glGetTransformFeedbacki_v");
glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)load("glGetTransformFeedbacki64_v");
glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC)load("glCreateBuffers");
glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load("glNamedBufferStorage");
glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)load("glNamedBufferData");
glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load("glNamedBufferSubData");
glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load("glCopyNamedBufferSubData");
glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load("glClearNamedBufferData");
glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load("glClearNamedBufferSubData");
glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load("glMapNamedBuffer");
glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load("glMapNamedBufferRange");
glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load("glUnmapNamedBuffer");
glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load("glFlushMappedNamedBufferRange");
glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load("glGetNamedBufferParameteriv");
glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load("glGetNamedBufferParameteri64v");
glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load("glGetNamedBufferPointerv");
glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load("glGetNamedBufferSubData");
glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load("glCreateFramebuffers");
glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load("glNamedFramebufferRenderbuffer");
glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load("glNamedFramebufferParameteri");
glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load("glNamedFramebufferTexture");
glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load("glNamedFramebufferTextureLayer");
glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load("glNamedFramebufferDrawBuffer");
glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load("glNamedFramebufferDrawBuffers");
glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load("glNamedFramebufferReadBuffer");
glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load("glInvalidateNamedFramebufferData");
glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load("glInvalidateNamedFramebufferSubData");
glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load("glClearNamedFramebufferiv");
glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load("glClearNamedFramebufferuiv");
glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load("glClearNamedFramebufferfv");
glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load("glClearNamedFramebufferfi");
glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load("glBlitNamedFramebuffer");
glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load("glCheckNamedFramebufferStatus");
glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load("glGetNamedFramebufferParameteriv");
glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetNamedFramebufferAttachmentParameteriv");
glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load("glCreateRenderbuffers");
glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load("glNamedRenderbufferStorage");
glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glNamedRenderbufferStorageMultisample");
glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load("glGetNamedRenderbufferParameteriv");
glad_glCreateTextures = (PFNGLCREATETEXTURESPROC)load("glCreateTextures");
glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load("glTextureBuffer");
glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load("glTextureBufferRange");
glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load("glTextureStorage1D");
glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load("glTextureStorage2D");
glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load("glTextureStorage3D");
glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load("glTextureStorage2DMultisample");
glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load("glTextureStorage3DMultisample");
glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load("glTextureSubImage1D");
glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load("glTextureSubImage2D");
glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load("glTextureSubImage3D");
glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load("glCompressedTextureSubImage1D");
glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load("glCompressedTextureSubImage2D");
glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load("glCompressedTextureSubImage3D");
glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load("glCopyTextureSubImage1D");
glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load("glCopyTextureSubImage2D");
glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load("glCopyTextureSubImage3D");
glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load("glTextureParameterf");
glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load("glTextureParameterfv");
glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load("glTextureParameteri");
glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load("glTextureParameterIiv");
glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load("glTextureParameterIuiv");
glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load("glTextureParameteriv");
glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load("glGenerateTextureMipmap");
glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load("glBindTextureUnit");
glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load("glGetTextureImage");
glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load("glGetCompressedTextureImage");
glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load("glGetTextureLevelParameterfv");
glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load("glGetTextureLevelParameteriv");
glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load("glGetTextureParameterfv");
glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load("glGetTextureParameterIiv");
glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load("glGetTextureParameterIuiv");
glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load("glGetTextureParameteriv");
glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load("glCreateVertexArrays");
glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load("glDisableVertexArrayAttrib");
glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load("glEnableVertexArrayAttrib");
glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load("glVertexArrayElementBuffer");
glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load("glVertexArrayVertexBuffer");
glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load("glVertexArrayVertexBuffers");
glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load("glVertexArrayAttribBinding");
glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load("glVertexArrayAttribFormat");
glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load("glVertexArrayAttribIFormat");
glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load("glVertexArrayAttribLFormat");
glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load("glVertexArrayBindingDivisor");
glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load("glGetVertexArrayiv");
glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load("glGetVertexArrayIndexediv");
glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load("glGetVertexArrayIndexed64iv");
glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load("glCreateSamplers");
glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load("glCreateProgramPipelines");
glad_glCreateQueries = (PFNGLCREATEQUERIESPROC)load("glCreateQueries");
glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load("glGetQueryBufferObjecti64v");
glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load("glGetQueryBufferObjectiv");
glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load("glGetQueryBufferObjectui64v");
glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load("glGetQueryBufferObjectuiv");
}
static void load_GL_ARB_draw_buffers(GLADloadproc load) {
if(!GLAD_GL_ARB_draw_buffers) return;
glad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)load("glDrawBuffersARB");
}
static void load_GL_ARB_draw_buffers_blend(GLADloadproc load) {
if(!GLAD_GL_ARB_draw_buffers_blend) return;
glad_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)load("glBlendEquationiARB");
glad_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)load("glBlendEquationSeparateiARB");
glad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)load("glBlendFunciARB");
glad_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)load("glBlendFuncSeparateiARB");
}
static void load_GL_ARB_draw_elements_base_vertex(GLADloadproc load) {
if(!GLAD_GL_ARB_draw_elements_base_vertex) return;
glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
}
static void load_GL_ARB_draw_indirect(GLADloadproc load) {
if(!GLAD_GL_ARB_draw_indirect) return;
glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect");
glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect");
}
static void load_GL_ARB_draw_instanced(GLADloadproc load) {
if(!GLAD_GL_ARB_draw_instanced) return;
glad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)load("glDrawArraysInstancedARB");
glad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)load("glDrawElementsInstancedARB");
}
static void load_GL_ARB_fragment_program(GLADloadproc load) {
if(!GLAD_GL_ARB_fragment_program) return;
glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load("glProgramStringARB");
glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load("glBindProgramARB");
glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load("glDeleteProgramsARB");
glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load("glGenProgramsARB");
glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load("glProgramEnvParameter4dARB");
glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load("glProgramEnvParameter4dvARB");
glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load("glProgramEnvParameter4fARB");
glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load("glProgramEnvParameter4fvARB");
glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load("glProgramLocalParameter4dARB");
glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load("glProgramLocalParameter4dvARB");
glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load("glProgramLocalParameter4fARB");
glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load("glProgramLocalParameter4fvARB");
glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load("glGetProgramEnvParameterdvARB");
glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load("glGetProgramEnvParameterfvARB");
glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load("glGetProgramLocalParameterdvARB");
glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load("glGetProgramLocalParameterfvARB");
glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load("glGetProgramivARB");
glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load("glGetProgramStringARB");
glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load("glIsProgramARB");
}
static void load_GL_ARB_framebuffer_no_attachments(GLADloadproc load) {
if(!GLAD_GL_ARB_framebuffer_no_attachments) return;
glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri");
glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv");
}
static void load_GL_ARB_framebuffer_object(GLADloadproc load) {
if(!GLAD_GL_ARB_framebuffer_object) return;
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
}
static void load_GL_ARB_geometry_shader4(GLADloadproc load) {
if(!GLAD_GL_ARB_geometry_shader4) return;
glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)load("glProgramParameteriARB");
glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)load("glFramebufferTextureARB");
glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)load("glFramebufferTextureLayerARB");
glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)load("glFramebufferTextureFaceARB");
}
static void load_GL_ARB_get_program_binary(GLADloadproc load) {
if(!GLAD_GL_ARB_get_program_binary) return;
glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary");
glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary");
glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
}
static void load_GL_ARB_get_texture_sub_image(GLADloadproc load) {
if(!GLAD_GL_ARB_get_texture_sub_image) return;
glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load("glGetTextureSubImage");
glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load("glGetCompressedTextureSubImage");
}
static void load_GL_ARB_gl_spirv(GLADloadproc load) {
if(!GLAD_GL_ARB_gl_spirv) return;
glad_glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)load("glSpecializeShaderARB");
}
static void load_GL_ARB_gpu_shader_fp64(GLADloadproc load) {
if(!GLAD_GL_ARB_gpu_shader_fp64) return;
glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d");
glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d");
glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d");
glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d");
glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv");
glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv");
glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv");
glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv");
glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv");
glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv");
glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv");
glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv");
glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv");
glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv");
glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv");
glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv");
glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv");
glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv");
}
static void load_GL_ARB_gpu_shader_int64(GLADloadproc load) {
if(!GLAD_GL_ARB_gpu_shader_int64) return;
glad_glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)load("glUniform1i64ARB");
glad_glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)load("glUniform2i64ARB");
glad_glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)load("glUniform3i64ARB");
glad_glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)load("glUniform4i64ARB");
glad_glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)load("glUniform1i64vARB");
glad_glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)load("glUniform2i64vARB");
glad_glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)load("glUniform3i64vARB");
glad_glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)load("glUniform4i64vARB");
glad_glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)load("glUniform1ui64ARB");
glad_glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)load("glUniform2ui64ARB");
glad_glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)load("glUniform3ui64ARB");
glad_glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)load("glUniform4ui64ARB");
glad_glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)load("glUniform1ui64vARB");
glad_glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)load("glUniform2ui64vARB");
glad_glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)load("glUniform3ui64vARB");
glad_glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)load("glUniform4ui64vARB");
glad_glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)load("glGetUniformi64vARB");
glad_glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)load("glGetUniformui64vARB");
glad_glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)load("glGetnUniformi64vARB");
glad_glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)load("glGetnUniformui64vARB");
glad_glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)load("glProgramUniform1i64ARB");
glad_glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)load("glProgramUniform2i64ARB");
glad_glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)load("glProgramUniform3i64ARB");
glad_glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)load("glProgramUniform4i64ARB");
glad_glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)load("glProgramUniform1i64vARB");
glad_glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)load("glProgramUniform2i64vARB");
glad_glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)load("glProgramUniform3i64vARB");
glad_glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)load("glProgramUniform4i64vARB");
glad_glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)load("glProgramUniform1ui64ARB");
glad_glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)load("glProgramUniform2ui64ARB");
glad_glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)load("glProgramUniform3ui64ARB");
glad_glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)load("glProgramUniform4ui64ARB");
glad_glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)load("glProgramUniform1ui64vARB");
glad_glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)load("glProgramUniform2ui64vARB");
glad_glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)load("glProgramUniform3ui64vARB");
glad_glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)load("glProgramUniform4ui64vARB");
}
static void load_GL_ARB_imaging(GLADloadproc load) {
if(!GLAD_GL_ARB_imaging) return;
glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
glad_glColorTable = (PFNGLCOLORTABLEPROC)load("glColorTable");
glad_glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)load("glColorTableParameterfv");
glad_glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)load("glColorTableParameteriv");
glad_glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)load("glCopyColorTable");
glad_glGetColorTable = (PFNGLGETCOLORTABLEPROC)load("glGetColorTable");
glad_glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)load("glGetColorTableParameterfv");
glad_glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)load("glGetColorTableParameteriv");
glad_glColorSubTable = (PFNGLCOLORSUBTABLEPROC)load("glColorSubTable");
glad_glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)load("glCopyColorSubTable");
glad_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)load("glConvolutionFilter1D");
glad_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)load("glConvolutionFilter2D");
glad_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)load("glConvolutionParameterf");
glad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)load("glConvolutionParameterfv");
glad_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)load("glConvolutionParameteri");
glad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)load("glConvolutionParameteriv");
glad_glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)load("glCopyConvolutionFilter1D");
glad_glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)load("glCopyConvolutionFilter2D");
glad_glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)load("glGetConvolutionFilter");
glad_glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)load("glGetConvolutionParameterfv");
glad_glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)load("glGetConvolutionParameteriv");
glad_glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)load("glGetSeparableFilter");
glad_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)load("glSeparableFilter2D");
glad_glGetHistogram = (PFNGLGETHISTOGRAMPROC)load("glGetHistogram");
glad_glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)load("glGetHistogramParameterfv");
glad_glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)load("glGetHistogramParameteriv");
glad_glGetMinmax = (PFNGLGETMINMAXPROC)load("glGetMinmax");
glad_glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)load("glGetMinmaxParameterfv");
glad_glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)load("glGetMinmaxParameteriv");
glad_glHistogram = (PFNGLHISTOGRAMPROC)load("glHistogram");
glad_glMinmax = (PFNGLMINMAXPROC)load("glMinmax");
glad_glResetHistogram = (PFNGLRESETHISTOGRAMPROC)load("glResetHistogram");
glad_glResetMinmax = (PFNGLRESETMINMAXPROC)load("glResetMinmax");
}
static void load_GL_ARB_indirect_parameters(GLADloadproc load) {
if(!GLAD_GL_ARB_indirect_parameters) return;
glad_glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)load("glMultiDrawArraysIndirectCountARB");
glad_glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)load("glMultiDrawElementsIndirectCountARB");
}
static void load_GL_ARB_instanced_arrays(GLADloadproc load) {
if(!GLAD_GL_ARB_instanced_arrays) return;
glad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)load("glVertexAttribDivisorARB");
}
static void load_GL_ARB_internalformat_query(GLADloadproc load) {
if(!GLAD_GL_ARB_internalformat_query) return;
glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ");
}
static void load_GL_ARB_internalformat_query2(GLADloadproc load) {
if(!GLAD_GL_ARB_internalformat_query2) return;
glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v");
}
static void load_GL_ARB_invalidate_subdata(GLADloadproc load) {
if(!GLAD_GL_ARB_invalidate_subdata) return;
glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage");
glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage");
glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData");
glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData");
glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer");
glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer");
}
static void load_GL_ARB_map_buffer_range(GLADloadproc load) {
if(!GLAD_GL_ARB_map_buffer_range) return;
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
}
static void load_GL_ARB_matrix_palette(GLADloadproc load) {
if(!GLAD_GL_ARB_matrix_palette) return;
glad_glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)load("glCurrentPaletteMatrixARB");
glad_glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)load("glMatrixIndexubvARB");
glad_glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)load("glMatrixIndexusvARB");
glad_glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)load("glMatrixIndexuivARB");
glad_glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)load("glMatrixIndexPointerARB");
}
static void load_GL_ARB_multi_bind(GLADloadproc load) {
if(!GLAD_GL_ARB_multi_bind) return;
glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load("glBindBuffersBase");
glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load("glBindBuffersRange");
glad_glBindTextures = (PFNGLBINDTEXTURESPROC)load("glBindTextures");
glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load("glBindSamplers");
glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load("glBindImageTextures");
glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load("glBindVertexBuffers");
}
static void load_GL_ARB_multi_draw_indirect(GLADloadproc load) {
if(!GLAD_GL_ARB_multi_draw_indirect) return;
glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect");
glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load("glMultiDrawElementsIndirect");
}
static void load_GL_ARB_multisample(GLADloadproc load) {
if(!GLAD_GL_ARB_multisample) return;
glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load("glSampleCoverageARB");
}
static void load_GL_ARB_multitexture(GLADloadproc load) {
if(!GLAD_GL_ARB_multitexture) return;
glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)load("glActiveTextureARB");
glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)load("glClientActiveTextureARB");
glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)load("glMultiTexCoord1dARB");
glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)load("glMultiTexCoord1dvARB");
glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)load("glMultiTexCoord1fARB");
glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)load("glMultiTexCoord1fvARB");
glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)load("glMultiTexCoord1iARB");
glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)load("glMultiTexCoord1ivARB");
glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)load("glMultiTexCoord1sARB");
glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)load("glMultiTexCoord1svARB");
glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)load("glMultiTexCoord2dARB");
glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)load("glMultiTexCoord2dvARB");
glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)load("glMultiTexCoord2fARB");
glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)load("glMultiTexCoord2fvARB");
glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)load("glMultiTexCoord2iARB");
glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)load("glMultiTexCoord2ivARB");
glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)load("glMultiTexCoord2sARB");
glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)load("glMultiTexCoord2svARB");
glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)load("glMultiTexCoord3dARB");
glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)load("glMultiTexCoord3dvARB");
glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)load("glMultiTexCoord3fARB");
glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)load("glMultiTexCoord3fvARB");
glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)load("glMultiTexCoord3iARB");
glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)load("glMultiTexCoord3ivARB");
glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)load("glMultiTexCoord3sARB");
glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)load("glMultiTexCoord3svARB");
glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)load("glMultiTexCoord4dARB");
glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)load("glMultiTexCoord4dvARB");
glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)load("glMultiTexCoord4fARB");
glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)load("glMultiTexCoord4fvARB");
glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)load("glMultiTexCoord4iARB");
glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)load("glMultiTexCoord4ivARB");
glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)load("glMultiTexCoord4sARB");
glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)load("glMultiTexCoord4svARB");
}
static void load_GL_ARB_occlusion_query(GLADloadproc load) {
if(!GLAD_GL_ARB_occlusion_query) return;
glad_glGenQueriesARB = (PFNGLGENQUERIESARBPROC)load("glGenQueriesARB");
glad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)load("glDeleteQueriesARB");
glad_glIsQueryARB = (PFNGLISQUERYARBPROC)load("glIsQueryARB");
glad_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)load("glBeginQueryARB");
glad_glEndQueryARB = (PFNGLENDQUERYARBPROC)load("glEndQueryARB");
glad_glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)load("glGetQueryivARB");
glad_glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)load("glGetQueryObjectivARB");
glad_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)load("glGetQueryObjectuivARB");
}
static void load_GL_ARB_parallel_shader_compile(GLADloadproc load) {
if(!GLAD_GL_ARB_parallel_shader_compile) return;
glad_glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)load("glMaxShaderCompilerThreadsARB");
}
static void load_GL_ARB_point_parameters(GLADloadproc load) {
if(!GLAD_GL_ARB_point_parameters) return;
glad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)load("glPointParameterfARB");
glad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)load("glPointParameterfvARB");
}
static void load_GL_ARB_polygon_offset_clamp(GLADloadproc load) {
if(!GLAD_GL_ARB_polygon_offset_clamp) return;
glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load("glPolygonOffsetClamp");
}
static void load_GL_ARB_program_interface_query(GLADloadproc load) {
if(!GLAD_GL_ARB_program_interface_query) return;
glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv");
glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex");
glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName");
glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv");
glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation");
glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex");
}
static void load_GL_ARB_provoking_vertex(GLADloadproc load) {
if(!GLAD_GL_ARB_provoking_vertex) return;
glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
}
static void load_GL_ARB_robustness(GLADloadproc load) {
if(!GLAD_GL_ARB_robustness) return;
glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)load("glGetGraphicsResetStatusARB");
glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)load("glGetnTexImageARB");
glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)load("glReadnPixelsARB");
glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)load("glGetnCompressedTexImageARB");
glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)load("glGetnUniformfvARB");
glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load("glGetnUniformivARB");
glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)load("glGetnUniformuivARB");
glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)load("glGetnUniformdvARB");
glad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)load("glGetnMapdvARB");
glad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)load("glGetnMapfvARB");
glad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)load("glGetnMapivARB");
glad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)load("glGetnPixelMapfvARB");
glad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)load("glGetnPixelMapuivARB");
glad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)load("glGetnPixelMapusvARB");
glad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)load("glGetnPolygonStippleARB");
glad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)load("glGetnColorTableARB");
glad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)load("glGetnConvolutionFilterARB");
glad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)load("glGetnSeparableFilterARB");
glad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)load("glGetnHistogramARB");
glad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)load("glGetnMinmaxARB");
}
static void load_GL_ARB_sample_locations(GLADloadproc load) {
if(!GLAD_GL_ARB_sample_locations) return;
glad_glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load("glFramebufferSampleLocationsfvARB");
glad_glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load("glNamedFramebufferSampleLocationsfvARB");
glad_glEvaluateDepthValuesARB = (PFNGLEVALUATEDEPTHVALUESARBPROC)load("glEvaluateDepthValuesARB");
}
static void load_GL_ARB_sample_shading(GLADloadproc load) {
if(!GLAD_GL_ARB_sample_shading) return;
glad_glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)load("glMinSampleShadingARB");
}
static void load_GL_ARB_sampler_objects(GLADloadproc load) {
if(!GLAD_GL_ARB_sampler_objects) return;
glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
}
static void load_GL_ARB_separate_shader_objects(GLADloadproc load) {
if(!GLAD_GL_ARB_separate_shader_objects) return;
glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages");
glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram");
glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv");
glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline");
glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines");
glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines");
glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline");
glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv");
glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i");
glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv");
glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f");
glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv");
glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d");
glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv");
glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui");
glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv");
glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i");
glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv");
glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f");
glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv");
glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d");
glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load("glProgramUniform2dv");
glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui");
glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv");
glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i");
glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv");
glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f");
glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv");
glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d");
glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv");
glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui");
glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv");
glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i");
glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv");
glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f");
glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv");
glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load("glProgramUniform4d");
glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load("glProgramUniform4dv");
glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui");
glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv");
glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv");
glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv");
glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv");
glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load("glProgramUniformMatrix2dv");
glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load("glProgramUniformMatrix3dv");
glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load("glProgramUniformMatrix4dv");
glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv");
glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv");
glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv");
glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv");
glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv");
glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv");
glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load("glProgramUniformMatrix2x3dv");
glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load("glProgramUniformMatrix3x2dv");
glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load("glProgramUniformMatrix2x4dv");
glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load("glProgramUniformMatrix4x2dv");
glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load("glProgramUniformMatrix3x4dv");
glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv");
glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline");
glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog");
}
static void load_GL_ARB_shader_atomic_counters(GLADloadproc load) {
if(!GLAD_GL_ARB_shader_atomic_counters) return;
glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load("glGetActiveAtomicCounterBufferiv");
}
static void load_GL_ARB_shader_image_load_store(GLADloadproc load) {
if(!GLAD_GL_ARB_shader_image_load_store) return;
glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture");
glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier");
}
static void load_GL_ARB_shader_objects(GLADloadproc load) {
if(!GLAD_GL_ARB_shader_objects) return;
glad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)load("glDeleteObjectARB");
glad_glGetHandleARB = (PFNGLGETHANDLEARBPROC)load("glGetHandleARB");
glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)load("glDetachObjectARB");
glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)load("glCreateShaderObjectARB");
glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)load("glShaderSourceARB");
glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)load("glCompileShaderARB");
glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)load("glCreateProgramObjectARB");
glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)load("glAttachObjectARB");
glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)load("glLinkProgramARB");
glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)load("glUseProgramObjectARB");
glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)load("glValidateProgramARB");
glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC)load("glUniform1fARB");
glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC)load("glUniform2fARB");
glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC)load("glUniform3fARB");
glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC)load("glUniform4fARB");
glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC)load("glUniform1iARB");
glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC)load("glUniform2iARB");
glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC)load("glUniform3iARB");
glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC)load("glUniform4iARB");
glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)load("glUniform1fvARB");
glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)load("glUniform2fvARB");
glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)load("glUniform3fvARB");
glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)load("glUniform4fvARB");
glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)load("glUniform1ivARB");
glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)load("glUniform2ivARB");
glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)load("glUniform3ivARB");
glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)load("glUniform4ivARB");
glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)load("glUniformMatrix2fvARB");
glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)load("glUniformMatrix3fvARB");
glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)load("glUniformMatrix4fvARB");
glad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)load("glGetObjectParameterfvARB");
glad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)load("glGetObjectParameterivARB");
glad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)load("glGetInfoLogARB");
glad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)load("glGetAttachedObjectsARB");
glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)load("glGetUniformLocationARB");
glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)load("glGetActiveUniformARB");
glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)load("glGetUniformfvARB");
glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)load("glGetUniformivARB");
glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)load("glGetShaderSourceARB");
}
static void load_GL_ARB_shader_storage_buffer_object(GLADloadproc load) {
if(!GLAD_GL_ARB_shader_storage_buffer_object) return;
glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding");
}
static void load_GL_ARB_shader_subroutine(GLADloadproc load) {
if(!GLAD_GL_ARB_shader_subroutine) return;
glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation");
glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex");
glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv");
glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName");
glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName");
glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv");
glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv");
glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv");
}
static void load_GL_ARB_shading_language_include(GLADloadproc load) {
if(!GLAD_GL_ARB_shading_language_include) return;
glad_glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)load("glNamedStringARB");
glad_glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)load("glDeleteNamedStringARB");
glad_glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)load("glCompileShaderIncludeARB");
glad_glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)load("glIsNamedStringARB");
glad_glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)load("glGetNamedStringARB");
glad_glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)load("glGetNamedStringivARB");
}
static void load_GL_ARB_sparse_buffer(GLADloadproc load) {
if(!GLAD_GL_ARB_sparse_buffer) return;
glad_glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)load("glBufferPageCommitmentARB");
glad_glNamedBufferPageCommitmentEXT = (PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)load("glNamedBufferPageCommitmentEXT");
glad_glNamedBufferPageCommitmentARB = (PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)load("glNamedBufferPageCommitmentARB");
}
static void load_GL_ARB_sparse_texture(GLADloadproc load) {
if(!GLAD_GL_ARB_sparse_texture) return;
glad_glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)load("glTexPageCommitmentARB");
}
static void load_GL_ARB_sync(GLADloadproc load) {
if(!GLAD_GL_ARB_sync) return;
glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
}
static void load_GL_ARB_tessellation_shader(GLADloadproc load) {
if(!GLAD_GL_ARB_tessellation_shader) return;
glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri");
glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv");
}
static void load_GL_ARB_texture_barrier(GLADloadproc load) {
if(!GLAD_GL_ARB_texture_barrier) return;
glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load("glTextureBarrier");
}
static void load_GL_ARB_texture_buffer_object(GLADloadproc load) {
if(!GLAD_GL_ARB_texture_buffer_object) return;
glad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC)load("glTexBufferARB");
}
static void load_GL_ARB_texture_buffer_range(GLADloadproc load) {
if(!GLAD_GL_ARB_texture_buffer_range) return;
glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange");
}
static void load_GL_ARB_texture_compression(GLADloadproc load) {
if(!GLAD_GL_ARB_texture_compression) return;
glad_glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)load("glCompressedTexImage3DARB");
glad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)load("glCompressedTexImage2DARB");
glad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)load("glCompressedTexImage1DARB");
glad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)load("glCompressedTexSubImage3DARB");
glad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)load("glCompressedTexSubImage2DARB");
glad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)load("glCompressedTexSubImage1DARB");
glad_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)load("glGetCompressedTexImageARB");
}
static void load_GL_ARB_texture_multisample(GLADloadproc load) {
if(!GLAD_GL_ARB_texture_multisample) return;
glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
}
static void load_GL_ARB_texture_storage(GLADloadproc load) {
if(!GLAD_GL_ARB_texture_storage) return;
glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D");
glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D");
glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D");
}
static void load_GL_ARB_texture_storage_multisample(GLADloadproc load) {
if(!GLAD_GL_ARB_texture_storage_multisample) return;
glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample");
glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample");
}
static void load_GL_ARB_texture_view(GLADloadproc load) {
if(!GLAD_GL_ARB_texture_view) return;
glad_glTextureView = (PFNGLTEXTUREVIEWPROC)load("glTextureView");
}
static void load_GL_ARB_timer_query(GLADloadproc load) {
if(!GLAD_GL_ARB_timer_query) return;
glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
}
static void load_GL_ARB_transform_feedback2(GLADloadproc load) {
if(!GLAD_GL_ARB_transform_feedback2) return;
glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback");
glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks");
glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks");
glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback");
glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback");
}
static void load_GL_ARB_transform_feedback3(GLADloadproc load) {
if(!GLAD_GL_ARB_transform_feedback3) return;
glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream");
glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed");
glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed");
glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv");
}
static void load_GL_ARB_transform_feedback_instanced(GLADloadproc load) {
if(!GLAD_GL_ARB_transform_feedback_instanced) return;
glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load("glDrawTransformFeedbackInstanced");
glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load("glDrawTransformFeedbackStreamInstanced");
}
static void load_GL_ARB_transpose_matrix(GLADloadproc load) {
if(!GLAD_GL_ARB_transpose_matrix) return;
glad_glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)load("glLoadTransposeMatrixfARB");
glad_glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)load("glLoadTransposeMatrixdARB");
glad_glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)load("glMultTransposeMatrixfARB");
glad_glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)load("glMultTransposeMatrixdARB");
}
static void load_GL_ARB_uniform_buffer_object(GLADloadproc load) {
if(!GLAD_GL_ARB_uniform_buffer_object) return;
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
}
static void load_GL_ARB_vertex_array_object(GLADloadproc load) {
if(!GLAD_GL_ARB_vertex_array_object) return;
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
}
static void load_GL_ARB_vertex_attrib_64bit(GLADloadproc load) {
if(!GLAD_GL_ARB_vertex_attrib_64bit) return;
glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d");
glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d");
glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d");
glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d");
glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv");
glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv");
glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv");
glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv");
glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer");
glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv");
}
static void load_GL_ARB_vertex_attrib_binding(GLADloadproc load) {
if(!GLAD_GL_ARB_vertex_attrib_binding) return;
glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer");
glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat");
glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat");
glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat");
glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding");
glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor");
}
static void load_GL_ARB_vertex_blend(GLADloadproc load) {
if(!GLAD_GL_ARB_vertex_blend) return;
glad_glWeightbvARB = (PFNGLWEIGHTBVARBPROC)load("glWeightbvARB");
glad_glWeightsvARB = (PFNGLWEIGHTSVARBPROC)load("glWeightsvARB");
glad_glWeightivARB = (PFNGLWEIGHTIVARBPROC)load("glWeightivARB");
glad_glWeightfvARB = (PFNGLWEIGHTFVARBPROC)load("glWeightfvARB");
glad_glWeightdvARB = (PFNGLWEIGHTDVARBPROC)load("glWeightdvARB");
glad_glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)load("glWeightubvARB");
glad_glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)load("glWeightusvARB");
glad_glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)load("glWeightuivARB");
glad_glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)load("glWeightPointerARB");
glad_glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)load("glVertexBlendARB");
}
static void load_GL_ARB_vertex_buffer_object(GLADloadproc load) {
if(!GLAD_GL_ARB_vertex_buffer_object) return;
glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)load("glBindBufferARB");
glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)load("glDeleteBuffersARB");
glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)load("glGenBuffersARB");
glad_glIsBufferARB = (PFNGLISBUFFERARBPROC)load("glIsBufferARB");
glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)load("glBufferDataARB");
glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)load("glBufferSubDataARB");
glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)load("glGetBufferSubDataARB");
glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)load("glMapBufferARB");
glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)load("glUnmapBufferARB");
glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)load("glGetBufferParameterivARB");
glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)load("glGetBufferPointervARB");
}
static void load_GL_ARB_vertex_program(GLADloadproc load) {
if(!GLAD_GL_ARB_vertex_program) return;
glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load("glVertexAttrib1dARB");
glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load("glVertexAttrib1dvARB");
glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load("glVertexAttrib1fARB");
glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load("glVertexAttrib1fvARB");
glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load("glVertexAttrib1sARB");
glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load("glVertexAttrib1svARB");
glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load("glVertexAttrib2dARB");
glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load("glVertexAttrib2dvARB");
glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load("glVertexAttrib2fARB");
glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load("glVertexAttrib2fvARB");
glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load("glVertexAttrib2sARB");
glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load("glVertexAttrib2svARB");
glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load("glVertexAttrib3dARB");
glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load("glVertexAttrib3dvARB");
glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load("glVertexAttrib3fARB");
glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load("glVertexAttrib3fvARB");
glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load("glVertexAttrib3sARB");
glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load("glVertexAttrib3svARB");
glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load("glVertexAttrib4NbvARB");
glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load("glVertexAttrib4NivARB");
glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load("glVertexAttrib4NsvARB");
glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load("glVertexAttrib4NubARB");
glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load("glVertexAttrib4NubvARB");
glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load("glVertexAttrib4NuivARB");
glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load("glVertexAttrib4NusvARB");
glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load("glVertexAttrib4bvARB");
glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load("glVertexAttrib4dARB");
glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load("glVertexAttrib4dvARB");
glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load("glVertexAttrib4fARB");
glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load("glVertexAttrib4fvARB");
glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load("glVertexAttrib4ivARB");
glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load("glVertexAttrib4sARB");
glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load("glVertexAttrib4svARB");
glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load("glVertexAttrib4ubvARB");
glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load("glVertexAttrib4uivARB");
glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load("glVertexAttrib4usvARB");
glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load("glVertexAttribPointerARB");
glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load("glEnableVertexAttribArrayARB");
glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load("glDisableVertexAttribArrayARB");
glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load("glProgramStringARB");
glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load("glBindProgramARB");
glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load("glDeleteProgramsARB");
glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load("glGenProgramsARB");
glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load("glProgramEnvParameter4dARB");
glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load("glProgramEnvParameter4dvARB");
glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load("glProgramEnvParameter4fARB");
glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load("glProgramEnvParameter4fvARB");
glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load("glProgramLocalParameter4dARB");
glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load("glProgramLocalParameter4dvARB");
glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load("glProgramLocalParameter4fARB");
glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load("glProgramLocalParameter4fvARB");
glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load("glGetProgramEnvParameterdvARB");
glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load("glGetProgramEnvParameterfvARB");
glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load("glGetProgramLocalParameterdvARB");
glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load("glGetProgramLocalParameterfvARB");
glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load("glGetProgramivARB");
glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load("glGetProgramStringARB");
glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load("glGetVertexAttribdvARB");
glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load("glGetVertexAttribfvARB");
glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load("glGetVertexAttribivARB");
glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load("glGetVertexAttribPointervARB");
glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load("glIsProgramARB");
}
static void load_GL_ARB_vertex_shader(GLADloadproc load) {
if(!GLAD_GL_ARB_vertex_shader) return;
glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load("glVertexAttrib1fARB");
glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load("glVertexAttrib1sARB");
glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load("glVertexAttrib1dARB");
glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load("glVertexAttrib2fARB");
glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load("glVertexAttrib2sARB");
glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load("glVertexAttrib2dARB");
glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load("glVertexAttrib3fARB");
glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load("glVertexAttrib3sARB");
glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load("glVertexAttrib3dARB");
glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load("glVertexAttrib4fARB");
glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load("glVertexAttrib4sARB");
glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load("glVertexAttrib4dARB");
glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load("glVertexAttrib4NubARB");
glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load("glVertexAttrib1fvARB");
glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load("glVertexAttrib1svARB");
glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load("glVertexAttrib1dvARB");
glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load("glVertexAttrib2fvARB");
glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load("glVertexAttrib2svARB");
glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load("glVertexAttrib2dvARB");
glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load("glVertexAttrib3fvARB");
glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load("glVertexAttrib3svARB");
glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load("glVertexAttrib3dvARB");
glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load("glVertexAttrib4fvARB");
glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load("glVertexAttrib4svARB");
glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load("glVertexAttrib4dvARB");
glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load("glVertexAttrib4ivARB");
glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load("glVertexAttrib4bvARB");
glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load("glVertexAttrib4ubvARB");
glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load("glVertexAttrib4usvARB");
glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load("glVertexAttrib4uivARB");
glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load("glVertexAttrib4NbvARB");
glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load("glVertexAttrib4NsvARB");
glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load("glVertexAttrib4NivARB");
glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load("glVertexAttrib4NubvARB");
glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load("glVertexAttrib4NusvARB");
glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load("glVertexAttrib4NuivARB");
glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load("glVertexAttribPointerARB");
glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load("glEnableVertexAttribArrayARB");
glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load("glDisableVertexAttribArrayARB");
glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)load("glBindAttribLocationARB");
glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)load("glGetActiveAttribARB");
glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)load("glGetAttribLocationARB");
glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load("glGetVertexAttribdvARB");
glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load("glGetVertexAttribfvARB");
glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load("glGetVertexAttribivARB");
glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load("glGetVertexAttribPointervARB");
}
static void load_GL_ARB_vertex_type_2_10_10_10_rev(GLADloadproc load) {
if(!GLAD_GL_ARB_vertex_type_2_10_10_10_rev) return;
glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
}
static void load_GL_ARB_viewport_array(GLADloadproc load) {
if(!GLAD_GL_ARB_viewport_array) return;
glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv");
glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf");
glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv");
glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv");
glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed");
glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv");
glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv");
glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed");
glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v");
glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v");
}
static void load_GL_ARB_window_pos(GLADloadproc load) {
if(!GLAD_GL_ARB_window_pos) return;
glad_glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)load("glWindowPos2dARB");
glad_glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)load("glWindowPos2dvARB");
glad_glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)load("glWindowPos2fARB");
glad_glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)load("glWindowPos2fvARB");
glad_glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)load("glWindowPos2iARB");
glad_glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)load("glWindowPos2ivARB");
glad_glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)load("glWindowPos2sARB");
glad_glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)load("glWindowPos2svARB");
glad_glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)load("glWindowPos3dARB");
glad_glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)load("glWindowPos3dvARB");
glad_glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)load("glWindowPos3fARB");
glad_glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)load("glWindowPos3fvARB");
glad_glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)load("glWindowPos3iARB");
glad_glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)load("glWindowPos3ivARB");
glad_glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)load("glWindowPos3sARB");
glad_glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)load("glWindowPos3svARB");
}
static void load_GL_ATI_draw_buffers(GLADloadproc load) {
if(!GLAD_GL_ATI_draw_buffers) return;
glad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)load("glDrawBuffersATI");
}
static void load_GL_ATI_element_array(GLADloadproc load) {
if(!GLAD_GL_ATI_element_array) return;
glad_glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)load("glElementPointerATI");
glad_glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)load("glDrawElementArrayATI");
glad_glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)load("glDrawRangeElementArrayATI");
}
static void load_GL_ATI_envmap_bumpmap(GLADloadproc load) {
if(!GLAD_GL_ATI_envmap_bumpmap) return;
glad_glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)load("glTexBumpParameterivATI");
glad_glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)load("glTexBumpParameterfvATI");
glad_glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)load("glGetTexBumpParameterivATI");
glad_glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)load("glGetTexBumpParameterfvATI");
}
static void load_GL_ATI_fragment_shader(GLADloadproc load) {
if(!GLAD_GL_ATI_fragment_shader) return;
glad_glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)load("glGenFragmentShadersATI");
glad_glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)load("glBindFragmentShaderATI");
glad_glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)load("glDeleteFragmentShaderATI");
glad_glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)load("glBeginFragmentShaderATI");
glad_glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)load("glEndFragmentShaderATI");
glad_glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)load("glPassTexCoordATI");
glad_glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)load("glSampleMapATI");
glad_glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)load("glColorFragmentOp1ATI");
glad_glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)load("glColorFragmentOp2ATI");
glad_glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)load("glColorFragmentOp3ATI");
glad_glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)load("glAlphaFragmentOp1ATI");
glad_glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)load("glAlphaFragmentOp2ATI");
glad_glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)load("glAlphaFragmentOp3ATI");
glad_glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)load("glSetFragmentShaderConstantATI");
}
static void load_GL_ATI_map_object_buffer(GLADloadproc load) {
if(!GLAD_GL_ATI_map_object_buffer) return;
glad_glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)load("glMapObjectBufferATI");
glad_glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)load("glUnmapObjectBufferATI");
}
static void load_GL_ATI_pn_triangles(GLADloadproc load) {
if(!GLAD_GL_ATI_pn_triangles) return;
glad_glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)load("glPNTrianglesiATI");
glad_glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)load("glPNTrianglesfATI");
}
static void load_GL_ATI_separate_stencil(GLADloadproc load) {
if(!GLAD_GL_ATI_separate_stencil) return;
glad_glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)load("glStencilOpSeparateATI");
glad_glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)load("glStencilFuncSeparateATI");
}
static void load_GL_ATI_vertex_array_object(GLADloadproc load) {
if(!GLAD_GL_ATI_vertex_array_object) return;
glad_glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)load("glNewObjectBufferATI");
glad_glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)load("glIsObjectBufferATI");
glad_glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)load("glUpdateObjectBufferATI");
glad_glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)load("glGetObjectBufferfvATI");
glad_glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)load("glGetObjectBufferivATI");
glad_glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)load("glFreeObjectBufferATI");
glad_glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)load("glArrayObjectATI");
glad_glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)load("glGetArrayObjectfvATI");
glad_glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)load("glGetArrayObjectivATI");
glad_glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)load("glVariantArrayObjectATI");
glad_glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)load("glGetVariantArrayObjectfvATI");
glad_glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)load("glGetVariantArrayObjectivATI");
}
static void load_GL_ATI_vertex_attrib_array_object(GLADloadproc load) {
if(!GLAD_GL_ATI_vertex_attrib_array_object) return;
glad_glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)load("glVertexAttribArrayObjectATI");
glad_glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)load("glGetVertexAttribArrayObjectfvATI");
glad_glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)load("glGetVertexAttribArrayObjectivATI");
}
static void load_GL_ATI_vertex_streams(GLADloadproc load) {
if(!GLAD_GL_ATI_vertex_streams) return;
glad_glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)load("glVertexStream1sATI");
glad_glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)load("glVertexStream1svATI");
glad_glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)load("glVertexStream1iATI");
glad_glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)load("glVertexStream1ivATI");
glad_glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)load("glVertexStream1fATI");
glad_glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)load("glVertexStream1fvATI");
glad_glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)load("glVertexStream1dATI");
glad_glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)load("glVertexStream1dvATI");
glad_glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)load("glVertexStream2sATI");
glad_glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)load("glVertexStream2svATI");
glad_glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)load("glVertexStream2iATI");
glad_glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)load("glVertexStream2ivATI");
glad_glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)load("glVertexStream2fATI");
glad_glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)load("glVertexStream2fvATI");
glad_glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)load("glVertexStream2dATI");
glad_glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)load("glVertexStream2dvATI");
glad_glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)load("glVertexStream3sATI");
glad_glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)load("glVertexStream3svATI");
glad_glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)load("glVertexStream3iATI");
glad_glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)load("glVertexStream3ivATI");
glad_glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)load("glVertexStream3fATI");
glad_glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)load("glVertexStream3fvATI");
glad_glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)load("glVertexStream3dATI");
glad_glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)load("glVertexStream3dvATI");
glad_glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)load("glVertexStream4sATI");
glad_glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)load("glVertexStream4svATI");
glad_glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)load("glVertexStream4iATI");
glad_glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)load("glVertexStream4ivATI");
glad_glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)load("glVertexStream4fATI");
glad_glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)load("glVertexStream4fvATI");
glad_glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)load("glVertexStream4dATI");
glad_glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)load("glVertexStream4dvATI");
glad_glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)load("glNormalStream3bATI");
glad_glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)load("glNormalStream3bvATI");
glad_glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)load("glNormalStream3sATI");
glad_glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)load("glNormalStream3svATI");
glad_glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)load("glNormalStream3iATI");
glad_glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)load("glNormalStream3ivATI");
glad_glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)load("glNormalStream3fATI");
glad_glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)load("glNormalStream3fvATI");
glad_glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)load("glNormalStream3dATI");
glad_glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)load("glNormalStream3dvATI");
glad_glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)load("glClientActiveVertexStreamATI");
glad_glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)load("glVertexBlendEnviATI");
glad_glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)load("glVertexBlendEnvfATI");
}
static void load_GL_EXT_EGL_image_storage(GLADloadproc load) {
if(!GLAD_GL_EXT_EGL_image_storage) return;
glad_glEGLImageTargetTexStorageEXT = (PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)load("glEGLImageTargetTexStorageEXT");
glad_glEGLImageTargetTextureStorageEXT = (PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)load("glEGLImageTargetTextureStorageEXT");
}
static void load_GL_EXT_bindable_uniform(GLADloadproc load) {
if(!GLAD_GL_EXT_bindable_uniform) return;
glad_glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)load("glUniformBufferEXT");
glad_glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)load("glGetUniformBufferSizeEXT");
glad_glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)load("glGetUniformOffsetEXT");
}
static void load_GL_EXT_blend_color(GLADloadproc load) {
if(!GLAD_GL_EXT_blend_color) return;
glad_glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)load("glBlendColorEXT");
}
static void load_GL_EXT_blend_equation_separate(GLADloadproc load) {
if(!GLAD_GL_EXT_blend_equation_separate) return;
glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)load("glBlendEquationSeparateEXT");
}
static void load_GL_EXT_blend_func_separate(GLADloadproc load) {
if(!GLAD_GL_EXT_blend_func_separate) return;
glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)load("glBlendFuncSeparateEXT");
}
static void load_GL_EXT_blend_minmax(GLADloadproc load) {
if(!GLAD_GL_EXT_blend_minmax) return;
glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)load("glBlendEquationEXT");
}
static void load_GL_EXT_color_subtable(GLADloadproc load) {
if(!GLAD_GL_EXT_color_subtable) return;
glad_glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)load("glColorSubTableEXT");
glad_glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)load("glCopyColorSubTableEXT");
}
static void load_GL_EXT_compiled_vertex_array(GLADloadproc load) {
if(!GLAD_GL_EXT_compiled_vertex_array) return;
glad_glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)load("glLockArraysEXT");
glad_glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)load("glUnlockArraysEXT");
}
static void load_GL_EXT_convolution(GLADloadproc load) {
if(!GLAD_GL_EXT_convolution) return;
glad_glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)load("glConvolutionFilter1DEXT");
glad_glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)load("glConvolutionFilter2DEXT");
glad_glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)load("glConvolutionParameterfEXT");
glad_glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)load("glConvolutionParameterfvEXT");
glad_glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)load("glConvolutionParameteriEXT");
glad_glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)load("glConvolutionParameterivEXT");
glad_glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)load("glCopyConvolutionFilter1DEXT");
glad_glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)load("glCopyConvolutionFilter2DEXT");
glad_glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)load("glGetConvolutionFilterEXT");
glad_glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)load("glGetConvolutionParameterfvEXT");
glad_glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)load("glGetConvolutionParameterivEXT");
glad_glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)load("glGetSeparableFilterEXT");
glad_glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)load("glSeparableFilter2DEXT");
}
static void load_GL_EXT_coordinate_frame(GLADloadproc load) {
if(!GLAD_GL_EXT_coordinate_frame) return;
glad_glTangent3bEXT = (PFNGLTANGENT3BEXTPROC)load("glTangent3bEXT");
glad_glTangent3bvEXT = (PFNGLTANGENT3BVEXTPROC)load("glTangent3bvEXT");
glad_glTangent3dEXT = (PFNGLTANGENT3DEXTPROC)load("glTangent3dEXT");
glad_glTangent3dvEXT = (PFNGLTANGENT3DVEXTPROC)load("glTangent3dvEXT");
glad_glTangent3fEXT = (PFNGLTANGENT3FEXTPROC)load("glTangent3fEXT");
glad_glTangent3fvEXT = (PFNGLTANGENT3FVEXTPROC)load("glTangent3fvEXT");
glad_glTangent3iEXT = (PFNGLTANGENT3IEXTPROC)load("glTangent3iEXT");
glad_glTangent3ivEXT = (PFNGLTANGENT3IVEXTPROC)load("glTangent3ivEXT");
glad_glTangent3sEXT = (PFNGLTANGENT3SEXTPROC)load("glTangent3sEXT");
glad_glTangent3svEXT = (PFNGLTANGENT3SVEXTPROC)load("glTangent3svEXT");
glad_glBinormal3bEXT = (PFNGLBINORMAL3BEXTPROC)load("glBinormal3bEXT");
glad_glBinormal3bvEXT = (PFNGLBINORMAL3BVEXTPROC)load("glBinormal3bvEXT");
glad_glBinormal3dEXT = (PFNGLBINORMAL3DEXTPROC)load("glBinormal3dEXT");
glad_glBinormal3dvEXT = (PFNGLBINORMAL3DVEXTPROC)load("glBinormal3dvEXT");
glad_glBinormal3fEXT = (PFNGLBINORMAL3FEXTPROC)load("glBinormal3fEXT");
glad_glBinormal3fvEXT = (PFNGLBINORMAL3FVEXTPROC)load("glBinormal3fvEXT");
glad_glBinormal3iEXT = (PFNGLBINORMAL3IEXTPROC)load("glBinormal3iEXT");
glad_glBinormal3ivEXT = (PFNGLBINORMAL3IVEXTPROC)load("glBinormal3ivEXT");
glad_glBinormal3sEXT = (PFNGLBINORMAL3SEXTPROC)load("glBinormal3sEXT");
glad_glBinormal3svEXT = (PFNGLBINORMAL3SVEXTPROC)load("glBinormal3svEXT");
glad_glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)load("glTangentPointerEXT");
glad_glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)load("glBinormalPointerEXT");
}
static void load_GL_EXT_copy_texture(GLADloadproc load) {
if(!GLAD_GL_EXT_copy_texture) return;
glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)load("glCopyTexImage1DEXT");
glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)load("glCopyTexImage2DEXT");
glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)load("glCopyTexSubImage1DEXT");
glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)load("glCopyTexSubImage2DEXT");
glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)load("glCopyTexSubImage3DEXT");
}
static void load_GL_EXT_cull_vertex(GLADloadproc load) {
if(!GLAD_GL_EXT_cull_vertex) return;
glad_glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)load("glCullParameterdvEXT");
glad_glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)load("glCullParameterfvEXT");
}
static void load_GL_EXT_debug_label(GLADloadproc load) {
if(!GLAD_GL_EXT_debug_label) return;
glad_glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)load("glLabelObjectEXT");
glad_glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)load("glGetObjectLabelEXT");
}
static void load_GL_EXT_debug_marker(GLADloadproc load) {
if(!GLAD_GL_EXT_debug_marker) return;
glad_glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)load("glInsertEventMarkerEXT");
glad_glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)load("glPushGroupMarkerEXT");
glad_glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)load("glPopGroupMarkerEXT");
}
static void load_GL_EXT_depth_bounds_test(GLADloadproc load) {
if(!GLAD_GL_EXT_depth_bounds_test) return;
glad_glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)load("glDepthBoundsEXT");
}
static void load_GL_EXT_direct_state_access(GLADloadproc load) {
if(!GLAD_GL_EXT_direct_state_access) return;
glad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load("glMatrixLoadfEXT");
glad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load("glMatrixLoaddEXT");
glad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load("glMatrixMultfEXT");
glad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load("glMatrixMultdEXT");
glad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load("glMatrixLoadIdentityEXT");
glad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load("glMatrixRotatefEXT");
glad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load("glMatrixRotatedEXT");
glad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load("glMatrixScalefEXT");
glad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load("glMatrixScaledEXT");
glad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load("glMatrixTranslatefEXT");
glad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load("glMatrixTranslatedEXT");
glad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load("glMatrixFrustumEXT");
glad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load("glMatrixOrthoEXT");
glad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load("glMatrixPopEXT");
glad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load("glMatrixPushEXT");
glad_glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)load("glClientAttribDefaultEXT");
glad_glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)load("glPushClientAttribDefaultEXT");
glad_glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)load("glTextureParameterfEXT");
glad_glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)load("glTextureParameterfvEXT");
glad_glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)load("glTextureParameteriEXT");
glad_glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)load("glTextureParameterivEXT");
glad_glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)load("glTextureImage1DEXT");
glad_glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)load("glTextureImage2DEXT");
glad_glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)load("glTextureSubImage1DEXT");
glad_glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)load("glTextureSubImage2DEXT");
glad_glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)load("glCopyTextureImage1DEXT");
glad_glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)load("glCopyTextureImage2DEXT");
glad_glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)load("glCopyTextureSubImage1DEXT");
glad_glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)load("glCopyTextureSubImage2DEXT");
glad_glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)load("glGetTextureImageEXT");
glad_glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)load("glGetTextureParameterfvEXT");
glad_glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)load("glGetTextureParameterivEXT");
glad_glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)load("glGetTextureLevelParameterfvEXT");
glad_glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)load("glGetTextureLevelParameterivEXT");
glad_glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)load("glTextureImage3DEXT");
glad_glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)load("glTextureSubImage3DEXT");
glad_glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)load("glCopyTextureSubImage3DEXT");
glad_glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)load("glBindMultiTextureEXT");
glad_glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)load("glMultiTexCoordPointerEXT");
glad_glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)load("glMultiTexEnvfEXT");
glad_glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)load("glMultiTexEnvfvEXT");
glad_glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)load("glMultiTexEnviEXT");
glad_glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)load("glMultiTexEnvivEXT");
glad_glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)load("glMultiTexGendEXT");
glad_glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)load("glMultiTexGendvEXT");
glad_glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)load("glMultiTexGenfEXT");
glad_glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)load("glMultiTexGenfvEXT");
glad_glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)load("glMultiTexGeniEXT");
glad_glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)load("glMultiTexGenivEXT");
glad_glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)load("glGetMultiTexEnvfvEXT");
glad_glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)load("glGetMultiTexEnvivEXT");
glad_glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)load("glGetMultiTexGendvEXT");
glad_glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)load("glGetMultiTexGenfvEXT");
glad_glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)load("glGetMultiTexGenivEXT");
glad_glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)load("glMultiTexParameteriEXT");
glad_glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)load("glMultiTexParameterivEXT");
glad_glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)load("glMultiTexParameterfEXT");
glad_glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)load("glMultiTexParameterfvEXT");
glad_glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)load("glMultiTexImage1DEXT");
glad_glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)load("glMultiTexImage2DEXT");
glad_glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)load("glMultiTexSubImage1DEXT");
glad_glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)load("glMultiTexSubImage2DEXT");
glad_glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)load("glCopyMultiTexImage1DEXT");
glad_glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)load("glCopyMultiTexImage2DEXT");
glad_glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)load("glCopyMultiTexSubImage1DEXT");
glad_glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)load("glCopyMultiTexSubImage2DEXT");
glad_glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)load("glGetMultiTexImageEXT");
glad_glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)load("glGetMultiTexParameterfvEXT");
glad_glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)load("glGetMultiTexParameterivEXT");
glad_glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)load("glGetMultiTexLevelParameterfvEXT");
glad_glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)load("glGetMultiTexLevelParameterivEXT");
glad_glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)load("glMultiTexImage3DEXT");
glad_glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)load("glMultiTexSubImage3DEXT");
glad_glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)load("glCopyMultiTexSubImage3DEXT");
glad_glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)load("glEnableClientStateIndexedEXT");
glad_glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)load("glDisableClientStateIndexedEXT");
glad_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)load("glGetFloatIndexedvEXT");
glad_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)load("glGetDoubleIndexedvEXT");
glad_glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)load("glGetPointerIndexedvEXT");
glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load("glEnableIndexedEXT");
glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load("glDisableIndexedEXT");
glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load("glIsEnabledIndexedEXT");
glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load("glGetIntegerIndexedvEXT");
glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load("glGetBooleanIndexedvEXT");
glad_glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)load("glCompressedTextureImage3DEXT");
glad_glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)load("glCompressedTextureImage2DEXT");
glad_glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)load("glCompressedTextureImage1DEXT");
glad_glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)load("glCompressedTextureSubImage3DEXT");
glad_glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)load("glCompressedTextureSubImage2DEXT");
glad_glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)load("glCompressedTextureSubImage1DEXT");
glad_glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)load("glGetCompressedTextureImageEXT");
glad_glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)load("glCompressedMultiTexImage3DEXT");
glad_glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)load("glCompressedMultiTexImage2DEXT");
glad_glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)load("glCompressedMultiTexImage1DEXT");
glad_glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)load("glCompressedMultiTexSubImage3DEXT");
glad_glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)load("glCompressedMultiTexSubImage2DEXT");
glad_glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)load("glCompressedMultiTexSubImage1DEXT");
glad_glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)load("glGetCompressedMultiTexImageEXT");
glad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load("glMatrixLoadTransposefEXT");
glad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load("glMatrixLoadTransposedEXT");
glad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load("glMatrixMultTransposefEXT");
glad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load("glMatrixMultTransposedEXT");
glad_glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)load("glNamedBufferDataEXT");
glad_glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)load("glNamedBufferSubDataEXT");
glad_glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)load("glMapNamedBufferEXT");
glad_glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)load("glUnmapNamedBufferEXT");
glad_glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)load("glGetNamedBufferParameterivEXT");
glad_glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)load("glGetNamedBufferPointervEXT");
glad_glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)load("glGetNamedBufferSubDataEXT");
glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load("glProgramUniform1fEXT");
glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load("glProgramUniform2fEXT");
glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load("glProgramUniform3fEXT");
glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load("glProgramUniform4fEXT");
glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load("glProgramUniform1iEXT");
glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load("glProgramUniform2iEXT");
glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load("glProgramUniform3iEXT");
glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load("glProgramUniform4iEXT");
glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load("glProgramUniform1fvEXT");
glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load("glProgramUniform2fvEXT");
glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load("glProgramUniform3fvEXT");
glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load("glProgramUniform4fvEXT");
glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load("glProgramUniform1ivEXT");
glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load("glProgramUniform2ivEXT");
glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load("glProgramUniform3ivEXT");
glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load("glProgramUniform4ivEXT");
glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load("glProgramUniformMatrix2fvEXT");
glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load("glProgramUniformMatrix3fvEXT");
glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load("glProgramUniformMatrix4fvEXT");
glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load("glProgramUniformMatrix2x3fvEXT");
glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load("glProgramUniformMatrix3x2fvEXT");
glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load("glProgramUniformMatrix2x4fvEXT");
glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load("glProgramUniformMatrix4x2fvEXT");
glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load("glProgramUniformMatrix3x4fvEXT");
glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load("glProgramUniformMatrix4x3fvEXT");
glad_glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)load("glTextureBufferEXT");
glad_glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)load("glMultiTexBufferEXT");
glad_glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)load("glTextureParameterIivEXT");
glad_glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)load("glTextureParameterIuivEXT");
glad_glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)load("glGetTextureParameterIivEXT");
glad_glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)load("glGetTextureParameterIuivEXT");
glad_glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)load("glMultiTexParameterIivEXT");
glad_glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)load("glMultiTexParameterIuivEXT");
glad_glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)load("glGetMultiTexParameterIivEXT");
glad_glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)load("glGetMultiTexParameterIuivEXT");
glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load("glProgramUniform1uiEXT");
glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load("glProgramUniform2uiEXT");
glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load("glProgramUniform3uiEXT");
glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load("glProgramUniform4uiEXT");
glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load("glProgramUniform1uivEXT");
glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load("glProgramUniform2uivEXT");
glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load("glProgramUniform3uivEXT");
glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load("glProgramUniform4uivEXT");
glad_glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)load("glNamedProgramLocalParameters4fvEXT");
glad_glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)load("glNamedProgramLocalParameterI4iEXT");
glad_glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)load("glNamedProgramLocalParameterI4ivEXT");
glad_glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)load("glNamedProgramLocalParametersI4ivEXT");
glad_glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)load("glNamedProgramLocalParameterI4uiEXT");
glad_glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)load("glNamedProgramLocalParameterI4uivEXT");
glad_glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)load("glNamedProgramLocalParametersI4uivEXT");
glad_glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)load("glGetNamedProgramLocalParameterIivEXT");
glad_glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)load("glGetNamedProgramLocalParameterIuivEXT");
glad_glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)load("glEnableClientStateiEXT");
glad_glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)load("glDisableClientStateiEXT");
glad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)load("glGetFloati_vEXT");
glad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)load("glGetDoublei_vEXT");
glad_glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)load("glGetPointeri_vEXT");
glad_glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)load("glNamedProgramStringEXT");
glad_glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)load("glNamedProgramLocalParameter4dEXT");
glad_glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)load("glNamedProgramLocalParameter4dvEXT");
glad_glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)load("glNamedProgramLocalParameter4fEXT");
glad_glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)load("glNamedProgramLocalParameter4fvEXT");
glad_glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)load("glGetNamedProgramLocalParameterdvEXT");
glad_glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)load("glGetNamedProgramLocalParameterfvEXT");
glad_glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)load("glGetNamedProgramivEXT");
glad_glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)load("glGetNamedProgramStringEXT");
glad_glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)load("glNamedRenderbufferStorageEXT");
glad_glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)load("glGetNamedRenderbufferParameterivEXT");
glad_glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load("glNamedRenderbufferStorageMultisampleEXT");
glad_glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)load("glNamedRenderbufferStorageMultisampleCoverageEXT");
glad_glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)load("glCheckNamedFramebufferStatusEXT");
glad_glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)load("glNamedFramebufferTexture1DEXT");
glad_glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)load("glNamedFramebufferTexture2DEXT");
glad_glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)load("glNamedFramebufferTexture3DEXT");
glad_glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)load("glNamedFramebufferRenderbufferEXT");
glad_glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load("glGetNamedFramebufferAttachmentParameterivEXT");
glad_glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)load("glGenerateTextureMipmapEXT");
glad_glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)load("glGenerateMultiTexMipmapEXT");
glad_glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)load("glFramebufferDrawBufferEXT");
glad_glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)load("glFramebufferDrawBuffersEXT");
glad_glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)load("glFramebufferReadBufferEXT");
glad_glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)load("glGetFramebufferParameterivEXT");
glad_glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)load("glNamedCopyBufferSubDataEXT");
glad_glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)load("glNamedFramebufferTextureEXT");
glad_glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)load("glNamedFramebufferTextureLayerEXT");
glad_glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)load("glNamedFramebufferTextureFaceEXT");
glad_glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)load("glTextureRenderbufferEXT");
glad_glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)load("glMultiTexRenderbufferEXT");
glad_glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)load("glVertexArrayVertexOffsetEXT");
glad_glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)load("glVertexArrayColorOffsetEXT");
glad_glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)load("glVertexArrayEdgeFlagOffsetEXT");
glad_glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)load("glVertexArrayIndexOffsetEXT");
glad_glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)load("glVertexArrayNormalOffsetEXT");
glad_glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)load("glVertexArrayTexCoordOffsetEXT");
glad_glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)load("glVertexArrayMultiTexCoordOffsetEXT");
glad_glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)load("glVertexArrayFogCoordOffsetEXT");
glad_glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)load("glVertexArraySecondaryColorOffsetEXT");
glad_glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)load("glVertexArrayVertexAttribOffsetEXT");
glad_glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)load("glVertexArrayVertexAttribIOffsetEXT");
glad_glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)load("glEnableVertexArrayEXT");
glad_glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)load("glDisableVertexArrayEXT");
glad_glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)load("glEnableVertexArrayAttribEXT");
glad_glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)load("glDisableVertexArrayAttribEXT");
glad_glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)load("glGetVertexArrayIntegervEXT");
glad_glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)load("glGetVertexArrayPointervEXT");
glad_glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)load("glGetVertexArrayIntegeri_vEXT");
glad_glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)load("glGetVertexArrayPointeri_vEXT");
glad_glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)load("glMapNamedBufferRangeEXT");
glad_glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)load("glFlushMappedNamedBufferRangeEXT");
glad_glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)load("glNamedBufferStorageEXT");
glad_glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)load("glClearNamedBufferDataEXT");
glad_glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)load("glClearNamedBufferSubDataEXT");
glad_glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)load("glNamedFramebufferParameteriEXT");
glad_glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)load("glGetNamedFramebufferParameterivEXT");
glad_glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC)load("glProgramUniform1dEXT");
glad_glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC)load("glProgramUniform2dEXT");
glad_glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC)load("glProgramUniform3dEXT");
glad_glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC)load("glProgramUniform4dEXT");
glad_glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC)load("glProgramUniform1dvEXT");
glad_glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC)load("glProgramUniform2dvEXT");
glad_glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC)load("glProgramUniform3dvEXT");
glad_glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC)load("glProgramUniform4dvEXT");
glad_glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)load("glProgramUniformMatrix2dvEXT");
glad_glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)load("glProgramUniformMatrix3dvEXT");
glad_glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)load("glProgramUniformMatrix4dvEXT");
glad_glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)load("glProgramUniformMatrix2x3dvEXT");
glad_glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)load("glProgramUniformMatrix2x4dvEXT");
glad_glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)load("glProgramUniformMatrix3x2dvEXT");
glad_glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)load("glProgramUniformMatrix3x4dvEXT");
glad_glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)load("glProgramUniformMatrix4x2dvEXT");
glad_glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)load("glProgramUniformMatrix4x3dvEXT");
glad_glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)load("glTextureBufferRangeEXT");
glad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)load("glTextureStorage1DEXT");
glad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)load("glTextureStorage2DEXT");
glad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)load("glTextureStorage3DEXT");
glad_glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)load("glTextureStorage2DMultisampleEXT");
glad_glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)load("glTextureStorage3DMultisampleEXT");
glad_glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)load("glVertexArrayBindVertexBufferEXT");
glad_glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)load("glVertexArrayVertexAttribFormatEXT");
glad_glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)load("glVertexArrayVertexAttribIFormatEXT");
glad_glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)load("glVertexArrayVertexAttribLFormatEXT");
glad_glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)load("glVertexArrayVertexAttribBindingEXT");
glad_glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)load("glVertexArrayVertexBindingDivisorEXT");
glad_glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)load("glVertexArrayVertexAttribLOffsetEXT");
glad_glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)load("glTexturePageCommitmentEXT");
glad_glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)load("glVertexArrayVertexAttribDivisorEXT");
}
static void load_GL_EXT_draw_buffers2(GLADloadproc load) {
if(!GLAD_GL_EXT_draw_buffers2) return;
glad_glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)load("glColorMaskIndexedEXT");
glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load("glGetBooleanIndexedvEXT");
glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load("glGetIntegerIndexedvEXT");
glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load("glEnableIndexedEXT");
glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load("glDisableIndexedEXT");
glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load("glIsEnabledIndexedEXT");
}
static void load_GL_EXT_draw_instanced(GLADloadproc load) {
if(!GLAD_GL_EXT_draw_instanced) return;
glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)load("glDrawArraysInstancedEXT");
glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)load("glDrawElementsInstancedEXT");
}
static void load_GL_EXT_draw_range_elements(GLADloadproc load) {
if(!GLAD_GL_EXT_draw_range_elements) return;
glad_glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)load("glDrawRangeElementsEXT");
}
static void load_GL_EXT_external_buffer(GLADloadproc load) {
if(!GLAD_GL_EXT_external_buffer) return;
glad_glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC)load("glBufferStorageExternalEXT");
glad_glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)load("glNamedBufferStorageExternalEXT");
}
static void load_GL_EXT_fog_coord(GLADloadproc load) {
if(!GLAD_GL_EXT_fog_coord) return;
glad_glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)load("glFogCoordfEXT");
glad_glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)load("glFogCoordfvEXT");
glad_glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)load("glFogCoorddEXT");
glad_glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)load("glFogCoorddvEXT");
glad_glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)load("glFogCoordPointerEXT");
}
static void load_GL_EXT_framebuffer_blit(GLADloadproc load) {
if(!GLAD_GL_EXT_framebuffer_blit) return;
glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)load("glBlitFramebufferEXT");
}
static void load_GL_EXT_framebuffer_multisample(GLADloadproc load) {
if(!GLAD_GL_EXT_framebuffer_multisample) return;
glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load("glRenderbufferStorageMultisampleEXT");
}
static void load_GL_EXT_framebuffer_object(GLADloadproc load) {
if(!GLAD_GL_EXT_framebuffer_object) return;
glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)load("glIsRenderbufferEXT");
glad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)load("glBindRenderbufferEXT");
glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)load("glDeleteRenderbuffersEXT");
glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)load("glGenRenderbuffersEXT");
glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)load("glRenderbufferStorageEXT");
glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)load("glGetRenderbufferParameterivEXT");
glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)load("glIsFramebufferEXT");
glad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)load("glBindFramebufferEXT");
glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)load("glDeleteFramebuffersEXT");
glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)load("glGenFramebuffersEXT");
glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)load("glCheckFramebufferStatusEXT");
glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)load("glFramebufferTexture1DEXT");
glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)load("glFramebufferTexture2DEXT");
glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)load("glFramebufferTexture3DEXT");
glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)load("glFramebufferRenderbufferEXT");
glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load("glGetFramebufferAttachmentParameterivEXT");
glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)load("glGenerateMipmapEXT");
}
static void load_GL_EXT_geometry_shader4(GLADloadproc load) {
if(!GLAD_GL_EXT_geometry_shader4) return;
glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load("glProgramParameteriEXT");
}
static void load_GL_EXT_gpu_program_parameters(GLADloadproc load) {
if(!GLAD_GL_EXT_gpu_program_parameters) return;
glad_glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)load("glProgramEnvParameters4fvEXT");
glad_glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)load("glProgramLocalParameters4fvEXT");
}
static void load_GL_EXT_gpu_shader4(GLADloadproc load) {
if(!GLAD_GL_EXT_gpu_shader4) return;
glad_glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)load("glGetUniformuivEXT");
glad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)load("glBindFragDataLocationEXT");
glad_glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)load("glGetFragDataLocationEXT");
glad_glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)load("glUniform1uiEXT");
glad_glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)load("glUniform2uiEXT");
glad_glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)load("glUniform3uiEXT");
glad_glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)load("glUniform4uiEXT");
glad_glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)load("glUniform1uivEXT");
glad_glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)load("glUniform2uivEXT");
glad_glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)load("glUniform3uivEXT");
glad_glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)load("glUniform4uivEXT");
}
static void load_GL_EXT_histogram(GLADloadproc load) {
if(!GLAD_GL_EXT_histogram) return;
glad_glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)load("glGetHistogramEXT");
glad_glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)load("glGetHistogramParameterfvEXT");
glad_glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)load("glGetHistogramParameterivEXT");
glad_glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)load("glGetMinmaxEXT");
glad_glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)load("glGetMinmaxParameterfvEXT");
glad_glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)load("glGetMinmaxParameterivEXT");
glad_glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)load("glHistogramEXT");
glad_glMinmaxEXT = (PFNGLMINMAXEXTPROC)load("glMinmaxEXT");
glad_glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)load("glResetHistogramEXT");
glad_glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)load("glResetMinmaxEXT");
}
static void load_GL_EXT_index_func(GLADloadproc load) {
if(!GLAD_GL_EXT_index_func) return;
glad_glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)load("glIndexFuncEXT");
}
static void load_GL_EXT_index_material(GLADloadproc load) {
if(!GLAD_GL_EXT_index_material) return;
glad_glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)load("glIndexMaterialEXT");
}
static void load_GL_EXT_light_texture(GLADloadproc load) {
if(!GLAD_GL_EXT_light_texture) return;
glad_glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)load("glApplyTextureEXT");
glad_glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)load("glTextureLightEXT");
glad_glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)load("glTextureMaterialEXT");
}
static void load_GL_EXT_memory_object(GLADloadproc load) {
if(!GLAD_GL_EXT_memory_object) return;
glad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)load("glGetUnsignedBytevEXT");
glad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load("glGetUnsignedBytei_vEXT");
glad_glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC)load("glDeleteMemoryObjectsEXT");
glad_glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC)load("glIsMemoryObjectEXT");
glad_glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC)load("glCreateMemoryObjectsEXT");
glad_glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)load("glMemoryObjectParameterivEXT");
glad_glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)load("glGetMemoryObjectParameterivEXT");
glad_glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC)load("glTexStorageMem2DEXT");
glad_glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)load("glTexStorageMem2DMultisampleEXT");
glad_glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC)load("glTexStorageMem3DEXT");
glad_glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)load("glTexStorageMem3DMultisampleEXT");
glad_glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC)load("glBufferStorageMemEXT");
glad_glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC)load("glTextureStorageMem2DEXT");
glad_glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)load("glTextureStorageMem2DMultisampleEXT");
glad_glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC)load("glTextureStorageMem3DEXT");
glad_glTextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)load("glTextureStorageMem3DMultisampleEXT");
glad_glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)load("glNamedBufferStorageMemEXT");
glad_glTexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC)load("glTexStorageMem1DEXT");
glad_glTextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC)load("glTextureStorageMem1DEXT");
}
static void load_GL_EXT_memory_object_fd(GLADloadproc load) {
if(!GLAD_GL_EXT_memory_object_fd) return;
glad_glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC)load("glImportMemoryFdEXT");
}
static void load_GL_EXT_memory_object_win32(GLADloadproc load) {
if(!GLAD_GL_EXT_memory_object_win32) return;
glad_glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)load("glImportMemoryWin32HandleEXT");
glad_glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)load("glImportMemoryWin32NameEXT");
}
static void load_GL_EXT_multi_draw_arrays(GLADloadproc load) {
if(!GLAD_GL_EXT_multi_draw_arrays) return;
glad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)load("glMultiDrawArraysEXT");
glad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)load("glMultiDrawElementsEXT");
}
static void load_GL_EXT_multisample(GLADloadproc load) {
if(!GLAD_GL_EXT_multisample) return;
glad_glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)load("glSampleMaskEXT");
glad_glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)load("glSamplePatternEXT");
}
static void load_GL_EXT_paletted_texture(GLADloadproc load) {
if(!GLAD_GL_EXT_paletted_texture) return;
glad_glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)load("glColorTableEXT");
glad_glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)load("glGetColorTableEXT");
glad_glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)load("glGetColorTableParameterivEXT");
glad_glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)load("glGetColorTableParameterfvEXT");
}
static void load_GL_EXT_pixel_transform(GLADloadproc load) {
if(!GLAD_GL_EXT_pixel_transform) return;
glad_glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)load("glPixelTransformParameteriEXT");
glad_glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)load("glPixelTransformParameterfEXT");
glad_glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)load("glPixelTransformParameterivEXT");
glad_glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)load("glPixelTransformParameterfvEXT");
glad_glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)load("glGetPixelTransformParameterivEXT");
glad_glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)load("glGetPixelTransformParameterfvEXT");
}
static void load_GL_EXT_point_parameters(GLADloadproc load) {
if(!GLAD_GL_EXT_point_parameters) return;
glad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)load("glPointParameterfEXT");
glad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)load("glPointParameterfvEXT");
}
static void load_GL_EXT_polygon_offset(GLADloadproc load) {
if(!GLAD_GL_EXT_polygon_offset) return;
glad_glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)load("glPolygonOffsetEXT");
}
static void load_GL_EXT_polygon_offset_clamp(GLADloadproc load) {
if(!GLAD_GL_EXT_polygon_offset_clamp) return;
glad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)load("glPolygonOffsetClampEXT");
}
static void load_GL_EXT_provoking_vertex(GLADloadproc load) {
if(!GLAD_GL_EXT_provoking_vertex) return;
glad_glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)load("glProvokingVertexEXT");
}
static void load_GL_EXT_raster_multisample(GLADloadproc load) {
if(!GLAD_GL_EXT_raster_multisample) return;
glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT");
}
static void load_GL_EXT_secondary_color(GLADloadproc load) {
if(!GLAD_GL_EXT_secondary_color) return;
glad_glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)load("glSecondaryColor3bEXT");
glad_glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)load("glSecondaryColor3bvEXT");
glad_glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)load("glSecondaryColor3dEXT");
glad_glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)load("glSecondaryColor3dvEXT");
glad_glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)load("glSecondaryColor3fEXT");
glad_glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)load("glSecondaryColor3fvEXT");
glad_glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)load("glSecondaryColor3iEXT");
glad_glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)load("glSecondaryColor3ivEXT");
glad_glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)load("glSecondaryColor3sEXT");
glad_glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)load("glSecondaryColor3svEXT");
glad_glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)load("glSecondaryColor3ubEXT");
glad_glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)load("glSecondaryColor3ubvEXT");
glad_glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)load("glSecondaryColor3uiEXT");
glad_glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)load("glSecondaryColor3uivEXT");
glad_glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)load("glSecondaryColor3usEXT");
glad_glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)load("glSecondaryColor3usvEXT");
glad_glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)load("glSecondaryColorPointerEXT");
}
static void load_GL_EXT_semaphore(GLADloadproc load) {
if(!GLAD_GL_EXT_semaphore) return;
glad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)load("glGetUnsignedBytevEXT");
glad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load("glGetUnsignedBytei_vEXT");
glad_glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC)load("glGenSemaphoresEXT");
glad_glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC)load("glDeleteSemaphoresEXT");
glad_glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC)load("glIsSemaphoreEXT");
glad_glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)load("glSemaphoreParameterui64vEXT");
glad_glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)load("glGetSemaphoreParameterui64vEXT");
glad_glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC)load("glWaitSemaphoreEXT");
glad_glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC)load("glSignalSemaphoreEXT");
}
static void load_GL_EXT_semaphore_fd(GLADloadproc load) {
if(!GLAD_GL_EXT_semaphore_fd) return;
glad_glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC)load("glImportSemaphoreFdEXT");
}
static void load_GL_EXT_semaphore_win32(GLADloadproc load) {
if(!GLAD_GL_EXT_semaphore_win32) return;
glad_glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)load("glImportSemaphoreWin32HandleEXT");
glad_glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)load("glImportSemaphoreWin32NameEXT");
}
static void load_GL_EXT_separate_shader_objects(GLADloadproc load) {
if(!GLAD_GL_EXT_separate_shader_objects) return;
glad_glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)load("glUseShaderProgramEXT");
glad_glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)load("glActiveProgramEXT");
glad_glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)load("glCreateShaderProgramEXT");
glad_glActiveShaderProgramEXT = (PFNGLACTIVESHADERPROGRAMEXTPROC)load("glActiveShaderProgramEXT");
glad_glBindProgramPipelineEXT = (PFNGLBINDPROGRAMPIPELINEEXTPROC)load("glBindProgramPipelineEXT");
glad_glCreateShaderProgramvEXT = (PFNGLCREATESHADERPROGRAMVEXTPROC)load("glCreateShaderProgramvEXT");
glad_glDeleteProgramPipelinesEXT = (PFNGLDELETEPROGRAMPIPELINESEXTPROC)load("glDeleteProgramPipelinesEXT");
glad_glGenProgramPipelinesEXT = (PFNGLGENPROGRAMPIPELINESEXTPROC)load("glGenProgramPipelinesEXT");
glad_glGetProgramPipelineInfoLogEXT = (PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)load("glGetProgramPipelineInfoLogEXT");
glad_glGetProgramPipelineivEXT = (PFNGLGETPROGRAMPIPELINEIVEXTPROC)load("glGetProgramPipelineivEXT");
glad_glIsProgramPipelineEXT = (PFNGLISPROGRAMPIPELINEEXTPROC)load("glIsProgramPipelineEXT");
glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load("glProgramParameteriEXT");
glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load("glProgramUniform1fEXT");
glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load("glProgramUniform1fvEXT");
glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load("glProgramUniform1iEXT");
glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load("glProgramUniform1ivEXT");
glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load("glProgramUniform2fEXT");
glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load("glProgramUniform2fvEXT");
glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load("glProgramUniform2iEXT");
glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load("glProgramUniform2ivEXT");
glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load("glProgramUniform3fEXT");
glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load("glProgramUniform3fvEXT");
glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load("glProgramUniform3iEXT");
glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load("glProgramUniform3ivEXT");
glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load("glProgramUniform4fEXT");
glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load("glProgramUniform4fvEXT");
glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load("glProgramUniform4iEXT");
glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load("glProgramUniform4ivEXT");
glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load("glProgramUniformMatrix2fvEXT");
glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load("glProgramUniformMatrix3fvEXT");
glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load("glProgramUniformMatrix4fvEXT");
glad_glUseProgramStagesEXT = (PFNGLUSEPROGRAMSTAGESEXTPROC)load("glUseProgramStagesEXT");
glad_glValidateProgramPipelineEXT = (PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)load("glValidateProgramPipelineEXT");
glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load("glProgramUniform1uiEXT");
glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load("glProgramUniform2uiEXT");
glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load("glProgramUniform3uiEXT");
glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load("glProgramUniform4uiEXT");
glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load("glProgramUniform1uivEXT");
glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load("glProgramUniform2uivEXT");
glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load("glProgramUniform3uivEXT");
glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load("glProgramUniform4uivEXT");
glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load("glProgramUniformMatrix4fvEXT");
glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load("glProgramUniformMatrix2x3fvEXT");
glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load("glProgramUniformMatrix3x2fvEXT");
glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load("glProgramUniformMatrix2x4fvEXT");
glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load("glProgramUniformMatrix4x2fvEXT");
glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load("glProgramUniformMatrix3x4fvEXT");
glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load("glProgramUniformMatrix4x3fvEXT");
}
static void load_GL_EXT_shader_framebuffer_fetch_non_coherent(GLADloadproc load) {
if(!GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent) return;
glad_glFramebufferFetchBarrierEXT = (PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)load("glFramebufferFetchBarrierEXT");
}
static void load_GL_EXT_shader_image_load_store(GLADloadproc load) {
if(!GLAD_GL_EXT_shader_image_load_store) return;
glad_glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)load("glBindImageTextureEXT");
glad_glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)load("glMemoryBarrierEXT");
}
static void load_GL_EXT_stencil_clear_tag(GLADloadproc load) {
if(!GLAD_GL_EXT_stencil_clear_tag) return;
glad_glStencilClearTagEXT = (PFNGLSTENCILCLEARTAGEXTPROC)load("glStencilClearTagEXT");
}
static void load_GL_EXT_stencil_two_side(GLADloadproc load) {
if(!GLAD_GL_EXT_stencil_two_side) return;
glad_glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)load("glActiveStencilFaceEXT");
}
static void load_GL_EXT_subtexture(GLADloadproc load) {
if(!GLAD_GL_EXT_subtexture) return;
glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)load("glTexSubImage1DEXT");
glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)load("glTexSubImage2DEXT");
}
static void load_GL_EXT_texture3D(GLADloadproc load) {
if(!GLAD_GL_EXT_texture3D) return;
glad_glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)load("glTexImage3DEXT");
glad_glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)load("glTexSubImage3DEXT");
}
static void load_GL_EXT_texture_array(GLADloadproc load) {
if(!GLAD_GL_EXT_texture_array) return;
glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load("glFramebufferTextureLayerEXT");
}
static void load_GL_EXT_texture_buffer_object(GLADloadproc load) {
if(!GLAD_GL_EXT_texture_buffer_object) return;
glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)load("glTexBufferEXT");
}
static void load_GL_EXT_texture_integer(GLADloadproc load) {
if(!GLAD_GL_EXT_texture_integer) return;
glad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)load("glTexParameterIivEXT");
glad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)load("glTexParameterIuivEXT");
glad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)load("glGetTexParameterIivEXT");
glad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)load("glGetTexParameterIuivEXT");
glad_glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)load("glClearColorIiEXT");
glad_glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)load("glClearColorIuiEXT");
}
static void load_GL_EXT_texture_object(GLADloadproc load) {
if(!GLAD_GL_EXT_texture_object) return;
glad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)load("glAreTexturesResidentEXT");
glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)load("glBindTextureEXT");
glad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)load("glDeleteTexturesEXT");
glad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)load("glGenTexturesEXT");
glad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)load("glIsTextureEXT");
glad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)load("glPrioritizeTexturesEXT");
}
static void load_GL_EXT_texture_perturb_normal(GLADloadproc load) {
if(!GLAD_GL_EXT_texture_perturb_normal) return;
glad_glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)load("glTextureNormalEXT");
}
static void load_GL_EXT_timer_query(GLADloadproc load) {
if(!GLAD_GL_EXT_timer_query) return;
glad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)load("glGetQueryObjecti64vEXT");
glad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)load("glGetQueryObjectui64vEXT");
}
static void load_GL_EXT_transform_feedback(GLADloadproc load) {
if(!GLAD_GL_EXT_transform_feedback) return;
glad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)load("glBeginTransformFeedbackEXT");
glad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)load("glEndTransformFeedbackEXT");
glad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)load("glBindBufferRangeEXT");
glad_glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)load("glBindBufferOffsetEXT");
glad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)load("glBindBufferBaseEXT");
glad_glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)load("glTransformFeedbackVaryingsEXT");
glad_glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)load("glGetTransformFeedbackVaryingEXT");
}
static void load_GL_EXT_vertex_array(GLADloadproc load) {
if(!GLAD_GL_EXT_vertex_array) return;
glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)load("glArrayElementEXT");
glad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)load("glColorPointerEXT");
glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)load("glDrawArraysEXT");
glad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)load("glEdgeFlagPointerEXT");
glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)load("glGetPointervEXT");
glad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)load("glIndexPointerEXT");
glad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)load("glNormalPointerEXT");
glad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)load("glTexCoordPointerEXT");
glad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)load("glVertexPointerEXT");
}
static void load_GL_EXT_vertex_attrib_64bit(GLADloadproc load) {
if(!GLAD_GL_EXT_vertex_attrib_64bit) return;
glad_glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)load("glVertexAttribL1dEXT");
glad_glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)load("glVertexAttribL2dEXT");
glad_glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)load("glVertexAttribL3dEXT");
glad_glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)load("glVertexAttribL4dEXT");
glad_glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)load("glVertexAttribL1dvEXT");
glad_glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)load("glVertexAttribL2dvEXT");
glad_glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)load("glVertexAttribL3dvEXT");
glad_glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)load("glVertexAttribL4dvEXT");
glad_glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)load("glVertexAttribLPointerEXT");
glad_glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)load("glGetVertexAttribLdvEXT");
}
static void load_GL_EXT_vertex_shader(GLADloadproc load) {
if(!GLAD_GL_EXT_vertex_shader) return;
glad_glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)load("glBeginVertexShaderEXT");
glad_glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)load("glEndVertexShaderEXT");
glad_glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)load("glBindVertexShaderEXT");
glad_glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)load("glGenVertexShadersEXT");
glad_glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)load("glDeleteVertexShaderEXT");
glad_glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)load("glShaderOp1EXT");
glad_glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)load("glShaderOp2EXT");
glad_glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)load("glShaderOp3EXT");
glad_glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)load("glSwizzleEXT");
glad_glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)load("glWriteMaskEXT");
glad_glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)load("glInsertComponentEXT");
glad_glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)load("glExtractComponentEXT");
glad_glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)load("glGenSymbolsEXT");
glad_glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)load("glSetInvariantEXT");
glad_glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)load("glSetLocalConstantEXT");
glad_glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)load("glVariantbvEXT");
glad_glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)load("glVariantsvEXT");
glad_glVariantivEXT = (PFNGLVARIANTIVEXTPROC)load("glVariantivEXT");
glad_glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)load("glVariantfvEXT");
glad_glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)load("glVariantdvEXT");
glad_glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)load("glVariantubvEXT");
glad_glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)load("glVariantusvEXT");
glad_glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)load("glVariantuivEXT");
glad_glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)load("glVariantPointerEXT");
glad_glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)load("glEnableVariantClientStateEXT");
glad_glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)load("glDisableVariantClientStateEXT");
glad_glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)load("glBindLightParameterEXT");
glad_glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)load("glBindMaterialParameterEXT");
glad_glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)load("glBindTexGenParameterEXT");
glad_glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)load("glBindTextureUnitParameterEXT");
glad_glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)load("glBindParameterEXT");
glad_glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)load("glIsVariantEnabledEXT");
glad_glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)load("glGetVariantBooleanvEXT");
glad_glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)load("glGetVariantIntegervEXT");
glad_glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)load("glGetVariantFloatvEXT");
glad_glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)load("glGetVariantPointervEXT");
glad_glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)load("glGetInvariantBooleanvEXT");
glad_glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)load("glGetInvariantIntegervEXT");
glad_glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)load("glGetInvariantFloatvEXT");
glad_glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)load("glGetLocalConstantBooleanvEXT");
glad_glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)load("glGetLocalConstantIntegervEXT");
glad_glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)load("glGetLocalConstantFloatvEXT");
}
static void load_GL_EXT_vertex_weighting(GLADloadproc load) {
if(!GLAD_GL_EXT_vertex_weighting) return;
glad_glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)load("glVertexWeightfEXT");
glad_glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)load("glVertexWeightfvEXT");
glad_glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)load("glVertexWeightPointerEXT");
}
static void load_GL_EXT_win32_keyed_mutex(GLADloadproc load) {
if(!GLAD_GL_EXT_win32_keyed_mutex) return;
glad_glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)load("glAcquireKeyedMutexWin32EXT");
glad_glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)load("glReleaseKeyedMutexWin32EXT");
}
static void load_GL_EXT_window_rectangles(GLADloadproc load) {
if(!GLAD_GL_EXT_window_rectangles) return;
glad_glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC)load("glWindowRectanglesEXT");
}
static void load_GL_EXT_x11_sync_object(GLADloadproc load) {
if(!GLAD_GL_EXT_x11_sync_object) return;
glad_glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)load("glImportSyncEXT");
}
static void load_GL_GREMEDY_frame_terminator(GLADloadproc load) {
if(!GLAD_GL_GREMEDY_frame_terminator) return;
glad_glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)load("glFrameTerminatorGREMEDY");
}
static void load_GL_GREMEDY_string_marker(GLADloadproc load) {
if(!GLAD_GL_GREMEDY_string_marker) return;
glad_glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)load("glStringMarkerGREMEDY");
}
static void load_GL_HP_image_transform(GLADloadproc load) {
if(!GLAD_GL_HP_image_transform) return;
glad_glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)load("glImageTransformParameteriHP");
glad_glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)load("glImageTransformParameterfHP");
glad_glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)load("glImageTransformParameterivHP");
glad_glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)load("glImageTransformParameterfvHP");
glad_glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)load("glGetImageTransformParameterivHP");
glad_glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)load("glGetImageTransformParameterfvHP");
}
static void load_GL_IBM_multimode_draw_arrays(GLADloadproc load) {
if(!GLAD_GL_IBM_multimode_draw_arrays) return;
glad_glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)load("glMultiModeDrawArraysIBM");
glad_glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)load("glMultiModeDrawElementsIBM");
}
static void load_GL_IBM_static_data(GLADloadproc load) {
if(!GLAD_GL_IBM_static_data) return;
glad_glFlushStaticDataIBM = (PFNGLFLUSHSTATICDATAIBMPROC)load("glFlushStaticDataIBM");
}
static void load_GL_IBM_vertex_array_lists(GLADloadproc load) {
if(!GLAD_GL_IBM_vertex_array_lists) return;
glad_glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)load("glColorPointerListIBM");
glad_glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)load("glSecondaryColorPointerListIBM");
glad_glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)load("glEdgeFlagPointerListIBM");
glad_glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)load("glFogCoordPointerListIBM");
glad_glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)load("glIndexPointerListIBM");
glad_glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)load("glNormalPointerListIBM");
glad_glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)load("glTexCoordPointerListIBM");
glad_glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)load("glVertexPointerListIBM");
}
static void load_GL_INGR_blend_func_separate(GLADloadproc load) {
if(!GLAD_GL_INGR_blend_func_separate) return;
glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)load("glBlendFuncSeparateINGR");
}
static void load_GL_INTEL_framebuffer_CMAA(GLADloadproc load) {
if(!GLAD_GL_INTEL_framebuffer_CMAA) return;
glad_glApplyFramebufferAttachmentCMAAINTEL = (PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)load("glApplyFramebufferAttachmentCMAAINTEL");
}
static void load_GL_INTEL_map_texture(GLADloadproc load) {
if(!GLAD_GL_INTEL_map_texture) return;
glad_glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)load("glSyncTextureINTEL");
glad_glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)load("glUnmapTexture2DINTEL");
glad_glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)load("glMapTexture2DINTEL");
}
static void load_GL_INTEL_parallel_arrays(GLADloadproc load) {
if(!GLAD_GL_INTEL_parallel_arrays) return;
glad_glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)load("glVertexPointervINTEL");
glad_glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)load("glNormalPointervINTEL");
glad_glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)load("glColorPointervINTEL");
glad_glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)load("glTexCoordPointervINTEL");
}
static void load_GL_INTEL_performance_query(GLADloadproc load) {
if(!GLAD_GL_INTEL_performance_query) return;
glad_glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)load("glBeginPerfQueryINTEL");
glad_glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)load("glCreatePerfQueryINTEL");
glad_glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)load("glDeletePerfQueryINTEL");
glad_glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)load("glEndPerfQueryINTEL");
glad_glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)load("glGetFirstPerfQueryIdINTEL");
glad_glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)load("glGetNextPerfQueryIdINTEL");
glad_glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)load("glGetPerfCounterInfoINTEL");
glad_glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)load("glGetPerfQueryDataINTEL");
glad_glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)load("glGetPerfQueryIdByNameINTEL");
glad_glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)load("glGetPerfQueryInfoINTEL");
}
static void load_GL_KHR_blend_equation_advanced(GLADloadproc load) {
if(!GLAD_GL_KHR_blend_equation_advanced) return;
glad_glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)load("glBlendBarrierKHR");
}
static void load_GL_KHR_debug(GLADloadproc load) {
if(!GLAD_GL_KHR_debug) return;
glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl");
glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert");
glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog");
glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup");
glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel");
glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel");
glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel");
glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel");
glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load("glDebugMessageControlKHR");
glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load("glDebugMessageInsertKHR");
glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load("glDebugMessageCallbackKHR");
glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load("glGetDebugMessageLogKHR");
glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load("glPushDebugGroupKHR");
glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load("glPopDebugGroupKHR");
glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load("glObjectLabelKHR");
glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load("glGetObjectLabelKHR");
glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load("glObjectPtrLabelKHR");
glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load("glGetObjectPtrLabelKHR");
glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load("glGetPointervKHR");
}
static void load_GL_KHR_parallel_shader_compile(GLADloadproc load) {
if(!GLAD_GL_KHR_parallel_shader_compile) return;
glad_glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)load("glMaxShaderCompilerThreadsKHR");
}
static void load_GL_KHR_robustness(GLADloadproc load) {
if(!GLAD_GL_KHR_robustness) return;
glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus");
glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels");
glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv");
glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv");
glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv");
glad_glGetGraphicsResetStatusKHR = (PFNGLGETGRAPHICSRESETSTATUSKHRPROC)load("glGetGraphicsResetStatusKHR");
glad_glReadnPixelsKHR = (PFNGLREADNPIXELSKHRPROC)load("glReadnPixelsKHR");
glad_glGetnUniformfvKHR = (PFNGLGETNUNIFORMFVKHRPROC)load("glGetnUniformfvKHR");
glad_glGetnUniformivKHR = (PFNGLGETNUNIFORMIVKHRPROC)load("glGetnUniformivKHR");
glad_glGetnUniformuivKHR = (PFNGLGETNUNIFORMUIVKHRPROC)load("glGetnUniformuivKHR");
}
static void load_GL_MESA_resize_buffers(GLADloadproc load) {
if(!GLAD_GL_MESA_resize_buffers) return;
glad_glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)load("glResizeBuffersMESA");
}
static void load_GL_MESA_window_pos(GLADloadproc load) {
if(!GLAD_GL_MESA_window_pos) return;
glad_glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)load("glWindowPos2dMESA");
glad_glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)load("glWindowPos2dvMESA");
glad_glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)load("glWindowPos2fMESA");
glad_glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)load("glWindowPos2fvMESA");
glad_glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)load("glWindowPos2iMESA");
glad_glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)load("glWindowPos2ivMESA");
glad_glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)load("glWindowPos2sMESA");
glad_glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)load("glWindowPos2svMESA");
glad_glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)load("glWindowPos3dMESA");
glad_glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)load("glWindowPos3dvMESA");
glad_glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)load("glWindowPos3fMESA");
glad_glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)load("glWindowPos3fvMESA");
glad_glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)load("glWindowPos3iMESA");
glad_glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)load("glWindowPos3ivMESA");
glad_glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)load("glWindowPos3sMESA");
glad_glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)load("glWindowPos3svMESA");
glad_glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)load("glWindowPos4dMESA");
glad_glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)load("glWindowPos4dvMESA");
glad_glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)load("glWindowPos4fMESA");
glad_glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)load("glWindowPos4fvMESA");
glad_glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)load("glWindowPos4iMESA");
glad_glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)load("glWindowPos4ivMESA");
glad_glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)load("glWindowPos4sMESA");
glad_glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)load("glWindowPos4svMESA");
}
static void load_GL_NVX_conditional_render(GLADloadproc load) {
if(!GLAD_GL_NVX_conditional_render) return;
glad_glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)load("glBeginConditionalRenderNVX");
glad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)load("glEndConditionalRenderNVX");
}
static void load_GL_NVX_linked_gpu_multicast(GLADloadproc load) {
if(!GLAD_GL_NVX_linked_gpu_multicast) return;
glad_glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)load("glLGPUNamedBufferSubDataNVX");
glad_glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC)load("glLGPUCopyImageSubDataNVX");
glad_glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC)load("glLGPUInterlockNVX");
}
static void load_GL_NV_alpha_to_coverage_dither_control(GLADloadproc load) {
if(!GLAD_GL_NV_alpha_to_coverage_dither_control) return;
glad_glAlphaToCoverageDitherControlNV = (PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)load("glAlphaToCoverageDitherControlNV");
}
static void load_GL_NV_bindless_multi_draw_indirect(GLADloadproc load) {
if(!GLAD_GL_NV_bindless_multi_draw_indirect) return;
glad_glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)load("glMultiDrawArraysIndirectBindlessNV");
glad_glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)load("glMultiDrawElementsIndirectBindlessNV");
}
static void load_GL_NV_bindless_multi_draw_indirect_count(GLADloadproc load) {
if(!GLAD_GL_NV_bindless_multi_draw_indirect_count) return;
glad_glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)load("glMultiDrawArraysIndirectBindlessCountNV");
glad_glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)load("glMultiDrawElementsIndirectBindlessCountNV");
}
static void load_GL_NV_bindless_texture(GLADloadproc load) {
if(!GLAD_GL_NV_bindless_texture) return;
glad_glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)load("glGetTextureHandleNV");
glad_glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)load("glGetTextureSamplerHandleNV");
glad_glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)load("glMakeTextureHandleResidentNV");
glad_glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)load("glMakeTextureHandleNonResidentNV");
glad_glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)load("glGetImageHandleNV");
glad_glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)load("glMakeImageHandleResidentNV");
glad_glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)load("glMakeImageHandleNonResidentNV");
glad_glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)load("glUniformHandleui64NV");
glad_glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)load("glUniformHandleui64vNV");
glad_glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)load("glProgramUniformHandleui64NV");
glad_glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)load("glProgramUniformHandleui64vNV");
glad_glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)load("glIsTextureHandleResidentNV");
glad_glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)load("glIsImageHandleResidentNV");
}
static void load_GL_NV_blend_equation_advanced(GLADloadproc load) {
if(!GLAD_GL_NV_blend_equation_advanced) return;
glad_glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)load("glBlendParameteriNV");
glad_glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)load("glBlendBarrierNV");
}
static void load_GL_NV_clip_space_w_scaling(GLADloadproc load) {
if(!GLAD_GL_NV_clip_space_w_scaling) return;
glad_glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)load("glViewportPositionWScaleNV");
}
static void load_GL_NV_command_list(GLADloadproc load) {
if(!GLAD_GL_NV_command_list) return;
glad_glCreateStatesNV = (PFNGLCREATESTATESNVPROC)load("glCreateStatesNV");
glad_glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)load("glDeleteStatesNV");
glad_glIsStateNV = (PFNGLISSTATENVPROC)load("glIsStateNV");
glad_glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)load("glStateCaptureNV");
glad_glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)load("glGetCommandHeaderNV");
glad_glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)load("glGetStageIndexNV");
glad_glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)load("glDrawCommandsNV");
glad_glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)load("glDrawCommandsAddressNV");
glad_glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)load("glDrawCommandsStatesNV");
glad_glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)load("glDrawCommandsStatesAddressNV");
glad_glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)load("glCreateCommandListsNV");
glad_glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)load("glDeleteCommandListsNV");
glad_glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)load("glIsCommandListNV");
glad_glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)load("glListDrawCommandsStatesClientNV");
glad_glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)load("glCommandListSegmentsNV");
glad_glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)load("glCompileCommandListNV");
glad_glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)load("glCallCommandListNV");
}
static void load_GL_NV_conditional_render(GLADloadproc load) {
if(!GLAD_GL_NV_conditional_render) return;
glad_glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)load("glBeginConditionalRenderNV");
glad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)load("glEndConditionalRenderNV");
}
static void load_GL_NV_conservative_raster(GLADloadproc load) {
if(!GLAD_GL_NV_conservative_raster) return;
glad_glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)load("glSubpixelPrecisionBiasNV");
}
static void load_GL_NV_conservative_raster_dilate(GLADloadproc load) {
if(!GLAD_GL_NV_conservative_raster_dilate) return;
glad_glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)load("glConservativeRasterParameterfNV");
}
static void load_GL_NV_conservative_raster_pre_snap_triangles(GLADloadproc load) {
if(!GLAD_GL_NV_conservative_raster_pre_snap_triangles) return;
glad_glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)load("glConservativeRasterParameteriNV");
}
static void load_GL_NV_copy_image(GLADloadproc load) {
if(!GLAD_GL_NV_copy_image) return;
glad_glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)load("glCopyImageSubDataNV");
}
static void load_GL_NV_depth_buffer_float(GLADloadproc load) {
if(!GLAD_GL_NV_depth_buffer_float) return;
glad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load("glDepthRangedNV");
glad_glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)load("glClearDepthdNV");
glad_glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)load("glDepthBoundsdNV");
}
static void load_GL_NV_draw_texture(GLADloadproc load) {
if(!GLAD_GL_NV_draw_texture) return;
glad_glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)load("glDrawTextureNV");
}
static void load_GL_NV_draw_vulkan_image(GLADloadproc load) {
if(!GLAD_GL_NV_draw_vulkan_image) return;
glad_glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)load("glDrawVkImageNV");
glad_glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)load("glGetVkProcAddrNV");
glad_glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)load("glWaitVkSemaphoreNV");
glad_glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)load("glSignalVkSemaphoreNV");
glad_glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)load("glSignalVkFenceNV");
}
static void load_GL_NV_evaluators(GLADloadproc load) {
if(!GLAD_GL_NV_evaluators) return;
glad_glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)load("glMapControlPointsNV");
glad_glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)load("glMapParameterivNV");
glad_glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)load("glMapParameterfvNV");
glad_glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)load("glGetMapControlPointsNV");
glad_glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)load("glGetMapParameterivNV");
glad_glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)load("glGetMapParameterfvNV");
glad_glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)load("glGetMapAttribParameterivNV");
glad_glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)load("glGetMapAttribParameterfvNV");
glad_glEvalMapsNV = (PFNGLEVALMAPSNVPROC)load("glEvalMapsNV");
}
static void load_GL_NV_explicit_multisample(GLADloadproc load) {
if(!GLAD_GL_NV_explicit_multisample) return;
glad_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)load("glGetMultisamplefvNV");
glad_glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)load("glSampleMaskIndexedNV");
glad_glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)load("glTexRenderbufferNV");
}
static void load_GL_NV_fence(GLADloadproc load) {
if(!GLAD_GL_NV_fence) return;
glad_glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)load("glDeleteFencesNV");
glad_glGenFencesNV = (PFNGLGENFENCESNVPROC)load("glGenFencesNV");
glad_glIsFenceNV = (PFNGLISFENCENVPROC)load("glIsFenceNV");
glad_glTestFenceNV = (PFNGLTESTFENCENVPROC)load("glTestFenceNV");
glad_glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)load("glGetFenceivNV");
glad_glFinishFenceNV = (PFNGLFINISHFENCENVPROC)load("glFinishFenceNV");
glad_glSetFenceNV = (PFNGLSETFENCENVPROC)load("glSetFenceNV");
}
static void load_GL_NV_fragment_coverage_to_color(GLADloadproc load) {
if(!GLAD_GL_NV_fragment_coverage_to_color) return;
glad_glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)load("glFragmentCoverageColorNV");
}
static void load_GL_NV_fragment_program(GLADloadproc load) {
if(!GLAD_GL_NV_fragment_program) return;
glad_glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)load("glProgramNamedParameter4fNV");
glad_glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)load("glProgramNamedParameter4fvNV");
glad_glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)load("glProgramNamedParameter4dNV");
glad_glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)load("glProgramNamedParameter4dvNV");
glad_glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)load("glGetProgramNamedParameterfvNV");
glad_glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)load("glGetProgramNamedParameterdvNV");
}
static void load_GL_NV_framebuffer_mixed_samples(GLADloadproc load) {
if(!GLAD_GL_NV_framebuffer_mixed_samples) return;
glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT");
glad_glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)load("glCoverageModulationTableNV");
glad_glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)load("glGetCoverageModulationTableNV");
glad_glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)load("glCoverageModulationNV");
}
static void load_GL_NV_framebuffer_multisample_coverage(GLADloadproc load) {
if(!GLAD_GL_NV_framebuffer_multisample_coverage) return;
glad_glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)load("glRenderbufferStorageMultisampleCoverageNV");
}
static void load_GL_NV_geometry_program4(GLADloadproc load) {
if(!GLAD_GL_NV_geometry_program4) return;
glad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)load("glProgramVertexLimitNV");
glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)load("glFramebufferTextureEXT");
glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load("glFramebufferTextureLayerEXT");
glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)load("glFramebufferTextureFaceEXT");
}
static void load_GL_NV_gpu_multicast(GLADloadproc load) {
if(!GLAD_GL_NV_gpu_multicast) return;
glad_glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC)load("glRenderGpuMaskNV");
glad_glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC)load("glMulticastBufferSubDataNV");
glad_glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)load("glMulticastCopyBufferSubDataNV");
glad_glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)load("glMulticastCopyImageSubDataNV");
glad_glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)load("glMulticastBlitFramebufferNV");
glad_glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glMulticastFramebufferSampleLocationsfvNV");
glad_glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC)load("glMulticastBarrierNV");
glad_glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC)load("glMulticastWaitSyncNV");
glad_glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)load("glMulticastGetQueryObjectivNV");
glad_glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)load("glMulticastGetQueryObjectuivNV");
glad_glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)load("glMulticastGetQueryObjecti64vNV");
glad_glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)load("glMulticastGetQueryObjectui64vNV");
}
static void load_GL_NV_gpu_program4(GLADloadproc load) {
if(!GLAD_GL_NV_gpu_program4) return;
glad_glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)load("glProgramLocalParameterI4iNV");
glad_glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)load("glProgramLocalParameterI4ivNV");
glad_glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)load("glProgramLocalParametersI4ivNV");
glad_glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)load("glProgramLocalParameterI4uiNV");
glad_glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)load("glProgramLocalParameterI4uivNV");
glad_glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)load("glProgramLocalParametersI4uivNV");
glad_glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)load("glProgramEnvParameterI4iNV");
glad_glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)load("glProgramEnvParameterI4ivNV");
glad_glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)load("glProgramEnvParametersI4ivNV");
glad_glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)load("glProgramEnvParameterI4uiNV");
glad_glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)load("glProgramEnvParameterI4uivNV");
glad_glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)load("glProgramEnvParametersI4uivNV");
glad_glGetProgramLocalParameterIivNV = (PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)load("glGetProgramLocalParameterIivNV");
glad_glGetProgramLocalParameterIuivNV = (PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)load("glGetProgramLocalParameterIuivNV");
glad_glGetProgramEnvParameterIivNV = (PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)load("glGetProgramEnvParameterIivNV");
glad_glGetProgramEnvParameterIuivNV = (PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)load("glGetProgramEnvParameterIuivNV");
}
static void load_GL_NV_gpu_program5(GLADloadproc load) {
if(!GLAD_GL_NV_gpu_program5) return;
glad_glProgramSubroutineParametersuivNV = (PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)load("glProgramSubroutineParametersuivNV");
glad_glGetProgramSubroutineParameteruivNV = (PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)load("glGetProgramSubroutineParameteruivNV");
}
static void load_GL_NV_gpu_shader5(GLADloadproc load) {
if(!GLAD_GL_NV_gpu_shader5) return;
glad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load("glUniform1i64NV");
glad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load("glUniform2i64NV");
glad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load("glUniform3i64NV");
glad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load("glUniform4i64NV");
glad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load("glUniform1i64vNV");
glad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load("glUniform2i64vNV");
glad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load("glUniform3i64vNV");
glad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load("glUniform4i64vNV");
glad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load("glUniform1ui64NV");
glad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load("glUniform2ui64NV");
glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load("glUniform3ui64NV");
glad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load("glUniform4ui64NV");
glad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load("glUniform1ui64vNV");
glad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load("glUniform2ui64vNV");
glad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load("glUniform3ui64vNV");
glad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load("glUniform4ui64vNV");
glad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load("glGetUniformi64vNV");
glad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load("glProgramUniform1i64NV");
glad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load("glProgramUniform2i64NV");
glad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load("glProgramUniform3i64NV");
glad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load("glProgramUniform4i64NV");
glad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load("glProgramUniform1i64vNV");
glad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load("glProgramUniform2i64vNV");
glad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load("glProgramUniform3i64vNV");
glad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load("glProgramUniform4i64vNV");
glad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load("glProgramUniform1ui64NV");
glad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load("glProgramUniform2ui64NV");
glad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load("glProgramUniform3ui64NV");
glad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load("glProgramUniform4ui64NV");
glad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load("glProgramUniform1ui64vNV");
glad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load("glProgramUniform2ui64vNV");
glad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load("glProgramUniform3ui64vNV");
glad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load("glProgramUniform4ui64vNV");
}
static void load_GL_NV_half_float(GLADloadproc load) {
if(!GLAD_GL_NV_half_float) return;
glad_glVertex2hNV = (PFNGLVERTEX2HNVPROC)load("glVertex2hNV");
glad_glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)load("glVertex2hvNV");
glad_glVertex3hNV = (PFNGLVERTEX3HNVPROC)load("glVertex3hNV");
glad_glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)load("glVertex3hvNV");
glad_glVertex4hNV = (PFNGLVERTEX4HNVPROC)load("glVertex4hNV");
glad_glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)load("glVertex4hvNV");
glad_glNormal3hNV = (PFNGLNORMAL3HNVPROC)load("glNormal3hNV");
glad_glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)load("glNormal3hvNV");
glad_glColor3hNV = (PFNGLCOLOR3HNVPROC)load("glColor3hNV");
glad_glColor3hvNV = (PFNGLCOLOR3HVNVPROC)load("glColor3hvNV");
glad_glColor4hNV = (PFNGLCOLOR4HNVPROC)load("glColor4hNV");
glad_glColor4hvNV = (PFNGLCOLOR4HVNVPROC)load("glColor4hvNV");
glad_glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)load("glTexCoord1hNV");
glad_glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)load("glTexCoord1hvNV");
glad_glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)load("glTexCoord2hNV");
glad_glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)load("glTexCoord2hvNV");
glad_glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)load("glTexCoord3hNV");
glad_glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)load("glTexCoord3hvNV");
glad_glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)load("glTexCoord4hNV");
glad_glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)load("glTexCoord4hvNV");
glad_glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)load("glMultiTexCoord1hNV");
glad_glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)load("glMultiTexCoord1hvNV");
glad_glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)load("glMultiTexCoord2hNV");
glad_glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)load("glMultiTexCoord2hvNV");
glad_glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)load("glMultiTexCoord3hNV");
glad_glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)load("glMultiTexCoord3hvNV");
glad_glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)load("glMultiTexCoord4hNV");
glad_glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)load("glMultiTexCoord4hvNV");
glad_glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)load("glFogCoordhNV");
glad_glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)load("glFogCoordhvNV");
glad_glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)load("glSecondaryColor3hNV");
glad_glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)load("glSecondaryColor3hvNV");
glad_glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)load("glVertexWeighthNV");
glad_glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)load("glVertexWeighthvNV");
glad_glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)load("glVertexAttrib1hNV");
glad_glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)load("glVertexAttrib1hvNV");
glad_glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)load("glVertexAttrib2hNV");
glad_glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)load("glVertexAttrib2hvNV");
glad_glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)load("glVertexAttrib3hNV");
glad_glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)load("glVertexAttrib3hvNV");
glad_glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)load("glVertexAttrib4hNV");
glad_glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)load("glVertexAttrib4hvNV");
glad_glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)load("glVertexAttribs1hvNV");
glad_glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)load("glVertexAttribs2hvNV");
glad_glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)load("glVertexAttribs3hvNV");
glad_glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)load("glVertexAttribs4hvNV");
}
static void load_GL_NV_internalformat_sample_query(GLADloadproc load) {
if(!GLAD_GL_NV_internalformat_sample_query) return;
glad_glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)load("glGetInternalformatSampleivNV");
}
static void load_GL_NV_memory_attachment(GLADloadproc load) {
if(!GLAD_GL_NV_memory_attachment) return;
glad_glGetMemoryObjectDetachedResourcesuivNV = (PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)load("glGetMemoryObjectDetachedResourcesuivNV");
glad_glResetMemoryObjectParameterNV = (PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)load("glResetMemoryObjectParameterNV");
glad_glTexAttachMemoryNV = (PFNGLTEXATTACHMEMORYNVPROC)load("glTexAttachMemoryNV");
glad_glBufferAttachMemoryNV = (PFNGLBUFFERATTACHMEMORYNVPROC)load("glBufferAttachMemoryNV");
glad_glTextureAttachMemoryNV = (PFNGLTEXTUREATTACHMEMORYNVPROC)load("glTextureAttachMemoryNV");
glad_glNamedBufferAttachMemoryNV = (PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)load("glNamedBufferAttachMemoryNV");
}
static void load_GL_NV_mesh_shader(GLADloadproc load) {
if(!GLAD_GL_NV_mesh_shader) return;
glad_glDrawMeshTasksNV = (PFNGLDRAWMESHTASKSNVPROC)load("glDrawMeshTasksNV");
glad_glDrawMeshTasksIndirectNV = (PFNGLDRAWMESHTASKSINDIRECTNVPROC)load("glDrawMeshTasksIndirectNV");
glad_glMultiDrawMeshTasksIndirectNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)load("glMultiDrawMeshTasksIndirectNV");
glad_glMultiDrawMeshTasksIndirectCountNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)load("glMultiDrawMeshTasksIndirectCountNV");
}
static void load_GL_NV_occlusion_query(GLADloadproc load) {
if(!GLAD_GL_NV_occlusion_query) return;
glad_glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)load("glGenOcclusionQueriesNV");
glad_glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)load("glDeleteOcclusionQueriesNV");
glad_glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)load("glIsOcclusionQueryNV");
glad_glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)load("glBeginOcclusionQueryNV");
glad_glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)load("glEndOcclusionQueryNV");
glad_glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)load("glGetOcclusionQueryivNV");
glad_glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)load("glGetOcclusionQueryuivNV");
}
static void load_GL_NV_parameter_buffer_object(GLADloadproc load) {
if(!GLAD_GL_NV_parameter_buffer_object) return;
glad_glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)load("glProgramBufferParametersfvNV");
glad_glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)load("glProgramBufferParametersIivNV");
glad_glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)load("glProgramBufferParametersIuivNV");
}
static void load_GL_NV_path_rendering(GLADloadproc load) {
if(!GLAD_GL_NV_path_rendering) return;
glad_glGenPathsNV = (PFNGLGENPATHSNVPROC)load("glGenPathsNV");
glad_glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)load("glDeletePathsNV");
glad_glIsPathNV = (PFNGLISPATHNVPROC)load("glIsPathNV");
glad_glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)load("glPathCommandsNV");
glad_glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)load("glPathCoordsNV");
glad_glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)load("glPathSubCommandsNV");
glad_glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)load("glPathSubCoordsNV");
glad_glPathStringNV = (PFNGLPATHSTRINGNVPROC)load("glPathStringNV");
glad_glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)load("glPathGlyphsNV");
glad_glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)load("glPathGlyphRangeNV");
glad_glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)load("glWeightPathsNV");
glad_glCopyPathNV = (PFNGLCOPYPATHNVPROC)load("glCopyPathNV");
glad_glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)load("glInterpolatePathsNV");
glad_glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)load("glTransformPathNV");
glad_glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)load("glPathParameterivNV");
glad_glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)load("glPathParameteriNV");
glad_glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)load("glPathParameterfvNV");
glad_glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)load("glPathParameterfNV");
glad_glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)load("glPathDashArrayNV");
glad_glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)load("glPathStencilFuncNV");
glad_glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)load("glPathStencilDepthOffsetNV");
glad_glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)load("glStencilFillPathNV");
glad_glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)load("glStencilStrokePathNV");
glad_glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)load("glStencilFillPathInstancedNV");
glad_glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)load("glStencilStrokePathInstancedNV");
glad_glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)load("glPathCoverDepthFuncNV");
glad_glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)load("glCoverFillPathNV");
glad_glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)load("glCoverStrokePathNV");
glad_glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)load("glCoverFillPathInstancedNV");
glad_glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)load("glCoverStrokePathInstancedNV");
glad_glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)load("glGetPathParameterivNV");
glad_glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)load("glGetPathParameterfvNV");
glad_glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)load("glGetPathCommandsNV");
glad_glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)load("glGetPathCoordsNV");
glad_glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)load("glGetPathDashArrayNV");
glad_glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)load("glGetPathMetricsNV");
glad_glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)load("glGetPathMetricRangeNV");
glad_glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)load("glGetPathSpacingNV");
glad_glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)load("glIsPointInFillPathNV");
glad_glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)load("glIsPointInStrokePathNV");
glad_glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)load("glGetPathLengthNV");
glad_glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)load("glPointAlongPathNV");
glad_glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)load("glMatrixLoad3x2fNV");
glad_glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)load("glMatrixLoad3x3fNV");
glad_glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)load("glMatrixLoadTranspose3x3fNV");
glad_glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)load("glMatrixMult3x2fNV");
glad_glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)load("glMatrixMult3x3fNV");
glad_glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)load("glMatrixMultTranspose3x3fNV");
glad_glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)load("glStencilThenCoverFillPathNV");
glad_glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)load("glStencilThenCoverStrokePathNV");
glad_glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)load("glStencilThenCoverFillPathInstancedNV");
glad_glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)load("glStencilThenCoverStrokePathInstancedNV");
glad_glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)load("glPathGlyphIndexRangeNV");
glad_glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)load("glPathGlyphIndexArrayNV");
glad_glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)load("glPathMemoryGlyphIndexArrayNV");
glad_glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)load("glProgramPathFragmentInputGenNV");
glad_glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)load("glGetProgramResourcefvNV");
glad_glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)load("glPathColorGenNV");
glad_glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)load("glPathTexGenNV");
glad_glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)load("glPathFogGenNV");
glad_glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)load("glGetPathColorGenivNV");
glad_glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)load("glGetPathColorGenfvNV");
glad_glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)load("glGetPathTexGenivNV");
glad_glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)load("glGetPathTexGenfvNV");
glad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load("glMatrixFrustumEXT");
glad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load("glMatrixLoadIdentityEXT");
glad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load("glMatrixLoadTransposefEXT");
glad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load("glMatrixLoadTransposedEXT");
glad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load("glMatrixLoadfEXT");
glad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load("glMatrixLoaddEXT");
glad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load("glMatrixMultTransposefEXT");
glad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load("glMatrixMultTransposedEXT");
glad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load("glMatrixMultfEXT");
glad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load("glMatrixMultdEXT");
glad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load("glMatrixOrthoEXT");
glad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load("glMatrixPopEXT");
glad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load("glMatrixPushEXT");
glad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load("glMatrixRotatefEXT");
glad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load("glMatrixRotatedEXT");
glad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load("glMatrixScalefEXT");
glad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load("glMatrixScaledEXT");
glad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load("glMatrixTranslatefEXT");
glad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load("glMatrixTranslatedEXT");
}
static void load_GL_NV_pixel_data_range(GLADloadproc load) {
if(!GLAD_GL_NV_pixel_data_range) return;
glad_glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)load("glPixelDataRangeNV");
glad_glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)load("glFlushPixelDataRangeNV");
}
static void load_GL_NV_point_sprite(GLADloadproc load) {
if(!GLAD_GL_NV_point_sprite) return;
glad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)load("glPointParameteriNV");
glad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)load("glPointParameterivNV");
}
static void load_GL_NV_present_video(GLADloadproc load) {
if(!GLAD_GL_NV_present_video) return;
glad_glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)load("glPresentFrameKeyedNV");
glad_glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)load("glPresentFrameDualFillNV");
glad_glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)load("glGetVideoivNV");
glad_glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)load("glGetVideouivNV");
glad_glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)load("glGetVideoi64vNV");
glad_glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)load("glGetVideoui64vNV");
}
static void load_GL_NV_primitive_restart(GLADloadproc load) {
if(!GLAD_GL_NV_primitive_restart) return;
glad_glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)load("glPrimitiveRestartNV");
glad_glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)load("glPrimitiveRestartIndexNV");
}
static void load_GL_NV_query_resource(GLADloadproc load) {
if(!GLAD_GL_NV_query_resource) return;
glad_glQueryResourceNV = (PFNGLQUERYRESOURCENVPROC)load("glQueryResourceNV");
}
static void load_GL_NV_query_resource_tag(GLADloadproc load) {
if(!GLAD_GL_NV_query_resource_tag) return;
glad_glGenQueryResourceTagNV = (PFNGLGENQUERYRESOURCETAGNVPROC)load("glGenQueryResourceTagNV");
glad_glDeleteQueryResourceTagNV = (PFNGLDELETEQUERYRESOURCETAGNVPROC)load("glDeleteQueryResourceTagNV");
glad_glQueryResourceTagNV = (PFNGLQUERYRESOURCETAGNVPROC)load("glQueryResourceTagNV");
}
static void load_GL_NV_register_combiners(GLADloadproc load) {
if(!GLAD_GL_NV_register_combiners) return;
glad_glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)load("glCombinerParameterfvNV");
glad_glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)load("glCombinerParameterfNV");
glad_glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)load("glCombinerParameterivNV");
glad_glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)load("glCombinerParameteriNV");
glad_glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)load("glCombinerInputNV");
glad_glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)load("glCombinerOutputNV");
glad_glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)load("glFinalCombinerInputNV");
glad_glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)load("glGetCombinerInputParameterfvNV");
glad_glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)load("glGetCombinerInputParameterivNV");
glad_glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)load("glGetCombinerOutputParameterfvNV");
glad_glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)load("glGetCombinerOutputParameterivNV");
glad_glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)load("glGetFinalCombinerInputParameterfvNV");
glad_glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)load("glGetFinalCombinerInputParameterivNV");
}
static void load_GL_NV_register_combiners2(GLADloadproc load) {
if(!GLAD_GL_NV_register_combiners2) return;
glad_glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)load("glCombinerStageParameterfvNV");
glad_glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)load("glGetCombinerStageParameterfvNV");
}
static void load_GL_NV_sample_locations(GLADloadproc load) {
if(!GLAD_GL_NV_sample_locations) return;
glad_glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glFramebufferSampleLocationsfvNV");
glad_glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glNamedFramebufferSampleLocationsfvNV");
glad_glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC)load("glResolveDepthValuesNV");
}
static void load_GL_NV_scissor_exclusive(GLADloadproc load) {
if(!GLAD_GL_NV_scissor_exclusive) return;
glad_glScissorExclusiveNV = (PFNGLSCISSOREXCLUSIVENVPROC)load("glScissorExclusiveNV");
glad_glScissorExclusiveArrayvNV = (PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)load("glScissorExclusiveArrayvNV");
}
static void load_GL_NV_shader_buffer_load(GLADloadproc load) {
if(!GLAD_GL_NV_shader_buffer_load) return;
glad_glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)load("glMakeBufferResidentNV");
glad_glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)load("glMakeBufferNonResidentNV");
glad_glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)load("glIsBufferResidentNV");
glad_glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)load("glMakeNamedBufferResidentNV");
glad_glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)load("glMakeNamedBufferNonResidentNV");
glad_glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)load("glIsNamedBufferResidentNV");
glad_glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)load("glGetBufferParameterui64vNV");
glad_glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)load("glGetNamedBufferParameterui64vNV");
glad_glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)load("glGetIntegerui64vNV");
glad_glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)load("glUniformui64NV");
glad_glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)load("glUniformui64vNV");
glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load("glGetUniformui64vNV");
glad_glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)load("glProgramUniformui64NV");
glad_glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)load("glProgramUniformui64vNV");
}
static void load_GL_NV_shading_rate_image(GLADloadproc load) {
if(!GLAD_GL_NV_shading_rate_image) return;
glad_glBindShadingRateImageNV = (PFNGLBINDSHADINGRATEIMAGENVPROC)load("glBindShadingRateImageNV");
glad_glGetShadingRateImagePaletteNV = (PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)load("glGetShadingRateImagePaletteNV");
glad_glGetShadingRateSampleLocationivNV = (PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)load("glGetShadingRateSampleLocationivNV");
glad_glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC)load("glShadingRateImageBarrierNV");
glad_glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC)load("glShadingRateImageBarrierNV");
glad_glShadingRateImagePaletteNV = (PFNGLSHADINGRATEIMAGEPALETTENVPROC)load("glShadingRateImagePaletteNV");
glad_glShadingRateSampleOrderNV = (PFNGLSHADINGRATESAMPLEORDERNVPROC)load("glShadingRateSampleOrderNV");
glad_glShadingRateSampleOrderCustomNV = (PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)load("glShadingRateSampleOrderCustomNV");
}
static void load_GL_NV_texture_barrier(GLADloadproc load) {
if(!GLAD_GL_NV_texture_barrier) return;
glad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)load("glTextureBarrierNV");
}
static void load_GL_NV_texture_multisample(GLADloadproc load) {
if(!GLAD_GL_NV_texture_multisample) return;
glad_glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)load("glTexImage2DMultisampleCoverageNV");
glad_glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)load("glTexImage3DMultisampleCoverageNV");
glad_glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)load("glTextureImage2DMultisampleNV");
glad_glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)load("glTextureImage3DMultisampleNV");
glad_glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)load("glTextureImage2DMultisampleCoverageNV");
glad_glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)load("glTextureImage3DMultisampleCoverageNV");
}
static void load_GL_NV_transform_feedback(GLADloadproc load) {
if(!GLAD_GL_NV_transform_feedback) return;
glad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)load("glBeginTransformFeedbackNV");
glad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)load("glEndTransformFeedbackNV");
glad_glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)load("glTransformFeedbackAttribsNV");
glad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)load("glBindBufferRangeNV");
glad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)load("glBindBufferOffsetNV");
glad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)load("glBindBufferBaseNV");
glad_glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)load("glTransformFeedbackVaryingsNV");
glad_glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)load("glActiveVaryingNV");
glad_glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)load("glGetVaryingLocationNV");
glad_glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)load("glGetActiveVaryingNV");
glad_glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)load("glGetTransformFeedbackVaryingNV");
glad_glTransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)load("glTransformFeedbackStreamAttribsNV");
}
static void load_GL_NV_transform_feedback2(GLADloadproc load) {
if(!GLAD_GL_NV_transform_feedback2) return;
glad_glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)load("glBindTransformFeedbackNV");
glad_glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)load("glDeleteTransformFeedbacksNV");
glad_glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)load("glGenTransformFeedbacksNV");
glad_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)load("glIsTransformFeedbackNV");
glad_glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)load("glPauseTransformFeedbackNV");
glad_glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)load("glResumeTransformFeedbackNV");
glad_glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)load("glDrawTransformFeedbackNV");
}
static void load_GL_NV_vdpau_interop(GLADloadproc load) {
if(!GLAD_GL_NV_vdpau_interop) return;
glad_glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)load("glVDPAUInitNV");
glad_glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)load("glVDPAUFiniNV");
glad_glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)load("glVDPAURegisterVideoSurfaceNV");
glad_glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)load("glVDPAURegisterOutputSurfaceNV");
glad_glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)load("glVDPAUIsSurfaceNV");
glad_glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)load("glVDPAUUnregisterSurfaceNV");
glad_glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)load("glVDPAUGetSurfaceivNV");
glad_glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)load("glVDPAUSurfaceAccessNV");
glad_glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)load("glVDPAUMapSurfacesNV");
glad_glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)load("glVDPAUUnmapSurfacesNV");
}
static void load_GL_NV_vdpau_interop2(GLADloadproc load) {
if(!GLAD_GL_NV_vdpau_interop2) return;
glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = (PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)load("glVDPAURegisterVideoSurfaceWithPictureStructureNV");
}
static void load_GL_NV_vertex_array_range(GLADloadproc load) {
if(!GLAD_GL_NV_vertex_array_range) return;
glad_glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)load("glFlushVertexArrayRangeNV");
glad_glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)load("glVertexArrayRangeNV");
}
static void load_GL_NV_vertex_attrib_integer_64bit(GLADloadproc load) {
if(!GLAD_GL_NV_vertex_attrib_integer_64bit) return;
glad_glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)load("glVertexAttribL1i64NV");
glad_glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)load("glVertexAttribL2i64NV");
glad_glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)load("glVertexAttribL3i64NV");
glad_glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)load("glVertexAttribL4i64NV");
glad_glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)load("glVertexAttribL1i64vNV");
glad_glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)load("glVertexAttribL2i64vNV");
glad_glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)load("glVertexAttribL3i64vNV");
glad_glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)load("glVertexAttribL4i64vNV");
glad_glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)load("glVertexAttribL1ui64NV");
glad_glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)load("glVertexAttribL2ui64NV");
glad_glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)load("glVertexAttribL3ui64NV");
glad_glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)load("glVertexAttribL4ui64NV");
glad_glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)load("glVertexAttribL1ui64vNV");
glad_glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)load("glVertexAttribL2ui64vNV");
glad_glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)load("glVertexAttribL3ui64vNV");
glad_glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)load("glVertexAttribL4ui64vNV");
glad_glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)load("glGetVertexAttribLi64vNV");
glad_glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)load("glGetVertexAttribLui64vNV");
glad_glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)load("glVertexAttribLFormatNV");
}
static void load_GL_NV_vertex_buffer_unified_memory(GLADloadproc load) {
if(!GLAD_GL_NV_vertex_buffer_unified_memory) return;
glad_glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)load("glBufferAddressRangeNV");
glad_glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)load("glVertexFormatNV");
glad_glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)load("glNormalFormatNV");
glad_glColorFormatNV = (PFNGLCOLORFORMATNVPROC)load("glColorFormatNV");
glad_glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)load("glIndexFormatNV");
glad_glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)load("glTexCoordFormatNV");
glad_glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)load("glEdgeFlagFormatNV");
glad_glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)load("glSecondaryColorFormatNV");
glad_glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)load("glFogCoordFormatNV");
glad_glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)load("glVertexAttribFormatNV");
glad_glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)load("glVertexAttribIFormatNV");
glad_glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)load("glGetIntegerui64i_vNV");
}
static void load_GL_NV_vertex_program(GLADloadproc load) {
if(!GLAD_GL_NV_vertex_program) return;
glad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)load("glAreProgramsResidentNV");
glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)load("glBindProgramNV");
glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)load("glDeleteProgramsNV");
glad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)load("glExecuteProgramNV");
glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)load("glGenProgramsNV");
glad_glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)load("glGetProgramParameterdvNV");
glad_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)load("glGetProgramParameterfvNV");
glad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)load("glGetProgramivNV");
glad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)load("glGetProgramStringNV");
glad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)load("glGetTrackMatrixivNV");
glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)load("glGetVertexAttribdvNV");
glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)load("glGetVertexAttribfvNV");
glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)load("glGetVertexAttribivNV");
glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)load("glGetVertexAttribPointervNV");
glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC)load("glIsProgramNV");
glad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)load("glLoadProgramNV");
glad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)load("glProgramParameter4dNV");
glad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)load("glProgramParameter4dvNV");
glad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)load("glProgramParameter4fNV");
glad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)load("glProgramParameter4fvNV");
glad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)load("glProgramParameters4dvNV");
glad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)load("glProgramParameters4fvNV");
glad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)load("glRequestResidentProgramsNV");
glad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)load("glTrackMatrixNV");
glad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)load("glVertexAttribPointerNV");
glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)load("glVertexAttrib1dNV");
glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)load("glVertexAttrib1dvNV");
glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)load("glVertexAttrib1fNV");
glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)load("glVertexAttrib1fvNV");
glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)load("glVertexAttrib1sNV");
glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)load("glVertexAttrib1svNV");
glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)load("glVertexAttrib2dNV");
glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)load("glVertexAttrib2dvNV");
glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)load("glVertexAttrib2fNV");
glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)load("glVertexAttrib2fvNV");
glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)load("glVertexAttrib2sNV");
glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)load("glVertexAttrib2svNV");
glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)load("glVertexAttrib3dNV");
glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)load("glVertexAttrib3dvNV");
glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)load("glVertexAttrib3fNV");
glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)load("glVertexAttrib3fvNV");
glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)load("glVertexAttrib3sNV");
glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)load("glVertexAttrib3svNV");
glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)load("glVertexAttrib4dNV");
glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)load("glVertexAttrib4dvNV");
glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)load("glVertexAttrib4fNV");
glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)load("glVertexAttrib4fvNV");
glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)load("glVertexAttrib4sNV");
glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)load("glVertexAttrib4svNV");
glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)load("glVertexAttrib4ubNV");
glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)load("glVertexAttrib4ubvNV");
glad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)load("glVertexAttribs1dvNV");
glad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)load("glVertexAttribs1fvNV");
glad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)load("glVertexAttribs1svNV");
glad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)load("glVertexAttribs2dvNV");
glad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)load("glVertexAttribs2fvNV");
glad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)load("glVertexAttribs2svNV");
glad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)load("glVertexAttribs3dvNV");
glad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)load("glVertexAttribs3fvNV");
glad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)load("glVertexAttribs3svNV");
glad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)load("glVertexAttribs4dvNV");
glad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)load("glVertexAttribs4fvNV");
glad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)load("glVertexAttribs4svNV");
glad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)load("glVertexAttribs4ubvNV");
}
static void load_GL_NV_vertex_program4(GLADloadproc load) {
if(!GLAD_GL_NV_vertex_program4) return;
glad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)load("glVertexAttribI1iEXT");
glad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)load("glVertexAttribI2iEXT");
glad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)load("glVertexAttribI3iEXT");
glad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)load("glVertexAttribI4iEXT");
glad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)load("glVertexAttribI1uiEXT");
glad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)load("glVertexAttribI2uiEXT");
glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)load("glVertexAttribI3uiEXT");
glad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)load("glVertexAttribI4uiEXT");
glad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)load("glVertexAttribI1ivEXT");
glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)load("glVertexAttribI2ivEXT");
glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)load("glVertexAttribI3ivEXT");
glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)load("glVertexAttribI4ivEXT");
glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)load("glVertexAttribI1uivEXT");
glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)load("glVertexAttribI2uivEXT");
glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)load("glVertexAttribI3uivEXT");
glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)load("glVertexAttribI4uivEXT");
glad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)load("glVertexAttribI4bvEXT");
glad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)load("glVertexAttribI4svEXT");
glad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)load("glVertexAttribI4ubvEXT");
glad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)load("glVertexAttribI4usvEXT");
glad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)load("glVertexAttribIPointerEXT");
glad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)load("glGetVertexAttribIivEXT");
glad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)load("glGetVertexAttribIuivEXT");
}
static void load_GL_NV_video_capture(GLADloadproc load) {
if(!GLAD_GL_NV_video_capture) return;
glad_glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)load("glBeginVideoCaptureNV");
glad_glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)load("glBindVideoCaptureStreamBufferNV");
glad_glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)load("glBindVideoCaptureStreamTextureNV");
glad_glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)load("glEndVideoCaptureNV");
glad_glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)load("glGetVideoCaptureivNV");
glad_glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)load("glGetVideoCaptureStreamivNV");
glad_glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)load("glGetVideoCaptureStreamfvNV");
glad_glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)load("glGetVideoCaptureStreamdvNV");
glad_glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)load("glVideoCaptureNV");
glad_glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)load("glVideoCaptureStreamParameterivNV");
glad_glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)load("glVideoCaptureStreamParameterfvNV");
glad_glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)load("glVideoCaptureStreamParameterdvNV");
}
static void load_GL_NV_viewport_swizzle(GLADloadproc load) {
if(!GLAD_GL_NV_viewport_swizzle) return;
glad_glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)load("glViewportSwizzleNV");
}
static void load_GL_OES_byte_coordinates(GLADloadproc load) {
if(!GLAD_GL_OES_byte_coordinates) return;
glad_glMultiTexCoord1bOES = (PFNGLMULTITEXCOORD1BOESPROC)load("glMultiTexCoord1bOES");
glad_glMultiTexCoord1bvOES = (PFNGLMULTITEXCOORD1BVOESPROC)load("glMultiTexCoord1bvOES");
glad_glMultiTexCoord2bOES = (PFNGLMULTITEXCOORD2BOESPROC)load("glMultiTexCoord2bOES");
glad_glMultiTexCoord2bvOES = (PFNGLMULTITEXCOORD2BVOESPROC)load("glMultiTexCoord2bvOES");
glad_glMultiTexCoord3bOES = (PFNGLMULTITEXCOORD3BOESPROC)load("glMultiTexCoord3bOES");
glad_glMultiTexCoord3bvOES = (PFNGLMULTITEXCOORD3BVOESPROC)load("glMultiTexCoord3bvOES");
glad_glMultiTexCoord4bOES = (PFNGLMULTITEXCOORD4BOESPROC)load("glMultiTexCoord4bOES");
glad_glMultiTexCoord4bvOES = (PFNGLMULTITEXCOORD4BVOESPROC)load("glMultiTexCoord4bvOES");
glad_glTexCoord1bOES = (PFNGLTEXCOORD1BOESPROC)load("glTexCoord1bOES");
glad_glTexCoord1bvOES = (PFNGLTEXCOORD1BVOESPROC)load("glTexCoord1bvOES");
glad_glTexCoord2bOES = (PFNGLTEXCOORD2BOESPROC)load("glTexCoord2bOES");
glad_glTexCoord2bvOES = (PFNGLTEXCOORD2BVOESPROC)load("glTexCoord2bvOES");
glad_glTexCoord3bOES = (PFNGLTEXCOORD3BOESPROC)load("glTexCoord3bOES");
glad_glTexCoord3bvOES = (PFNGLTEXCOORD3BVOESPROC)load("glTexCoord3bvOES");
glad_glTexCoord4bOES = (PFNGLTEXCOORD4BOESPROC)load("glTexCoord4bOES");
glad_glTexCoord4bvOES = (PFNGLTEXCOORD4BVOESPROC)load("glTexCoord4bvOES");
glad_glVertex2bOES = (PFNGLVERTEX2BOESPROC)load("glVertex2bOES");
glad_glVertex2bvOES = (PFNGLVERTEX2BVOESPROC)load("glVertex2bvOES");
glad_glVertex3bOES = (PFNGLVERTEX3BOESPROC)load("glVertex3bOES");
glad_glVertex3bvOES = (PFNGLVERTEX3BVOESPROC)load("glVertex3bvOES");
glad_glVertex4bOES = (PFNGLVERTEX4BOESPROC)load("glVertex4bOES");
glad_glVertex4bvOES = (PFNGLVERTEX4BVOESPROC)load("glVertex4bvOES");
}
static void load_GL_OES_fixed_point(GLADloadproc load) {
if(!GLAD_GL_OES_fixed_point) return;
glad_glAlphaFuncxOES = (PFNGLALPHAFUNCXOESPROC)load("glAlphaFuncxOES");
glad_glClearColorxOES = (PFNGLCLEARCOLORXOESPROC)load("glClearColorxOES");
glad_glClearDepthxOES = (PFNGLCLEARDEPTHXOESPROC)load("glClearDepthxOES");
glad_glClipPlanexOES = (PFNGLCLIPPLANEXOESPROC)load("glClipPlanexOES");
glad_glColor4xOES = (PFNGLCOLOR4XOESPROC)load("glColor4xOES");
glad_glDepthRangexOES = (PFNGLDEPTHRANGEXOESPROC)load("glDepthRangexOES");
glad_glFogxOES = (PFNGLFOGXOESPROC)load("glFogxOES");
glad_glFogxvOES = (PFNGLFOGXVOESPROC)load("glFogxvOES");
glad_glFrustumxOES = (PFNGLFRUSTUMXOESPROC)load("glFrustumxOES");
glad_glGetClipPlanexOES = (PFNGLGETCLIPPLANEXOESPROC)load("glGetClipPlanexOES");
glad_glGetFixedvOES = (PFNGLGETFIXEDVOESPROC)load("glGetFixedvOES");
glad_glGetTexEnvxvOES = (PFNGLGETTEXENVXVOESPROC)load("glGetTexEnvxvOES");
glad_glGetTexParameterxvOES = (PFNGLGETTEXPARAMETERXVOESPROC)load("glGetTexParameterxvOES");
glad_glLightModelxOES = (PFNGLLIGHTMODELXOESPROC)load("glLightModelxOES");
glad_glLightModelxvOES = (PFNGLLIGHTMODELXVOESPROC)load("glLightModelxvOES");
glad_glLightxOES = (PFNGLLIGHTXOESPROC)load("glLightxOES");
glad_glLightxvOES = (PFNGLLIGHTXVOESPROC)load("glLightxvOES");
glad_glLineWidthxOES = (PFNGLLINEWIDTHXOESPROC)load("glLineWidthxOES");
glad_glLoadMatrixxOES = (PFNGLLOADMATRIXXOESPROC)load("glLoadMatrixxOES");
glad_glMaterialxOES = (PFNGLMATERIALXOESPROC)load("glMaterialxOES");
glad_glMaterialxvOES = (PFNGLMATERIALXVOESPROC)load("glMaterialxvOES");
glad_glMultMatrixxOES = (PFNGLMULTMATRIXXOESPROC)load("glMultMatrixxOES");
glad_glMultiTexCoord4xOES = (PFNGLMULTITEXCOORD4XOESPROC)load("glMultiTexCoord4xOES");
glad_glNormal3xOES = (PFNGLNORMAL3XOESPROC)load("glNormal3xOES");
glad_glOrthoxOES = (PFNGLORTHOXOESPROC)load("glOrthoxOES");
glad_glPointParameterxvOES = (PFNGLPOINTPARAMETERXVOESPROC)load("glPointParameterxvOES");
glad_glPointSizexOES = (PFNGLPOINTSIZEXOESPROC)load("glPointSizexOES");
glad_glPolygonOffsetxOES = (PFNGLPOLYGONOFFSETXOESPROC)load("glPolygonOffsetxOES");
glad_glRotatexOES = (PFNGLROTATEXOESPROC)load("glRotatexOES");
glad_glScalexOES = (PFNGLSCALEXOESPROC)load("glScalexOES");
glad_glTexEnvxOES = (PFNGLTEXENVXOESPROC)load("glTexEnvxOES");
glad_glTexEnvxvOES = (PFNGLTEXENVXVOESPROC)load("glTexEnvxvOES");
glad_glTexParameterxOES = (PFNGLTEXPARAMETERXOESPROC)load("glTexParameterxOES");
glad_glTexParameterxvOES = (PFNGLTEXPARAMETERXVOESPROC)load("glTexParameterxvOES");
glad_glTranslatexOES = (PFNGLTRANSLATEXOESPROC)load("glTranslatexOES");
glad_glGetLightxvOES = (PFNGLGETLIGHTXVOESPROC)load("glGetLightxvOES");
glad_glGetMaterialxvOES = (PFNGLGETMATERIALXVOESPROC)load("glGetMaterialxvOES");
glad_glPointParameterxOES = (PFNGLPOINTPARAMETERXOESPROC)load("glPointParameterxOES");
glad_glSampleCoveragexOES = (PFNGLSAMPLECOVERAGEXOESPROC)load("glSampleCoveragexOES");
glad_glAccumxOES = (PFNGLACCUMXOESPROC)load("glAccumxOES");
glad_glBitmapxOES = (PFNGLBITMAPXOESPROC)load("glBitmapxOES");
glad_glBlendColorxOES = (PFNGLBLENDCOLORXOESPROC)load("glBlendColorxOES");
glad_glClearAccumxOES = (PFNGLCLEARACCUMXOESPROC)load("glClearAccumxOES");
glad_glColor3xOES = (PFNGLCOLOR3XOESPROC)load("glColor3xOES");
glad_glColor3xvOES = (PFNGLCOLOR3XVOESPROC)load("glColor3xvOES");
glad_glColor4xvOES = (PFNGLCOLOR4XVOESPROC)load("glColor4xvOES");
glad_glConvolutionParameterxOES = (PFNGLCONVOLUTIONPARAMETERXOESPROC)load("glConvolutionParameterxOES");
glad_glConvolutionParameterxvOES = (PFNGLCONVOLUTIONPARAMETERXVOESPROC)load("glConvolutionParameterxvOES");
glad_glEvalCoord1xOES = (PFNGLEVALCOORD1XOESPROC)load("glEvalCoord1xOES");
glad_glEvalCoord1xvOES = (PFNGLEVALCOORD1XVOESPROC)load("glEvalCoord1xvOES");
glad_glEvalCoord2xOES = (PFNGLEVALCOORD2XOESPROC)load("glEvalCoord2xOES");
glad_glEvalCoord2xvOES = (PFNGLEVALCOORD2XVOESPROC)load("glEvalCoord2xvOES");
glad_glFeedbackBufferxOES = (PFNGLFEEDBACKBUFFERXOESPROC)load("glFeedbackBufferxOES");
glad_glGetConvolutionParameterxvOES = (PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)load("glGetConvolutionParameterxvOES");
glad_glGetHistogramParameterxvOES = (PFNGLGETHISTOGRAMPARAMETERXVOESPROC)load("glGetHistogramParameterxvOES");
glad_glGetLightxOES = (PFNGLGETLIGHTXOESPROC)load("glGetLightxOES");
glad_glGetMapxvOES = (PFNGLGETMAPXVOESPROC)load("glGetMapxvOES");
glad_glGetMaterialxOES = (PFNGLGETMATERIALXOESPROC)load("glGetMaterialxOES");
glad_glGetPixelMapxv = (PFNGLGETPIXELMAPXVPROC)load("glGetPixelMapxv");
glad_glGetTexGenxvOES = (PFNGLGETTEXGENXVOESPROC)load("glGetTexGenxvOES");
glad_glGetTexLevelParameterxvOES = (PFNGLGETTEXLEVELPARAMETERXVOESPROC)load("glGetTexLevelParameterxvOES");
glad_glIndexxOES = (PFNGLINDEXXOESPROC)load("glIndexxOES");
glad_glIndexxvOES = (PFNGLINDEXXVOESPROC)load("glIndexxvOES");
glad_glLoadTransposeMatrixxOES = (PFNGLLOADTRANSPOSEMATRIXXOESPROC)load("glLoadTransposeMatrixxOES");
glad_glMap1xOES = (PFNGLMAP1XOESPROC)load("glMap1xOES");
glad_glMap2xOES = (PFNGLMAP2XOESPROC)load("glMap2xOES");
glad_glMapGrid1xOES = (PFNGLMAPGRID1XOESPROC)load("glMapGrid1xOES");
glad_glMapGrid2xOES = (PFNGLMAPGRID2XOESPROC)load("glMapGrid2xOES");
glad_glMultTransposeMatrixxOES = (PFNGLMULTTRANSPOSEMATRIXXOESPROC)load("glMultTransposeMatrixxOES");
glad_glMultiTexCoord1xOES = (PFNGLMULTITEXCOORD1XOESPROC)load("glMultiTexCoord1xOES");
glad_glMultiTexCoord1xvOES = (PFNGLMULTITEXCOORD1XVOESPROC)load("glMultiTexCoord1xvOES");
glad_glMultiTexCoord2xOES = (PFNGLMULTITEXCOORD2XOESPROC)load("glMultiTexCoord2xOES");
glad_glMultiTexCoord2xvOES = (PFNGLMULTITEXCOORD2XVOESPROC)load("glMultiTexCoord2xvOES");
glad_glMultiTexCoord3xOES = (PFNGLMULTITEXCOORD3XOESPROC)load("glMultiTexCoord3xOES");
glad_glMultiTexCoord3xvOES = (PFNGLMULTITEXCOORD3XVOESPROC)load("glMultiTexCoord3xvOES");
glad_glMultiTexCoord4xvOES = (PFNGLMULTITEXCOORD4XVOESPROC)load("glMultiTexCoord4xvOES");
glad_glNormal3xvOES = (PFNGLNORMAL3XVOESPROC)load("glNormal3xvOES");
glad_glPassThroughxOES = (PFNGLPASSTHROUGHXOESPROC)load("glPassThroughxOES");
glad_glPixelMapx = (PFNGLPIXELMAPXPROC)load("glPixelMapx");
glad_glPixelStorex = (PFNGLPIXELSTOREXPROC)load("glPixelStorex");
glad_glPixelTransferxOES = (PFNGLPIXELTRANSFERXOESPROC)load("glPixelTransferxOES");
glad_glPixelZoomxOES = (PFNGLPIXELZOOMXOESPROC)load("glPixelZoomxOES");
glad_glPrioritizeTexturesxOES = (PFNGLPRIORITIZETEXTURESXOESPROC)load("glPrioritizeTexturesxOES");
glad_glRasterPos2xOES = (PFNGLRASTERPOS2XOESPROC)load("glRasterPos2xOES");
glad_glRasterPos2xvOES = (PFNGLRASTERPOS2XVOESPROC)load("glRasterPos2xvOES");
glad_glRasterPos3xOES = (PFNGLRASTERPOS3XOESPROC)load("glRasterPos3xOES");
glad_glRasterPos3xvOES = (PFNGLRASTERPOS3XVOESPROC)load("glRasterPos3xvOES");
glad_glRasterPos4xOES = (PFNGLRASTERPOS4XOESPROC)load("glRasterPos4xOES");
glad_glRasterPos4xvOES = (PFNGLRASTERPOS4XVOESPROC)load("glRasterPos4xvOES");
glad_glRectxOES = (PFNGLRECTXOESPROC)load("glRectxOES");
glad_glRectxvOES = (PFNGLRECTXVOESPROC)load("glRectxvOES");
glad_glTexCoord1xOES = (PFNGLTEXCOORD1XOESPROC)load("glTexCoord1xOES");
glad_glTexCoord1xvOES = (PFNGLTEXCOORD1XVOESPROC)load("glTexCoord1xvOES");
glad_glTexCoord2xOES = (PFNGLTEXCOORD2XOESPROC)load("glTexCoord2xOES");
glad_glTexCoord2xvOES = (PFNGLTEXCOORD2XVOESPROC)load("glTexCoord2xvOES");
glad_glTexCoord3xOES = (PFNGLTEXCOORD3XOESPROC)load("glTexCoord3xOES");
glad_glTexCoord3xvOES = (PFNGLTEXCOORD3XVOESPROC)load("glTexCoord3xvOES");
glad_glTexCoord4xOES = (PFNGLTEXCOORD4XOESPROC)load("glTexCoord4xOES");
glad_glTexCoord4xvOES = (PFNGLTEXCOORD4XVOESPROC)load("glTexCoord4xvOES");
glad_glTexGenxOES = (PFNGLTEXGENXOESPROC)load("glTexGenxOES");
glad_glTexGenxvOES = (PFNGLTEXGENXVOESPROC)load("glTexGenxvOES");
glad_glVertex2xOES = (PFNGLVERTEX2XOESPROC)load("glVertex2xOES");
glad_glVertex2xvOES = (PFNGLVERTEX2XVOESPROC)load("glVertex2xvOES");
glad_glVertex3xOES = (PFNGLVERTEX3XOESPROC)load("glVertex3xOES");
glad_glVertex3xvOES = (PFNGLVERTEX3XVOESPROC)load("glVertex3xvOES");
glad_glVertex4xOES = (PFNGLVERTEX4XOESPROC)load("glVertex4xOES");
glad_glVertex4xvOES = (PFNGLVERTEX4XVOESPROC)load("glVertex4xvOES");
}
static void load_GL_OES_query_matrix(GLADloadproc load) {
if(!GLAD_GL_OES_query_matrix) return;
glad_glQueryMatrixxOES = (PFNGLQUERYMATRIXXOESPROC)load("glQueryMatrixxOES");
}
static void load_GL_OES_single_precision(GLADloadproc load) {
if(!GLAD_GL_OES_single_precision) return;
glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)load("glClearDepthfOES");
glad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)load("glClipPlanefOES");
glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)load("glDepthRangefOES");
glad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC)load("glFrustumfOES");
glad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)load("glGetClipPlanefOES");
glad_glOrthofOES = (PFNGLORTHOFOESPROC)load("glOrthofOES");
}
static void load_GL_OVR_multiview(GLADloadproc load) {
if(!GLAD_GL_OVR_multiview) return;
glad_glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)load("glFramebufferTextureMultiviewOVR");
}
static void load_GL_PGI_misc_hints(GLADloadproc load) {
if(!GLAD_GL_PGI_misc_hints) return;
glad_glHintPGI = (PFNGLHINTPGIPROC)load("glHintPGI");
}
static void load_GL_SGIS_detail_texture(GLADloadproc load) {
if(!GLAD_GL_SGIS_detail_texture) return;
glad_glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)load("glDetailTexFuncSGIS");
glad_glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)load("glGetDetailTexFuncSGIS");
}
static void load_GL_SGIS_fog_function(GLADloadproc load) {
if(!GLAD_GL_SGIS_fog_function) return;
glad_glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)load("glFogFuncSGIS");
glad_glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)load("glGetFogFuncSGIS");
}
static void load_GL_SGIS_multisample(GLADloadproc load) {
if(!GLAD_GL_SGIS_multisample) return;
glad_glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)load("glSampleMaskSGIS");
glad_glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)load("glSamplePatternSGIS");
}
static void load_GL_SGIS_pixel_texture(GLADloadproc load) {
if(!GLAD_GL_SGIS_pixel_texture) return;
glad_glPixelTexGenParameteriSGIS = (PFNGLPIXELTEXGENPARAMETERISGISPROC)load("glPixelTexGenParameteriSGIS");
glad_glPixelTexGenParameterivSGIS = (PFNGLPIXELTEXGENPARAMETERIVSGISPROC)load("glPixelTexGenParameterivSGIS");
glad_glPixelTexGenParameterfSGIS = (PFNGLPIXELTEXGENPARAMETERFSGISPROC)load("glPixelTexGenParameterfSGIS");
glad_glPixelTexGenParameterfvSGIS = (PFNGLPIXELTEXGENPARAMETERFVSGISPROC)load("glPixelTexGenParameterfvSGIS");
glad_glGetPixelTexGenParameterivSGIS = (PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)load("glGetPixelTexGenParameterivSGIS");
glad_glGetPixelTexGenParameterfvSGIS = (PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)load("glGetPixelTexGenParameterfvSGIS");
}
static void load_GL_SGIS_point_parameters(GLADloadproc load) {
if(!GLAD_GL_SGIS_point_parameters) return;
glad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC)load("glPointParameterfSGIS");
glad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC)load("glPointParameterfvSGIS");
}
static void load_GL_SGIS_sharpen_texture(GLADloadproc load) {
if(!GLAD_GL_SGIS_sharpen_texture) return;
glad_glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)load("glSharpenTexFuncSGIS");
glad_glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)load("glGetSharpenTexFuncSGIS");
}
static void load_GL_SGIS_texture4D(GLADloadproc load) {
if(!GLAD_GL_SGIS_texture4D) return;
glad_glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)load("glTexImage4DSGIS");
glad_glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)load("glTexSubImage4DSGIS");
}
static void load_GL_SGIS_texture_color_mask(GLADloadproc load) {
if(!GLAD_GL_SGIS_texture_color_mask) return;
glad_glTextureColorMaskSGIS = (PFNGLTEXTURECOLORMASKSGISPROC)load("glTextureColorMaskSGIS");
}
static void load_GL_SGIS_texture_filter4(GLADloadproc load) {
if(!GLAD_GL_SGIS_texture_filter4) return;
glad_glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)load("glGetTexFilterFuncSGIS");
glad_glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)load("glTexFilterFuncSGIS");
}
static void load_GL_SGIX_async(GLADloadproc load) {
if(!GLAD_GL_SGIX_async) return;
glad_glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)load("glAsyncMarkerSGIX");
glad_glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)load("glFinishAsyncSGIX");
glad_glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)load("glPollAsyncSGIX");
glad_glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)load("glGenAsyncMarkersSGIX");
glad_glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)load("glDeleteAsyncMarkersSGIX");
glad_glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)load("glIsAsyncMarkerSGIX");
}
static void load_GL_SGIX_flush_raster(GLADloadproc load) {
if(!GLAD_GL_SGIX_flush_raster) return;
glad_glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)load("glFlushRasterSGIX");
}
static void load_GL_SGIX_fragment_lighting(GLADloadproc load) {
if(!GLAD_GL_SGIX_fragment_lighting) return;
glad_glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)load("glFragmentColorMaterialSGIX");
glad_glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)load("glFragmentLightfSGIX");
glad_glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)load("glFragmentLightfvSGIX");
glad_glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)load("glFragmentLightiSGIX");
glad_glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)load("glFragmentLightivSGIX");
glad_glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)load("glFragmentLightModelfSGIX");
glad_glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)load("glFragmentLightModelfvSGIX");
glad_glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)load("glFragmentLightModeliSGIX");
glad_glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)load("glFragmentLightModelivSGIX");
glad_glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)load("glFragmentMaterialfSGIX");
glad_glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)load("glFragmentMaterialfvSGIX");
glad_glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)load("glFragmentMaterialiSGIX");
glad_glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)load("glFragmentMaterialivSGIX");
glad_glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)load("glGetFragmentLightfvSGIX");
glad_glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)load("glGetFragmentLightivSGIX");
glad_glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)load("glGetFragmentMaterialfvSGIX");
glad_glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)load("glGetFragmentMaterialivSGIX");
glad_glLightEnviSGIX = (PFNGLLIGHTENVISGIXPROC)load("glLightEnviSGIX");
}
static void load_GL_SGIX_framezoom(GLADloadproc load) {
if(!GLAD_GL_SGIX_framezoom) return;
glad_glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)load("glFrameZoomSGIX");
}
static void load_GL_SGIX_igloo_interface(GLADloadproc load) {
if(!GLAD_GL_SGIX_igloo_interface) return;
glad_glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC)load("glIglooInterfaceSGIX");
}
static void load_GL_SGIX_instruments(GLADloadproc load) {
if(!GLAD_GL_SGIX_instruments) return;
glad_glGetInstrumentsSGIX = (PFNGLGETINSTRUMENTSSGIXPROC)load("glGetInstrumentsSGIX");
glad_glInstrumentsBufferSGIX = (PFNGLINSTRUMENTSBUFFERSGIXPROC)load("glInstrumentsBufferSGIX");
glad_glPollInstrumentsSGIX = (PFNGLPOLLINSTRUMENTSSGIXPROC)load("glPollInstrumentsSGIX");
glad_glReadInstrumentsSGIX = (PFNGLREADINSTRUMENTSSGIXPROC)load("glReadInstrumentsSGIX");
glad_glStartInstrumentsSGIX = (PFNGLSTARTINSTRUMENTSSGIXPROC)load("glStartInstrumentsSGIX");
glad_glStopInstrumentsSGIX = (PFNGLSTOPINSTRUMENTSSGIXPROC)load("glStopInstrumentsSGIX");
}
static void load_GL_SGIX_list_priority(GLADloadproc load) {
if(!GLAD_GL_SGIX_list_priority) return;
glad_glGetListParameterfvSGIX = (PFNGLGETLISTPARAMETERFVSGIXPROC)load("glGetListParameterfvSGIX");
glad_glGetListParameterivSGIX = (PFNGLGETLISTPARAMETERIVSGIXPROC)load("glGetListParameterivSGIX");
glad_glListParameterfSGIX = (PFNGLLISTPARAMETERFSGIXPROC)load("glListParameterfSGIX");
glad_glListParameterfvSGIX = (PFNGLLISTPARAMETERFVSGIXPROC)load("glListParameterfvSGIX");
glad_glListParameteriSGIX = (PFNGLLISTPARAMETERISGIXPROC)load("glListParameteriSGIX");
glad_glListParameterivSGIX = (PFNGLLISTPARAMETERIVSGIXPROC)load("glListParameterivSGIX");
}
static void load_GL_SGIX_pixel_texture(GLADloadproc load) {
if(!GLAD_GL_SGIX_pixel_texture) return;
glad_glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)load("glPixelTexGenSGIX");
}
static void load_GL_SGIX_polynomial_ffd(GLADloadproc load) {
if(!GLAD_GL_SGIX_polynomial_ffd) return;
glad_glDeformationMap3dSGIX = (PFNGLDEFORMATIONMAP3DSGIXPROC)load("glDeformationMap3dSGIX");
glad_glDeformationMap3fSGIX = (PFNGLDEFORMATIONMAP3FSGIXPROC)load("glDeformationMap3fSGIX");
glad_glDeformSGIX = (PFNGLDEFORMSGIXPROC)load("glDeformSGIX");
glad_glLoadIdentityDeformationMapSGIX = (PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)load("glLoadIdentityDeformationMapSGIX");
}
static void load_GL_SGIX_reference_plane(GLADloadproc load) {
if(!GLAD_GL_SGIX_reference_plane) return;
glad_glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)load("glReferencePlaneSGIX");
}
static void load_GL_SGIX_sprite(GLADloadproc load) {
if(!GLAD_GL_SGIX_sprite) return;
glad_glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)load("glSpriteParameterfSGIX");
glad_glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)load("glSpriteParameterfvSGIX");
glad_glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)load("glSpriteParameteriSGIX");
glad_glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)load("glSpriteParameterivSGIX");
}
static void load_GL_SGIX_tag_sample_buffer(GLADloadproc load) {
if(!GLAD_GL_SGIX_tag_sample_buffer) return;
glad_glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)load("glTagSampleBufferSGIX");
}
static void load_GL_SGI_color_table(GLADloadproc load) {
if(!GLAD_GL_SGI_color_table) return;
glad_glColorTableSGI = (PFNGLCOLORTABLESGIPROC)load("glColorTableSGI");
glad_glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)load("glColorTableParameterfvSGI");
glad_glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)load("glColorTableParameterivSGI");
glad_glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)load("glCopyColorTableSGI");
glad_glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)load("glGetColorTableSGI");
glad_glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)load("glGetColorTableParameterfvSGI");
glad_glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)load("glGetColorTableParameterivSGI");
}
static void load_GL_SUNX_constant_data(GLADloadproc load) {
if(!GLAD_GL_SUNX_constant_data) return;
glad_glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)load("glFinishTextureSUNX");
}
static void load_GL_SUN_global_alpha(GLADloadproc load) {
if(!GLAD_GL_SUN_global_alpha) return;
glad_glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)load("glGlobalAlphaFactorbSUN");
glad_glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)load("glGlobalAlphaFactorsSUN");
glad_glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)load("glGlobalAlphaFactoriSUN");
glad_glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)load("glGlobalAlphaFactorfSUN");
glad_glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)load("glGlobalAlphaFactordSUN");
glad_glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)load("glGlobalAlphaFactorubSUN");
glad_glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)load("glGlobalAlphaFactorusSUN");
glad_glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)load("glGlobalAlphaFactoruiSUN");
}
static void load_GL_SUN_mesh_array(GLADloadproc load) {
if(!GLAD_GL_SUN_mesh_array) return;
glad_glDrawMeshArraysSUN = (PFNGLDRAWMESHARRAYSSUNPROC)load("glDrawMeshArraysSUN");
}
static void load_GL_SUN_triangle_list(GLADloadproc load) {
if(!GLAD_GL_SUN_triangle_list) return;
glad_glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)load("glReplacementCodeuiSUN");
glad_glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)load("glReplacementCodeusSUN");
glad_glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)load("glReplacementCodeubSUN");
glad_glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)load("glReplacementCodeuivSUN");
glad_glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)load("glReplacementCodeusvSUN");
glad_glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)load("glReplacementCodeubvSUN");
glad_glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)load("glReplacementCodePointerSUN");
}
static void load_GL_SUN_vertex(GLADloadproc load) {
if(!GLAD_GL_SUN_vertex) return;
glad_glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)load("glColor4ubVertex2fSUN");
glad_glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)load("glColor4ubVertex2fvSUN");
glad_glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)load("glColor4ubVertex3fSUN");
glad_glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)load("glColor4ubVertex3fvSUN");
glad_glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)load("glColor3fVertex3fSUN");
glad_glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)load("glColor3fVertex3fvSUN");
glad_glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)load("glNormal3fVertex3fSUN");
glad_glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)load("glNormal3fVertex3fvSUN");
glad_glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glColor4fNormal3fVertex3fSUN");
glad_glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)load("glColor4fNormal3fVertex3fvSUN");
glad_glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)load("glTexCoord2fVertex3fSUN");
glad_glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)load("glTexCoord2fVertex3fvSUN");
glad_glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)load("glTexCoord4fVertex4fSUN");
glad_glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)load("glTexCoord4fVertex4fvSUN");
glad_glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)load("glTexCoord2fColor4ubVertex3fSUN");
glad_glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)load("glTexCoord2fColor4ubVertex3fvSUN");
glad_glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)load("glTexCoord2fColor3fVertex3fSUN");
glad_glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)load("glTexCoord2fColor3fVertex3fvSUN");
glad_glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)load("glTexCoord2fNormal3fVertex3fSUN");
glad_glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)load("glTexCoord2fNormal3fVertex3fvSUN");
glad_glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glTexCoord2fColor4fNormal3fVertex3fSUN");
glad_glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)load("glTexCoord2fColor4fNormal3fVertex3fvSUN");
glad_glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)load("glTexCoord4fColor4fNormal3fVertex4fSUN");
glad_glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)load("glTexCoord4fColor4fNormal3fVertex4fvSUN");
glad_glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)load("glReplacementCodeuiVertex3fSUN");
glad_glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)load("glReplacementCodeuiVertex3fvSUN");
glad_glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)load("glReplacementCodeuiColor4ubVertex3fSUN");
glad_glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)load("glReplacementCodeuiColor4ubVertex3fvSUN");
glad_glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)load("glReplacementCodeuiColor3fVertex3fSUN");
glad_glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)load("glReplacementCodeuiColor3fVertex3fvSUN");
glad_glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)load("glReplacementCodeuiNormal3fVertex3fSUN");
glad_glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)load("glReplacementCodeuiNormal3fVertex3fvSUN");
glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glReplacementCodeuiColor4fNormal3fVertex3fSUN");
glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)load("glReplacementCodeuiColor4fNormal3fVertex3fvSUN");
glad_glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)load("glReplacementCodeuiTexCoord2fVertex3fSUN");
glad_glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)load("glReplacementCodeuiTexCoord2fVertex3fvSUN");
glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)load("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN");
glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)load("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN");
glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN");
glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)load("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN");
}
static int find_extensionsGL(void) {
if (!get_exts()) return 0;
GLAD_GL_3DFX_multisample = has_ext("GL_3DFX_multisample");
GLAD_GL_3DFX_tbuffer = has_ext("GL_3DFX_tbuffer");
GLAD_GL_3DFX_texture_compression_FXT1 = has_ext("GL_3DFX_texture_compression_FXT1");
GLAD_GL_AMD_blend_minmax_factor = has_ext("GL_AMD_blend_minmax_factor");
GLAD_GL_AMD_conservative_depth = has_ext("GL_AMD_conservative_depth");
GLAD_GL_AMD_debug_output = has_ext("GL_AMD_debug_output");
GLAD_GL_AMD_depth_clamp_separate = has_ext("GL_AMD_depth_clamp_separate");
GLAD_GL_AMD_draw_buffers_blend = has_ext("GL_AMD_draw_buffers_blend");
GLAD_GL_AMD_framebuffer_multisample_advanced = has_ext("GL_AMD_framebuffer_multisample_advanced");
GLAD_GL_AMD_framebuffer_sample_positions = has_ext("GL_AMD_framebuffer_sample_positions");
GLAD_GL_AMD_gcn_shader = has_ext("GL_AMD_gcn_shader");
GLAD_GL_AMD_gpu_shader_half_float = has_ext("GL_AMD_gpu_shader_half_float");
GLAD_GL_AMD_gpu_shader_int16 = has_ext("GL_AMD_gpu_shader_int16");
GLAD_GL_AMD_gpu_shader_int64 = has_ext("GL_AMD_gpu_shader_int64");
GLAD_GL_AMD_interleaved_elements = has_ext("GL_AMD_interleaved_elements");
GLAD_GL_AMD_multi_draw_indirect = has_ext("GL_AMD_multi_draw_indirect");
GLAD_GL_AMD_name_gen_delete = has_ext("GL_AMD_name_gen_delete");
GLAD_GL_AMD_occlusion_query_event = has_ext("GL_AMD_occlusion_query_event");
GLAD_GL_AMD_performance_monitor = has_ext("GL_AMD_performance_monitor");
GLAD_GL_AMD_pinned_memory = has_ext("GL_AMD_pinned_memory");
GLAD_GL_AMD_query_buffer_object = has_ext("GL_AMD_query_buffer_object");
GLAD_GL_AMD_sample_positions = has_ext("GL_AMD_sample_positions");
GLAD_GL_AMD_seamless_cubemap_per_texture = has_ext("GL_AMD_seamless_cubemap_per_texture");
GLAD_GL_AMD_shader_atomic_counter_ops = has_ext("GL_AMD_shader_atomic_counter_ops");
GLAD_GL_AMD_shader_ballot = has_ext("GL_AMD_shader_ballot");
GLAD_GL_AMD_shader_explicit_vertex_parameter = has_ext("GL_AMD_shader_explicit_vertex_parameter");
GLAD_GL_AMD_shader_gpu_shader_half_float_fetch = has_ext("GL_AMD_shader_gpu_shader_half_float_fetch");
GLAD_GL_AMD_shader_image_load_store_lod = has_ext("GL_AMD_shader_image_load_store_lod");
GLAD_GL_AMD_shader_stencil_export = has_ext("GL_AMD_shader_stencil_export");
GLAD_GL_AMD_shader_trinary_minmax = has_ext("GL_AMD_shader_trinary_minmax");
GLAD_GL_AMD_sparse_texture = has_ext("GL_AMD_sparse_texture");
GLAD_GL_AMD_stencil_operation_extended = has_ext("GL_AMD_stencil_operation_extended");
GLAD_GL_AMD_texture_gather_bias_lod = has_ext("GL_AMD_texture_gather_bias_lod");
GLAD_GL_AMD_texture_texture4 = has_ext("GL_AMD_texture_texture4");
GLAD_GL_AMD_transform_feedback3_lines_triangles = has_ext("GL_AMD_transform_feedback3_lines_triangles");
GLAD_GL_AMD_transform_feedback4 = has_ext("GL_AMD_transform_feedback4");
GLAD_GL_AMD_vertex_shader_layer = has_ext("GL_AMD_vertex_shader_layer");
GLAD_GL_AMD_vertex_shader_tessellator = has_ext("GL_AMD_vertex_shader_tessellator");
GLAD_GL_AMD_vertex_shader_viewport_index = has_ext("GL_AMD_vertex_shader_viewport_index");
GLAD_GL_APPLE_aux_depth_stencil = has_ext("GL_APPLE_aux_depth_stencil");
GLAD_GL_APPLE_client_storage = has_ext("GL_APPLE_client_storage");
GLAD_GL_APPLE_element_array = has_ext("GL_APPLE_element_array");
GLAD_GL_APPLE_fence = has_ext("GL_APPLE_fence");
GLAD_GL_APPLE_float_pixels = has_ext("GL_APPLE_float_pixels");
GLAD_GL_APPLE_flush_buffer_range = has_ext("GL_APPLE_flush_buffer_range");
GLAD_GL_APPLE_object_purgeable = has_ext("GL_APPLE_object_purgeable");
GLAD_GL_APPLE_rgb_422 = has_ext("GL_APPLE_rgb_422");
GLAD_GL_APPLE_row_bytes = has_ext("GL_APPLE_row_bytes");
GLAD_GL_APPLE_specular_vector = has_ext("GL_APPLE_specular_vector");
GLAD_GL_APPLE_texture_range = has_ext("GL_APPLE_texture_range");
GLAD_GL_APPLE_transform_hint = has_ext("GL_APPLE_transform_hint");
GLAD_GL_APPLE_vertex_array_object = has_ext("GL_APPLE_vertex_array_object");
GLAD_GL_APPLE_vertex_array_range = has_ext("GL_APPLE_vertex_array_range");
GLAD_GL_APPLE_vertex_program_evaluators = has_ext("GL_APPLE_vertex_program_evaluators");
GLAD_GL_APPLE_ycbcr_422 = has_ext("GL_APPLE_ycbcr_422");
GLAD_GL_ARB_ES2_compatibility = has_ext("GL_ARB_ES2_compatibility");
GLAD_GL_ARB_ES3_1_compatibility = has_ext("GL_ARB_ES3_1_compatibility");
GLAD_GL_ARB_ES3_2_compatibility = has_ext("GL_ARB_ES3_2_compatibility");
GLAD_GL_ARB_ES3_compatibility = has_ext("GL_ARB_ES3_compatibility");
GLAD_GL_ARB_arrays_of_arrays = has_ext("GL_ARB_arrays_of_arrays");
GLAD_GL_ARB_base_instance = has_ext("GL_ARB_base_instance");
GLAD_GL_ARB_bindless_texture = has_ext("GL_ARB_bindless_texture");
GLAD_GL_ARB_blend_func_extended = has_ext("GL_ARB_blend_func_extended");
GLAD_GL_ARB_buffer_storage = has_ext("GL_ARB_buffer_storage");
GLAD_GL_ARB_cl_event = has_ext("GL_ARB_cl_event");
GLAD_GL_ARB_clear_buffer_object = has_ext("GL_ARB_clear_buffer_object");
GLAD_GL_ARB_clear_texture = has_ext("GL_ARB_clear_texture");
GLAD_GL_ARB_clip_control = has_ext("GL_ARB_clip_control");
GLAD_GL_ARB_color_buffer_float = has_ext("GL_ARB_color_buffer_float");
GLAD_GL_ARB_compatibility = has_ext("GL_ARB_compatibility");
GLAD_GL_ARB_compressed_texture_pixel_storage = has_ext("GL_ARB_compressed_texture_pixel_storage");
GLAD_GL_ARB_compute_shader = has_ext("GL_ARB_compute_shader");
GLAD_GL_ARB_compute_variable_group_size = has_ext("GL_ARB_compute_variable_group_size");
GLAD_GL_ARB_conditional_render_inverted = has_ext("GL_ARB_conditional_render_inverted");
GLAD_GL_ARB_conservative_depth = has_ext("GL_ARB_conservative_depth");
GLAD_GL_ARB_copy_buffer = has_ext("GL_ARB_copy_buffer");
GLAD_GL_ARB_copy_image = has_ext("GL_ARB_copy_image");
GLAD_GL_ARB_cull_distance = has_ext("GL_ARB_cull_distance");
GLAD_GL_ARB_debug_output = has_ext("GL_ARB_debug_output");
GLAD_GL_ARB_depth_buffer_float = has_ext("GL_ARB_depth_buffer_float");
GLAD_GL_ARB_depth_clamp = has_ext("GL_ARB_depth_clamp");
GLAD_GL_ARB_depth_texture = has_ext("GL_ARB_depth_texture");
GLAD_GL_ARB_derivative_control = has_ext("GL_ARB_derivative_control");
GLAD_GL_ARB_direct_state_access = has_ext("GL_ARB_direct_state_access");
GLAD_GL_ARB_draw_buffers = has_ext("GL_ARB_draw_buffers");
GLAD_GL_ARB_draw_buffers_blend = has_ext("GL_ARB_draw_buffers_blend");
GLAD_GL_ARB_draw_elements_base_vertex = has_ext("GL_ARB_draw_elements_base_vertex");
GLAD_GL_ARB_draw_indirect = has_ext("GL_ARB_draw_indirect");
GLAD_GL_ARB_draw_instanced = has_ext("GL_ARB_draw_instanced");
GLAD_GL_ARB_enhanced_layouts = has_ext("GL_ARB_enhanced_layouts");
GLAD_GL_ARB_explicit_attrib_location = has_ext("GL_ARB_explicit_attrib_location");
GLAD_GL_ARB_explicit_uniform_location = has_ext("GL_ARB_explicit_uniform_location");
GLAD_GL_ARB_fragment_coord_conventions = has_ext("GL_ARB_fragment_coord_conventions");
GLAD_GL_ARB_fragment_layer_viewport = has_ext("GL_ARB_fragment_layer_viewport");
GLAD_GL_ARB_fragment_program = has_ext("GL_ARB_fragment_program");
GLAD_GL_ARB_fragment_program_shadow = has_ext("GL_ARB_fragment_program_shadow");
GLAD_GL_ARB_fragment_shader = has_ext("GL_ARB_fragment_shader");
GLAD_GL_ARB_fragment_shader_interlock = has_ext("GL_ARB_fragment_shader_interlock");
GLAD_GL_ARB_framebuffer_no_attachments = has_ext("GL_ARB_framebuffer_no_attachments");
GLAD_GL_ARB_framebuffer_object = has_ext("GL_ARB_framebuffer_object");
GLAD_GL_ARB_framebuffer_sRGB = has_ext("GL_ARB_framebuffer_sRGB");
GLAD_GL_ARB_geometry_shader4 = has_ext("GL_ARB_geometry_shader4");
GLAD_GL_ARB_get_program_binary = has_ext("GL_ARB_get_program_binary");
GLAD_GL_ARB_get_texture_sub_image = has_ext("GL_ARB_get_texture_sub_image");
GLAD_GL_ARB_gl_spirv = has_ext("GL_ARB_gl_spirv");
GLAD_GL_ARB_gpu_shader5 = has_ext("GL_ARB_gpu_shader5");
GLAD_GL_ARB_gpu_shader_fp64 = has_ext("GL_ARB_gpu_shader_fp64");
GLAD_GL_ARB_gpu_shader_int64 = has_ext("GL_ARB_gpu_shader_int64");
GLAD_GL_ARB_half_float_pixel = has_ext("GL_ARB_half_float_pixel");
GLAD_GL_ARB_half_float_vertex = has_ext("GL_ARB_half_float_vertex");
GLAD_GL_ARB_imaging = has_ext("GL_ARB_imaging");
GLAD_GL_ARB_indirect_parameters = has_ext("GL_ARB_indirect_parameters");
GLAD_GL_ARB_instanced_arrays = has_ext("GL_ARB_instanced_arrays");
GLAD_GL_ARB_internalformat_query = has_ext("GL_ARB_internalformat_query");
GLAD_GL_ARB_internalformat_query2 = has_ext("GL_ARB_internalformat_query2");
GLAD_GL_ARB_invalidate_subdata = has_ext("GL_ARB_invalidate_subdata");
GLAD_GL_ARB_map_buffer_alignment = has_ext("GL_ARB_map_buffer_alignment");
GLAD_GL_ARB_map_buffer_range = has_ext("GL_ARB_map_buffer_range");
GLAD_GL_ARB_matrix_palette = has_ext("GL_ARB_matrix_palette");
GLAD_GL_ARB_multi_bind = has_ext("GL_ARB_multi_bind");
GLAD_GL_ARB_multi_draw_indirect = has_ext("GL_ARB_multi_draw_indirect");
GLAD_GL_ARB_multisample = has_ext("GL_ARB_multisample");
GLAD_GL_ARB_multitexture = has_ext("GL_ARB_multitexture");
GLAD_GL_ARB_occlusion_query = has_ext("GL_ARB_occlusion_query");
GLAD_GL_ARB_occlusion_query2 = has_ext("GL_ARB_occlusion_query2");
GLAD_GL_ARB_parallel_shader_compile = has_ext("GL_ARB_parallel_shader_compile");
GLAD_GL_ARB_pipeline_statistics_query = has_ext("GL_ARB_pipeline_statistics_query");
GLAD_GL_ARB_pixel_buffer_object = has_ext("GL_ARB_pixel_buffer_object");
GLAD_GL_ARB_point_parameters = has_ext("GL_ARB_point_parameters");
GLAD_GL_ARB_point_sprite = has_ext("GL_ARB_point_sprite");
GLAD_GL_ARB_polygon_offset_clamp = has_ext("GL_ARB_polygon_offset_clamp");
GLAD_GL_ARB_post_depth_coverage = has_ext("GL_ARB_post_depth_coverage");
GLAD_GL_ARB_program_interface_query = has_ext("GL_ARB_program_interface_query");
GLAD_GL_ARB_provoking_vertex = has_ext("GL_ARB_provoking_vertex");
GLAD_GL_ARB_query_buffer_object = has_ext("GL_ARB_query_buffer_object");
GLAD_GL_ARB_robust_buffer_access_behavior = has_ext("GL_ARB_robust_buffer_access_behavior");
GLAD_GL_ARB_robustness = has_ext("GL_ARB_robustness");
GLAD_GL_ARB_robustness_isolation = has_ext("GL_ARB_robustness_isolation");
GLAD_GL_ARB_sample_locations = has_ext("GL_ARB_sample_locations");
GLAD_GL_ARB_sample_shading = has_ext("GL_ARB_sample_shading");
GLAD_GL_ARB_sampler_objects = has_ext("GL_ARB_sampler_objects");
GLAD_GL_ARB_seamless_cube_map = has_ext("GL_ARB_seamless_cube_map");
GLAD_GL_ARB_seamless_cubemap_per_texture = has_ext("GL_ARB_seamless_cubemap_per_texture");
GLAD_GL_ARB_separate_shader_objects = has_ext("GL_ARB_separate_shader_objects");
GLAD_GL_ARB_shader_atomic_counter_ops = has_ext("GL_ARB_shader_atomic_counter_ops");
GLAD_GL_ARB_shader_atomic_counters = has_ext("GL_ARB_shader_atomic_counters");
GLAD_GL_ARB_shader_ballot = has_ext("GL_ARB_shader_ballot");
GLAD_GL_ARB_shader_bit_encoding = has_ext("GL_ARB_shader_bit_encoding");
GLAD_GL_ARB_shader_clock = has_ext("GL_ARB_shader_clock");
GLAD_GL_ARB_shader_draw_parameters = has_ext("GL_ARB_shader_draw_parameters");
GLAD_GL_ARB_shader_group_vote = has_ext("GL_ARB_shader_group_vote");
GLAD_GL_ARB_shader_image_load_store = has_ext("GL_ARB_shader_image_load_store");
GLAD_GL_ARB_shader_image_size = has_ext("GL_ARB_shader_image_size");
GLAD_GL_ARB_shader_objects = has_ext("GL_ARB_shader_objects");
GLAD_GL_ARB_shader_precision = has_ext("GL_ARB_shader_precision");
GLAD_GL_ARB_shader_stencil_export = has_ext("GL_ARB_shader_stencil_export");
GLAD_GL_ARB_shader_storage_buffer_object = has_ext("GL_ARB_shader_storage_buffer_object");
GLAD_GL_ARB_shader_subroutine = has_ext("GL_ARB_shader_subroutine");
GLAD_GL_ARB_shader_texture_image_samples = has_ext("GL_ARB_shader_texture_image_samples");
GLAD_GL_ARB_shader_texture_lod = has_ext("GL_ARB_shader_texture_lod");
GLAD_GL_ARB_shader_viewport_layer_array = has_ext("GL_ARB_shader_viewport_layer_array");
GLAD_GL_ARB_shading_language_100 = has_ext("GL_ARB_shading_language_100");
GLAD_GL_ARB_shading_language_420pack = has_ext("GL_ARB_shading_language_420pack");
GLAD_GL_ARB_shading_language_include = has_ext("GL_ARB_shading_language_include");
GLAD_GL_ARB_shading_language_packing = has_ext("GL_ARB_shading_language_packing");
GLAD_GL_ARB_shadow = has_ext("GL_ARB_shadow");
GLAD_GL_ARB_shadow_ambient = has_ext("GL_ARB_shadow_ambient");
GLAD_GL_ARB_sparse_buffer = has_ext("GL_ARB_sparse_buffer");
GLAD_GL_ARB_sparse_texture = has_ext("GL_ARB_sparse_texture");
GLAD_GL_ARB_sparse_texture2 = has_ext("GL_ARB_sparse_texture2");
GLAD_GL_ARB_sparse_texture_clamp = has_ext("GL_ARB_sparse_texture_clamp");
GLAD_GL_ARB_spirv_extensions = has_ext("GL_ARB_spirv_extensions");
GLAD_GL_ARB_stencil_texturing = has_ext("GL_ARB_stencil_texturing");
GLAD_GL_ARB_sync = has_ext("GL_ARB_sync");
GLAD_GL_ARB_tessellation_shader = has_ext("GL_ARB_tessellation_shader");
GLAD_GL_ARB_texture_barrier = has_ext("GL_ARB_texture_barrier");
GLAD_GL_ARB_texture_border_clamp = has_ext("GL_ARB_texture_border_clamp");
GLAD_GL_ARB_texture_buffer_object = has_ext("GL_ARB_texture_buffer_object");
GLAD_GL_ARB_texture_buffer_object_rgb32 = has_ext("GL_ARB_texture_buffer_object_rgb32");
GLAD_GL_ARB_texture_buffer_range = has_ext("GL_ARB_texture_buffer_range");
GLAD_GL_ARB_texture_compression = has_ext("GL_ARB_texture_compression");
GLAD_GL_ARB_texture_compression_bptc = has_ext("GL_ARB_texture_compression_bptc");
GLAD_GL_ARB_texture_compression_rgtc = has_ext("GL_ARB_texture_compression_rgtc");
GLAD_GL_ARB_texture_cube_map = has_ext("GL_ARB_texture_cube_map");
GLAD_GL_ARB_texture_cube_map_array = has_ext("GL_ARB_texture_cube_map_array");
GLAD_GL_ARB_texture_env_add = has_ext("GL_ARB_texture_env_add");
GLAD_GL_ARB_texture_env_combine = has_ext("GL_ARB_texture_env_combine");
GLAD_GL_ARB_texture_env_crossbar = has_ext("GL_ARB_texture_env_crossbar");
GLAD_GL_ARB_texture_env_dot3 = has_ext("GL_ARB_texture_env_dot3");
GLAD_GL_ARB_texture_filter_anisotropic = has_ext("GL_ARB_texture_filter_anisotropic");
GLAD_GL_ARB_texture_filter_minmax = has_ext("GL_ARB_texture_filter_minmax");
GLAD_GL_ARB_texture_float = has_ext("GL_ARB_texture_float");
GLAD_GL_ARB_texture_gather = has_ext("GL_ARB_texture_gather");
GLAD_GL_ARB_texture_mirror_clamp_to_edge = has_ext("GL_ARB_texture_mirror_clamp_to_edge");
GLAD_GL_ARB_texture_mirrored_repeat = has_ext("GL_ARB_texture_mirrored_repeat");
GLAD_GL_ARB_texture_multisample = has_ext("GL_ARB_texture_multisample");
GLAD_GL_ARB_texture_non_power_of_two = has_ext("GL_ARB_texture_non_power_of_two");
GLAD_GL_ARB_texture_query_levels = has_ext("GL_ARB_texture_query_levels");
GLAD_GL_ARB_texture_query_lod = has_ext("GL_ARB_texture_query_lod");
GLAD_GL_ARB_texture_rectangle = has_ext("GL_ARB_texture_rectangle");
GLAD_GL_ARB_texture_rg = has_ext("GL_ARB_texture_rg");
GLAD_GL_ARB_texture_rgb10_a2ui = has_ext("GL_ARB_texture_rgb10_a2ui");
GLAD_GL_ARB_texture_stencil8 = has_ext("GL_ARB_texture_stencil8");
GLAD_GL_ARB_texture_storage = has_ext("GL_ARB_texture_storage");
GLAD_GL_ARB_texture_storage_multisample = has_ext("GL_ARB_texture_storage_multisample");
GLAD_GL_ARB_texture_swizzle = has_ext("GL_ARB_texture_swizzle");
GLAD_GL_ARB_texture_view = has_ext("GL_ARB_texture_view");
GLAD_GL_ARB_timer_query = has_ext("GL_ARB_timer_query");
GLAD_GL_ARB_transform_feedback2 = has_ext("GL_ARB_transform_feedback2");
GLAD_GL_ARB_transform_feedback3 = has_ext("GL_ARB_transform_feedback3");
GLAD_GL_ARB_transform_feedback_instanced = has_ext("GL_ARB_transform_feedback_instanced");
GLAD_GL_ARB_transform_feedback_overflow_query = has_ext("GL_ARB_transform_feedback_overflow_query");
GLAD_GL_ARB_transpose_matrix = has_ext("GL_ARB_transpose_matrix");
GLAD_GL_ARB_uniform_buffer_object = has_ext("GL_ARB_uniform_buffer_object");
GLAD_GL_ARB_vertex_array_bgra = has_ext("GL_ARB_vertex_array_bgra");
GLAD_GL_ARB_vertex_array_object = has_ext("GL_ARB_vertex_array_object");
GLAD_GL_ARB_vertex_attrib_64bit = has_ext("GL_ARB_vertex_attrib_64bit");
GLAD_GL_ARB_vertex_attrib_binding = has_ext("GL_ARB_vertex_attrib_binding");
GLAD_GL_ARB_vertex_blend = has_ext("GL_ARB_vertex_blend");
GLAD_GL_ARB_vertex_buffer_object = has_ext("GL_ARB_vertex_buffer_object");
GLAD_GL_ARB_vertex_program = has_ext("GL_ARB_vertex_program");
GLAD_GL_ARB_vertex_shader = has_ext("GL_ARB_vertex_shader");
GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = has_ext("GL_ARB_vertex_type_10f_11f_11f_rev");
GLAD_GL_ARB_vertex_type_2_10_10_10_rev = has_ext("GL_ARB_vertex_type_2_10_10_10_rev");
GLAD_GL_ARB_viewport_array = has_ext("GL_ARB_viewport_array");
GLAD_GL_ARB_window_pos = has_ext("GL_ARB_window_pos");
GLAD_GL_ATI_draw_buffers = has_ext("GL_ATI_draw_buffers");
GLAD_GL_ATI_element_array = has_ext("GL_ATI_element_array");
GLAD_GL_ATI_envmap_bumpmap = has_ext("GL_ATI_envmap_bumpmap");
GLAD_GL_ATI_fragment_shader = has_ext("GL_ATI_fragment_shader");
GLAD_GL_ATI_map_object_buffer = has_ext("GL_ATI_map_object_buffer");
GLAD_GL_ATI_meminfo = has_ext("GL_ATI_meminfo");
GLAD_GL_ATI_pixel_format_float = has_ext("GL_ATI_pixel_format_float");
GLAD_GL_ATI_pn_triangles = has_ext("GL_ATI_pn_triangles");
GLAD_GL_ATI_separate_stencil = has_ext("GL_ATI_separate_stencil");
GLAD_GL_ATI_text_fragment_shader = has_ext("GL_ATI_text_fragment_shader");
GLAD_GL_ATI_texture_env_combine3 = has_ext("GL_ATI_texture_env_combine3");
GLAD_GL_ATI_texture_float = has_ext("GL_ATI_texture_float");
GLAD_GL_ATI_texture_mirror_once = has_ext("GL_ATI_texture_mirror_once");
GLAD_GL_ATI_vertex_array_object = has_ext("GL_ATI_vertex_array_object");
GLAD_GL_ATI_vertex_attrib_array_object = has_ext("GL_ATI_vertex_attrib_array_object");
GLAD_GL_ATI_vertex_streams = has_ext("GL_ATI_vertex_streams");
GLAD_GL_EXT_422_pixels = has_ext("GL_EXT_422_pixels");
GLAD_GL_EXT_EGL_image_storage = has_ext("GL_EXT_EGL_image_storage");
GLAD_GL_EXT_abgr = has_ext("GL_EXT_abgr");
GLAD_GL_EXT_bgra = has_ext("GL_EXT_bgra");
GLAD_GL_EXT_bindable_uniform = has_ext("GL_EXT_bindable_uniform");
GLAD_GL_EXT_blend_color = has_ext("GL_EXT_blend_color");
GLAD_GL_EXT_blend_equation_separate = has_ext("GL_EXT_blend_equation_separate");
GLAD_GL_EXT_blend_func_separate = has_ext("GL_EXT_blend_func_separate");
GLAD_GL_EXT_blend_logic_op = has_ext("GL_EXT_blend_logic_op");
GLAD_GL_EXT_blend_minmax = has_ext("GL_EXT_blend_minmax");
GLAD_GL_EXT_blend_subtract = has_ext("GL_EXT_blend_subtract");
GLAD_GL_EXT_clip_volume_hint = has_ext("GL_EXT_clip_volume_hint");
GLAD_GL_EXT_cmyka = has_ext("GL_EXT_cmyka");
GLAD_GL_EXT_color_subtable = has_ext("GL_EXT_color_subtable");
GLAD_GL_EXT_compiled_vertex_array = has_ext("GL_EXT_compiled_vertex_array");
GLAD_GL_EXT_convolution = has_ext("GL_EXT_convolution");
GLAD_GL_EXT_coordinate_frame = has_ext("GL_EXT_coordinate_frame");
GLAD_GL_EXT_copy_texture = has_ext("GL_EXT_copy_texture");
GLAD_GL_EXT_cull_vertex = has_ext("GL_EXT_cull_vertex");
GLAD_GL_EXT_debug_label = has_ext("GL_EXT_debug_label");
GLAD_GL_EXT_debug_marker = has_ext("GL_EXT_debug_marker");
GLAD_GL_EXT_depth_bounds_test = has_ext("GL_EXT_depth_bounds_test");
GLAD_GL_EXT_direct_state_access = has_ext("GL_EXT_direct_state_access");
GLAD_GL_EXT_draw_buffers2 = has_ext("GL_EXT_draw_buffers2");
GLAD_GL_EXT_draw_instanced = has_ext("GL_EXT_draw_instanced");
GLAD_GL_EXT_draw_range_elements = has_ext("GL_EXT_draw_range_elements");
GLAD_GL_EXT_external_buffer = has_ext("GL_EXT_external_buffer");
GLAD_GL_EXT_fog_coord = has_ext("GL_EXT_fog_coord");
GLAD_GL_EXT_framebuffer_blit = has_ext("GL_EXT_framebuffer_blit");
GLAD_GL_EXT_framebuffer_multisample = has_ext("GL_EXT_framebuffer_multisample");
GLAD_GL_EXT_framebuffer_multisample_blit_scaled = has_ext("GL_EXT_framebuffer_multisample_blit_scaled");
GLAD_GL_EXT_framebuffer_object = has_ext("GL_EXT_framebuffer_object");
GLAD_GL_EXT_framebuffer_sRGB = has_ext("GL_EXT_framebuffer_sRGB");
GLAD_GL_EXT_geometry_shader4 = has_ext("GL_EXT_geometry_shader4");
GLAD_GL_EXT_gpu_program_parameters = has_ext("GL_EXT_gpu_program_parameters");
GLAD_GL_EXT_gpu_shader4 = has_ext("GL_EXT_gpu_shader4");
GLAD_GL_EXT_histogram = has_ext("GL_EXT_histogram");
GLAD_GL_EXT_index_array_formats = has_ext("GL_EXT_index_array_formats");
GLAD_GL_EXT_index_func = has_ext("GL_EXT_index_func");
GLAD_GL_EXT_index_material = has_ext("GL_EXT_index_material");
GLAD_GL_EXT_index_texture = has_ext("GL_EXT_index_texture");
GLAD_GL_EXT_light_texture = has_ext("GL_EXT_light_texture");
GLAD_GL_EXT_memory_object = has_ext("GL_EXT_memory_object");
GLAD_GL_EXT_memory_object_fd = has_ext("GL_EXT_memory_object_fd");
GLAD_GL_EXT_memory_object_win32 = has_ext("GL_EXT_memory_object_win32");
GLAD_GL_EXT_misc_attribute = has_ext("GL_EXT_misc_attribute");
GLAD_GL_EXT_multi_draw_arrays = has_ext("GL_EXT_multi_draw_arrays");
GLAD_GL_EXT_multisample = has_ext("GL_EXT_multisample");
GLAD_GL_EXT_packed_depth_stencil = has_ext("GL_EXT_packed_depth_stencil");
GLAD_GL_EXT_packed_float = has_ext("GL_EXT_packed_float");
GLAD_GL_EXT_packed_pixels = has_ext("GL_EXT_packed_pixels");
GLAD_GL_EXT_paletted_texture = has_ext("GL_EXT_paletted_texture");
GLAD_GL_EXT_pixel_buffer_object = has_ext("GL_EXT_pixel_buffer_object");
GLAD_GL_EXT_pixel_transform = has_ext("GL_EXT_pixel_transform");
GLAD_GL_EXT_pixel_transform_color_table = has_ext("GL_EXT_pixel_transform_color_table");
GLAD_GL_EXT_point_parameters = has_ext("GL_EXT_point_parameters");
GLAD_GL_EXT_polygon_offset = has_ext("GL_EXT_polygon_offset");
GLAD_GL_EXT_polygon_offset_clamp = has_ext("GL_EXT_polygon_offset_clamp");
GLAD_GL_EXT_post_depth_coverage = has_ext("GL_EXT_post_depth_coverage");
GLAD_GL_EXT_provoking_vertex = has_ext("GL_EXT_provoking_vertex");
GLAD_GL_EXT_raster_multisample = has_ext("GL_EXT_raster_multisample");
GLAD_GL_EXT_rescale_normal = has_ext("GL_EXT_rescale_normal");
GLAD_GL_EXT_secondary_color = has_ext("GL_EXT_secondary_color");
GLAD_GL_EXT_semaphore = has_ext("GL_EXT_semaphore");
GLAD_GL_EXT_semaphore_fd = has_ext("GL_EXT_semaphore_fd");
GLAD_GL_EXT_semaphore_win32 = has_ext("GL_EXT_semaphore_win32");
GLAD_GL_EXT_separate_shader_objects = has_ext("GL_EXT_separate_shader_objects");
GLAD_GL_EXT_separate_specular_color = has_ext("GL_EXT_separate_specular_color");
GLAD_GL_EXT_shader_framebuffer_fetch = has_ext("GL_EXT_shader_framebuffer_fetch");
GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = has_ext("GL_EXT_shader_framebuffer_fetch_non_coherent");
GLAD_GL_EXT_shader_image_load_formatted = has_ext("GL_EXT_shader_image_load_formatted");
GLAD_GL_EXT_shader_image_load_store = has_ext("GL_EXT_shader_image_load_store");
GLAD_GL_EXT_shader_integer_mix = has_ext("GL_EXT_shader_integer_mix");
GLAD_GL_EXT_shadow_funcs = has_ext("GL_EXT_shadow_funcs");
GLAD_GL_EXT_shared_texture_palette = has_ext("GL_EXT_shared_texture_palette");
GLAD_GL_EXT_sparse_texture2 = has_ext("GL_EXT_sparse_texture2");
GLAD_GL_EXT_stencil_clear_tag = has_ext("GL_EXT_stencil_clear_tag");
GLAD_GL_EXT_stencil_two_side = has_ext("GL_EXT_stencil_two_side");
GLAD_GL_EXT_stencil_wrap = has_ext("GL_EXT_stencil_wrap");
GLAD_GL_EXT_subtexture = has_ext("GL_EXT_subtexture");
GLAD_GL_EXT_texture = has_ext("GL_EXT_texture");
GLAD_GL_EXT_texture3D = has_ext("GL_EXT_texture3D");
GLAD_GL_EXT_texture_array = has_ext("GL_EXT_texture_array");
GLAD_GL_EXT_texture_buffer_object = has_ext("GL_EXT_texture_buffer_object");
GLAD_GL_EXT_texture_compression_latc = has_ext("GL_EXT_texture_compression_latc");
GLAD_GL_EXT_texture_compression_rgtc = has_ext("GL_EXT_texture_compression_rgtc");
GLAD_GL_EXT_texture_compression_s3tc = has_ext("GL_EXT_texture_compression_s3tc");
GLAD_GL_EXT_texture_cube_map = has_ext("GL_EXT_texture_cube_map");
GLAD_GL_EXT_texture_env_add = has_ext("GL_EXT_texture_env_add");
GLAD_GL_EXT_texture_env_combine = has_ext("GL_EXT_texture_env_combine");
GLAD_GL_EXT_texture_env_dot3 = has_ext("GL_EXT_texture_env_dot3");
GLAD_GL_EXT_texture_filter_anisotropic = has_ext("GL_EXT_texture_filter_anisotropic");
GLAD_GL_EXT_texture_filter_minmax = has_ext("GL_EXT_texture_filter_minmax");
GLAD_GL_EXT_texture_integer = has_ext("GL_EXT_texture_integer");
GLAD_GL_EXT_texture_lod_bias = has_ext("GL_EXT_texture_lod_bias");
GLAD_GL_EXT_texture_mirror_clamp = has_ext("GL_EXT_texture_mirror_clamp");
GLAD_GL_EXT_texture_object = has_ext("GL_EXT_texture_object");
GLAD_GL_EXT_texture_perturb_normal = has_ext("GL_EXT_texture_perturb_normal");
GLAD_GL_EXT_texture_sRGB = has_ext("GL_EXT_texture_sRGB");
GLAD_GL_EXT_texture_sRGB_R8 = has_ext("GL_EXT_texture_sRGB_R8");
GLAD_GL_EXT_texture_sRGB_decode = has_ext("GL_EXT_texture_sRGB_decode");
GLAD_GL_EXT_texture_shared_exponent = has_ext("GL_EXT_texture_shared_exponent");
GLAD_GL_EXT_texture_snorm = has_ext("GL_EXT_texture_snorm");
GLAD_GL_EXT_texture_swizzle = has_ext("GL_EXT_texture_swizzle");
GLAD_GL_EXT_timer_query = has_ext("GL_EXT_timer_query");
GLAD_GL_EXT_transform_feedback = has_ext("GL_EXT_transform_feedback");
GLAD_GL_EXT_vertex_array = has_ext("GL_EXT_vertex_array");
GLAD_GL_EXT_vertex_array_bgra = has_ext("GL_EXT_vertex_array_bgra");
GLAD_GL_EXT_vertex_attrib_64bit = has_ext("GL_EXT_vertex_attrib_64bit");
GLAD_GL_EXT_vertex_shader = has_ext("GL_EXT_vertex_shader");
GLAD_GL_EXT_vertex_weighting = has_ext("GL_EXT_vertex_weighting");
GLAD_GL_EXT_win32_keyed_mutex = has_ext("GL_EXT_win32_keyed_mutex");
GLAD_GL_EXT_window_rectangles = has_ext("GL_EXT_window_rectangles");
GLAD_GL_EXT_x11_sync_object = has_ext("GL_EXT_x11_sync_object");
GLAD_GL_GREMEDY_frame_terminator = has_ext("GL_GREMEDY_frame_terminator");
GLAD_GL_GREMEDY_string_marker = has_ext("GL_GREMEDY_string_marker");
GLAD_GL_HP_convolution_border_modes = has_ext("GL_HP_convolution_border_modes");
GLAD_GL_HP_image_transform = has_ext("GL_HP_image_transform");
GLAD_GL_HP_occlusion_test = has_ext("GL_HP_occlusion_test");
GLAD_GL_HP_texture_lighting = has_ext("GL_HP_texture_lighting");
GLAD_GL_IBM_cull_vertex = has_ext("GL_IBM_cull_vertex");
GLAD_GL_IBM_multimode_draw_arrays = has_ext("GL_IBM_multimode_draw_arrays");
GLAD_GL_IBM_rasterpos_clip = has_ext("GL_IBM_rasterpos_clip");
GLAD_GL_IBM_static_data = has_ext("GL_IBM_static_data");
GLAD_GL_IBM_texture_mirrored_repeat = has_ext("GL_IBM_texture_mirrored_repeat");
GLAD_GL_IBM_vertex_array_lists = has_ext("GL_IBM_vertex_array_lists");
GLAD_GL_INGR_blend_func_separate = has_ext("GL_INGR_blend_func_separate");
GLAD_GL_INGR_color_clamp = has_ext("GL_INGR_color_clamp");
GLAD_GL_INGR_interlace_read = has_ext("GL_INGR_interlace_read");
GLAD_GL_INTEL_blackhole_render = has_ext("GL_INTEL_blackhole_render");
GLAD_GL_INTEL_conservative_rasterization = has_ext("GL_INTEL_conservative_rasterization");
GLAD_GL_INTEL_fragment_shader_ordering = has_ext("GL_INTEL_fragment_shader_ordering");
GLAD_GL_INTEL_framebuffer_CMAA = has_ext("GL_INTEL_framebuffer_CMAA");
GLAD_GL_INTEL_map_texture = has_ext("GL_INTEL_map_texture");
GLAD_GL_INTEL_parallel_arrays = has_ext("GL_INTEL_parallel_arrays");
GLAD_GL_INTEL_performance_query = has_ext("GL_INTEL_performance_query");
GLAD_GL_KHR_blend_equation_advanced = has_ext("GL_KHR_blend_equation_advanced");
GLAD_GL_KHR_blend_equation_advanced_coherent = has_ext("GL_KHR_blend_equation_advanced_coherent");
GLAD_GL_KHR_context_flush_control = has_ext("GL_KHR_context_flush_control");
GLAD_GL_KHR_debug = has_ext("GL_KHR_debug");
GLAD_GL_KHR_no_error = has_ext("GL_KHR_no_error");
GLAD_GL_KHR_parallel_shader_compile = has_ext("GL_KHR_parallel_shader_compile");
GLAD_GL_KHR_robust_buffer_access_behavior = has_ext("GL_KHR_robust_buffer_access_behavior");
GLAD_GL_KHR_robustness = has_ext("GL_KHR_robustness");
GLAD_GL_KHR_texture_compression_astc_hdr = has_ext("GL_KHR_texture_compression_astc_hdr");
GLAD_GL_KHR_texture_compression_astc_ldr = has_ext("GL_KHR_texture_compression_astc_ldr");
GLAD_GL_KHR_texture_compression_astc_sliced_3d = has_ext("GL_KHR_texture_compression_astc_sliced_3d");
GLAD_GL_MESAX_texture_stack = has_ext("GL_MESAX_texture_stack");
GLAD_GL_MESA_pack_invert = has_ext("GL_MESA_pack_invert");
GLAD_GL_MESA_program_binary_formats = has_ext("GL_MESA_program_binary_formats");
GLAD_GL_MESA_resize_buffers = has_ext("GL_MESA_resize_buffers");
GLAD_GL_MESA_shader_integer_functions = has_ext("GL_MESA_shader_integer_functions");
GLAD_GL_MESA_tile_raster_order = has_ext("GL_MESA_tile_raster_order");
GLAD_GL_MESA_window_pos = has_ext("GL_MESA_window_pos");
GLAD_GL_MESA_ycbcr_texture = has_ext("GL_MESA_ycbcr_texture");
GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = has_ext("GL_NVX_blend_equation_advanced_multi_draw_buffers");
GLAD_GL_NVX_conditional_render = has_ext("GL_NVX_conditional_render");
GLAD_GL_NVX_gpu_memory_info = has_ext("GL_NVX_gpu_memory_info");
GLAD_GL_NVX_linked_gpu_multicast = has_ext("GL_NVX_linked_gpu_multicast");
GLAD_GL_NV_alpha_to_coverage_dither_control = has_ext("GL_NV_alpha_to_coverage_dither_control");
GLAD_GL_NV_bindless_multi_draw_indirect = has_ext("GL_NV_bindless_multi_draw_indirect");
GLAD_GL_NV_bindless_multi_draw_indirect_count = has_ext("GL_NV_bindless_multi_draw_indirect_count");
GLAD_GL_NV_bindless_texture = has_ext("GL_NV_bindless_texture");
GLAD_GL_NV_blend_equation_advanced = has_ext("GL_NV_blend_equation_advanced");
GLAD_GL_NV_blend_equation_advanced_coherent = has_ext("GL_NV_blend_equation_advanced_coherent");
GLAD_GL_NV_blend_minmax_factor = has_ext("GL_NV_blend_minmax_factor");
GLAD_GL_NV_blend_square = has_ext("GL_NV_blend_square");
GLAD_GL_NV_clip_space_w_scaling = has_ext("GL_NV_clip_space_w_scaling");
GLAD_GL_NV_command_list = has_ext("GL_NV_command_list");
GLAD_GL_NV_compute_program5 = has_ext("GL_NV_compute_program5");
GLAD_GL_NV_compute_shader_derivatives = has_ext("GL_NV_compute_shader_derivatives");
GLAD_GL_NV_conditional_render = has_ext("GL_NV_conditional_render");
GLAD_GL_NV_conservative_raster = has_ext("GL_NV_conservative_raster");
GLAD_GL_NV_conservative_raster_dilate = has_ext("GL_NV_conservative_raster_dilate");
GLAD_GL_NV_conservative_raster_pre_snap = has_ext("GL_NV_conservative_raster_pre_snap");
GLAD_GL_NV_conservative_raster_pre_snap_triangles = has_ext("GL_NV_conservative_raster_pre_snap_triangles");
GLAD_GL_NV_conservative_raster_underestimation = has_ext("GL_NV_conservative_raster_underestimation");
GLAD_GL_NV_copy_depth_to_color = has_ext("GL_NV_copy_depth_to_color");
GLAD_GL_NV_copy_image = has_ext("GL_NV_copy_image");
GLAD_GL_NV_deep_texture3D = has_ext("GL_NV_deep_texture3D");
GLAD_GL_NV_depth_buffer_float = has_ext("GL_NV_depth_buffer_float");
GLAD_GL_NV_depth_clamp = has_ext("GL_NV_depth_clamp");
GLAD_GL_NV_draw_texture = has_ext("GL_NV_draw_texture");
GLAD_GL_NV_draw_vulkan_image = has_ext("GL_NV_draw_vulkan_image");
GLAD_GL_NV_evaluators = has_ext("GL_NV_evaluators");
GLAD_GL_NV_explicit_multisample = has_ext("GL_NV_explicit_multisample");
GLAD_GL_NV_fence = has_ext("GL_NV_fence");
GLAD_GL_NV_fill_rectangle = has_ext("GL_NV_fill_rectangle");
GLAD_GL_NV_float_buffer = has_ext("GL_NV_float_buffer");
GLAD_GL_NV_fog_distance = has_ext("GL_NV_fog_distance");
GLAD_GL_NV_fragment_coverage_to_color = has_ext("GL_NV_fragment_coverage_to_color");
GLAD_GL_NV_fragment_program = has_ext("GL_NV_fragment_program");
GLAD_GL_NV_fragment_program2 = has_ext("GL_NV_fragment_program2");
GLAD_GL_NV_fragment_program4 = has_ext("GL_NV_fragment_program4");
GLAD_GL_NV_fragment_program_option = has_ext("GL_NV_fragment_program_option");
GLAD_GL_NV_fragment_shader_barycentric = has_ext("GL_NV_fragment_shader_barycentric");
GLAD_GL_NV_fragment_shader_interlock = has_ext("GL_NV_fragment_shader_interlock");
GLAD_GL_NV_framebuffer_mixed_samples = has_ext("GL_NV_framebuffer_mixed_samples");
GLAD_GL_NV_framebuffer_multisample_coverage = has_ext("GL_NV_framebuffer_multisample_coverage");
GLAD_GL_NV_geometry_program4 = has_ext("GL_NV_geometry_program4");
GLAD_GL_NV_geometry_shader4 = has_ext("GL_NV_geometry_shader4");
GLAD_GL_NV_geometry_shader_passthrough = has_ext("GL_NV_geometry_shader_passthrough");
GLAD_GL_NV_gpu_multicast = has_ext("GL_NV_gpu_multicast");
GLAD_GL_NV_gpu_program4 = has_ext("GL_NV_gpu_program4");
GLAD_GL_NV_gpu_program5 = has_ext("GL_NV_gpu_program5");
GLAD_GL_NV_gpu_program5_mem_extended = has_ext("GL_NV_gpu_program5_mem_extended");
GLAD_GL_NV_gpu_shader5 = has_ext("GL_NV_gpu_shader5");
GLAD_GL_NV_half_float = has_ext("GL_NV_half_float");
GLAD_GL_NV_internalformat_sample_query = has_ext("GL_NV_internalformat_sample_query");
GLAD_GL_NV_light_max_exponent = has_ext("GL_NV_light_max_exponent");
GLAD_GL_NV_memory_attachment = has_ext("GL_NV_memory_attachment");
GLAD_GL_NV_mesh_shader = has_ext("GL_NV_mesh_shader");
GLAD_GL_NV_multisample_coverage = has_ext("GL_NV_multisample_coverage");
GLAD_GL_NV_multisample_filter_hint = has_ext("GL_NV_multisample_filter_hint");
GLAD_GL_NV_occlusion_query = has_ext("GL_NV_occlusion_query");
GLAD_GL_NV_packed_depth_stencil = has_ext("GL_NV_packed_depth_stencil");
GLAD_GL_NV_parameter_buffer_object = has_ext("GL_NV_parameter_buffer_object");
GLAD_GL_NV_parameter_buffer_object2 = has_ext("GL_NV_parameter_buffer_object2");
GLAD_GL_NV_path_rendering = has_ext("GL_NV_path_rendering");
GLAD_GL_NV_path_rendering_shared_edge = has_ext("GL_NV_path_rendering_shared_edge");
GLAD_GL_NV_pixel_data_range = has_ext("GL_NV_pixel_data_range");
GLAD_GL_NV_point_sprite = has_ext("GL_NV_point_sprite");
GLAD_GL_NV_present_video = has_ext("GL_NV_present_video");
GLAD_GL_NV_primitive_restart = has_ext("GL_NV_primitive_restart");
GLAD_GL_NV_query_resource = has_ext("GL_NV_query_resource");
GLAD_GL_NV_query_resource_tag = has_ext("GL_NV_query_resource_tag");
GLAD_GL_NV_register_combiners = has_ext("GL_NV_register_combiners");
GLAD_GL_NV_register_combiners2 = has_ext("GL_NV_register_combiners2");
GLAD_GL_NV_representative_fragment_test = has_ext("GL_NV_representative_fragment_test");
GLAD_GL_NV_robustness_video_memory_purge = has_ext("GL_NV_robustness_video_memory_purge");
GLAD_GL_NV_sample_locations = has_ext("GL_NV_sample_locations");
GLAD_GL_NV_sample_mask_override_coverage = has_ext("GL_NV_sample_mask_override_coverage");
GLAD_GL_NV_scissor_exclusive = has_ext("GL_NV_scissor_exclusive");
GLAD_GL_NV_shader_atomic_counters = has_ext("GL_NV_shader_atomic_counters");
GLAD_GL_NV_shader_atomic_float = has_ext("GL_NV_shader_atomic_float");
GLAD_GL_NV_shader_atomic_float64 = has_ext("GL_NV_shader_atomic_float64");
GLAD_GL_NV_shader_atomic_fp16_vector = has_ext("GL_NV_shader_atomic_fp16_vector");
GLAD_GL_NV_shader_atomic_int64 = has_ext("GL_NV_shader_atomic_int64");
GLAD_GL_NV_shader_buffer_load = has_ext("GL_NV_shader_buffer_load");
GLAD_GL_NV_shader_buffer_store = has_ext("GL_NV_shader_buffer_store");
GLAD_GL_NV_shader_storage_buffer_object = has_ext("GL_NV_shader_storage_buffer_object");
GLAD_GL_NV_shader_texture_footprint = has_ext("GL_NV_shader_texture_footprint");
GLAD_GL_NV_shader_thread_group = has_ext("GL_NV_shader_thread_group");
GLAD_GL_NV_shader_thread_shuffle = has_ext("GL_NV_shader_thread_shuffle");
GLAD_GL_NV_shading_rate_image = has_ext("GL_NV_shading_rate_image");
GLAD_GL_NV_stereo_view_rendering = has_ext("GL_NV_stereo_view_rendering");
GLAD_GL_NV_tessellation_program5 = has_ext("GL_NV_tessellation_program5");
GLAD_GL_NV_texgen_emboss = has_ext("GL_NV_texgen_emboss");
GLAD_GL_NV_texgen_reflection = has_ext("GL_NV_texgen_reflection");
GLAD_GL_NV_texture_barrier = has_ext("GL_NV_texture_barrier");
GLAD_GL_NV_texture_compression_vtc = has_ext("GL_NV_texture_compression_vtc");
GLAD_GL_NV_texture_env_combine4 = has_ext("GL_NV_texture_env_combine4");
GLAD_GL_NV_texture_expand_normal = has_ext("GL_NV_texture_expand_normal");
GLAD_GL_NV_texture_multisample = has_ext("GL_NV_texture_multisample");
GLAD_GL_NV_texture_rectangle = has_ext("GL_NV_texture_rectangle");
GLAD_GL_NV_texture_rectangle_compressed = has_ext("GL_NV_texture_rectangle_compressed");
GLAD_GL_NV_texture_shader = has_ext("GL_NV_texture_shader");
GLAD_GL_NV_texture_shader2 = has_ext("GL_NV_texture_shader2");
GLAD_GL_NV_texture_shader3 = has_ext("GL_NV_texture_shader3");
GLAD_GL_NV_transform_feedback = has_ext("GL_NV_transform_feedback");
GLAD_GL_NV_transform_feedback2 = has_ext("GL_NV_transform_feedback2");
GLAD_GL_NV_uniform_buffer_unified_memory = has_ext("GL_NV_uniform_buffer_unified_memory");
GLAD_GL_NV_vdpau_interop = has_ext("GL_NV_vdpau_interop");
GLAD_GL_NV_vdpau_interop2 = has_ext("GL_NV_vdpau_interop2");
GLAD_GL_NV_vertex_array_range = has_ext("GL_NV_vertex_array_range");
GLAD_GL_NV_vertex_array_range2 = has_ext("GL_NV_vertex_array_range2");
GLAD_GL_NV_vertex_attrib_integer_64bit = has_ext("GL_NV_vertex_attrib_integer_64bit");
GLAD_GL_NV_vertex_buffer_unified_memory = has_ext("GL_NV_vertex_buffer_unified_memory");
GLAD_GL_NV_vertex_program = has_ext("GL_NV_vertex_program");
GLAD_GL_NV_vertex_program1_1 = has_ext("GL_NV_vertex_program1_1");
GLAD_GL_NV_vertex_program2 = has_ext("GL_NV_vertex_program2");
GLAD_GL_NV_vertex_program2_option = has_ext("GL_NV_vertex_program2_option");
GLAD_GL_NV_vertex_program3 = has_ext("GL_NV_vertex_program3");
GLAD_GL_NV_vertex_program4 = has_ext("GL_NV_vertex_program4");
GLAD_GL_NV_video_capture = has_ext("GL_NV_video_capture");
GLAD_GL_NV_viewport_array2 = has_ext("GL_NV_viewport_array2");
GLAD_GL_NV_viewport_swizzle = has_ext("GL_NV_viewport_swizzle");
GLAD_GL_OES_byte_coordinates = has_ext("GL_OES_byte_coordinates");
GLAD_GL_OES_compressed_paletted_texture = has_ext("GL_OES_compressed_paletted_texture");
GLAD_GL_OES_fixed_point = has_ext("GL_OES_fixed_point");
GLAD_GL_OES_query_matrix = has_ext("GL_OES_query_matrix");
GLAD_GL_OES_read_format = has_ext("GL_OES_read_format");
GLAD_GL_OES_single_precision = has_ext("GL_OES_single_precision");
GLAD_GL_OML_interlace = has_ext("GL_OML_interlace");
GLAD_GL_OML_resample = has_ext("GL_OML_resample");
GLAD_GL_OML_subsample = has_ext("GL_OML_subsample");
GLAD_GL_OVR_multiview = has_ext("GL_OVR_multiview");
GLAD_GL_OVR_multiview2 = has_ext("GL_OVR_multiview2");
GLAD_GL_PGI_misc_hints = has_ext("GL_PGI_misc_hints");
GLAD_GL_PGI_vertex_hints = has_ext("GL_PGI_vertex_hints");
GLAD_GL_REND_screen_coordinates = has_ext("GL_REND_screen_coordinates");
GLAD_GL_S3_s3tc = has_ext("GL_S3_s3tc");
GLAD_GL_SGIS_detail_texture = has_ext("GL_SGIS_detail_texture");
GLAD_GL_SGIS_fog_function = has_ext("GL_SGIS_fog_function");
GLAD_GL_SGIS_generate_mipmap = has_ext("GL_SGIS_generate_mipmap");
GLAD_GL_SGIS_multisample = has_ext("GL_SGIS_multisample");
GLAD_GL_SGIS_pixel_texture = has_ext("GL_SGIS_pixel_texture");
GLAD_GL_SGIS_point_line_texgen = has_ext("GL_SGIS_point_line_texgen");
GLAD_GL_SGIS_point_parameters = has_ext("GL_SGIS_point_parameters");
GLAD_GL_SGIS_sharpen_texture = has_ext("GL_SGIS_sharpen_texture");
GLAD_GL_SGIS_texture4D = has_ext("GL_SGIS_texture4D");
GLAD_GL_SGIS_texture_border_clamp = has_ext("GL_SGIS_texture_border_clamp");
GLAD_GL_SGIS_texture_color_mask = has_ext("GL_SGIS_texture_color_mask");
GLAD_GL_SGIS_texture_edge_clamp = has_ext("GL_SGIS_texture_edge_clamp");
GLAD_GL_SGIS_texture_filter4 = has_ext("GL_SGIS_texture_filter4");
GLAD_GL_SGIS_texture_lod = has_ext("GL_SGIS_texture_lod");
GLAD_GL_SGIS_texture_select = has_ext("GL_SGIS_texture_select");
GLAD_GL_SGIX_async = has_ext("GL_SGIX_async");
GLAD_GL_SGIX_async_histogram = has_ext("GL_SGIX_async_histogram");
GLAD_GL_SGIX_async_pixel = has_ext("GL_SGIX_async_pixel");
GLAD_GL_SGIX_blend_alpha_minmax = has_ext("GL_SGIX_blend_alpha_minmax");
GLAD_GL_SGIX_calligraphic_fragment = has_ext("GL_SGIX_calligraphic_fragment");
GLAD_GL_SGIX_clipmap = has_ext("GL_SGIX_clipmap");
GLAD_GL_SGIX_convolution_accuracy = has_ext("GL_SGIX_convolution_accuracy");
GLAD_GL_SGIX_depth_pass_instrument = has_ext("GL_SGIX_depth_pass_instrument");
GLAD_GL_SGIX_depth_texture = has_ext("GL_SGIX_depth_texture");
GLAD_GL_SGIX_flush_raster = has_ext("GL_SGIX_flush_raster");
GLAD_GL_SGIX_fog_offset = has_ext("GL_SGIX_fog_offset");
GLAD_GL_SGIX_fragment_lighting = has_ext("GL_SGIX_fragment_lighting");
GLAD_GL_SGIX_framezoom = has_ext("GL_SGIX_framezoom");
GLAD_GL_SGIX_igloo_interface = has_ext("GL_SGIX_igloo_interface");
GLAD_GL_SGIX_instruments = has_ext("GL_SGIX_instruments");
GLAD_GL_SGIX_interlace = has_ext("GL_SGIX_interlace");
GLAD_GL_SGIX_ir_instrument1 = has_ext("GL_SGIX_ir_instrument1");
GLAD_GL_SGIX_list_priority = has_ext("GL_SGIX_list_priority");
GLAD_GL_SGIX_pixel_texture = has_ext("GL_SGIX_pixel_texture");
GLAD_GL_SGIX_pixel_tiles = has_ext("GL_SGIX_pixel_tiles");
GLAD_GL_SGIX_polynomial_ffd = has_ext("GL_SGIX_polynomial_ffd");
GLAD_GL_SGIX_reference_plane = has_ext("GL_SGIX_reference_plane");
GLAD_GL_SGIX_resample = has_ext("GL_SGIX_resample");
GLAD_GL_SGIX_scalebias_hint = has_ext("GL_SGIX_scalebias_hint");
GLAD_GL_SGIX_shadow = has_ext("GL_SGIX_shadow");
GLAD_GL_SGIX_shadow_ambient = has_ext("GL_SGIX_shadow_ambient");
GLAD_GL_SGIX_sprite = has_ext("GL_SGIX_sprite");
GLAD_GL_SGIX_subsample = has_ext("GL_SGIX_subsample");
GLAD_GL_SGIX_tag_sample_buffer = has_ext("GL_SGIX_tag_sample_buffer");
GLAD_GL_SGIX_texture_add_env = has_ext("GL_SGIX_texture_add_env");
GLAD_GL_SGIX_texture_coordinate_clamp = has_ext("GL_SGIX_texture_coordinate_clamp");
GLAD_GL_SGIX_texture_lod_bias = has_ext("GL_SGIX_texture_lod_bias");
GLAD_GL_SGIX_texture_multi_buffer = has_ext("GL_SGIX_texture_multi_buffer");
GLAD_GL_SGIX_texture_scale_bias = has_ext("GL_SGIX_texture_scale_bias");
GLAD_GL_SGIX_vertex_preclip = has_ext("GL_SGIX_vertex_preclip");
GLAD_GL_SGIX_ycrcb = has_ext("GL_SGIX_ycrcb");
GLAD_GL_SGIX_ycrcb_subsample = has_ext("GL_SGIX_ycrcb_subsample");
GLAD_GL_SGIX_ycrcba = has_ext("GL_SGIX_ycrcba");
GLAD_GL_SGI_color_matrix = has_ext("GL_SGI_color_matrix");
GLAD_GL_SGI_color_table = has_ext("GL_SGI_color_table");
GLAD_GL_SGI_texture_color_table = has_ext("GL_SGI_texture_color_table");
GLAD_GL_SUNX_constant_data = has_ext("GL_SUNX_constant_data");
GLAD_GL_SUN_convolution_border_modes = has_ext("GL_SUN_convolution_border_modes");
GLAD_GL_SUN_global_alpha = has_ext("GL_SUN_global_alpha");
GLAD_GL_SUN_mesh_array = has_ext("GL_SUN_mesh_array");
GLAD_GL_SUN_slice_accum = has_ext("GL_SUN_slice_accum");
GLAD_GL_SUN_triangle_list = has_ext("GL_SUN_triangle_list");
GLAD_GL_SUN_vertex = has_ext("GL_SUN_vertex");
GLAD_GL_WIN_phong_shading = has_ext("GL_WIN_phong_shading");
GLAD_GL_WIN_specular_fog = has_ext("GL_WIN_specular_fog");
free_exts();
return 1;
}
static void find_coreGL(void) {
/* Thank you @elmindreda
* https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
* https://github.com/glfw/glfw/blob/master/src/context.c#L36
*/
int i, major, minor;
const char* version;
const char* prefixes[] = {
"OpenGL ES-CM ",
"OpenGL ES-CL ",
"OpenGL ES ",
NULL
};
version = (const char*) glGetString(GL_VERSION);
if (!version) return;
for (i = 0; prefixes[i]; i++) {
const size_t length = strlen(prefixes[i]);
if (strncmp(version, prefixes[i], length) == 0) {
version += length;
break;
}
}
/* PR #18 */
#ifdef _MSC_VER
sscanf_s(version, "%d.%d", &major, &minor);
#else
sscanf(version, "%d.%d", &major, &minor);
#endif
GLVersion.major = major; GLVersion.minor = minor;
max_loaded_major = major; max_loaded_minor = minor;
GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4;
GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4;
GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4;
GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4;
GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4;
GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4;
GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4;
if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 6)) {
max_loaded_major = 4;
max_loaded_minor = 6;
}
}
int gladLoadGLLoader(GLADloadproc load) {
GLVersion.major = 0; GLVersion.minor = 0;
glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
if(glGetString == NULL) return 0;
if(glGetString(GL_VERSION) == NULL) return 0;
find_coreGL();
load_GL_VERSION_1_0(load);
load_GL_VERSION_1_1(load);
load_GL_VERSION_1_2(load);
load_GL_VERSION_1_3(load);
load_GL_VERSION_1_4(load);
load_GL_VERSION_1_5(load);
load_GL_VERSION_2_0(load);
load_GL_VERSION_2_1(load);
load_GL_VERSION_3_0(load);
load_GL_VERSION_3_1(load);
load_GL_VERSION_3_2(load);
load_GL_VERSION_3_3(load);
load_GL_VERSION_4_0(load);
load_GL_VERSION_4_1(load);
load_GL_VERSION_4_2(load);
load_GL_VERSION_4_3(load);
load_GL_VERSION_4_4(load);
load_GL_VERSION_4_5(load);
load_GL_VERSION_4_6(load);
if (!find_extensionsGL()) return 0;
load_GL_3DFX_tbuffer(load);
load_GL_AMD_debug_output(load);
load_GL_AMD_draw_buffers_blend(load);
load_GL_AMD_framebuffer_multisample_advanced(load);
load_GL_AMD_framebuffer_sample_positions(load);
load_GL_AMD_gpu_shader_int64(load);
load_GL_AMD_interleaved_elements(load);
load_GL_AMD_multi_draw_indirect(load);
load_GL_AMD_name_gen_delete(load);
load_GL_AMD_occlusion_query_event(load);
load_GL_AMD_performance_monitor(load);
load_GL_AMD_sample_positions(load);
load_GL_AMD_sparse_texture(load);
load_GL_AMD_stencil_operation_extended(load);
load_GL_AMD_vertex_shader_tessellator(load);
load_GL_APPLE_element_array(load);
load_GL_APPLE_fence(load);
load_GL_APPLE_flush_buffer_range(load);
load_GL_APPLE_object_purgeable(load);
load_GL_APPLE_texture_range(load);
load_GL_APPLE_vertex_array_object(load);
load_GL_APPLE_vertex_array_range(load);
load_GL_APPLE_vertex_program_evaluators(load);
load_GL_ARB_ES2_compatibility(load);
load_GL_ARB_ES3_1_compatibility(load);
load_GL_ARB_ES3_2_compatibility(load);
load_GL_ARB_base_instance(load);
load_GL_ARB_bindless_texture(load);
load_GL_ARB_blend_func_extended(load);
load_GL_ARB_buffer_storage(load);
load_GL_ARB_cl_event(load);
load_GL_ARB_clear_buffer_object(load);
load_GL_ARB_clear_texture(load);
load_GL_ARB_clip_control(load);
load_GL_ARB_color_buffer_float(load);
load_GL_ARB_compute_shader(load);
load_GL_ARB_compute_variable_group_size(load);
load_GL_ARB_copy_buffer(load);
load_GL_ARB_copy_image(load);
load_GL_ARB_debug_output(load);
load_GL_ARB_direct_state_access(load);
load_GL_ARB_draw_buffers(load);
load_GL_ARB_draw_buffers_blend(load);
load_GL_ARB_draw_elements_base_vertex(load);
load_GL_ARB_draw_indirect(load);
load_GL_ARB_draw_instanced(load);
load_GL_ARB_fragment_program(load);
load_GL_ARB_framebuffer_no_attachments(load);
load_GL_ARB_framebuffer_object(load);
load_GL_ARB_geometry_shader4(load);
load_GL_ARB_get_program_binary(load);
load_GL_ARB_get_texture_sub_image(load);
load_GL_ARB_gl_spirv(load);
load_GL_ARB_gpu_shader_fp64(load);
load_GL_ARB_gpu_shader_int64(load);
load_GL_ARB_imaging(load);
load_GL_ARB_indirect_parameters(load);
load_GL_ARB_instanced_arrays(load);
load_GL_ARB_internalformat_query(load);
load_GL_ARB_internalformat_query2(load);
load_GL_ARB_invalidate_subdata(load);
load_GL_ARB_map_buffer_range(load);
load_GL_ARB_matrix_palette(load);
load_GL_ARB_multi_bind(load);
load_GL_ARB_multi_draw_indirect(load);
load_GL_ARB_multisample(load);
load_GL_ARB_multitexture(load);
load_GL_ARB_occlusion_query(load);
load_GL_ARB_parallel_shader_compile(load);
load_GL_ARB_point_parameters(load);
load_GL_ARB_polygon_offset_clamp(load);
load_GL_ARB_program_interface_query(load);
load_GL_ARB_provoking_vertex(load);
load_GL_ARB_robustness(load);
load_GL_ARB_sample_locations(load);
load_GL_ARB_sample_shading(load);
load_GL_ARB_sampler_objects(load);
load_GL_ARB_separate_shader_objects(load);
load_GL_ARB_shader_atomic_counters(load);
load_GL_ARB_shader_image_load_store(load);
load_GL_ARB_shader_objects(load);
load_GL_ARB_shader_storage_buffer_object(load);
load_GL_ARB_shader_subroutine(load);
load_GL_ARB_shading_language_include(load);
load_GL_ARB_sparse_buffer(load);
load_GL_ARB_sparse_texture(load);
load_GL_ARB_sync(load);
load_GL_ARB_tessellation_shader(load);
load_GL_ARB_texture_barrier(load);
load_GL_ARB_texture_buffer_object(load);
load_GL_ARB_texture_buffer_range(load);
load_GL_ARB_texture_compression(load);
load_GL_ARB_texture_multisample(load);
load_GL_ARB_texture_storage(load);
load_GL_ARB_texture_storage_multisample(load);
load_GL_ARB_texture_view(load);
load_GL_ARB_timer_query(load);
load_GL_ARB_transform_feedback2(load);
load_GL_ARB_transform_feedback3(load);
load_GL_ARB_transform_feedback_instanced(load);
load_GL_ARB_transpose_matrix(load);
load_GL_ARB_uniform_buffer_object(load);
load_GL_ARB_vertex_array_object(load);
load_GL_ARB_vertex_attrib_64bit(load);
load_GL_ARB_vertex_attrib_binding(load);
load_GL_ARB_vertex_blend(load);
load_GL_ARB_vertex_buffer_object(load);
load_GL_ARB_vertex_program(load);
load_GL_ARB_vertex_shader(load);
load_GL_ARB_vertex_type_2_10_10_10_rev(load);
load_GL_ARB_viewport_array(load);
load_GL_ARB_window_pos(load);
load_GL_ATI_draw_buffers(load);
load_GL_ATI_element_array(load);
load_GL_ATI_envmap_bumpmap(load);
load_GL_ATI_fragment_shader(load);
load_GL_ATI_map_object_buffer(load);
load_GL_ATI_pn_triangles(load);
load_GL_ATI_separate_stencil(load);
load_GL_ATI_vertex_array_object(load);
load_GL_ATI_vertex_attrib_array_object(load);
load_GL_ATI_vertex_streams(load);
load_GL_EXT_EGL_image_storage(load);
load_GL_EXT_bindable_uniform(load);
load_GL_EXT_blend_color(load);
load_GL_EXT_blend_equation_separate(load);
load_GL_EXT_blend_func_separate(load);
load_GL_EXT_blend_minmax(load);
load_GL_EXT_color_subtable(load);
load_GL_EXT_compiled_vertex_array(load);
load_GL_EXT_convolution(load);
load_GL_EXT_coordinate_frame(load);
load_GL_EXT_copy_texture(load);
load_GL_EXT_cull_vertex(load);
load_GL_EXT_debug_label(load);
load_GL_EXT_debug_marker(load);
load_GL_EXT_depth_bounds_test(load);
load_GL_EXT_direct_state_access(load);
load_GL_EXT_draw_buffers2(load);
load_GL_EXT_draw_instanced(load);
load_GL_EXT_draw_range_elements(load);
load_GL_EXT_external_buffer(load);
load_GL_EXT_fog_coord(load);
load_GL_EXT_framebuffer_blit(load);
load_GL_EXT_framebuffer_multisample(load);
load_GL_EXT_framebuffer_object(load);
load_GL_EXT_geometry_shader4(load);
load_GL_EXT_gpu_program_parameters(load);
load_GL_EXT_gpu_shader4(load);
load_GL_EXT_histogram(load);
load_GL_EXT_index_func(load);
load_GL_EXT_index_material(load);
load_GL_EXT_light_texture(load);
load_GL_EXT_memory_object(load);
load_GL_EXT_memory_object_fd(load);
load_GL_EXT_memory_object_win32(load);
load_GL_EXT_multi_draw_arrays(load);
load_GL_EXT_multisample(load);
load_GL_EXT_paletted_texture(load);
load_GL_EXT_pixel_transform(load);
load_GL_EXT_point_parameters(load);
load_GL_EXT_polygon_offset(load);
load_GL_EXT_polygon_offset_clamp(load);
load_GL_EXT_provoking_vertex(load);
load_GL_EXT_raster_multisample(load);
load_GL_EXT_secondary_color(load);
load_GL_EXT_semaphore(load);
load_GL_EXT_semaphore_fd(load);
load_GL_EXT_semaphore_win32(load);
load_GL_EXT_separate_shader_objects(load);
load_GL_EXT_shader_framebuffer_fetch_non_coherent(load);
load_GL_EXT_shader_image_load_store(load);
load_GL_EXT_stencil_clear_tag(load);
load_GL_EXT_stencil_two_side(load);
load_GL_EXT_subtexture(load);
load_GL_EXT_texture3D(load);
load_GL_EXT_texture_array(load);
load_GL_EXT_texture_buffer_object(load);
load_GL_EXT_texture_integer(load);
load_GL_EXT_texture_object(load);
load_GL_EXT_texture_perturb_normal(load);
load_GL_EXT_timer_query(load);
load_GL_EXT_transform_feedback(load);
load_GL_EXT_vertex_array(load);
load_GL_EXT_vertex_attrib_64bit(load);
load_GL_EXT_vertex_shader(load);
load_GL_EXT_vertex_weighting(load);
load_GL_EXT_win32_keyed_mutex(load);
load_GL_EXT_window_rectangles(load);
load_GL_EXT_x11_sync_object(load);
load_GL_GREMEDY_frame_terminator(load);
load_GL_GREMEDY_string_marker(load);
load_GL_HP_image_transform(load);
load_GL_IBM_multimode_draw_arrays(load);
load_GL_IBM_static_data(load);
load_GL_IBM_vertex_array_lists(load);
load_GL_INGR_blend_func_separate(load);
load_GL_INTEL_framebuffer_CMAA(load);
load_GL_INTEL_map_texture(load);
load_GL_INTEL_parallel_arrays(load);
load_GL_INTEL_performance_query(load);
load_GL_KHR_blend_equation_advanced(load);
load_GL_KHR_debug(load);
load_GL_KHR_parallel_shader_compile(load);
load_GL_KHR_robustness(load);
load_GL_MESA_resize_buffers(load);
load_GL_MESA_window_pos(load);
load_GL_NVX_conditional_render(load);
load_GL_NVX_linked_gpu_multicast(load);
load_GL_NV_alpha_to_coverage_dither_control(load);
load_GL_NV_bindless_multi_draw_indirect(load);
load_GL_NV_bindless_multi_draw_indirect_count(load);
load_GL_NV_bindless_texture(load);
load_GL_NV_blend_equation_advanced(load);
load_GL_NV_clip_space_w_scaling(load);
load_GL_NV_command_list(load);
load_GL_NV_conditional_render(load);
load_GL_NV_conservative_raster(load);
load_GL_NV_conservative_raster_dilate(load);
load_GL_NV_conservative_raster_pre_snap_triangles(load);
load_GL_NV_copy_image(load);
load_GL_NV_depth_buffer_float(load);
load_GL_NV_draw_texture(load);
load_GL_NV_draw_vulkan_image(load);
load_GL_NV_evaluators(load);
load_GL_NV_explicit_multisample(load);
load_GL_NV_fence(load);
load_GL_NV_fragment_coverage_to_color(load);
load_GL_NV_fragment_program(load);
load_GL_NV_framebuffer_mixed_samples(load);
load_GL_NV_framebuffer_multisample_coverage(load);
load_GL_NV_geometry_program4(load);
load_GL_NV_gpu_multicast(load);
load_GL_NV_gpu_program4(load);
load_GL_NV_gpu_program5(load);
load_GL_NV_gpu_shader5(load);
load_GL_NV_half_float(load);
load_GL_NV_internalformat_sample_query(load);
load_GL_NV_memory_attachment(load);
load_GL_NV_mesh_shader(load);
load_GL_NV_occlusion_query(load);
load_GL_NV_parameter_buffer_object(load);
load_GL_NV_path_rendering(load);
load_GL_NV_pixel_data_range(load);
load_GL_NV_point_sprite(load);
load_GL_NV_present_video(load);
load_GL_NV_primitive_restart(load);
load_GL_NV_query_resource(load);
load_GL_NV_query_resource_tag(load);
load_GL_NV_register_combiners(load);
load_GL_NV_register_combiners2(load);
load_GL_NV_sample_locations(load);
load_GL_NV_scissor_exclusive(load);
load_GL_NV_shader_buffer_load(load);
load_GL_NV_shading_rate_image(load);
load_GL_NV_texture_barrier(load);
load_GL_NV_texture_multisample(load);
load_GL_NV_transform_feedback(load);
load_GL_NV_transform_feedback2(load);
load_GL_NV_vdpau_interop(load);
load_GL_NV_vdpau_interop2(load);
load_GL_NV_vertex_array_range(load);
load_GL_NV_vertex_attrib_integer_64bit(load);
load_GL_NV_vertex_buffer_unified_memory(load);
load_GL_NV_vertex_program(load);
load_GL_NV_vertex_program4(load);
load_GL_NV_video_capture(load);
load_GL_NV_viewport_swizzle(load);
load_GL_OES_byte_coordinates(load);
load_GL_OES_fixed_point(load);
load_GL_OES_query_matrix(load);
load_GL_OES_single_precision(load);
load_GL_OVR_multiview(load);
load_GL_PGI_misc_hints(load);
load_GL_SGIS_detail_texture(load);
load_GL_SGIS_fog_function(load);
load_GL_SGIS_multisample(load);
load_GL_SGIS_pixel_texture(load);
load_GL_SGIS_point_parameters(load);
load_GL_SGIS_sharpen_texture(load);
load_GL_SGIS_texture4D(load);
load_GL_SGIS_texture_color_mask(load);
load_GL_SGIS_texture_filter4(load);
load_GL_SGIX_async(load);
load_GL_SGIX_flush_raster(load);
load_GL_SGIX_fragment_lighting(load);
load_GL_SGIX_framezoom(load);
load_GL_SGIX_igloo_interface(load);
load_GL_SGIX_instruments(load);
load_GL_SGIX_list_priority(load);
load_GL_SGIX_pixel_texture(load);
load_GL_SGIX_polynomial_ffd(load);
load_GL_SGIX_reference_plane(load);
load_GL_SGIX_sprite(load);
load_GL_SGIX_tag_sample_buffer(load);
load_GL_SGI_color_table(load);
load_GL_SUNX_constant_data(load);
load_GL_SUN_global_alpha(load);
load_GL_SUN_mesh_array(load);
load_GL_SUN_triangle_list(load);
load_GL_SUN_vertex(load);
return GLVersion.major != 0 || GLVersion.minor != 0;
}