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suyu/src/core/file_sys/disk_archive.cpp
wwylele 0e754875d1 FileSys: remove Open from DirectoryBackend
Open should not be an interface exposed by Directory because it is the Archive thats implement the methed to open the directory. The service API of 3DS also implies this - Open is not a function of directory service, but is of FS main service
2016-11-19 17:17:19 +02:00

259 lines
10 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <cstdio>
#include <memory>
#include "common/common_types.h"
#include "common/file_util.h"
#include "common/logging/log.h"
#include "core/file_sys/disk_archive.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// FileSys namespace
namespace FileSys {
ResultVal<std::unique_ptr<FileBackend>> DiskArchive::OpenFile(const Path& path,
const Mode& mode) const {
LOG_DEBUG(Service_FS, "called path=%s mode=%01X", path.DebugStr().c_str(), mode.hex);
auto file = std::make_unique<DiskFile>(*this, path, mode);
ResultCode result = file->Open();
if (result.IsError())
return result;
return MakeResult<std::unique_ptr<FileBackend>>(std::move(file));
}
ResultCode DiskArchive::DeleteFile(const Path& path) const {
std::string file_path = mount_point + path.AsString();
if (FileUtil::IsDirectory(file_path))
return ResultCode(ErrorDescription::FS_NotAFile, ErrorModule::FS, ErrorSummary::Canceled,
ErrorLevel::Status);
if (!FileUtil::Exists(file_path))
return ResultCode(ErrorDescription::FS_NotFound, ErrorModule::FS, ErrorSummary::NotFound,
ErrorLevel::Status);
if (FileUtil::Delete(file_path))
return RESULT_SUCCESS;
return ResultCode(ErrorDescription::FS_NotAFile, ErrorModule::FS, ErrorSummary::Canceled,
ErrorLevel::Status);
}
ResultCode DiskArchive::RenameFile(const Path& src_path, const Path& dest_path) const {
if (FileUtil::Rename(mount_point + src_path.AsString(), mount_point + dest_path.AsString()))
return RESULT_SUCCESS;
// TODO(yuriks): This code probably isn't right, it'll return a Status even if the file didn't
// exist or similar. Verify.
return ResultCode(ErrorDescription::NoData, ErrorModule::FS, // TODO: verify description
ErrorSummary::NothingHappened, ErrorLevel::Status);
}
ResultCode DiskArchive::DeleteDirectory(const Path& path) const {
if (FileUtil::DeleteDir(mount_point + path.AsString()))
return RESULT_SUCCESS;
return ResultCode(ErrorDescription::NoData, ErrorModule::FS, // TODO: verify description
ErrorSummary::Canceled, ErrorLevel::Status);
}
ResultCode DiskArchive::DeleteDirectoryRecursively(const Path& path) const {
if (FileUtil::DeleteDirRecursively(mount_point + path.AsString()))
return RESULT_SUCCESS;
return ResultCode(ErrorDescription::NoData, ErrorModule::FS, // TODO: verify description
ErrorSummary::Canceled, ErrorLevel::Status);
}
ResultCode DiskArchive::CreateFile(const FileSys::Path& path, u64 size) const {
std::string full_path = mount_point + path.AsString();
if (FileUtil::IsDirectory(full_path))
return ResultCode(ErrorDescription::FS_NotAFile, ErrorModule::FS, ErrorSummary::Canceled,
ErrorLevel::Status);
if (FileUtil::Exists(full_path))
return ResultCode(ErrorDescription::FS_AlreadyExists, ErrorModule::FS,
ErrorSummary::NothingHappened, ErrorLevel::Status);
if (size == 0) {
FileUtil::CreateEmptyFile(full_path);
return RESULT_SUCCESS;
}
FileUtil::IOFile file(full_path, "wb");
// Creates a sparse file (or a normal file on filesystems without the concept of sparse files)
// We do this by seeking to the right size, then writing a single null byte.
if (file.Seek(size - 1, SEEK_SET) && file.WriteBytes("", 1) == 1)
return RESULT_SUCCESS;
return ResultCode(ErrorDescription::TooLarge, ErrorModule::FS, ErrorSummary::OutOfResource,
ErrorLevel::Info);
}
ResultCode DiskArchive::CreateDirectory(const Path& path) const {
if (FileUtil::CreateDir(mount_point + path.AsString()))
return RESULT_SUCCESS;
return ResultCode(ErrorDescription::NoData, ErrorModule::FS, // TODO: verify description
ErrorSummary::Canceled, ErrorLevel::Status);
}
ResultCode DiskArchive::RenameDirectory(const Path& src_path, const Path& dest_path) const {
if (FileUtil::Rename(mount_point + src_path.AsString(), mount_point + dest_path.AsString()))
return RESULT_SUCCESS;
// TODO(yuriks): This code probably isn't right, it'll return a Status even if the file didn't
// exist or similar. Verify.
return ResultCode(ErrorDescription::NoData, ErrorModule::FS, // TODO: verify description
ErrorSummary::NothingHappened, ErrorLevel::Status);
}
ResultVal<std::unique_ptr<DirectoryBackend>> DiskArchive::OpenDirectory(const Path& path) const {
LOG_DEBUG(Service_FS, "called path=%s", path.DebugStr().c_str());
auto full_path = mount_point + path.AsString();
if (!FileUtil::IsDirectory(full_path))
return ResultCode(ErrorDescription::FS_NotFound, ErrorModule::FS, ErrorSummary::NotFound,
ErrorLevel::Permanent);
auto directory = std::make_unique<DiskDirectory>(full_path);
return MakeResult<std::unique_ptr<DirectoryBackend>>(std::move(directory));
}
u64 DiskArchive::GetFreeBytes() const {
// TODO: Stubbed to return 1GiB
return 1024 * 1024 * 1024;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
DiskFile::DiskFile(const DiskArchive& archive, const Path& path, const Mode mode) {
// TODO(Link Mauve): normalize path into an absolute path without "..", it can currently bypass
// the root directory we set while opening the archive.
// For example, opening /../../etc/passwd can give the emulated program your users list.
this->path = archive.mount_point + path.AsString();
this->mode.hex = mode.hex;
}
ResultCode DiskFile::Open() {
if (FileUtil::IsDirectory(path))
return ResultCode(ErrorDescription::FS_NotAFile, ErrorModule::FS, ErrorSummary::Canceled,
ErrorLevel::Status);
// Specifying only the Create flag is invalid
if (mode.create_flag && !mode.read_flag && !mode.write_flag) {
return ResultCode(ErrorDescription::FS_InvalidOpenFlags, ErrorModule::FS,
ErrorSummary::Canceled, ErrorLevel::Status);
}
if (!FileUtil::Exists(path)) {
if (!mode.create_flag) {
LOG_ERROR(Service_FS, "Non-existing file %s can't be open without mode create.",
path.c_str());
return ResultCode(ErrorDescription::FS_NotFound, ErrorModule::FS,
ErrorSummary::NotFound, ErrorLevel::Status);
} else {
// Create the file
FileUtil::CreateEmptyFile(path);
}
}
std::string mode_string = "";
if (mode.write_flag)
mode_string += "r+"; // Files opened with Write access can be read from
else if (mode.read_flag)
mode_string += "r";
// Open the file in binary mode, to avoid problems with CR/LF on Windows systems
mode_string += "b";
file = std::make_unique<FileUtil::IOFile>(path, mode_string.c_str());
if (file->IsOpen())
return RESULT_SUCCESS;
return ResultCode(ErrorDescription::FS_NotFound, ErrorModule::FS, ErrorSummary::NotFound,
ErrorLevel::Status);
}
ResultVal<size_t> DiskFile::Read(const u64 offset, const size_t length, u8* buffer) const {
if (!mode.read_flag && !mode.write_flag)
return ResultCode(ErrorDescription::FS_InvalidOpenFlags, ErrorModule::FS,
ErrorSummary::Canceled, ErrorLevel::Status);
file->Seek(offset, SEEK_SET);
return MakeResult<size_t>(file->ReadBytes(buffer, length));
}
ResultVal<size_t> DiskFile::Write(const u64 offset, const size_t length, const bool flush,
const u8* buffer) const {
if (!mode.write_flag)
return ResultCode(ErrorDescription::FS_InvalidOpenFlags, ErrorModule::FS,
ErrorSummary::Canceled, ErrorLevel::Status);
file->Seek(offset, SEEK_SET);
size_t written = file->WriteBytes(buffer, length);
if (flush)
file->Flush();
return MakeResult<size_t>(written);
}
u64 DiskFile::GetSize() const {
return file->GetSize();
}
bool DiskFile::SetSize(const u64 size) const {
file->Resize(size);
file->Flush();
return true;
}
bool DiskFile::Close() const {
return file->Close();
}
////////////////////////////////////////////////////////////////////////////////////////////////////
DiskDirectory::DiskDirectory(const std::string& path) : directory() {
unsigned size = FileUtil::ScanDirectoryTree(path, directory);
directory.size = size;
directory.isDirectory = true;
children_iterator = directory.children.begin();
}
u32 DiskDirectory::Read(const u32 count, Entry* entries) {
u32 entries_read = 0;
while (entries_read < count && children_iterator != directory.children.cend()) {
const FileUtil::FSTEntry& file = *children_iterator;
const std::string& filename = file.virtualName;
Entry& entry = entries[entries_read];
LOG_TRACE(Service_FS, "File %s: size=%llu dir=%d", filename.c_str(), file.size,
file.isDirectory);
// TODO(Link Mauve): use a proper conversion to UTF-16.
for (size_t j = 0; j < FILENAME_LENGTH; ++j) {
entry.filename[j] = filename[j];
if (!filename[j])
break;
}
FileUtil::SplitFilename83(filename, entry.short_name, entry.extension);
entry.is_directory = file.isDirectory;
entry.is_hidden = (filename[0] == '.');
entry.is_read_only = 0;
entry.file_size = file.size;
// We emulate a SD card where the archive bit has never been cleared, as it would be on
// most user SD cards.
// Some homebrews (blargSNES for instance) are known to mistakenly use the archive bit as a
// file bit.
entry.is_archive = !file.isDirectory;
++entries_read;
++children_iterator;
}
return entries_read;
}
} // namespace FileSys