// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include #include #define QT_NO_OPENGL #include #include #include #include #include #include "common/logging/backend.h" #include "common/logging/filter.h" #include "common/logging/log.h" #include "common/logging/text_formatter.h" #include "common/microprofile.h" #include "common/scm_rev.h" #include "common/scope_exit.h" #include "common/string_util.h" #include "core/core.h" #include "core/gdbstub/gdbstub.h" #include "core/loader/loader.h" #include "core/settings.h" #include "video_core/debug_utils/debug_utils.h" #include "yuzu/about_dialog.h" #include "yuzu/bootmanager.h" #include "yuzu/configuration/config.h" #include "yuzu/configuration/configure_dialog.h" #include "yuzu/debugger/graphics/graphics_breakpoints.h" #include "yuzu/debugger/graphics/graphics_surface.h" #include "yuzu/debugger/profiler.h" #include "yuzu/debugger/registers.h" #include "yuzu/debugger/wait_tree.h" #include "yuzu/game_list.h" #include "yuzu/hotkeys.h" #include "yuzu/main.h" #include "yuzu/ui_settings.h" #ifdef QT_STATICPLUGIN Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin); #endif /** * "Callouts" are one-time instructional messages shown to the user. In the config settings, there * is a bitfield "callout_flags" options, used to track if a message has already been shown to the * user. This is 32-bits - if we have more than 32 callouts, we should retire and recyle old ones. */ enum class CalloutFlag : uint32_t { Telemetry = 0x1, }; static void ShowCalloutMessage(const QString& message, CalloutFlag flag) { if (UISettings::values.callout_flags & static_cast(flag)) { return; } UISettings::values.callout_flags |= static_cast(flag); QMessageBox msg; msg.setText(message); msg.setStandardButtons(QMessageBox::Ok); msg.setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); msg.setStyleSheet("QLabel{min-width: 900px;}"); msg.exec(); } void GMainWindow::ShowCallouts() {} GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) { debug_context = Tegra::DebugContext::Construct(); setAcceptDrops(true); ui.setupUi(this); statusBar()->hide(); default_theme_paths = QIcon::themeSearchPaths(); UpdateUITheme(); InitializeWidgets(); InitializeDebugWidgets(); InitializeRecentFileMenuActions(); InitializeHotkeys(); SetDefaultUIGeometry(); RestoreUIState(); ConnectMenuEvents(); ConnectWidgetEvents(); setWindowTitle(QString("yuzu %1| %2-%3") .arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc)); show(); game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); // Show one-time "callout" messages to the user ShowCallouts(); QStringList args = QApplication::arguments(); if (args.length() >= 2) { BootGame(args[1]); } } GMainWindow::~GMainWindow() { // will get automatically deleted otherwise if (render_window->parent() == nullptr) delete render_window; } void GMainWindow::InitializeWidgets() { render_window = new GRenderWindow(this, emu_thread.get()); render_window->hide(); game_list = new GameList(this); ui.horizontalLayout->addWidget(game_list); // Create status bar message_label = new QLabel(); // Configured separately for left alignment message_label->setVisible(false); message_label->setFrameStyle(QFrame::NoFrame); message_label->setContentsMargins(4, 0, 4, 0); message_label->setAlignment(Qt::AlignLeft); statusBar()->addPermanentWidget(message_label, 1); emu_speed_label = new QLabel(); emu_speed_label->setToolTip( tr("Current emulation speed. Values higher or lower than 100% " "indicate emulation is running faster or slower than a Switch.")); game_fps_label = new QLabel(); game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. " "This will vary from game to game and scene to scene.")); emu_frametime_label = new QLabel(); emu_frametime_label->setToolTip( tr("Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For " "full-speed emulation this should be at most 16.67 ms.")); for (auto& label : {emu_speed_label, game_fps_label, emu_frametime_label}) { label->setVisible(false); label->setFrameStyle(QFrame::NoFrame); label->setContentsMargins(4, 0, 4, 0); statusBar()->addPermanentWidget(label, 0); } statusBar()->setVisible(true); setStyleSheet("QStatusBar::item{border: none;}"); } void GMainWindow::InitializeDebugWidgets() { QMenu* debug_menu = ui.menu_View_Debugging; #if MICROPROFILE_ENABLED microProfileDialog = new MicroProfileDialog(this); microProfileDialog->hide(); debug_menu->addAction(microProfileDialog->toggleViewAction()); #endif registersWidget = new RegistersWidget(this); addDockWidget(Qt::RightDockWidgetArea, registersWidget); registersWidget->hide(); debug_menu->addAction(registersWidget->toggleViewAction()); connect(this, &GMainWindow::EmulationStarting, registersWidget, &RegistersWidget::OnEmulationStarting); connect(this, &GMainWindow::EmulationStopping, registersWidget, &RegistersWidget::OnEmulationStopping); graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(debug_context, this); addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget); graphicsBreakpointsWidget->hide(); debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction()); graphicsSurfaceWidget = new GraphicsSurfaceWidget(debug_context, this); addDockWidget(Qt::RightDockWidgetArea, graphicsSurfaceWidget); graphicsSurfaceWidget->hide(); debug_menu->addAction(graphicsSurfaceWidget->toggleViewAction()); waitTreeWidget = new WaitTreeWidget(this); addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget); waitTreeWidget->hide(); debug_menu->addAction(waitTreeWidget->toggleViewAction()); connect(this, &GMainWindow::EmulationStarting, waitTreeWidget, &WaitTreeWidget::OnEmulationStarting); connect(this, &GMainWindow::EmulationStopping, waitTreeWidget, &WaitTreeWidget::OnEmulationStopping); } void GMainWindow::InitializeRecentFileMenuActions() { for (int i = 0; i < max_recent_files_item; ++i) { actions_recent_files[i] = new QAction(this); actions_recent_files[i]->setVisible(false); connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile); ui.menu_recent_files->addAction(actions_recent_files[i]); } UpdateRecentFiles(); } void GMainWindow::InitializeHotkeys() { RegisterHotkey("Main Window", "Load File", QKeySequence::Open); RegisterHotkey("Main Window", "Start Emulation"); RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen); RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence(Qt::Key_Escape), Qt::ApplicationShortcut); LoadHotkeys(); connect(GetHotkey("Main Window", "Load File", this), &QShortcut::activated, this, &GMainWindow::OnMenuLoadFile); connect(GetHotkey("Main Window", "Start Emulation", this), &QShortcut::activated, this, &GMainWindow::OnStartGame); connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activated, ui.action_Fullscreen, &QAction::trigger); connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activatedAmbiguously, ui.action_Fullscreen, &QAction::trigger); connect(GetHotkey("Main Window", "Exit Fullscreen", this), &QShortcut::activated, this, [&] { if (emulation_running) { ui.action_Fullscreen->setChecked(false); ToggleFullscreen(); } }); } void GMainWindow::SetDefaultUIGeometry() { // geometry: 55% of the window contents are in the upper screen half, 45% in the lower half const QRect screenRect = QApplication::desktop()->screenGeometry(this); const int w = screenRect.width() * 2 / 3; const int h = screenRect.height() / 2; const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2; const int y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100; setGeometry(x, y, w, h); } void GMainWindow::RestoreUIState() { restoreGeometry(UISettings::values.geometry); restoreState(UISettings::values.state); render_window->restoreGeometry(UISettings::values.renderwindow_geometry); #if MICROPROFILE_ENABLED microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry); microProfileDialog->setVisible(UISettings::values.microprofile_visible); #endif game_list->LoadInterfaceLayout(); ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode); ToggleWindowMode(); ui.action_Fullscreen->setChecked(UISettings::values.fullscreen); ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar); OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked()); ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar); game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked()); ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar); statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked()); } void GMainWindow::ConnectWidgetEvents() { connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile); connect(game_list, &GameList::OpenSaveFolderRequested, this, &GMainWindow::OnGameListOpenSaveFolder); connect(this, &GMainWindow::EmulationStarting, render_window, &GRenderWindow::OnEmulationStarting); connect(this, &GMainWindow::EmulationStopping, render_window, &GRenderWindow::OnEmulationStopping); connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar); } void GMainWindow::ConnectMenuEvents() { // File connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile); connect(ui.action_Select_Game_List_Root, &QAction::triggered, this, &GMainWindow::OnMenuSelectGameListRoot); connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close); // Emulation connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame); connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame); connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame); connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure); // View connect(ui.action_Single_Window_Mode, &QAction::triggered, this, &GMainWindow::ToggleWindowMode); connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this, &GMainWindow::OnDisplayTitleBars); ui.action_Show_Filter_Bar->setShortcut(tr("CTRL+F")); connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar); connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible); // Fullscreen ui.action_Fullscreen->setShortcut(GetHotkey("Main Window", "Fullscreen", this)->key()); connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen); // Help connect(ui.action_About, &QAction::triggered, this, &GMainWindow::OnAbout); } void GMainWindow::OnDisplayTitleBars(bool show) { QList widgets = findChildren(); if (show) { for (QDockWidget* widget : widgets) { QWidget* old = widget->titleBarWidget(); widget->setTitleBarWidget(nullptr); if (old != nullptr) delete old; } } else { for (QDockWidget* widget : widgets) { QWidget* old = widget->titleBarWidget(); widget->setTitleBarWidget(new QWidget()); if (old != nullptr) delete old; } } } bool GMainWindow::LoadROM(const QString& filename) { // Shutdown previous session if the emu thread is still active... if (emu_thread != nullptr) ShutdownGame(); render_window->InitRenderTarget(); render_window->MakeCurrent(); if (!gladLoadGL()) { QMessageBox::critical(this, tr("Error while initializing OpenGL 3.3 Core!"), tr("Your GPU may not support OpenGL 3.3, or you do not " "have the latest graphics driver.")); return false; } Core::System& system{Core::System::GetInstance()}; system.SetGPUDebugContext(debug_context); const Core::System::ResultStatus result{system.Load(render_window, filename.toStdString())}; Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "Qt"); if (result != Core::System::ResultStatus::Success) { switch (result) { case Core::System::ResultStatus::ErrorGetLoader: LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filename.toStdString().c_str()); QMessageBox::critical(this, tr("Error while loading ROM!"), tr("The ROM format is not supported.")); break; case Core::System::ResultStatus::ErrorSystemMode: LOG_CRITICAL(Frontend, "Failed to load ROM!"); QMessageBox::critical(this, tr("Error while loading ROM!"), tr("Could not determine the system mode.")); break; case Core::System::ResultStatus::ErrorLoader_ErrorEncrypted: { QMessageBox::critical( this, tr("Error while loading ROM!"), tr("The game that you are trying to load must be decrypted before being used with " "yuzu. A real Switch is required.

" "For more information on dumping and decrypting games, please see the following " "wiki pages: ")); break; } case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat: QMessageBox::critical(this, tr("Error while loading ROM!"), tr("The ROM format is not supported.")); break; case Core::System::ResultStatus::ErrorVideoCore: QMessageBox::critical( this, tr("An error occured in the video core."), tr("yuzu has encountered an error while running the video core, please see the " "log for more details." "For more information on accessing the log, please see the following page: " "How " "to " "Upload the Log File." "Ensure that you have the latest graphics drivers for your GPU.")); break; default: QMessageBox::critical( this, tr("Error while loading ROM!"), tr("An unknown error occured. Please see the log for more details.")); break; } return false; } return true; } void GMainWindow::BootGame(const QString& filename) { LOG_INFO(Frontend, "yuzu starting..."); StoreRecentFile(filename); // Put the filename on top of the list if (!LoadROM(filename)) return; // Create and start the emulation thread emu_thread = std::make_unique(render_window); emit EmulationStarting(emu_thread.get()); render_window->moveContext(); emu_thread->start(); connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views // before the CPU continues connect(emu_thread.get(), &EmuThread::DebugModeEntered, registersWidget, &RegistersWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection); connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget, &WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection); connect(emu_thread.get(), &EmuThread::DebugModeLeft, registersWidget, &RegistersWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection); connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget, &WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection); // Update the GUI registersWidget->OnDebugModeEntered(); if (ui.action_Single_Window_Mode->isChecked()) { game_list->hide(); } status_bar_update_timer.start(2000); render_window->show(); render_window->setFocus(); emulation_running = true; if (ui.action_Fullscreen->isChecked()) { ShowFullscreen(); } OnStartGame(); } void GMainWindow::ShutdownGame() { emu_thread->RequestStop(); emit EmulationStopping(); // Wait for emulation thread to complete and delete it emu_thread->wait(); emu_thread = nullptr; // The emulation is stopped, so closing the window or not does not matter anymore disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); // Update the GUI ui.action_Start->setEnabled(false); ui.action_Start->setText(tr("Start")); ui.action_Pause->setEnabled(false); ui.action_Stop->setEnabled(false); render_window->hide(); game_list->show(); game_list->setFilterFocus(); // Disable status bar updates status_bar_update_timer.stop(); message_label->setVisible(false); emu_speed_label->setVisible(false); game_fps_label->setVisible(false); emu_frametime_label->setVisible(false); emulation_running = false; } void GMainWindow::StoreRecentFile(const QString& filename) { UISettings::values.recent_files.prepend(filename); UISettings::values.recent_files.removeDuplicates(); while (UISettings::values.recent_files.size() > max_recent_files_item) { UISettings::values.recent_files.removeLast(); } UpdateRecentFiles(); } void GMainWindow::UpdateRecentFiles() { unsigned int num_recent_files = std::min(UISettings::values.recent_files.size(), static_cast(max_recent_files_item)); for (unsigned int i = 0; i < num_recent_files; i++) { QString text = QString("&%1. %2").arg(i + 1).arg( QFileInfo(UISettings::values.recent_files[i]).fileName()); actions_recent_files[i]->setText(text); actions_recent_files[i]->setData(UISettings::values.recent_files[i]); actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]); actions_recent_files[i]->setVisible(true); } for (int j = num_recent_files; j < max_recent_files_item; ++j) { actions_recent_files[j]->setVisible(false); } // Grey out the recent files menu if the list is empty if (num_recent_files == 0) { ui.menu_recent_files->setEnabled(false); } else { ui.menu_recent_files->setEnabled(true); } } void GMainWindow::OnGameListLoadFile(QString game_path) { BootGame(game_path); } void GMainWindow::OnGameListOpenSaveFolder(u64 program_id) { UNIMPLEMENTED(); } void GMainWindow::OnMenuLoadFile() { QString extensions; for (const auto& piece : game_list->supported_file_extensions) extensions += "*." + piece + " "; QString file_filter = tr("Switch Executable") + " (" + extensions + ")"; file_filter += ";;" + tr("All Files (*.*)"); QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), UISettings::values.roms_path, file_filter); if (!filename.isEmpty()) { UISettings::values.roms_path = QFileInfo(filename).path(); BootGame(filename); } } void GMainWindow::OnMenuSelectGameListRoot() { QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); if (!dir_path.isEmpty()) { UISettings::values.gamedir = dir_path; game_list->PopulateAsync(dir_path, UISettings::values.gamedir_deepscan); } } void GMainWindow::OnMenuRecentFile() { QAction* action = qobject_cast(sender()); assert(action); QString filename = action->data().toString(); QFileInfo file_info(filename); if (file_info.exists()) { BootGame(filename); } else { // Display an error message and remove the file from the list. QMessageBox::information(this, tr("File not found"), tr("File \"%1\" not found").arg(filename)); UISettings::values.recent_files.removeOne(filename); UpdateRecentFiles(); } } void GMainWindow::OnStartGame() { emu_thread->SetRunning(true); qRegisterMetaType("Core::System::ResultStatus"); qRegisterMetaType("std::string"); connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError); ui.action_Start->setEnabled(false); ui.action_Start->setText(tr("Continue")); ui.action_Pause->setEnabled(true); ui.action_Stop->setEnabled(true); } void GMainWindow::OnPauseGame() { emu_thread->SetRunning(false); ui.action_Start->setEnabled(true); ui.action_Pause->setEnabled(false); ui.action_Stop->setEnabled(true); } void GMainWindow::OnStopGame() { ShutdownGame(); } void GMainWindow::ToggleFullscreen() { if (!emulation_running) { return; } if (ui.action_Fullscreen->isChecked()) { ShowFullscreen(); } else { HideFullscreen(); } } void GMainWindow::ShowFullscreen() { if (ui.action_Single_Window_Mode->isChecked()) { UISettings::values.geometry = saveGeometry(); ui.menubar->hide(); statusBar()->hide(); showFullScreen(); } else { UISettings::values.renderwindow_geometry = render_window->saveGeometry(); render_window->showFullScreen(); } } void GMainWindow::HideFullscreen() { if (ui.action_Single_Window_Mode->isChecked()) { statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked()); ui.menubar->show(); showNormal(); restoreGeometry(UISettings::values.geometry); } else { render_window->showNormal(); render_window->restoreGeometry(UISettings::values.renderwindow_geometry); } } void GMainWindow::ToggleWindowMode() { if (ui.action_Single_Window_Mode->isChecked()) { // Render in the main window... render_window->BackupGeometry(); ui.horizontalLayout->addWidget(render_window); render_window->setFocusPolicy(Qt::ClickFocus); if (emulation_running) { render_window->setVisible(true); render_window->setFocus(); game_list->hide(); } } else { // Render in a separate window... ui.horizontalLayout->removeWidget(render_window); render_window->setParent(nullptr); render_window->setFocusPolicy(Qt::NoFocus); if (emulation_running) { render_window->setVisible(true); render_window->RestoreGeometry(); game_list->show(); } } } void GMainWindow::OnConfigure() { ConfigureDialog configureDialog(this); auto result = configureDialog.exec(); if (result == QDialog::Accepted) { configureDialog.applyConfiguration(); UpdateUITheme(); config->Save(); } } void GMainWindow::OnAbout() { AboutDialog aboutDialog(this); aboutDialog.exec(); } void GMainWindow::OnToggleFilterBar() { game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked()); if (ui.action_Show_Filter_Bar->isChecked()) { game_list->setFilterFocus(); } else { game_list->clearFilter(); } } void GMainWindow::UpdateStatusBar() { if (emu_thread == nullptr) { status_bar_update_timer.stop(); return; } auto results = Core::System::GetInstance().GetAndResetPerfStats(); emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0)); game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0)); emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); emu_speed_label->setVisible(true); game_fps_label->setVisible(true); emu_frametime_label->setVisible(true); } void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) { QMessageBox::StandardButton answer; QString status_message; const QString common_message = tr("The game you are trying to load requires additional files from your 3DS to be dumped " "before playing.

For more information on dumping these files, please see the " "following wiki page: Dumping System " "Archives and the Shared Fonts from a 3DS Console.

Would you like to quit " "back to the game list? Continuing emulation may result in crashes, corrupted save " "data, or other bugs."); switch (result) { case Core::System::ResultStatus::ErrorSystemFiles: { QString message = "Citra was unable to locate a 3DS system archive"; if (!details.empty()) { message.append(tr(": %1. ").arg(details.c_str())); } else { message.append(". "); } message.append(common_message); answer = QMessageBox::question(this, tr("System Archive Not Found"), message, QMessageBox::Yes | QMessageBox::No, QMessageBox::No); status_message = "System Archive Missing"; break; } case Core::System::ResultStatus::ErrorSharedFont: { QString message = tr("Citra was unable to locate the 3DS shared fonts. "); message.append(common_message); answer = QMessageBox::question(this, tr("Shared Fonts Not Found"), message, QMessageBox::Yes | QMessageBox::No, QMessageBox::No); status_message = "Shared Font Missing"; break; } default: answer = QMessageBox::question( this, tr("Fatal Error"), tr("yuzu has encountered a fatal error, please see the log for more details. " "For more information on accessing the log, please see the following page: " "How to " "Upload the Log File.

Would you like to quit back to the game list? " "Continuing emulation may result in crashes, corrupted save data, or other bugs."), QMessageBox::Yes | QMessageBox::No, QMessageBox::No); status_message = "Fatal Error encountered"; break; } if (answer == QMessageBox::Yes) { if (emu_thread) { ShutdownGame(); } } else { // Only show the message if the game is still running. if (emu_thread) { emu_thread->SetRunning(true); message_label->setText(status_message); message_label->setVisible(true); } } } bool GMainWindow::ConfirmClose() { if (emu_thread == nullptr || !UISettings::values.confirm_before_closing) return true; QMessageBox::StandardButton answer = QMessageBox::question(this, tr("yuzu"), tr("Are you sure you want to close yuzu?"), QMessageBox::Yes | QMessageBox::No, QMessageBox::No); return answer != QMessageBox::No; } void GMainWindow::closeEvent(QCloseEvent* event) { if (!ConfirmClose()) { event->ignore(); return; } UISettings::values.geometry = saveGeometry(); UISettings::values.state = saveState(); UISettings::values.renderwindow_geometry = render_window->saveGeometry(); #if MICROPROFILE_ENABLED UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry(); UISettings::values.microprofile_visible = microProfileDialog->isVisible(); #endif UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked(); UISettings::values.fullscreen = ui.action_Fullscreen->isChecked(); UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked(); UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked(); UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked(); UISettings::values.first_start = false; game_list->SaveInterfaceLayout(); SaveHotkeys(); // Shutdown session if the emu thread is active... if (emu_thread != nullptr) ShutdownGame(); render_window->close(); QWidget::closeEvent(event); } static bool IsSingleFileDropEvent(QDropEvent* event) { const QMimeData* mimeData = event->mimeData(); return mimeData->hasUrls() && mimeData->urls().length() == 1; } void GMainWindow::dropEvent(QDropEvent* event) { if (IsSingleFileDropEvent(event) && ConfirmChangeGame()) { const QMimeData* mimeData = event->mimeData(); QString filename = mimeData->urls().at(0).toLocalFile(); BootGame(filename); } } void GMainWindow::dragEnterEvent(QDragEnterEvent* event) { if (IsSingleFileDropEvent(event)) { event->acceptProposedAction(); } } void GMainWindow::dragMoveEvent(QDragMoveEvent* event) { event->acceptProposedAction(); } bool GMainWindow::ConfirmChangeGame() { if (emu_thread == nullptr) return true; auto answer = QMessageBox::question( this, tr("yuzu"), tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."), QMessageBox::Yes | QMessageBox::No, QMessageBox::No); return answer != QMessageBox::No; } void GMainWindow::filterBarSetChecked(bool state) { ui.action_Show_Filter_Bar->setChecked(state); emit(OnToggleFilterBar()); } void GMainWindow::UpdateUITheme() { QStringList theme_paths(default_theme_paths); if (UISettings::values.theme != UISettings::themes[0].second && !UISettings::values.theme.isEmpty()) { QString theme_uri(":" + UISettings::values.theme + "/style.qss"); QFile f(theme_uri); if (!f.exists()) { LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found"); } else { f.open(QFile::ReadOnly | QFile::Text); QTextStream ts(&f); qApp->setStyleSheet(ts.readAll()); GMainWindow::setStyleSheet(ts.readAll()); } theme_paths.append(QStringList{":/icons/default", ":/icons/" + UISettings::values.theme}); QIcon::setThemeName(":/icons/" + UISettings::values.theme); } else { qApp->setStyleSheet(""); GMainWindow::setStyleSheet(""); theme_paths.append(QStringList{":/icons/default"}); QIcon::setThemeName(":/icons/default"); } QIcon::setThemeSearchPaths(theme_paths); emit UpdateThemedIcons(); } #ifdef main #undef main #endif int main(int argc, char* argv[]) { Log::Filter log_filter(Log::Level::Info); Log::SetFilter(&log_filter); MicroProfileOnThreadCreate("Frontend"); SCOPE_EXIT({ MicroProfileShutdown(); }); // Init settings params QCoreApplication::setOrganizationName("yuzu team"); QCoreApplication::setApplicationName("yuzu"); QApplication::setAttribute(Qt::AA_X11InitThreads); QApplication app(argc, argv); // Qt changes the locale and causes issues in float conversion using std::to_string() when // generating shaders setlocale(LC_ALL, "C"); GMainWindow main_window; // After settings have been loaded by GMainWindow, apply the filter log_filter.ParseFilterString(Settings::values.log_filter); main_window.show(); return app.exec(); }