Lioncash
55ab369043
loader/nro: Resolve sign mismatch warnings
2018-07-18 22:27:22 -04:00
Lioncash
1831b5ef62
loader/nso: Remove unnecessary vector resizes
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We can just initialize these vectors directly via their constructor.
2018-07-18 22:26:41 -04:00
Lioncash
e3a30ccc7c
loader/nso: Resolve sign mismatch warnings
2018-07-18 22:26:37 -04:00
Zach Hilman
29aff8d5ab
Virtual Filesystem 2: Electric Boogaloo ( #676 )
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* Virtual Filesystem
* Fix delete bug and documentate
* Review fixes + other stuff
* Fix puyo regression
2018-07-18 18:07:11 -07:00
Zach Hilman
69bfe075b5
General Filesystem and Save Data Fixes ( #670 )
2018-07-17 12:42:15 -07:00
Hedges
e066bc75b9
More improvements to GDBStub ( #653 )
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* More improvements to GDBStub
- Debugging of threads should work correctly with source and assembly level stepping and modifying registers and memory, meaning threads and callstacks are fully clickable in VS.
- List of modules is available to the client, with assumption that .nro and .nso are backed up by an .elf with symbols, while deconstructed ROMs keep N names.
- Initial support for floating point registers.
* Tidy up as requested in PR feedback
* Tidy up as requested in PR feedback
2018-07-12 20:22:59 -07:00
bunnei
913896cbd9
Revert "Virtual Filesystem ( #597 )"
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This reverts commit 77c684c114
.
2018-07-07 20:24:51 -07:00
Zach Hilman
77c684c114
Virtual Filesystem ( #597 )
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* Add VfsFile and VfsDirectory classes
* Finish abstract Vfs classes
* Implement RealVfsFile (computer fs backend)
* Finish RealVfsFile and RealVfsDirectory
* Finished OffsetVfsFile
* More changes
* Fix import paths
* Major refactor
* Remove double const
* Use experimental/filesystem or filesystem depending on compiler
* Port partition_filesystem
* More changes
* More Overhaul
* FSP_SRV fixes
* Fixes and testing
* Try to get filesystem to compile
* Filesystem on linux
* Remove std::filesystem and document/test
* Compile fixes
* Missing include
* Bug fixes
* Fixes
* Rename v_file and v_dir
* clang-format fix
* Rename NGLOG_* to LOG_*
* Most review changes
* Fix TODO
* Guess 'main' to be Directory by filename
2018-07-06 10:51:32 -04:00
James Rowe
0d46f0df12
Update clang format
2018-07-02 21:45:47 -04:00
James Rowe
638956aa81
Rename logging macro back to LOG_*
2018-07-02 21:45:47 -04:00
Zach Hilman
63f26d5c40
Add support for decrypted NCA files ( #567 )
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* Start to add NCA support in loader
* More nca stuff
* More changes to nca.cpp
* Now identifies decrypted NCA cont.
* Game list fixes and more structs and stuff
* More updates to Nca class
* Now reads ExeFs (i think)
* ACTUALLY LOADS EXEFS!
* RomFS loads and games execute
* Cleanup and Finalize
* plumbing, cleanup and testing
* fix some things that i didnt think of before
* Preliminary Review Changes
* Review changes for bunnei and subv
2018-06-21 11:16:23 -04:00
Lioncash
7c9644646f
general: Make formatting of logged hex values more straightforward
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This makes the formatting expectations more obvious (e.g. any zero padding specified
is padding that's entirely dedicated to the value being printed, not any pretty-printing
that also gets tacked on).
2018-05-02 09:49:36 -04:00
Lioncash
8475496630
general: Convert assertion macros over to be fmt-compatible
2018-04-27 10:04:02 -04:00
Lioncash
cc2e14ec2a
loader: Move old logging macros over to new fmt-capable ones
2018-04-24 20:22:32 -04:00
Subv
a70ed9c8ae
Kernel: Use 0x2C as default main thread priority for homebrew and lone NRO/NSOs
2018-04-20 21:04:35 -05:00
N00byKing
358050cfc6
core, main.h: Abort on 32Bit ROMs ( #309 )
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* core, main.h: Abort on 32Bit ROMs
* main.cpp: Fix Grammar
2018-04-06 11:06:32 -04:00
N00byKing
1aafb0f3a3
deconstructed_rom_directory.cpp: Fix Typo
2018-04-03 00:20:35 +02:00
bunnei
b27ab46bde
memory: Fix stack region.
2018-03-31 16:06:45 -04:00
N00byKing
ef875d6a35
Clean Warnings (?)
2018-03-19 17:07:08 +01:00
bunnei
8581404482
kernel: Move stack region outside of application heap.
2018-03-16 18:32:23 -04:00
bunnei
7d6653268f
core: Move process creation out of global state.
2018-03-14 18:42:19 -04:00
Subv
827f8ca3c7
Kernel: Store the program id in the Process class instead of the CodeSet class.
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There may be many CodeSets per Process, so it's wasteful and overcomplicated to store the program id in each of them.
2018-03-01 19:03:53 -05:00
shinyquagsire23
487f8bc018
loader: Check error on NPDM load, use TID for CodeSet
2018-02-25 07:41:36 -07:00
shinyquagsire23
fd3806fd30
loader: Use NPDM information when loading NSOs
2018-02-25 07:02:47 -07:00
Lioncash
e6bf72877f
nso: Silence formatting specifier warnings
2018-02-14 01:52:55 -05:00
Lioncash
2ade136ff4
deconstructed_rom_directory: Silence formatting specifier warnings
2018-02-14 01:52:55 -05:00
David Marcec
f9ba5a7e11
Changed .istorage to .romfs
2018-02-05 00:01:10 -08:00
bunnei
d9a91d7678
deconstructed_rom_directory: Implement istorage loading for RomFS.
2018-01-21 15:39:31 -05:00
bunnei
defaaf4519
Merge pull request #92 from gdkchan/nro_refactor
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Fix NRO entry point
2018-01-20 23:10:15 -05:00
Rozlette
3315af8f09
loader: Minor style fix in deconstructed_rom_directory
2018-01-20 20:13:53 -06:00
bunnei
557b2496d7
Merge pull request #117 from jroweboy/clang-format
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Clang format as a build target
2018-01-20 19:12:21 -05:00
James Rowe
096be16636
Format: Run the new clang format on everything
2018-01-20 16:45:11 -07:00
bunnei
386df282a3
loader: Clean up ctors and includes.
2018-01-20 15:54:17 -05:00
bunnei
e75aba3ed0
loader: Add DeconstructedRomDirectory for game dumps.
2018-01-20 15:54:15 -05:00
bunnei
023aef053c
loader: Refactor to also pass filepath into IdentifyType.
2018-01-20 14:59:44 -05:00
bunnei
2dafd0d287
nso: Remove code specific to directory loading.
2018-01-20 14:59:42 -05:00
gdkchan
3a409d5c8f
Fix NRO Entry Point
2018-01-18 17:18:43 -03:00
gdkchan
d3e63e4220
Fix NRO loading
2018-01-17 20:16:09 -03:00
gdkchan
c65ac49238
Remove relocation on NSO/NRO
2018-01-17 17:01:10 -03:00
bunnei
07b465d24e
Merge pull request #44 from Rozelette/master
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nso: Modify .bss size calculation logic
2018-01-16 17:24:49 -05:00
MerryMage
e35644c005
clang-format
2018-01-16 18:05:21 +00:00
Rozlette
09bcc2042c
nso: Modify .bss size calculation logic
2018-01-16 11:14:36 -06:00
bunnei
6f904bb622
nso: Load subsdk4 if available.
2018-01-15 17:18:24 -05:00
Thog
06e288cea0
Add missing FileType declarations in GuessFromExtension and GetFileTypeString
2018-01-14 19:00:16 +01:00
bunnei
1247c53786
yuzu: Update license text to be consistent across project.
2018-01-13 16:22:39 -05:00
bunnei
bc77a7580e
nso: Always load the filepath specified by the user.
2018-01-07 12:44:36 -05:00
bunnei
3f0caefdf5
nso: Load more common submodules.
2017-10-22 23:50:26 -04:00
bunnei
9ceb0d9381
memory: Support 32-bit paging, move heap address space up.
2017-10-22 23:17:59 -04:00
bunnei
746c2a3ae7
core: Refactor MakeMagic usage and remove dead code.
2017-10-15 00:11:38 -04:00
bunnei
12c7469d81
nso: Add a log for loading submodules.
2017-10-14 17:37:51 -04:00
bunnei
dbd15b0d10
Remove more 3DS-specific code.
2017-10-12 21:29:53 -04:00
bunnei
72b03025ac
Remove lots more 3DS-specific code.
2017-10-12 21:21:49 -04:00
bunnei
b1d5db1cf6
Merge remote-tracking branch 'upstream/master' into nx
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# Conflicts:
# src/core/CMakeLists.txt
# src/core/arm/dynarmic/arm_dynarmic.cpp
# src/core/arm/dyncom/arm_dyncom.cpp
# src/core/hle/kernel/process.cpp
# src/core/hle/kernel/thread.cpp
# src/core/hle/kernel/thread.h
# src/core/hle/kernel/vm_manager.cpp
# src/core/loader/3dsx.cpp
# src/core/loader/elf.cpp
# src/core/loader/ncch.cpp
# src/core/memory.cpp
# src/core/memory.h
# src/core/memory_setup.h
2017-10-09 23:56:20 -04:00
bunnei
23ce4f5afc
loader: Various improvements for NSO/NRO loaders.
2017-10-09 21:39:32 -04:00
bunnei
33ea53094c
loader: Add support for NRO, as well as various fixes and shared linker.
2017-10-05 23:30:08 -04:00
bunnei
d454364bca
nso: Fixes to support homebrew NSOs without a MOD header.
2017-10-03 18:30:02 -04:00
shinyquagsire23
4887d18591
file_sys, loader: add support for reading TMDs to determine app paths
2017-10-01 10:54:02 -06:00
bunnei
8c92435ded
nso: Refactor and allocate .bss section.
2017-09-30 14:33:58 -04:00
bunnei
6bafd3f4f7
loader: Add support for loading an NSO.
2017-09-30 14:32:53 -04:00
bunnei
1c4f9e822c
elf: Check if machine is ARM.
2017-09-30 14:28:53 -04:00
Subv
7f48aa8d25
Loaders: Don't automatically set the current process every time we load an application.
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The loaders will now just create a Kernel::Process, construct it and return it to the caller, which is responsible for setting it as the current process and configuring the global page table.
2017-09-26 18:17:47 -05:00
Subv
774e7deae8
HLE/Archives: Allow multiple loaded applications to access their SelfNCCH archive independently.
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The loaders now register each loaded ROM with the SelfNCCH factory, which keeps the data around for the duration of the emulation session.
When opening the SelfNCCH archive, the factory queries the current program's programid and uses that as a key to the map that contains the NCCHData structure (RomFS, Icon, Banner, etc).
3dsx files do not have a programid and will use a default of 0 for this value, thus, only 1 3dsx file with RomFS is loadable at the same time.
2017-09-25 09:45:02 -05:00
B3n30
d881dee818
Merge pull request #2952 from MerryMage/page-tables
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Switchable Page Tables
2017-09-25 08:29:32 +02:00
Max Thomas
c91ccbd0ba
Loader/NCCH: Add support for loading application updates ( #2927 )
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* loader/ncch: split NCCH parsing into its own file
* loader/ncch: add support for loading update NCCHs from the SD card
* loader/ncch: fix formatting
* file_sys/ncch_container: Return a value for OpenFile
* loader/ncch: cleanup, always instantiate overlay_ncch to base_ncch
* file_sys/ncch_container: better encryption checks, allow non-app NCCHs to load properly and for the existence of NCCH structures to be checked
* file_sys/ncch_container: pass filepath as a const reference
2017-09-25 08:17:38 +02:00
MerryMage
c02bbb7030
memory: Add GetCurrentPageTable/SetCurrentPageTable
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Don't expose Memory::current_page_table as a global.
2017-09-24 22:42:42 +01:00
Subv
6d2734a074
Kernel/Memory: Give each Process its own page table.
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The loader is in charge of setting the newly created process's page table as the main one during the loading process.
2017-09-10 15:13:41 -05:00
B3n30
5d0a1e7efd
Added missing parts in libnetwork ( #2838 )
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* Network: Set and send the game information over enet
Added Callbacks for RoomMember and GetMemberList to Room in preparation for web_services.
2017-08-19 11:14:33 -06:00
bunnei
f5cf9960d9
loader: Expose program title.
2017-08-03 20:10:37 -04:00
bunnei
df8b9863f9
telemetry: Log performance, configuration, and system data.
2017-07-17 21:32:28 -04:00
TheKoopaKingdom
f008b22e3b
Addressed Bunnei's review comments, and made some other tweaks:
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- Deleted GetStatus() because it wasn't used anywhere outside of Core::System.
- Fixed design flaw where the message bar status could be set despite the game being stopped.
2017-06-02 18:40:39 -04:00
TheKoopaKingdom
a8aef599e0
Created a whitelist of system archives to prevent false positives creating dialogs.
2017-06-02 18:28:14 -04:00
TheKoopaKingdom
37bec598ea
Made some changes from review comments:
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- Made LoadKernelSystemMode return a pair consisting of a system mode and a result code (Could use review).
- Deleted ErrorOpenGL error code in favor of just having ErrorVideoCore.
- Made dialog messages more clear.
- Compared archive ID in fs_user.cpp to ArchiveIdCode::NCCH as opposed to hex magic.
- Cleaned up some other stuff.
2017-06-02 18:28:14 -04:00
TheKoopaKingdom
e523c76cc8
Fixed encrypted ROM error messages.
2017-06-02 18:25:32 -04:00
bunnei
120b00fb1a
telemetry: Log a few simple data fields throughout core.
2017-05-24 19:16:23 -04:00
Yuri Kunde Schlesner
6577bbc3c5
Remove ability to load symbol maps
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This was now mostly unused except by thread creation, which used a
symbol of the entrypoint, if available, to name the thread.
2017-05-07 15:33:07 -07:00
wwylele
6551a72ec8
loader/ncch: less verbose log for loading game list. only log program ID when booting
2017-03-08 17:37:24 +02:00
wwylele
4b931bb913
loader: lower file name logging level
2017-03-08 17:25:09 +02:00
Mat M
0cb52ee74a
Doxygen: Amend minor issues ( #2593 )
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Corrects a few issues with regards to Doxygen documentation, for example:
- Incorrect parameter referencing.
- Missing @param tags.
- Typos in @param tags.
and a few minor other issues.
2017-02-26 17:58:51 -08:00
wwylele
20544977da
loader: use self NCCH archive
2017-02-13 13:57:38 +02:00
Thomas Farr
bb1f277db1
loader: Add support for 3DSX special relocation types, fixes citra-emu/citra#2449
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As per devkitPro/3dstools@47bea18
2017-01-19 01:34:58 +13:00
Jonathan Hao
c18cb1b192
Fix some warnings ( #2399 )
2017-01-04 13:48:29 -03:00
bunnei
f556d6ee90
Merge pull request #2240 from wwylele/auto-region
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Config: auto-select region and language
2016-12-29 22:09:01 -05:00
bunnei
81e22ae8c7
loader: Remove duplicate docstrings.
2016-12-21 23:27:50 -05:00
MerryMage
351b5d23f4
loader: Implement ReadProgramId
2016-12-15 18:42:38 +00:00
wwylele
84e78790ab
Config: auto-select region and language
2016-12-07 20:52:42 +02:00
Subv
d171409f29
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
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3dsx and elf files default to system mode 2 (96MB allocated to the application).
This allows Home Menu to boot without modifications.
Closes #1849
2016-11-27 18:03:48 -05:00
Subv
1323ab2f5f
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
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3dsx and elf files default to system mode 2 (96MB allocated to the application).
This allows Home Menu to boot without modifications.
Closes #1849
2016-11-19 20:40:04 -05:00
Ricardo de Almeida Gonzaga
13d46f6820
Fix typos
2016-10-20 12:26:59 -02:00
Yuri Kunde Schlesner
84fbbe2629
Use negative priorities to avoid special-casing the self-include
2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
ebdae19fd2
Remove empty newlines in #include blocks.
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This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
396a8d91a4
Manually tweak source formatting and then re-run clang-format
2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
dc8479928c
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
Emmanuel Gil Peyrot
080a2d719c
Loader: Split SMDH into its own header and import helpers from QGameList
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Also rewrite Qt wrappers to use those.
2016-05-21 20:15:42 +01:00
Emmanuel Gil Peyrot
314ce5e505
CitraQt: Simplify the game list loader code
2016-05-21 17:09:59 +01:00
Emmanuel Gil Peyrot
9a35d1fb4a
Loader: Add a GetFileType method to get the type of a loaded file
2016-05-21 17:09:59 +01:00
Emmanuel Gil Peyrot
8fc9c03126
Loader, Frontends: Refactor loader creation and game loading
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This allows frontends to keep a single loader and use it multiple times
e.g. for code loading and SMDH parsing.
2016-05-21 17:09:56 +01:00
bunnei
282a2ad539
Merge pull request #1766 from Subv/log_cpu
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Kernel/Threading: Warn when a thread can be scheduled in the Syscore (Core 1)
2016-05-08 15:03:08 -04:00
Alexander Laties
0a31e373f1
fixup simple type conversions where possible
2016-05-07 11:41:55 -04:00
Subv
5b7f86708c
Kernel/Threading: Warn when a thread can be scheduled in the Syscore (Core 1).
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We do not currently implement any cores other than the AppCore (Core 0).
2016-05-07 10:23:03 -05:00
wwylele
d2182568ad
fix:return proper error
2016-05-06 21:42:13 +03:00