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168 commits

Author SHA1 Message Date
Emmanuel Gil Peyrot
dc8479928c Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
bunnei
14085ec670 core: Add configuration option for CPU JIT. 2016-09-15 17:49:27 -04:00
bunnei
09063dc5bb Merge pull request #2032 from bunnei/qt-graphics
Qt graphics configure & V-Sync option
2016-08-31 22:20:54 -04:00
MerryMage
dc3f6a34f8 configure_audio: User-configuratble option to enable/disable audio stretching 2016-08-31 16:59:37 +01:00
bunnei
08ad9b36d4 config: Add a setting for graphics V-Sync. 2016-08-29 21:42:30 -04:00
bunnei
7b4dcacbb2 citra: Default to HW renderer. 2016-08-15 23:30:02 -04:00
bunnei
f95d119dde Merge pull request #1890 from LFsWang/fix-encode-problem
Fix boot_filename encode on Windows
2016-07-14 22:25:52 -04:00
Mat M
0c56c9f541 Merge pull request #1897 from linkmauve/sdl2-config-fix
SDL2: Add forgotten default config changes from 7129611e65
2016-06-10 22:38:51 -04:00
bunnei
f99961581e Merge pull request #1789 from wwylele/input-refactor
Refactor input mapping & implement circle pad modifier
2016-06-10 22:28:58 -04:00
Emmanuel Gil Peyrot
a251b323a0 SDL2: Add forgotten default config changes from 7129611e65. 2016-06-11 02:19:51 +01:00
LFsWang
f9e3824820 Fix boot_filename encode on Windows 2016-06-08 13:53:41 +08:00
bunnei
f50a32bfce Merge pull request #1817 from linkmauve/smdh-stuff
Improve SMDH support in loaders and frontends
2016-05-25 16:40:36 -04:00
bunnei
c106f71beb New3DS: Minor style cleanup to #1520. 2016-05-24 17:24:11 -04:00
bunnei
2e5e7d9be0 Merge pull request #1520 from JamePeng/checknew3ds
Implement CheckNew3DS and CheckNew3DSApp
2016-05-24 17:19:26 -04:00
Emmanuel Gil Peyrot
314ce5e505 CitraQt: Simplify the game list loader code 2016-05-21 17:09:59 +01:00
Emmanuel Gil Peyrot
8fc9c03126 Loader, Frontends: Refactor loader creation and game loading
This allows frontends to keep a single loader and use it multiple times
e.g. for code loading and SMDH parsing.
2016-05-21 17:09:56 +01:00
wwylele
416faa20d1 implement circle pad modifier 2016-05-15 13:24:22 +03:00
wwylele
03631f9b8f Refactor input subsystem 2016-05-15 13:24:22 +03:00
Alexander Laties
0a31e373f1 fixup simple type conversions where possible 2016-05-07 11:41:55 -04:00
bunnei
c549c36076 Merge pull request #1736 from MerryMage/sdl2-sink
AudioCore: SDL2 Sink
2016-05-07 11:08:13 -04:00
MerryMage
920d2cf41d AudioCore: SDL2 Sink 2016-05-07 11:32:48 +01:00
Emmanuel Gil Peyrot
aa4d4ff23c Frontends, VideoCore: Move glad initialisation to the frontend
On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.

On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader.
2016-05-06 03:10:14 +01:00
MerryMage
4e971f44a2 Audio: Add sink selection to configuration files 2016-04-30 07:41:02 +01:00
Sam Spilsbury
df81fa11fc CMakeLists: Use imported version of Threads::Threads
This requires bumping up to a minimum of CMake 3.1. The benefit
of using the imported target is that you can switch to the -pthread
compiler flag on request, which may be necessary for some systems if
available.
2016-04-24 23:39:25 +08:00
Sam Spilsbury
d051bd3032 CMakeLists: Use CMAKE_THREAD_LIBS_INIT 2016-04-23 11:48:58 +08:00
tfarley
e46d086189 Config: Add scaled resolution option 2016-04-21 17:27:48 -04:00
JamePeng
7129611e65 Implement CheckNew3DS and CheckNew3DSApp
Append an item[is_new3ds] to config file[System] group

Implement APT::SetNSStateField,it will update the unknown NS_state_field
2016-04-20 18:12:05 +08:00
Emmanuel Gil Peyrot
164c15f911 SDL2 Frontend: Use argv[0], add a --version, and reorder options. 2016-04-20 01:35:27 +01:00
Jannik Vogel
997af88ec6 Use Settings::Apply in SDL frontend 2016-04-11 15:20:05 +02:00
polaris-
64ec5ac356 Default to settings from ini for gdbstub 2016-04-06 22:27:28 -04:00
polaris-
44d746fc92 Adopted WinterMute's gdbstub changes
This fixes the comments left on the PR (whitespace, SO_REUSEADDR,
comment changes).
2016-04-06 07:01:00 -04:00
MerryMage
a06dcfeb61 Common: Remove Common::make_unique, use std::make_unique 2016-04-05 13:31:17 +01:00
bunnei
becb758a84 Merge pull request #1526 from bunnei/sdl-rgb8
SDL2: Explicitly use RGB8 color buffer.
2016-03-15 15:48:59 -04:00
MerryMage
317e795d35 citra: Shutdown cleanly if ROM load fails 2016-03-15 03:16:54 +00:00
bunnei
69a38e7b54 SDL2: Explicitly use RGB8 color buffer. 2016-03-14 21:59:16 -04:00
MerryMage
48366b1071 Config: Use unique_ptr instead of raw pointer 2016-03-02 14:25:06 +00:00
MerryMage
ba2a54a9dd Dependencies: Remove GLFW, Add SDL2
citra: Remove GLFW, Add SDL2

FindSDL2: Do not CACHE SDL2_* variables if library is not found

EmuWindow_SDL2: Set minimal client area at initialisation time

EmuWindow_SDL2: Corrections

EmuWindow_SDL2: Fix no decorations on startup on OS X

cmake: windows_copy_files
2016-03-02 14:09:02 +00:00
MerryMage
8b00954ec7 AudioCore: Skeleton Implementation
This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.

This sets the foundation for a later HLE DSP implementation.
2016-02-21 13:13:52 +00:00
polaris-
a5ab8accc2 Handle changes pointed out in comments on PR 2015-10-22 00:11:25 -04:00
polaris-
2b7316a379 Remove unnecessary new lines, changed Deinit to Shutdown 2015-10-11 20:07:58 -04:00
polaris-
6ea428addf Toggle use_gdbstub in citra GLFW 2015-10-04 11:22:07 -04:00
polaris-
31dee93e84 Implement gdbstub 2015-10-04 11:16:59 -04:00
polaris-
5114d75647 Implement gdbstub 2015-09-19 22:28:02 -04:00
Yuri Kunde Schlesner
078969bdd0 CMake: Add option to download Qt and GLFW binaries over HTTP 2015-09-08 19:35:12 -03:00
Yuri Kunde Schlesner
68eb197494 Increase required OpenGL version to 3.3
This gives us several niceties such as Sampler Objects, shader attribute
locations and Timer Queries.
2015-08-30 08:45:57 -03:00
Yuri Kunde Schlesner
a1a5570e97 Replace the previous OpenGL loader with a glad-generated 3.3 one
The main advantage of switching to glad from glLoadGen is that, apart
from being actively maintained, it supports a customizable entrypoint
loader function, which makes it possible to also support OpenGL ES.
2015-08-30 08:45:56 -03:00
Yuri Kunde Schlesner
0fcabd2b11 Integrate the MicroProfile profiling library
This brings goodies such as a configurable user interface and
multi-threaded timeline view.
2015-08-24 22:16:28 -03:00
bunnei
094ae6fadb Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT.
2015-08-15 18:01:07 -04:00
bunnei
ddbeebb887 Common: Ported over boilerplate x86 JIT code from Dolphin/PPSSPP. 2015-08-15 17:33:45 -04:00
Tony Wasserka
62adb4ee7b Merge pull request #873 from jroweboy/input_array
Move input values into an array.
2015-07-28 13:17:12 +02:00