bunnei
4bdb46e4c2
renderer_gl: Port over gl_shader_decompiler module from Citra.
2018-03-19 23:14:03 -04:00
bunnei
a3e10b1a72
renderer_gl: Port over gl_rasterizer_cache module from Citra.
2018-03-19 23:14:03 -04:00
bunnei
db0cfb8e8b
gl_resource_manager: Sync latest version with Citra.
2018-03-19 23:14:02 -04:00
bunnei
0e4b9cdde4
renderer_gl: Port over gl_stream_buffer module from Citra.
2018-03-19 23:14:02 -04:00
bunnei
a1cf5020e6
externals: Update Glad to latest version used by Citra.
2018-03-19 23:14:01 -04:00
bunnei
6a0902e56d
gl_state: Sync latest version with Citra.
2018-03-19 23:13:49 -04:00
bunnei
a90ab1dec7
Merge pull request #252 from N00byKing/3064
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Implement Pull #3064 from citra: Clean all format warnings (Yuzu-specific format warnings cleared too)
2018-03-19 16:29:03 -04:00
N00byKing
1d8b6ad13b
Clang Fixes
2018-03-19 17:53:35 +01:00
N00byKing
d16e08454d
oops
2018-03-19 17:43:04 +01:00
N00byKing
0e72d0d826
More Warning cleanups
2018-03-19 17:27:04 +01:00
N00byKing
ef875d6a35
Clean Warnings (?)
2018-03-19 17:07:08 +01:00
bunnei
b2d7c92cae
Merge pull request #251 from Subv/tic_tsc
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GPU: Added TIC and TSC registers to the Maxwell3D register structure.
2018-03-19 10:33:21 -04:00
Subv
dcae0c9a4f
GPU: Added the TSC registers to the Maxwell3D register structure.
2018-03-19 00:36:25 -05:00
Subv
cff7b29bba
GPU: Added the TIC registers to the Maxwell3D register structure.
2018-03-19 00:32:57 -05:00
bunnei
23a0d2d7b7
Merge pull request #193 from N00byKing/3184_2_robotic_boogaloo
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Implement Pull #3184 from citra: core/arm: Improve timing accuracy before service calls in JIT (Rebased)
2018-03-18 22:35:47 -04:00
bunnei
2dc3a56e96
Merge pull request #250 from bunnei/buffer-dequeue-wait
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vi: TransactParcel DequeueBuffer should wait current thread
2018-03-18 22:25:09 -04:00
bunnei
2332a44b68
Merge pull request #249 from Subv/macro_E1A
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GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
2018-03-18 21:04:29 -04:00
bunnei
c1c92c30f9
vi: Remove DequeueBuffer and wait until next available buffer.
2018-03-18 20:56:35 -04:00
bunnei
c86af6939c
hle_ipc: Add SleepClientThread to block current thread within HLE routines.
2018-03-18 20:56:34 -04:00
bunnei
2faa83ca13
hle_ipc: Use shared_ptr instead of unique_ptr to allow copies.
2018-03-18 20:56:33 -04:00
bunnei
019f1a0cf0
hle_ipc: Remove GetPointer(..) usage with WriteToOutgoingCommandBuffer.
2018-03-18 20:56:33 -04:00
bunnei
e353b9fb3d
thread: Add THREADSTATUS_WAIT_HLE_EVENT, remove THREADSTATUS_WAIT_ARB.
2018-03-18 20:56:32 -04:00
Subv
03156d0c9a
GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
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This macro simply sets the current CB_ADDRESS to the texture buffer address for the input shader stage.
2018-03-18 19:03:40 -05:00
bunnei
6317a0b2ca
Merge pull request #248 from Subv/cb_data
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GPU: Handle writes to the CB_DATA method.
2018-03-18 19:45:40 -04:00
Subv
7b6868e908
GPU: Implement the BindStorageBuffer macro method in HLE.
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This macro binds the SSBO Info Buffer as the current ConstBuffer.
This buffer is usually bound to c0 during shader execution.
Games seem to use this macro instead of directly writing the address for some reason.
2018-03-18 16:50:42 -05:00
Subv
85d820b1b4
GPU: Handle writes to the CB_DATA method.
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Writing to this method will cause the written value to be stored in the currently-set ConstBuffer plus CB_POS.
This method is usually used to upload uniforms or other shader-visible data.
2018-03-18 15:23:24 -05:00
Subv
a64b936cbe
GPU: Move the GPU's class constructor and destructors to a cpp file.
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This should reduce recompile times when editing the Maxwell3D register structure.
2018-03-18 15:23:24 -05:00
Sebastian Valle
46f9d4b4a3
Merge pull request #246 from Subv/gpu_macro_calls
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GPU: Store uploaded GPU macros and keep track of the number of method arguments.
2018-03-18 15:13:40 -05:00
Subv
aa586fa268
GPU: Store uploaded GPU macros and keep track of the number of method parameters.
2018-03-18 11:51:46 -05:00
Subv
7ac8657432
GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
2018-03-18 11:51:45 -05:00
bunnei
29981fa2eb
Merge pull request #245 from Subv/set_shader2
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GPU: Store shader constbuffer bindings in the GPU state.
2018-03-17 21:19:39 -04:00
Subv
ccb8da1512
GPU: Renamed ShaderType to ShaderStage as that is less confusing.
2018-03-17 18:32:57 -05:00
Subv
88698c156f
GPU: Store shader constbuffer bindings in the GPU state.
2018-03-17 18:32:57 -05:00
Subv
66dae22790
GPU: Corrected some register offsets and removed superfluous macro registers.
2018-03-17 18:32:56 -05:00
Subv
1d9d9c16e8
GPU: Make the SetShader macro call do the same as the real macro's code.
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It'll now set the CB_SIZE, CB_ADDRESS and CB_BIND registers when it's called.
Presumably this SetShader function is binding the constant shader uniforms to buffer 1 (c1[]).
2018-03-17 18:32:55 -05:00
Subv
579000e747
GPU: Corrected the parameter documentation for the SetShader macro call.
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Register 0xE24 is actually a macro that sets some shader parameters in the register structure.
Macros are uploaded to the GPU at startup and have their own ISA, we'll probably write an interpreter for this in the future.
2018-03-17 13:55:42 -05:00
bunnei
516ef4f19f
Merge pull request #242 from Subv/set_shader
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GPU: Handle the SetShader method call (0xE24) and store the shader config.
2018-03-17 00:34:17 -04:00
bunnei
c286921739
Merge pull request #243 from Subv/vertex_buffer
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GPU: Added the vertex array registers.
2018-03-17 00:04:31 -04:00
Subv
f93d769a1c
GPU: Handle the SetShader method call (0xE24) and store the shader config.
2018-03-16 22:51:06 -05:00
Subv
d2888f7e90
GPU: Added the vertex array registers.
2018-03-16 22:47:45 -05:00
bunnei
cd4e8a989c
Merge pull request #241 from Subv/gpu_method_call
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GPU: Process command mode 5 (IncreaseOnce) differently from other commands
2018-03-16 22:28:22 -04:00
Subv
29feece4b8
GPU: Process command mode 5 (IncreaseOnce) differently from other commands.
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Accumulate all arguments before calling the desired method.
Note: Maybe we should do the same for the NonIncreasing mode?
2018-03-16 20:32:44 -05:00
bunnei
0eff775264
Merge pull request #239 from Subv/shaders
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GPU: Added some shader-related registers.
2018-03-16 21:09:35 -04:00
bunnei
e453b09a61
Merge pull request #238 from bunnei/fix-buffer-check
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nvflinger: Remove superfluous buffer format check.
2018-03-16 21:04:39 -04:00
Subv
bf310a41b8
GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine.
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Shader address calculation depends on this value to some extent, we do not currently know what it being 0 entails.
2018-03-16 19:24:41 -05:00
Subv
cbec739e7b
GPU: Added Maxwell registers for Shader Program control.
2018-03-16 19:23:11 -05:00
bunnei
494275fd38
nvflinger: Remove superfluous buffer format check.
2018-03-16 20:11:50 -04:00
bunnei
e7ba2a4447
Merge pull request #232 from bunnei/heap-fixes
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Various heap fixes for libtransistor
2018-03-16 20:06:27 -04:00
bunnei
cc6f22e0e4
process: MirrorMemory should use MemoryState::Mapped.
2018-03-16 19:24:54 -04:00
bunnei
e9a857ce82
process: Unmap previously allocated heap.
2018-03-16 18:32:25 -04:00