bunnei
3f0caefdf5
nso: Load more common submodules.
2017-10-22 23:50:26 -04:00
bunnei
9ceb0d9381
memory: Support 32-bit paging, move heap address space up.
2017-10-22 23:17:59 -04:00
bunnei
746c2a3ae7
core: Refactor MakeMagic usage and remove dead code.
2017-10-15 00:11:38 -04:00
bunnei
12c7469d81
nso: Add a log for loading submodules.
2017-10-14 17:37:51 -04:00
bunnei
dbd15b0d10
Remove more 3DS-specific code.
2017-10-12 21:29:53 -04:00
bunnei
72b03025ac
Remove lots more 3DS-specific code.
2017-10-12 21:21:49 -04:00
bunnei
b1d5db1cf6
Merge remote-tracking branch 'upstream/master' into nx
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# Conflicts:
# src/core/CMakeLists.txt
# src/core/arm/dynarmic/arm_dynarmic.cpp
# src/core/arm/dyncom/arm_dyncom.cpp
# src/core/hle/kernel/process.cpp
# src/core/hle/kernel/thread.cpp
# src/core/hle/kernel/thread.h
# src/core/hle/kernel/vm_manager.cpp
# src/core/loader/3dsx.cpp
# src/core/loader/elf.cpp
# src/core/loader/ncch.cpp
# src/core/memory.cpp
# src/core/memory.h
# src/core/memory_setup.h
2017-10-09 23:56:20 -04:00
bunnei
23ce4f5afc
loader: Various improvements for NSO/NRO loaders.
2017-10-09 21:39:32 -04:00
bunnei
33ea53094c
loader: Add support for NRO, as well as various fixes and shared linker.
2017-10-05 23:30:08 -04:00
bunnei
d454364bca
nso: Fixes to support homebrew NSOs without a MOD header.
2017-10-03 18:30:02 -04:00
shinyquagsire23
4887d18591
file_sys, loader: add support for reading TMDs to determine app paths
2017-10-01 10:54:02 -06:00
bunnei
8c92435ded
nso: Refactor and allocate .bss section.
2017-09-30 14:33:58 -04:00
bunnei
6bafd3f4f7
loader: Add support for loading an NSO.
2017-09-30 14:32:53 -04:00
bunnei
1c4f9e822c
elf: Check if machine is ARM.
2017-09-30 14:28:53 -04:00
Subv
7f48aa8d25
Loaders: Don't automatically set the current process every time we load an application.
...
The loaders will now just create a Kernel::Process, construct it and return it to the caller, which is responsible for setting it as the current process and configuring the global page table.
2017-09-26 18:17:47 -05:00
Subv
774e7deae8
HLE/Archives: Allow multiple loaded applications to access their SelfNCCH archive independently.
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The loaders now register each loaded ROM with the SelfNCCH factory, which keeps the data around for the duration of the emulation session.
When opening the SelfNCCH archive, the factory queries the current program's programid and uses that as a key to the map that contains the NCCHData structure (RomFS, Icon, Banner, etc).
3dsx files do not have a programid and will use a default of 0 for this value, thus, only 1 3dsx file with RomFS is loadable at the same time.
2017-09-25 09:45:02 -05:00
B3n30
d881dee818
Merge pull request #2952 from MerryMage/page-tables
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Switchable Page Tables
2017-09-25 08:29:32 +02:00
Max Thomas
c91ccbd0ba
Loader/NCCH: Add support for loading application updates ( #2927 )
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* loader/ncch: split NCCH parsing into its own file
* loader/ncch: add support for loading update NCCHs from the SD card
* loader/ncch: fix formatting
* file_sys/ncch_container: Return a value for OpenFile
* loader/ncch: cleanup, always instantiate overlay_ncch to base_ncch
* file_sys/ncch_container: better encryption checks, allow non-app NCCHs to load properly and for the existence of NCCH structures to be checked
* file_sys/ncch_container: pass filepath as a const reference
2017-09-25 08:17:38 +02:00
MerryMage
c02bbb7030
memory: Add GetCurrentPageTable/SetCurrentPageTable
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Don't expose Memory::current_page_table as a global.
2017-09-24 22:42:42 +01:00
Subv
6d2734a074
Kernel/Memory: Give each Process its own page table.
...
The loader is in charge of setting the newly created process's page table as the main one during the loading process.
2017-09-10 15:13:41 -05:00
B3n30
5d0a1e7efd
Added missing parts in libnetwork ( #2838 )
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* Network: Set and send the game information over enet
Added Callbacks for RoomMember and GetMemberList to Room in preparation for web_services.
2017-08-19 11:14:33 -06:00
bunnei
f5cf9960d9
loader: Expose program title.
2017-08-03 20:10:37 -04:00
bunnei
df8b9863f9
telemetry: Log performance, configuration, and system data.
2017-07-17 21:32:28 -04:00
TheKoopaKingdom
f008b22e3b
Addressed Bunnei's review comments, and made some other tweaks:
...
- Deleted GetStatus() because it wasn't used anywhere outside of Core::System.
- Fixed design flaw where the message bar status could be set despite the game being stopped.
2017-06-02 18:40:39 -04:00
TheKoopaKingdom
a8aef599e0
Created a whitelist of system archives to prevent false positives creating dialogs.
2017-06-02 18:28:14 -04:00
TheKoopaKingdom
37bec598ea
Made some changes from review comments:
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- Made LoadKernelSystemMode return a pair consisting of a system mode and a result code (Could use review).
- Deleted ErrorOpenGL error code in favor of just having ErrorVideoCore.
- Made dialog messages more clear.
- Compared archive ID in fs_user.cpp to ArchiveIdCode::NCCH as opposed to hex magic.
- Cleaned up some other stuff.
2017-06-02 18:28:14 -04:00
TheKoopaKingdom
e523c76cc8
Fixed encrypted ROM error messages.
2017-06-02 18:25:32 -04:00
bunnei
120b00fb1a
telemetry: Log a few simple data fields throughout core.
2017-05-24 19:16:23 -04:00
Yuri Kunde Schlesner
6577bbc3c5
Remove ability to load symbol maps
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This was now mostly unused except by thread creation, which used a
symbol of the entrypoint, if available, to name the thread.
2017-05-07 15:33:07 -07:00
wwylele
6551a72ec8
loader/ncch: less verbose log for loading game list. only log program ID when booting
2017-03-08 17:37:24 +02:00
wwylele
4b931bb913
loader: lower file name logging level
2017-03-08 17:25:09 +02:00
Mat M
0cb52ee74a
Doxygen: Amend minor issues ( #2593 )
...
Corrects a few issues with regards to Doxygen documentation, for example:
- Incorrect parameter referencing.
- Missing @param tags.
- Typos in @param tags.
and a few minor other issues.
2017-02-26 17:58:51 -08:00
wwylele
20544977da
loader: use self NCCH archive
2017-02-13 13:57:38 +02:00
Thomas Farr
bb1f277db1
loader: Add support for 3DSX special relocation types, fixes citra-emu/citra#2449
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As per devkitPro/3dstools@47bea18
2017-01-19 01:34:58 +13:00
Jonathan Hao
c18cb1b192
Fix some warnings ( #2399 )
2017-01-04 13:48:29 -03:00
bunnei
f556d6ee90
Merge pull request #2240 from wwylele/auto-region
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Config: auto-select region and language
2016-12-29 22:09:01 -05:00
bunnei
81e22ae8c7
loader: Remove duplicate docstrings.
2016-12-21 23:27:50 -05:00
MerryMage
351b5d23f4
loader: Implement ReadProgramId
2016-12-15 18:42:38 +00:00
wwylele
84e78790ab
Config: auto-select region and language
2016-12-07 20:52:42 +02:00
Subv
d171409f29
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
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3dsx and elf files default to system mode 2 (96MB allocated to the application).
This allows Home Menu to boot without modifications.
Closes #1849
2016-11-27 18:03:48 -05:00
Subv
1323ab2f5f
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
...
3dsx and elf files default to system mode 2 (96MB allocated to the application).
This allows Home Menu to boot without modifications.
Closes #1849
2016-11-19 20:40:04 -05:00
Ricardo de Almeida Gonzaga
13d46f6820
Fix typos
2016-10-20 12:26:59 -02:00
Yuri Kunde Schlesner
84fbbe2629
Use negative priorities to avoid special-casing the self-include
2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
ebdae19fd2
Remove empty newlines in #include blocks.
...
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
396a8d91a4
Manually tweak source formatting and then re-run clang-format
2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
dc8479928c
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
Emmanuel Gil Peyrot
080a2d719c
Loader: Split SMDH into its own header and import helpers from QGameList
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Also rewrite Qt wrappers to use those.
2016-05-21 20:15:42 +01:00
Emmanuel Gil Peyrot
314ce5e505
CitraQt: Simplify the game list loader code
2016-05-21 17:09:59 +01:00
Emmanuel Gil Peyrot
9a35d1fb4a
Loader: Add a GetFileType method to get the type of a loaded file
2016-05-21 17:09:59 +01:00
Emmanuel Gil Peyrot
8fc9c03126
Loader, Frontends: Refactor loader creation and game loading
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This allows frontends to keep a single loader and use it multiple times
e.g. for code loading and SMDH parsing.
2016-05-21 17:09:56 +01:00