Kernel: Remove Thread::wait_objects_index and use wait_objects to hold all the objects that a thread is waiting on.
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cef5f45de2
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fd95b6ee26
4 changed files with 22 additions and 21 deletions
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@ -55,10 +55,16 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
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if (ShouldWait(thread.get()))
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continue;
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bool ready_to_run = std::none_of(thread->wait_objects.begin(), thread->wait_objects.end(),
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// A thread is ready to run if it's either in THREADSTATUS_WAIT_SYNCH_ANY or
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// in THREADSTATUS_WAIT_SYNCH_ALL and the rest of the objects it is waiting on are ready.
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bool ready_to_run = true;
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if (thread->status == THREADSTATUS_WAIT_SYNCH_ALL) {
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ready_to_run = std::none_of(thread->wait_objects.begin(), thread->wait_objects.end(),
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[&thread](const SharedPtr<WaitObject>& object) {
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return object->ShouldWait(thread.get());
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});
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}
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if (ready_to_run) {
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candidate = thread.get();
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candidate_priority = thread->current_priority;
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@ -579,6 +579,11 @@ void Thread::SetWaitSynchronizationOutput(s32 output) {
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context.cpu_registers[1] = output;
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}
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s32 Thread::GetWaitObjectIndex(WaitObject* object) const {
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auto match = std::find(wait_objects.rbegin(), wait_objects.rend(), object);
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return std::distance(match, wait_objects.rend()) - 1;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void ThreadingInit() {
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@ -135,13 +135,14 @@ public:
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/**
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* Retrieves the index that this particular object occupies in the list of objects
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* that the thread passed to WaitSynchronizationN.
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* that the thread passed to WaitSynchronizationN, starting the search from the last element.
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* It is used to set the output value of WaitSynchronizationN when the thread is awakened.
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* When a thread wakes up due to an object signal, the kernel will use the index of the last
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* matching object in the wait objects list in case of having multiple instances of the same
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* object in the list.
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* @param object Object to query the index of.
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*/
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s32 GetWaitObjectIndex(const WaitObject* object) const {
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return wait_objects_index.at(object->GetObjectId());
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}
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s32 GetWaitObjectIndex(WaitObject* object) const;
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/**
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* Stops a thread, invalidating it from further use
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@ -190,13 +191,10 @@ public:
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SharedPtr<Process> owner_process; ///< Process that owns this thread
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/// Objects that the thread is waiting on.
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/// This is only populated when the thread should wait for all the objects to become ready.
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/// Objects that the thread is waiting on, in the same order as they were
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// passed to WaitSynchronization1/N.
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std::vector<SharedPtr<WaitObject>> wait_objects;
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/// Mapping of Object ids to their position in the last waitlist that this object waited on.
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boost::container::flat_map<int, s32> wait_objects_index;
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VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address
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/// True if the WaitSynchronizationN output parameter should be set on thread wakeup.
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@ -277,6 +277,7 @@ static ResultCode WaitSynchronization1(Kernel::Handle handle, s64 nano_seconds)
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if (nano_seconds == 0)
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return ERR_SYNC_TIMEOUT;
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thread->wait_objects = {object};
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object->AddWaitingThread(thread);
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thread->status = THREADSTATUS_WAIT_SYNCH_ANY;
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@ -325,11 +326,6 @@ static ResultCode WaitSynchronizationN(s32* out, Kernel::Handle* handles, s32 ha
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objects[i] = object;
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}
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// Clear the mapping of wait object indices.
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// We don't want any lingering state in this map.
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// It will be repopulated later in the wait_all = false case.
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thread->wait_objects_index.clear();
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if (wait_all) {
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bool all_available =
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std::all_of(objects.begin(), objects.end(),
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@ -358,7 +354,6 @@ static ResultCode WaitSynchronizationN(s32* out, Kernel::Handle* handles, s32 ha
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object->AddWaitingThread(thread);
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}
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// Set the thread's waitlist to the list of objects passed to WaitSynchronizationN
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thread->wait_objects = std::move(objects);
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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@ -395,17 +390,14 @@ static ResultCode WaitSynchronizationN(s32* out, Kernel::Handle* handles, s32 ha
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// Put the thread to sleep
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thread->status = THREADSTATUS_WAIT_SYNCH_ANY;
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// Clear the thread's waitlist, we won't use it for wait_all = false
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thread->wait_objects.clear();
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// Add the thread to each of the objects' waiting threads.
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for (size_t i = 0; i < objects.size(); ++i) {
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Kernel::WaitObject* object = objects[i].get();
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// Set the index of this object in the mapping of Objects -> index for this thread.
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thread->wait_objects_index[object->GetObjectId()] = static_cast<int>(i);
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object->AddWaitingThread(thread);
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}
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thread->wait_objects = std::move(objects);
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// Note: If no handles and no timeout were given, then the thread will deadlock, this is
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// consistent with hardware behavior.
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